/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version. */ #include "ChangeTalentsAction.h" #include "ChatHelper.h" #include "Event.h" #include "Playerbots.h" bool ChangeTalentsAction::Execute(Event event) { std::string param = event.getParam(); std::ostringstream out; TalentSpec botSpec(bot); if (!param.empty()) { if (param.find("auto") != std::string::npos) { AutoSelectTalents(&out); } else if (param.find("list ") != std::string::npos) { listPremadePaths(getPremadePaths(param.substr(5)), &out); } else if (param.find("list") != std::string::npos) { listPremadePaths(getPremadePaths(""), &out); } else if (param == "1") { bot->ActivateSpec(0); } else if (param == "2") { bot->ActivateSpec(1); } else { bool crop = false; bool shift = false; if (param.find("do ") != std::string::npos) { crop = true; param = param.substr(3); } else if (param.find("shift ") != std::string::npos) { shift = true; param = param.substr(6); } out << "Apply talents [" << param << "] "; if (botSpec.CheckTalentLink(param, &out)) { TalentSpec newSpec(bot, param); std::string const specLink = newSpec.GetTalentLink(); if (crop) { newSpec.CropTalents(bot->getLevel()); out << "becomes: " << newSpec.GetTalentLink(); } if (shift) { TalentSpec botSpec(bot); newSpec.ShiftTalents(&botSpec, bot->getLevel()); out << "becomes: " << newSpec.GetTalentLink(); } if (newSpec.CheckTalents(bot->getLevel(), &out)) { newSpec.ApplyTalents(bot, &out); sRandomPlayerbotMgr->SetValue(bot->GetGUID().GetCounter(), "specNo", 0); sRandomPlayerbotMgr->SetValue(bot->GetGUID().GetCounter(), "specLink", 1, specLink); } } else { std::vector paths = getPremadePaths(param); if (paths.size() > 0) { out.str(""); out.clear(); if (paths.size() > 1 && sPlayerbotAIConfig->autoPickTalents != "full") { out << "Found multiple specs: "; listPremadePaths(paths, &out); } else { if (paths.size() > 1) out << "Found " << paths.size() << " possible specs to choose from. "; TalentPath* path = PickPremadePath(paths, sRandomPlayerbotMgr->IsRandomBot(bot)); TalentSpec newSpec = *GetBestPremadeSpec(path->id); std::string const specLink = newSpec.GetTalentLink(); newSpec.CropTalents(bot->getLevel()); newSpec.ApplyTalents(bot, &out); if (newSpec.GetTalentPoints() > 0) { out << "Apply spec " << "|h|cffffffff" << path->name << " " << newSpec.FormatSpec(bot); sRandomPlayerbotMgr->SetValue(bot->GetGUID().GetCounter(), "specNo", path->id + 1); sRandomPlayerbotMgr->SetValue(bot->GetGUID().GetCounter(), "specLink", 0); } } } } } } else { uint32 specId = sRandomPlayerbotMgr->GetValue(bot->GetGUID().GetCounter(), "specNo") - 1; std::string specName = ""; TalentPath* specPath; if (specId) { specPath = getPremadePath(specId); if (specPath->id == specId) specName = specPath->name; } out << "My current talent spec is: " << "|h|cffffffff"; if (specName != "") out << specName << " (" << botSpec.FormatSpec(bot) << ")"; else out << chat->FormatClass(bot, botSpec.highestTree()); out << " Link: "; out << botSpec.GetTalentLink(); } botAI->TellMaster(out); return true; } std::vector ChangeTalentsAction::getPremadePaths(std::string const findName) { std::vector ret; for (auto& path : sPlayerbotAIConfig->classSpecs[bot->getClass()].talentPath) { if (findName.empty() || path.name.find(findName) != std::string::npos) { ret.push_back(&path); } } return std::move(ret); } std::vector ChangeTalentsAction::getPremadePaths(TalentSpec* oldSpec) { std::vector ret; for (auto& path : sPlayerbotAIConfig->classSpecs[bot->getClass()].talentPath) { TalentSpec newSpec = *GetBestPremadeSpec(path.id); newSpec.CropTalents(bot->getLevel()); if (oldSpec->isEarlierVersionOf(newSpec)) { ret.push_back(&path); } } return std::move(ret); } TalentPath* ChangeTalentsAction::getPremadePath(uint32 id) { for (auto& path : sPlayerbotAIConfig->classSpecs[bot->getClass()].talentPath) { if (id == path.id) { return &path; } } return &sPlayerbotAIConfig->classSpecs[bot->getClass()].talentPath[0]; } void