2 Commits

Author SHA1 Message Date
Thomas Frey
c86032f43b Convert PlayerBots tables to InnoDB (#2083)
Convert PlayerBots tables to InnoDB (disable strict mode during
conversion)

# Pull Request

### This change converts the PlayerBots-related tables from MyISAM to
InnoDB.

**Why this is beneficial (even without fixing a specific bug):**

- Crash safety & data integrity: InnoDB is transactional and uses redo
logs; it provides automatic crash recovery, unlike MyISAM which can
require manual repairs after unclean shutdowns.
- Row-level locking: InnoDB reduces write contention and improves
concurrency under bot-heavy workloads compared to MyISAM’s table-level
locks.
- Consistent reads: InnoDB supports MVCC, enabling stable reads while
writes are happening—useful for mixed read/write access patterns.
- Operational robustness: Better behavior under backup/restore and
replication scenarios; fewer “table marked as crashed” style issues.

Strict mode handling:
The migration toggles innodb_strict_mode off only for the session to
prevent the conversion from failing on edge-case legacy definitions,
then re-enables it immediately after.

---

## How to Test the Changes

- Step-by-step instructions to test the change
Run the SQL script in the Playerbot database.
- Any required setup (e.g. multiple players, bots, specific
configuration)
No
- Expected behavior and how to verify it
All tables should now have been converted from InnoDB to MyISAM.
This script should return nothing:

```
SELECT
    t.TABLE_SCHEMA AS db_name,
    t.TABLE_NAME   AS table_name,
    t.ENGINE       AS storage_engine
FROM information_schema.TABLES t
WHERE t.TABLE_SCHEMA = DATABASE()
-- With phpMyAdmin, use the following and insert your database name, e.g., “acore_playerbots.”
-- WHERE t.TABLE_SCHEMA = 'YOUR_PLAYERBOT_DB'
  AND t.TABLE_TYPE = 'BASE TABLE'
  AND t.ENGINE = 'MyISAM'
ORDER BY t.TABLE_NAME;
```

## Complexity & Impact

- Does this change add new decision branches?
    - [x] No
    - [ ] Yes (**explain below**)

- Does this change increase per-bot or per-tick processing?
    - [x] No
    - [ ] Yes (**describe and justify impact**)

- Could this logic scale poorly under load?
    - [x] No
    - [ ] Yes (**explain why**)

---

## Defaults & Configuration

- Does this change modify default bot behavior?
    - [x] No
    - [ ] Yes (**explain why**)

---

## AI Assistance

- Was AI assistance (e.g. ChatGPT or similar tools) used while working
on this change?
    - [x] No
    - [ ] Yes (**explain below**)

---

## Final Checklist

- [x] Stability is not compromised
- [x] Performance impact is understood, tested, and acceptable
- [ ] Documentation updated if needed
- [x] I tested this script on a server with 2000 bots for 6 days
(running 24/h) and had no issues with it.

---


## Notes for Reviewers

Anything that significantly improves realism at the cost of stability or
performance should be carefully discussed
before merging.
2026-02-02 22:42:02 +01:00
Alex Dcnh
ba835250c8 New whisper command "pvp stats" that allows players to ask a bot to report its current Arena Points, Honor Points, and Arena Teams (#2071)
# Pull Request

This PR adds a new whisper command "pvp stats" that allows players to
ask a bot to report its current Arena Points, Honor Points, and Arena
Teams (name and team rating).

Reason:
Due to a client limitation in WoW 3.3.5a, the inspection window does not
display another player's Arena or Honor points , only team data.
This command provides an easy in-game way to check a bot’s PvP
currencies without modifying the client or core packets.

