3 Commits

Author SHA1 Message Date
Thomas Frey
c86032f43b Convert PlayerBots tables to InnoDB (#2083)
Convert PlayerBots tables to InnoDB (disable strict mode during
conversion)

# Pull Request

### This change converts the PlayerBots-related tables from MyISAM to
InnoDB.

**Why this is beneficial (even without fixing a specific bug):**

- Crash safety & data integrity: InnoDB is transactional and uses redo
logs; it provides automatic crash recovery, unlike MyISAM which can
require manual repairs after unclean shutdowns.
- Row-level locking: InnoDB reduces write contention and improves
concurrency under bot-heavy workloads compared to MyISAM’s table-level
locks.
- Consistent reads: InnoDB supports MVCC, enabling stable reads while
writes are happening—useful for mixed read/write access patterns.
- Operational robustness: Better behavior under backup/restore and
replication scenarios; fewer “table marked as crashed” style issues.

Strict mode handling:
The migration toggles innodb_strict_mode off only for the session to
prevent the conversion from failing on edge-case legacy definitions,
then re-enables it immediately after.

---

## How to Test the Changes

- Step-by-step instructions to test the change
Run the SQL script in the Playerbot database.
- Any required setup (e.g. multiple players, bots, specific
configuration)
No
- Expected behavior and how to verify it
All tables should now have been converted from InnoDB to MyISAM.
This script should return nothing:

```
SELECT
    t.TABLE_SCHEMA AS db_name,
    t.TABLE_NAME   AS table_name,
    t.ENGINE       AS storage_engine
FROM information_schema.TABLES t
WHERE t.TABLE_SCHEMA = DATABASE()
-- With phpMyAdmin, use the following and insert your database name, e.g., “acore_playerbots.”
-- WHERE t.TABLE_SCHEMA = 'YOUR_PLAYERBOT_DB'
  AND t.TABLE_TYPE = 'BASE TABLE'
  AND t.ENGINE = 'MyISAM'
ORDER BY t.TABLE_NAME;
```

## Complexity & Impact

- Does this change add new decision branches?
    - [x] No
    - [ ] Yes (**explain below**)

- Does this change increase per-bot or per-tick processing?
    - [x] No
    - [ ] Yes (**describe and justify impact**)

- Could this logic scale poorly under load?
    - [x] No
    - [ ] Yes (**explain why**)

---

## Defaults & Configuration

- Does this change modify default bot behavior?
    - [x] No
    - [ ] Yes (**explain why**)

---

## AI Assistance

- Was AI assistance (e.g. ChatGPT or similar tools) used while working
on this change?
    - [x] No
    - [ ] Yes (**explain below**)

---

## Final Checklist

- [x] Stability is not compromised
- [x] Performance impact is understood, tested, and acceptable
- [ ] Documentation updated if needed
- [x] I tested this script on a server with 2000 bots for 6 days
(running 24/h) and had no issues with it.

---


## Notes for Reviewers

Anything that significantly improves realism at the cost of stability or
performance should be carefully discussed
before merging.
2026-02-02 22:42:02 +01:00
Alex Dcnh
ba835250c8 New whisper command "pvp stats" that allows players to ask a bot to report its current Arena Points, Honor Points, and Arena Teams (#2071)
# Pull Request

This PR adds a new whisper command "pvp stats" that allows players to
ask a bot to report its current Arena Points, Honor Points, and Arena
Teams (name and team rating).

Reason:
Due to a client limitation in WoW 3.3.5a, the inspection window does not
display another player's Arena or Honor points , only team data.
This command provides an easy in-game way to check a bot’s PvP
currencies without modifying the client or core packets.

