#include "HallsOfLightningStrategy.h" #include "HallsOfLightningMultipliers.h" void WotlkDungeonHoLStrategy::InitTriggers(std::vector &triggers) { // General Bjarngrim triggers.push_back(new TriggerNode("stormforged lieutenant", { NextAction("bjarngrim target", ACTION_RAID + 5) })); triggers.push_back(new TriggerNode("whirlwind", { NextAction("avoid whirlwind", ACTION_RAID + 4) })); // Volkhan triggers.push_back(new TriggerNode("volkhan", { NextAction("volkhan target", ACTION_RAID + 5) })); // Ionar triggers.push_back(new TriggerNode("ionar disperse", { NextAction("disperse position", ACTION_MOVE + 5) })); triggers.push_back(new TriggerNode("ionar tank aggro", { NextAction("ionar tank position", ACTION_MOVE + 4) })); triggers.push_back(new TriggerNode("static overload", { NextAction("static overload spread", ACTION_MOVE + 3) })); // TODO: Targeted player can dodge the ball, but a single player soaking it isn't too bad to heal triggers.push_back(new TriggerNode("ball lightning", { NextAction("ball lightning spread", ACTION_MOVE + 2) })); // Loken triggers.push_back(new TriggerNode("lightning nova", { NextAction("avoid lightning nova", ACTION_MOVE + 5) })); triggers.push_back(new TriggerNode("loken ranged", { NextAction("loken stack", ACTION_MOVE + 4) })); } void WotlkDungeonHoLStrategy::InitMultipliers(std::vector &multipliers) { multipliers.push_back(new BjarngrimMultiplier(botAI)); multipliers.push_back(new VolkhanMultiplier(botAI)); multipliers.push_back(new IonarMultiplier(botAI)); multipliers.push_back(new LokenMultiplier(botAI)); }