---

## Design Philosophy

Uses existing core getters (GetArenaPoints, GetHonorPoints,
GetArenaTeamId, etc.).
Fully integrated into the chat command system (ChatTriggerContext,
ChatActionContext).
Safe, no gameplay changes, purely informational.
No harcoded texts, use database local instead

---

## How to Test the Changes

/w BotName pvp stats

Bot reply:

[PVP] Arena Points: 302 | Honor Points: 11855
[PVP] 2v2: <The Fighters> (rating 2000)
[PVP] 3v3: <The Trio> (rating 573)

## Complexity & Impact

- Does this change add new decision branches?
    - [x] No
    - [ ] Yes (**explain below**)

- Does this change increase per-bot or per-tick processing?
    - [x] No
    - [ ] Yes (**describe and justify impact**)

- Could this logic scale poorly under load?
    - [x] No
    - [ ] Yes (**explain why**)

---

## Defaults & Configuration

- Does this change modify default bot behavior?
    - [x] No
    - [ ] Yes (**explain why**)

If this introduces more advanced or AI-heavy logic:

- [x] Lightweight mode remains the default
- [ ] More complex behavior is optional and thereby configurable

---

## AI Assistance

- Was AI assistance (e.g. ChatGPT or similar tools) used while working
on this change?
    - [x] No
    - [ ] Yes (**explain below**)

---

## Final Checklist

- [x] Stability is not compromised
- [x] Performance impact is understood, tested, and acceptable
- [x] Added logic complexity is justified and explained
- [x] Documentation updated if needed

---

Multibot already ready

Here is a sample of multibot when merged:
<img width="706" height="737" alt="image"
src="https://github.com/user-attachments/assets/5bcdd9f8-e2fc-4c29-a497-9fffba5dfd4e"
/>

---

## Notes for Reviewers

Anything that significantly improves realism at the cost of stability or
performance should be carefully discussed
before merging.

---------

Co-authored-by: bashermens <31279994+hermensbas@users.noreply.github.com>
2026-02-02 22:40:12 +01:00
10 changed files with 327 additions and 0 deletions

71
README_CN.md Normal file
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[English](README.md) | [Español](README_ES.md) | [中文](README_CN.md)
# 玩家机器人模块
欢迎使用AzerothCore的玩家机器人模块这是一个基于IKE3玩家机器人的正在进行中的项目。这些玩家机器人利用实际的玩家数据使您能够与您自己的替身进行交互组建队伍升级角色等等。
如果您遇到任何错误或出现崩溃请您将它们报告为GitHub问题。您宝贵的反馈将帮助我们协作改进和增强这个项目。
## 安装
请注意此模块需要对AzerothCore进行特定的自定义更改。为了确保兼容性您必须使用我fork的自定义分支来编译它可以在这里找到[mod-playerbots/azerothcore-wotlk/tree/Playerbot](https://github.com/mod-playerbots/azerothcore-wotlk/tree/Playerbot)。
要安装此模块请参考AzerothCore Wiki的详细说明[AzerothCore安装指南](https://www.azerothcore.org/wiki/installation)。
我们提供了一个简单的方法来克隆该模块:
```bash
git clone https://github.com/mod-playerbots/azerothcore-wotlk.git --branch=Playerbot
cd azerothcore-wotlk/modules
git clone https://github.com/mod-playerbots/mod-playerbots.git --branch=master
```
## 快速开始与文档
要快速开始并了解一系列命令您可以参考ike3原版playerbots的手册。该模块提供了大部分基本命令。您可以在此找到文档[IKE3 Playerbots 文档](https://ike3.github.io/mangosbot-docs/)。请注意,在我们的模块中,您需要将文档中所有的 `.bot` 替换为 `.playerbot bot`
请注意,由于项目仍在开发中,新添加的命令的文档目前尚不完善。
## 进展
该模块主要强调以下关键功能,并在这些领域实施了改进:
- **世界中的机器人(随机机器人):** 我们增强了随机机器人的行为,使它们更接近真实玩家的表现,从而创建了更真实的玩家服务器环境。
- **团队副本中的机器人:** 我们赋予机器人征服具有挑战性的团队副本内容的能力通过为各种Boss实施特定策略使团队副本更加吸引人。此外我们增强了机器人在DPS、治疗和坦克等各种角色中的能力确保它们有效地为团队的成功做出贡献。
- **战场中的机器人:** 机器人现在能够与真实玩家一起积极参与战场为这些PvP场景增添了深度和刺激。
- **与机器人的交互:** 我们改进了真实玩家和机器人之间的交互,使玩家能够在与机器人伙伴合作时完成任务并升级多个角色。
- **玩家进阶路径:** 我们设计了一个改进的玩家进阶路径,辅以机器人,为玩家提供了一种替代且引人入胜的游戏体验。
- **稳定性:** 我们的努力主要集中在增强使用Playerbots模块时AzerothCore的整体稳定性。这些改进旨在防止服务器崩溃并确保所有用户都能获得更流畅的体验。
- **配置:** 我们引入了一系列可配置的选项,以满足不同需求的玩家,从而提供更个性化的体验。
值得注意的是,随着我们继续改进项目,还有大量工作需要完成。我们欢迎每个人以不同的方式做出贡献。
## 插件
为了更好地控制机器人并简化命令的使用,您还可以使用我们的插件:[Unbot Addon](https://github.com/liyunfan1223/unbot-addon)。目前,该插件仅对简体中文客户端提供更好的支持。
## 常见问题
**机器人无法释放技能**
- 请确保必要的英文DBC文件enUS存在。
**编译错误**
- 我们支持Ubuntu、Windows和macOS。
- 我们建立了持续集成工作流。您可以在[GitHub Actions](https://github.com/mod-playerbots/mod-playerbots/actions)中查看构建状态。
- 如果最新的构建状态失败,请恢复到上一个提交。我们将尽快解决此问题。
## 致谢
该模块的代码来自[ZhengPeiRu21/mod-playerbots](https://github.com/ZhengPeiRu21/mod-playerbots)和[celguar/mangosbot-bots](https://github.com/celguar/mangosbot-bots)。我们衷心感谢@ZhengPeiRu21和@celguar对维护该模块的持续努力
我们还要向所有为playerbot开发做出贡献的个人表示诚挚的感谢。您的奉献和努力对塑造这个项目至关重要我们对您的贡献表示感谢。