---

## Design Philosophy

Uses existing core getters (GetArenaPoints, GetHonorPoints,
GetArenaTeamId, etc.).
Fully integrated into the chat command system (ChatTriggerContext,
ChatActionContext).
Safe, no gameplay changes, purely informational.
No harcoded texts, use database local instead

---

## How to Test the Changes

/w BotName pvp stats

Bot reply:

[PVP] Arena Points: 302 | Honor Points: 11855
[PVP] 2v2: <The Fighters> (rating 2000)
[PVP] 3v3: <The Trio> (rating 573)

## Complexity & Impact

- Does this change add new decision branches?
    - [x] No
    - [ ] Yes (**explain below**)

- Does this change increase per-bot or per-tick processing?
    - [x] No
    - [ ] Yes (**describe and justify impact**)

- Could this logic scale poorly under load?
    - [x] No
    - [ ] Yes (**explain why**)

---

## Defaults & Configuration

- Does this change modify default bot behavior?
    - [x] No
    - [ ] Yes (**explain why**)

If this introduces more advanced or AI-heavy logic:

- [x] Lightweight mode remains the default
- [ ] More complex behavior is optional and thereby configurable

---

## AI Assistance

- Was AI assistance (e.g. ChatGPT or similar tools) used while working
on this change?
    - [x] No
    - [ ] Yes (**explain below**)

---

## Final Checklist

- [x] Stability is not compromised
- [x] Performance impact is understood, tested, and acceptable
- [x] Added logic complexity is justified and explained
- [x] Documentation updated if needed

---

Multibot already ready

Here is a sample of multibot when merged:
<img width="706" height="737" alt="image"
src="https://github.com/user-attachments/assets/5bcdd9f8-e2fc-4c29-a497-9fffba5dfd4e"
/>

---

## Notes for Reviewers

Anything that significantly improves realism at the cost of stability or
performance should be carefully discussed
before merging.

---------

Co-authored-by: bashermens <31279994+hermensbas@users.noreply.github.com>
2026-02-02 22:40:12 +01:00
bashermens
8c2a27b9fe Update check_pr_source.yml (#2101) 2026-02-01 22:41:49 +01:00
10 changed files with 257 additions and 1 deletions

View File

@@ -3,7 +3,7 @@ name: Enforce test-staging → main
on: on:
pull_request: pull_request:
branches: branches:
- main - master
jobs: jobs:
require-test-staging: require-test-staging:

View File

@@ -0,0 +1,9 @@
-- Temporarily disables innodb_strict_mode for the session to allow the script to complete even if legacy table definitions contain InnoDB-incompatible attributes
SET SESSION innodb_strict_mode = 0;
-- Change the tables to InnoDB
ALTER TABLE playerbots_guild_names ENGINE=InnoDB;
ALTER TABLE playerbots_names ENGINE=InnoDB;
-- Re-enables innodb_strict_mode
SET SESSION innodb_strict_mode = 1;

View File

@@ -0,0 +1,18 @@
-- Temporarily disables innodb_strict_mode for the session to allow the script to complete even if legacy table definitions contain InnoDB-incompatible attributes
SET SESSION innodb_strict_mode = 0;
-- Change the tables to InnoDB
ALTER TABLE playerbots_dungeon_suggestion_abbrevation ENGINE=InnoDB;
ALTER TABLE playerbots_dungeon_suggestion_definition ENGINE=InnoDB;
ALTER TABLE playerbots_dungeon_suggestion_strategy ENGINE=InnoDB;
ALTER TABLE playerbots_equip_cache ENGINE=InnoDB;
ALTER TABLE playerbots_item_info_cache ENGINE=InnoDB;
ALTER TABLE playerbots_rarity_cache ENGINE=InnoDB;
ALTER TABLE playerbots_rnditem_cache ENGINE=InnoDB;
ALTER TABLE playerbots_tele_cache ENGINE=InnoDB;
ALTER TABLE playerbots_travelnode ENGINE=InnoDB;
ALTER TABLE playerbots_travelnode_link ENGINE=InnoDB;
ALTER TABLE playerbots_travelnode_path ENGINE=InnoDB;
-- Re-enables innodb_strict_mode
SET SESSION innodb_strict_mode = 1;

