/* * Copyright (C) 2016+ AzerothCore , released under GNU GPL v2 license, you may redistribute it * and/or modify it under version 2 of the License, or (at your option), any later version. */ #ifndef _PLAYERBOT_DESTRUCTIONWARLOCKSTRATEGY_H #define _PLAYERBOT_DESTRUCTIONWARLOCKSTRATEGY_H #include "GenericWarlockStrategy.h" #include "CombatStrategy.h" class PlayerbotAI; class DestructionWarlockStrategy : public GenericWarlockStrategy { public: DestructionWarlockStrategy(PlayerbotAI* botAI); void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "destro"; } NextAction** getDefaultActions() override; }; class DestructionWarlockAoeStrategy : public CombatStrategy { public: DestructionWarlockAoeStrategy(PlayerbotAI* botAI); void InitTriggers(std::vector& triggers) override; std::string const getName() override { return "destro aoe"; } }; #endif