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-- Temporarily disables innodb_strict_mode for the session to allow the script to complete even if legacy table definitions contain InnoDB-incompatible attributes
SET SESSION innodb_strict_mode = 0;
-- Change the tables to InnoDB
ALTER TABLE playerbots_guild_names ENGINE=InnoDB;
ALTER TABLE playerbots_names ENGINE=InnoDB;
-- Re-enables innodb_strict_mode
SET SESSION innodb_strict_mode = 1;

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@@ -0,0 +1,18 @@
-- Temporarily disables innodb_strict_mode for the session to allow the script to complete even if legacy table definitions contain InnoDB-incompatible attributes
SET SESSION innodb_strict_mode = 0;
-- Change the tables to InnoDB
ALTER TABLE playerbots_dungeon_suggestion_abbrevation ENGINE=InnoDB;
ALTER TABLE playerbots_dungeon_suggestion_definition ENGINE=InnoDB;
ALTER TABLE playerbots_dungeon_suggestion_strategy ENGINE=InnoDB;
ALTER TABLE playerbots_equip_cache ENGINE=InnoDB;
ALTER TABLE playerbots_item_info_cache ENGINE=InnoDB;
ALTER TABLE playerbots_rarity_cache ENGINE=InnoDB;
ALTER TABLE playerbots_rnditem_cache ENGINE=InnoDB;
ALTER TABLE playerbots_tele_cache ENGINE=InnoDB;
ALTER TABLE playerbots_travelnode ENGINE=InnoDB;
ALTER TABLE playerbots_travelnode_link ENGINE=InnoDB;
ALTER TABLE playerbots_travelnode_path ENGINE=InnoDB;
-- Re-enables innodb_strict_mode
SET SESSION innodb_strict_mode = 1;