View File

@@ -0,0 +1,101 @@
-- #########################################################
-- Playerbots - Add PVP / Arena texts for TellPvpAction
-- Localized for all WotLK locales (koKR, frFR, deDE, zhCN,
-- zhTW, esES, esMX, ruRU)
-- #########################################################
-- ---------------------------------------------------------
-- pvp_currency
-- [PVP] Arena points: %arena_points | Honor Points: %honor_points
-- ---------------------------------------------------------
INSERT INTO `ai_playerbot_texts`
(`name`, `text`, `say_type`, `reply_type`,
`text_loc1`, `text_loc2`, `text_loc3`, `text_loc4`,
`text_loc5`, `text_loc6`, `text_loc7`, `text_loc8`)
SELECT
'pvp_currency',
'[PVP] Arena points: %arena_points | Honor Points: %honor_points',
0, 0,
-- koKR
'[PVP] 투기장 점수: %arena_points | 명예 점수: %honor_points',
-- frFR
'[PVP] Points d''arène : %arena_points | Points d''honneur : %honor_points',
-- deDE
'[PVP] Arenapunkte: %arena_points | Ehrenpunkte: %honor_points',
-- zhCN
'[PVP] 竞技场点数:%arena_points | 荣誉点数:%honor_points',
-- zhTW
'[PVP] 競技場點數:%arena_points | 榮譽點數:%honor_points',
-- esES
'[PVP] Puntos de arena: %arena_points | Puntos de honor: %honor_points',
-- esMX
'[PVP] Puntos de arena: %arena_points | Puntos de honor: %honor_points',
-- ruRU
'[PVP] Очки арены: %arena_points | Очки чести: %honor_points'
WHERE NOT EXISTS (
SELECT 1 FROM `ai_playerbot_texts` WHERE `name` = 'pvp_currency'
);
-- ---------------------------------------------------------
-- pvp_arena_team
-- [PVP] %bracket: <%team_name> (rating %team_rating)
-- ---------------------------------------------------------
INSERT INTO `ai_playerbot_texts`
(`name`, `text`, `say_type`, `reply_type`,
`text_loc1`, `text_loc2`, `text_loc3`, `text_loc4`,
`text_loc5`, `text_loc6`, `text_loc7`, `text_loc8`)
SELECT
'pvp_arena_team',
'[PVP] %bracket: <%team_name> (rating %team_rating)',
0, 0,
-- koKR
'[PVP] %bracket: <%team_name> (평점 %team_rating)',
-- frFR
'[PVP] %bracket : <%team_name> (cote %team_rating)',
-- deDE
'[PVP] %bracket: <%team_name> (Wertung %team_rating)',
-- zhCN
'[PVP] %bracket: <%team_name> (评分 %team_rating)',
-- zhTW
'[PVP] %bracket: <%team_name> (評分 %team_rating)',
-- esES
'[PVP] %bracket: <%team_name> (índice %team_rating)',
-- esMX
'[PVP] %bracket: <%team_name> (índice %team_rating)',
-- ruRU
'[PVP] %bracket: <%team_name> (рейтинг %team_rating)'
WHERE NOT EXISTS (
SELECT 1 FROM `ai_playerbot_texts` WHERE `name` = 'pvp_arena_team'
);
-- ---------------------------------------------------------
-- pvp_no_arena_team
-- [PVP] I have no Arena Team.
-- ---------------------------------------------------------
INSERT INTO `ai_playerbot_texts`
(`name`, `text`, `say_type`, `reply_type`,
`text_loc1`, `text_loc2`, `text_loc3`, `text_loc4`,
`text_loc5`, `text_loc6`, `text_loc7`, `text_loc8`)
SELECT
'pvp_no_arena_team',
'[PVP] I have no Arena Team.',
0, 0,
-- koKR
'[PVP] 투기장 팀이 없습니다.',
-- frFR
'[PVP] Je n''ai aucune équipe d''arène.',
-- deDE
'[PVP] Ich habe kein Arenateam.',
-- zhCN
'[PVP] 我没有竞技场战队。',
-- zhTW
'[PVP] 我沒有競技場隊伍。',
-- esES
'[PVP] No tengo equipo de arena.',
-- esMX
'[PVP] No tengo equipo de arena.',
-- ruRU
'[PVP] У меня нет команды арены.'
WHERE NOT EXISTS (
SELECT 1 FROM `ai_playerbot_texts` WHERE `name` = 'pvp_no_arena_team'
);