ChangeTalentsAction::listPremadePaths(std::vector paths, std::ostringstream* out) { if (paths.size() == 0) { *out << "No predefined talents found.."; } *out << "|h|cffffffff"; for (auto path : paths) { *out << path->name << " (" << path->talentSpec.back().FormatSpec(bot) << "), "; } out->seekp(-2, out->cur); *out << "."; } TalentPath* ChangeTalentsAction::PickPremadePath(std::vector paths, bool useProbability) { uint32 totProbability = 0; uint32 curProbability = 0; if (paths.size() == 1) return paths[0]; for (auto path : paths) { totProbability += useProbability ? path->probability : 1; } totProbability = urand(0, totProbability); for (auto path : paths) { curProbability += (useProbability ? path->probability : 1); if (curProbability >= totProbability) return path; } return paths[0]; } bool ChangeTalentsAction::AutoSelectTalents(std::ostringstream* out) { // Does the bot have talentpoints? if (bot->getLevel() < 10) { *out << "No free talent points."; return false; } uint32 specNo = sRandomPlayerbotMgr->GetValue(bot->GetGUID().GetCounter(), "specNo"); uint32 specId = specNo - 1; std::string specLink = sRandomPlayerbotMgr->GetData(bot->GetGUID().GetCounter(), "specLink"); //Continue the current spec if (specNo > 0) { TalentSpec newSpec = *GetBestPremadeSpec(specId); newSpec.CropTalents(bot->getLevel()); newSpec.ApplyTalents(bot, out); if (newSpec.GetTalentPoints() > 0) { *out << "Upgrading spec " << "|h|cffffffff" << getPremadePath(specId)->name << "" << newSpec.FormatSpec(bot); } } else if (!specLink.empty()) { TalentSpec newSpec(bot, specLink); newSpec.CropTalents(bot->getLevel()); newSpec.ApplyTalents(bot, out); if (newSpec.GetTalentPoints() > 0) { *out << "Upgrading saved spec " << "|h|cffffffff" << chat->FormatClass(bot, newSpec.highestTree()) << " (" << newSpec.FormatSpec(bot) << ")"; } } //Spec was not found or not sufficient if (bot->GetFreeTalentPoints() > 0 || (!specNo && specLink.empty())) { TalentSpec oldSpec(bot); std::vector paths = getPremadePaths(&oldSpec); if (paths.size() == 0) //No spec like the old one found. Pick any. { if (bot->CalculateTalentsPoints() > 0) *out << "No specs like the current spec found. "; paths = getPremadePaths(""); } if (paths.size() == 0) { *out << "No predefined talents found for this class."; specId = -1; // specLink = ""; } else if (paths.size() > 1 && sPlayerbotAIConfig->autoPickTalents != "full" && !sRandomPlayerbotMgr->IsRandomBot(bot)) { *out << "Found multiple specs: "; listPremadePaths(paths, out); } else { specId = PickPremadePath(paths, sRandomPlayerbotMgr->IsRandomBot(bot))->id; TalentSpec newSpec = *GetBestPremadeSpec(specId); specLink = newSpec.GetTalentLink(); newSpec.CropTalents(bot->getLevel()); newSpec.ApplyTalents(bot, out); if (paths.size() > 1) *out << "Found " << paths.size() << " possible specs to choose from. "; *out << "Apply spec " << "|h|cffffffff" << getPremadePath(specId)->name << " " << newSpec.FormatSpec(bot); } } sRandomPlayerbotMgr->SetValue(bot->GetGUID().GetCounter(), "specNo", specId + 1); if (!specLink.empty() && specId == -1) sRandomPlayerbotMgr->SetValue(bot->GetGUID().GetCounter(), "specLink", 1, specLink); else sRandomPlayerbotMgr->SetValue(bot->GetGUID().GetCounter(), "specLink", 0); return (specNo == 0) ? false : true; } //Returns a pre-made talentspec that best suits the bots current talents. TalentSpec* ChangeTalentsAction::GetBestPremadeSpec(uint32 specId) { TalentPath* path = getPremadePath(specId); for (auto& spec : path->talentSpec) { if (spec.points >= bot->CalculateTalentsPoints()) return &spec; } if (path->talentSpec.size()) return &path->talentSpec.back(); return &sPlayerbotAIConfig->classSpecs[bot->getClassMask()].baseSpec; } bool AutoSetTalentsAction::Execute(Event event) { std::ostringstream out; if (sPlayerbotAIConfig->autoPickTalents == "no" && !sRandomPlayerbotMgr->IsRandomBot(bot)) return false; if (bot->GetFreeTalentPoints() <= 0) return false; AutoSelectTalents(&out); botAI->TellMaster(out); return true; }