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@@ -0,0 +1,101 @@
-- #########################################################
-- Playerbots - Add PVP / Arena texts for TellPvpAction
-- Localized for all WotLK locales (koKR, frFR, deDE, zhCN,
-- zhTW, esES, esMX, ruRU)
-- #########################################################
-- ---------------------------------------------------------
-- pvp_currency
-- [PVP] Arena points: %arena_points | Honor Points: %honor_points
-- ---------------------------------------------------------
INSERT INTO `ai_playerbot_texts`
(`name`, `text`, `say_type`, `reply_type`,
`text_loc1`, `text_loc2`, `text_loc3`, `text_loc4`,
`text_loc5`, `text_loc6`, `text_loc7`, `text_loc8`)
SELECT
'pvp_currency',
'[PVP] Arena points: %arena_points | Honor Points: %honor_points',
0, 0,
-- koKR
'[PVP] 투기장 점수: %arena_points | 명예 점수: %honor_points',
-- frFR
'[PVP] Points d''arène : %arena_points | Points d''honneur : %honor_points',
-- deDE
'[PVP] Arenapunkte: %arena_points | Ehrenpunkte: %honor_points',
-- zhCN
'[PVP] 竞技场点数:%arena_points | 荣誉点数:%honor_points',
-- zhTW
'[PVP] 競技場點數:%arena_points | 榮譽點數:%honor_points',
-- esES
'[PVP] Puntos de arena: %arena_points | Puntos de honor: %honor_points',
-- esMX
'[PVP] Puntos de arena: %arena_points | Puntos de honor: %honor_points',
-- ruRU
'[PVP] Очки арены: %arena_points | Очки чести: %honor_points'
WHERE NOT EXISTS (
SELECT 1 FROM `ai_playerbot_texts` WHERE `name` = 'pvp_currency'
);
-- ---------------------------------------------------------
-- pvp_arena_team
-- [PVP] %bracket: <%team_name> (rating %team_rating)
-- ---------------------------------------------------------
INSERT INTO `ai_playerbot_texts`
(`name`, `text`, `say_type`, `reply_type`,
`text_loc1`, `text_loc2`, `text_loc3`, `text_loc4`,
`text_loc5`, `text_loc6`, `text_loc7`, `text_loc8`)
SELECT
'pvp_arena_team',
'[PVP] %bracket: <%team_name> (rating %team_rating)',
0, 0,
-- koKR
'[PVP] %bracket: <%team_name> (평점 %team_rating)',
-- frFR
'[PVP] %bracket : <%team_name> (cote %team_rating)',
-- deDE
'[PVP] %bracket: <%team_name> (Wertung %team_rating)',
-- zhCN
'[PVP] %bracket: <%team_name> (评分 %team_rating)',
-- zhTW
'[PVP] %bracket: <%team_name> (評分 %team_rating)',
-- esES
'[PVP] %bracket: <%team_name> (índice %team_rating)',
-- esMX
'[PVP] %bracket: <%team_name> (índice %team_rating)',
-- ruRU
'[PVP] %bracket: <%team_name> (рейтинг %team_rating)'
WHERE NOT EXISTS (
SELECT 1 FROM `ai_playerbot_texts` WHERE `name` = 'pvp_arena_team'
);
-- ---------------------------------------------------------
-- pvp_no_arena_team
-- [PVP] I have no Arena Team.
-- ---------------------------------------------------------
INSERT INTO `ai_playerbot_texts`
(`name`, `text`, `say_type`, `reply_type`,
`text_loc1`, `text_loc2`, `text_loc3`, `text_loc4`,
`text_loc5`, `text_loc6`, `text_loc7`, `text_loc8`)
SELECT
'pvp_no_arena_team',
'[PVP] I have no Arena Team.',
0, 0,
-- koKR
'[PVP] 투기장 팀이 없습니다.',
-- frFR
'[PVP] Je n''ai aucune équipe d''arène.',
-- deDE
'[PVP] Ich habe kein Arenateam.',
-- zhCN
'[PVP] 我没有竞技场战队。',
-- zhTW
'[PVP] 我沒有競技場隊伍。',
-- esES
'[PVP] No tengo equipo de arena.',
-- esMX
'[PVP] No tengo equipo de arena.',
-- ruRU
'[PVP] У меня нет команды арены.'
WHERE NOT EXISTS (
SELECT 1 FROM `ai_playerbot_texts` WHERE `name` = 'pvp_no_arena_team'
);