View File

@@ -0,0 +1,100 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#include "TellPvpStatsAction.h"
#include <map>
#include "ArenaTeam.h"
#include "ArenaTeamMgr.h"
#include "Event.h"
#include "Player.h"
#include "PlayerbotAI.h"
#include "PlayerbotTextMgr.h"
#include "Playerbots.h"
#include "SharedDefines.h"
#include "Language.h"
namespace
{
inline char const* BracketName(uint8 slot)
{
switch (slot)
{
case ARENA_SLOT_2v2: return "2v2";
case ARENA_SLOT_3v3: return "3v3";
default: return "5v5"; // ARENA_SLOT_5v5
}
}
}
bool TellPvpStatsAction::Execute(Event event)
{
if (!bot)
return false;
// Prefer the actual chat sender (whisper / say / etc.) if available.
Player* requester = nullptr;
if (Unit* owner = event.getOwner())
requester = owner->ToPlayer();
// Fallback to master if event owner is not available.
if (!requester)
requester = GetMaster();
// If we still do not have a valid player to answer to, bail out.
if (!requester)
return false;
// PVP currencies
std::map<std::string, std::string> currencyPlaceholders;
currencyPlaceholders["%arena_points"] = std::to_string(bot->GetArenaPoints());
currencyPlaceholders["%honor_points"] = std::to_string(bot->GetHonorPoints());
std::string const currencyText = PlayerbotTextMgr::instance().GetBotTextOrDefault(
"pvp_currency",
"[PVP] Arena points: %arena_points | Honor Points: %honor_points",
currencyPlaceholders);
bot->Whisper(currencyText, LANG_UNIVERSAL, requester);
// Arena Teams by slot
bool anyTeam = false;
for (uint8 slot = 0; slot < MAX_ARENA_SLOT; ++slot)
{
uint32 const teamId = bot->GetArenaTeamId(slot);
if (!teamId)
continue;
if (ArenaTeam* team = sArenaTeamMgr->GetArenaTeamById(teamId))
{
anyTeam = true;
std::map<std::string, std::string> placeholders;
placeholders["%bracket"] = BracketName(slot);
placeholders["%team_name"] = team->GetName();
placeholders["%team_rating"] = std::to_string(team->GetRating());
std::string const teamText = PlayerbotTextMgr::instance().GetBotTextOrDefault(
"pvp_arena_team",
"[PVP] %bracket: <%team_name> (rating %team_rating)",
placeholders);
bot->Whisper(teamText, LANG_UNIVERSAL, requester);
}
}
if (!anyTeam)
{
std::string const noTeamText = PlayerbotTextMgr::instance().GetBotTextOrDefault(
"pvp_no_arena_team",
"[PVP] I have no Arena Team.",
std::map<std::string, std::string>());
bot->Whisper(noTeamText, LANG_UNIVERSAL, requester);
}
return true;
}

View File

@@ -0,0 +1,20 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_TELLPVPSTATSACTION_H
#define _PLAYERBOT_TELLPVPSTATSACTION_H
#include "Action.h"
class PlayerbotAI;
class TellPvpStatsAction : public Action
{
public:
TellPvpStatsAction(PlayerbotAI* botAI) : Action(botAI, "tell pvp stats") {}
bool Execute(Event event) override;
};
#endif

View File

@@ -67,6 +67,7 @@
#include "TellItemCountAction.h" #include "TellItemCountAction.h"
#include "TellLosAction.h" #include "TellLosAction.h"
#include "TellReputationAction.h" #include "TellReputationAction.h"
#include "TellPvpStatsAction.h"
#include "TellTargetAction.h" #include "TellTargetAction.h"
#include "TradeAction.h" #include "TradeAction.h"
#include "TrainerAction.h" #include "TrainerAction.h"
@@ -97,6 +98,7 @@ public:
creators["quests"] = &ChatActionContext::quests; creators["quests"] = &ChatActionContext::quests;
creators["leave"] = &ChatActionContext::leave; creators["leave"] = &ChatActionContext::leave;
creators["reputation"] = &ChatActionContext::reputation; creators["reputation"] = &ChatActionContext::reputation;
creators["tell pvp stats"] = &ChatActionContext::tell_pvp_stats;
creators["log"] = &ChatActionContext::log; creators["log"] = &ChatActionContext::log;
creators["los"] = &ChatActionContext::los; creators["los"] = &ChatActionContext::los;
creators["rpg status"] = &ChatActionContext::rpg_status; creators["rpg status"] = &ChatActionContext::rpg_status;
@@ -279,6 +281,7 @@ private:
static Action* quests(PlayerbotAI* botAI) { return new ListQuestsAction(botAI); } static Action* quests(PlayerbotAI* botAI) { return new ListQuestsAction(botAI); }
static Action* leave(PlayerbotAI* botAI) { return new LeaveGroupAction(botAI); } static Action* leave(PlayerbotAI* botAI) { return new LeaveGroupAction(botAI); }
static Action* reputation(PlayerbotAI* botAI) { return new TellReputationAction(botAI); } static Action* reputation(PlayerbotAI* botAI) { return new TellReputationAction(botAI); }
static Action* tell_pvp_stats(PlayerbotAI* botAI) { return new TellPvpStatsAction(botAI); }
static Action* log(PlayerbotAI* botAI) { return new LogLevelAction(botAI); } static Action* log(PlayerbotAI* botAI) { return new LogLevelAction(botAI); }
static Action* los(PlayerbotAI* botAI) { return new TellLosAction(botAI); } static Action* los(PlayerbotAI* botAI) { return new TellLosAction(botAI); }
static Action* rpg_status(PlayerbotAI* botAI) { return new TellRpgStatusAction(botAI); } static Action* rpg_status(PlayerbotAI* botAI) { return new TellRpgStatusAction(botAI); }

