/* * Copyright (C) 2016+ AzerothCore , released under GNU AGPL v3 license, you may redistribute it * and/or modify it under version 3 of the License, or (at your option), any later version. */ #include "OffhealDruidCatStrategy.h" #include "Playerbots.h" #include "Strategy.h" class OffhealDruidCatStrategyActionNodeFactory : public NamedObjectFactory { public: OffhealDruidCatStrategyActionNodeFactory() { creators["cat form"] = &cat_form; creators["mangle (cat)"] = &mangle_cat; creators["shred"] = &shred; creators["rake"] = &rake; creators["rip"] = &rip; creators["ferocious bite"] = &ferocious_bite; creators["savage roar"] = &savage_roar; creators["faerie fire (feral)"] = &faerie_fire_feral; creators["healing touch on party"] = &healing_touch_on_party; creators["regrowth on party"] = ®rowth_on_party; creators["rejuvenation on party"] = &rejuvenation_on_party; } private: static ActionNode* cat_form([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode( "cat form", /*P*/ {}, /*A*/ {}, /*C*/ {} ); } static ActionNode* mangle_cat([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode( "mangle (cat)", /*P*/ {}, /*A*/ {}, /*C*/ {} ); } static ActionNode* shred([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode( "shred", /*P*/ {}, /*A*/ { NextAction("claw") }, /*C*/ {} ); } static ActionNode* rake([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode( "rake", /*P*/ {}, /*A*/ {}, /*C*/ {} ); } static ActionNode* rip([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode( "rip", /*P*/ {}, /*A*/ {}, /*C*/ {} ); } static ActionNode* ferocious_bite([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode( "ferocious bite", /*P*/ {}, /*A*/ { NextAction("rip") }, /*C*/ {} ); } static ActionNode* savage_roar([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode( "savage roar", /*P*/ {}, /*A*/ {}, /*C*/ {} ); } static ActionNode* faerie_fire_feral([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode( "faerie fire (feral)", /*P*/ {}, /*A*/ {}, /*C*/ {} ); } static ActionNode* healing_touch_on_party([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode( "healing touch on party", /*P*/ { NextAction("caster form") }, /*A*/ {}, /*C*/ { NextAction("cat form") } ); } static ActionNode* regrowth_on_party([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode( "regrowth on party", /*P*/ { NextAction("caster form") }, /*A*/ {}, /*C*/ { NextAction("cat form") } ); } static ActionNode* rejuvenation_on_party([[maybe_unused]] PlayerbotAI* botAI) { return new ActionNode( "rejuvenation on party", /*P*/ { NextAction("caster form") }, /*A*/ {}, /*C*/ { NextAction("cat form") } ); } }; OffhealDruidCatStrategy::OffhealDruidCatStrategy(PlayerbotAI* botAI) : FeralDruidStrategy(botAI) { actionNodeFactories.Add(new OffhealDruidCatStrategyActionNodeFactory()); } std::vector OffhealDruidCatStrategy::getDefaultActions() { return { NextAction("mangle (cat)", ACTION_DEFAULT + 0.5f), NextAction("shred", ACTION_DEFAULT + 0.4f), NextAction("rake", ACTION_DEFAULT + 0.3f), NextAction("melee", ACTION_DEFAULT), NextAction("cat form", ACTION_DEFAULT - 0.1f) }; } void OffhealDruidCatStrategy::InitTriggers(std::vector& triggers) { FeralDruidStrategy::InitTriggers(triggers); triggers.push_back( new TriggerNode( "cat form", { NextAction("cat form", ACTION_HIGH + 8) } ) ); triggers.push_back( new TriggerNode( "savage roar", { NextAction("savage roar", ACTION_HIGH + 7) } ) ); triggers.push_back( new TriggerNode( "combo points available", { NextAction("rip", ACTION_HIGH + 6) } ) ); triggers.push_back( new TriggerNode( "ferocious bite time", { NextAction("ferocious bite", ACTION_HIGH + 5) } ) ); triggers.push_back( new TriggerNode( "target with combo points almost dead", { NextAction("ferocious bite", ACTION_HIGH + 4) } ) ); triggers.push_back( new TriggerNode( "mangle (cat)", { NextAction("mangle (cat)", ACTION_HIGH + 3) } ) ); triggers.push_back( new TriggerNode( "rake", { NextAction("rake", ACTION_HIGH + 2) } ) ); triggers.push_back( new TriggerNode( "almost full energy available", { NextAction("shred", ACTION_DEFAULT + 0.4f) } ) ); triggers.push_back( new TriggerNode( "combo points not full", { NextAction("shred", ACTION_DEFAULT + 0.4f) } ) ); triggers.push_back( new TriggerNode( "faerie fire (feral)", { NextAction("faerie fire (feral)", ACTION_NORMAL) } ) ); triggers.push_back( new TriggerNode( "enemy out of melee", { NextAction("feral charge - cat", ACTION_HIGH + 9), NextAction("dash", ACTION_HIGH + 8) } ) ); triggers.push_back( new TriggerNode( "medium aoe", { NextAction("swipe (cat)", ACTION_HIGH + 3) } ) ); triggers.push_back( new TriggerNode( "low energy", { NextAction("tiger's fury", ACTION_NORMAL + 1) } ) ); triggers.push_back( new TriggerNode( "party member critical health", { NextAction("regrowth on party", ACTION_CRITICAL_HEAL + 6), NextAction("healing touch on party", ACTION_CRITICAL_HEAL + 5) } ) ); triggers.push_back( new TriggerNode( "party member low health", { NextAction("healing touch on party", ACTION_MEDIUM_HEAL + 5) } ) ); triggers.push_back( new TriggerNode( "party member medium health", { NextAction("rejuvenation on party", ACTION_LIGHT_HEAL + 8) } ) ); triggers.push_back( new TriggerNode( "party member to heal out of spell range", { NextAction("reach party member to heal", ACTION_EMERGENCY + 3) } ) ); triggers.push_back( new TriggerNode( "low mana", { NextAction("innervate", ACTION_HIGH + 4) } ) ); }