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@@ -0,0 +1,100 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "TellPvpStatsAction.h"
#include <map>
#include "ArenaTeam.h"
#include "ArenaTeamMgr.h"
#include "Event.h"
#include "Player.h"
#include "PlayerbotAI.h"
#include "PlayerbotTextMgr.h"
#include "Playerbots.h"
#include "SharedDefines.h"
#include "Language.h"
namespace
{
inline char const* BracketName(uint8 slot)
{
switch (slot)
{
case ARENA_SLOT_2v2: return "2v2";
case ARENA_SLOT_3v3: return "3v3";
default: return "5v5"; // ARENA_SLOT_5v5
}
}
}
bool TellPvpStatsAction::Execute(Event event)
{
if (!bot)
return false;
// Prefer the actual chat sender (whisper / say / etc.) if available.
Player* requester = nullptr;
if (Unit* owner = event.getOwner())
requester = owner->ToPlayer();
// Fallback to master if event owner is not available.
if (!requester)
requester = GetMaster();
// If we still do not have a valid player to answer to, bail out.
if (!requester)
return false;
// PVP currencies
std::map<std::string, std::string> currencyPlaceholders;
currencyPlaceholders["%arena_points"] = std::to_string(bot->GetArenaPoints());
currencyPlaceholders["%honor_points"] = std::to_string(bot->GetHonorPoints());
std::string const currencyText = PlayerbotTextMgr::instance().GetBotTextOrDefault(
"pvp_currency",
"[PVP] Arena points: %arena_points | Honor Points: %honor_points",
currencyPlaceholders);
bot->Whisper(currencyText, LANG_UNIVERSAL, requester);
// Arena Teams by slot
bool anyTeam = false;
for (uint8 slot = 0; slot < MAX_ARENA_SLOT; ++slot)
{
uint32 const teamId = bot->GetArenaTeamId(slot);
if (!teamId)
continue;
if (ArenaTeam* team = sArenaTeamMgr->GetArenaTeamById(teamId))
{
anyTeam = true;
std::map<std::string, std::string> placeholders;
placeholders["%bracket"] = BracketName(slot);
placeholders["%team_name"] = team->GetName();
placeholders["%team_rating"] = std::to_string(team->GetRating());
std::string const teamText = PlayerbotTextMgr::instance().GetBotTextOrDefault(
"pvp_arena_team",
"[PVP] %bracket: <%team_name> (rating %team_rating)",
placeholders);
bot->Whisper(teamText, LANG_UNIVERSAL, requester);
}
}
if (!anyTeam)
{
std::string const noTeamText = PlayerbotTextMgr::instance().GetBotTextOrDefault(
"pvp_no_arena_team",
"[PVP] I have no Arena Team.",
std::map<std::string, std::string>());
bot->Whisper(noTeamText, LANG_UNIVERSAL, requester);
}
return true;
}

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@@ -0,0 +1,20 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_TELLPVPSTATSACTION_H
#define _PLAYERBOT_TELLPVPSTATSACTION_H
#include "Action.h"
class PlayerbotAI;
class TellPvpStatsAction : public Action
{
public:
TellPvpStatsAction(PlayerbotAI* botAI) : Action(botAI, "tell pvp stats") {}
bool Execute(Event event) override;
};
#endif

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@@ -67,6 +67,7 @@
#include "TellItemCountAction.h" #include "TellItemCountAction.h"
#include "TellLosAction.h" #include "TellLosAction.h"
#include "TellReputationAction.h" #include "TellReputationAction.h"
#include "TellPvpStatsAction.h"
#include "TellTargetAction.h" #include "TellTargetAction.h"
#include "TradeAction.h" #include "TradeAction.h"
#include "TrainerAction.h" #include "TrainerAction.h"
@@ -97,6 +98,7 @@ public:
creators["quests"] = &ChatActionContext::quests; creators["quests"] = &ChatActionContext::quests;
creators["leave"] = &ChatActionContext::leave; creators["leave"] = &ChatActionContext::leave;
creators["reputation"] = &ChatActionContext::reputation; creators["reputation"] = &ChatActionContext::reputation;
creators["tell pvp stats"] = &ChatActionContext::tell_pvp_stats;
creators["log"] = &ChatActionContext::log; creators["log"] = &ChatActionContext::log;
creators["los"] = &ChatActionContext::los; creators["los"] = &ChatActionContext::los;
creators["rpg status"] = &ChatActionContext::rpg_status; creators["rpg status"] = &ChatActionContext::rpg_status;
@@ -279,6 +281,7 @@ private:
static Action* quests(PlayerbotAI* botAI) { return new ListQuestsAction(botAI); } static Action* quests(PlayerbotAI* botAI) { return new ListQuestsAction(botAI); }
static Action* leave(PlayerbotAI* botAI) { return new LeaveGroupAction(botAI); } static Action* leave(PlayerbotAI* botAI) { return new LeaveGroupAction(botAI); }
static Action* reputation(PlayerbotAI* botAI) { return new TellReputationAction(botAI); } static Action* reputation(PlayerbotAI* botAI) { return new TellReputationAction(botAI); }
static Action* tell_pvp_stats(PlayerbotAI* botAI) { return new TellPvpStatsAction(botAI); }
static Action* log(PlayerbotAI* botAI) { return new LogLevelAction(botAI); } static Action* log(PlayerbotAI* botAI) { return new LogLevelAction(botAI); }
static Action* los(PlayerbotAI* botAI) { return new TellLosAction(botAI); } static Action* los(PlayerbotAI* botAI) { return new TellLosAction(botAI); }
static Action* rpg_status(PlayerbotAI* botAI) { return new TellRpgStatusAction(botAI); } static Action* rpg_status(PlayerbotAI* botAI) { return new TellRpgStatusAction(botAI); }

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@@ -24,6 +24,7 @@ public:
creators["leave"] = &ChatTriggerContext::leave; creators["leave"] = &ChatTriggerContext::leave;
creators["rep"] = &ChatTriggerContext::reputation; creators["rep"] = &ChatTriggerContext::reputation;
creators["reputation"] = &ChatTriggerContext::reputation; creators["reputation"] = &ChatTriggerContext::reputation;
creators["pvp stats"] = &ChatTriggerContext::pvp_stats;
creators["log"] = &ChatTriggerContext::log; creators["log"] = &ChatTriggerContext::log;
creators["los"] = &ChatTriggerContext::los; creators["los"] = &ChatTriggerContext::los;
creators["rpg status"] = &ChatTriggerContext::rpg_status; creators["rpg status"] = &ChatTriggerContext::rpg_status;
@@ -224,6 +225,7 @@ private:
static Trigger* stats(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "stats"); } static Trigger* stats(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "stats"); }
static Trigger* leave(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "leave"); } static Trigger* leave(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "leave"); }
static Trigger* reputation(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "reputation"); } static Trigger* reputation(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "reputation"); }
static Trigger* pvp_stats(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "pvp stats"); }
static Trigger* log(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "log"); } static Trigger* log(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "log"); }
static Trigger* los(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "los"); } static Trigger* los(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "los"); }
static Trigger* rpg_status(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "rpg status"); } static Trigger* rpg_status(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "rpg status"); }

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@@ -27,6 +27,7 @@ void ChatCommandHandlerStrategy::InitTriggers(std::vector<TriggerNode*>& trigger
PassTroughStrategy::InitTriggers(triggers); PassTroughStrategy::InitTriggers(triggers);
triggers.push_back(new TriggerNode("rep", { NextAction("reputation", relevance) })); triggers.push_back(new TriggerNode("rep", { NextAction("reputation", relevance) }));
triggers.push_back(new TriggerNode("pvp stats", { NextAction("tell pvp stats", relevance) }));
triggers.push_back(new TriggerNode("q", { NextAction("query quest", relevance), triggers.push_back(new TriggerNode("q", { NextAction("query quest", relevance),
NextAction("query item usage", relevance) })); NextAction("query item usage", relevance) }));
triggers.push_back(new TriggerNode("add all loot", { NextAction("add all loot", relevance), triggers.push_back(new TriggerNode("add all loot", { NextAction("add all loot", relevance),
@@ -116,6 +117,7 @@ ChatCommandHandlerStrategy::ChatCommandHandlerStrategy(PlayerbotAI* botAI) : Pas
supported.push_back("stats"); supported.push_back("stats");
supported.push_back("leave"); supported.push_back("leave");
supported.push_back("reputation"); supported.push_back("reputation");
supported.push_back("tell pvp stats");
supported.push_back("log"); supported.push_back("log");
supported.push_back("los"); supported.push_back("los");
supported.push_back("rpg status"); supported.push_back("rpg status");

View File

@@ -892,6 +892,7 @@ bool PlayerbotAI::IsAllowedCommand(std::string const text)
unsecuredCommands.insert("invite"); unsecuredCommands.insert("invite");
unsecuredCommands.insert("leave"); unsecuredCommands.insert("leave");
unsecuredCommands.insert("lfg"); unsecuredCommands.insert("lfg");
unsecuredCommands.insert("pvp stats");
unsecuredCommands.insert("rpg status"); unsecuredCommands.insert("rpg status");
} }