View File

@@ -24,6 +24,7 @@ public:
creators["leave"] = &ChatTriggerContext::leave; creators["leave"] = &ChatTriggerContext::leave;
creators["rep"] = &ChatTriggerContext::reputation; creators["rep"] = &ChatTriggerContext::reputation;
creators["reputation"] = &ChatTriggerContext::reputation; creators["reputation"] = &ChatTriggerContext::reputation;
creators["pvp stats"] = &ChatTriggerContext::pvp_stats;
creators["log"] = &ChatTriggerContext::log; creators["log"] = &ChatTriggerContext::log;
creators["los"] = &ChatTriggerContext::los; creators["los"] = &ChatTriggerContext::los;
creators["rpg status"] = &ChatTriggerContext::rpg_status; creators["rpg status"] = &ChatTriggerContext::rpg_status;
@@ -224,6 +225,7 @@ private:
static Trigger* stats(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "stats"); } static Trigger* stats(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "stats"); }
static Trigger* leave(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "leave"); } static Trigger* leave(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "leave"); }
static Trigger* reputation(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "reputation"); } static Trigger* reputation(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "reputation"); }
static Trigger* pvp_stats(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "pvp stats"); }
static Trigger* log(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "log"); } static Trigger* log(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "log"); }
static Trigger* los(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "los"); } static Trigger* los(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "los"); }
static Trigger* rpg_status(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "rpg status"); } static Trigger* rpg_status(PlayerbotAI* botAI) { return new ChatCommandTrigger(botAI, "rpg status"); }

View File

@@ -27,6 +27,7 @@ void ChatCommandHandlerStrategy::InitTriggers(std::vector<TriggerNode*>& trigger
PassTroughStrategy::InitTriggers(triggers); PassTroughStrategy::InitTriggers(triggers);
triggers.push_back(new TriggerNode("rep", { NextAction("reputation", relevance) })); triggers.push_back(new TriggerNode("rep", { NextAction("reputation", relevance) }));
triggers.push_back(new TriggerNode("pvp stats", { NextAction("tell pvp stats", relevance) }));
triggers.push_back(new TriggerNode("q", { NextAction("query quest", relevance), triggers.push_back(new TriggerNode("q", { NextAction("query quest", relevance),
NextAction("query item usage", relevance) })); NextAction("query item usage", relevance) }));
triggers.push_back(new TriggerNode("add all loot", { NextAction("add all loot", relevance), triggers.push_back(new TriggerNode("add all loot", { NextAction("add all loot", relevance),
@@ -116,6 +117,7 @@ ChatCommandHandlerStrategy::ChatCommandHandlerStrategy(PlayerbotAI* botAI) : Pas
supported.push_back("stats"); supported.push_back("stats");
supported.push_back("leave"); supported.push_back("leave");
supported.push_back("reputation"); supported.push_back("reputation");
supported.push_back("tell pvp stats");
supported.push_back("log"); supported.push_back("log");
supported.push_back("los"); supported.push_back("los");
supported.push_back("rpg status"); supported.push_back("rpg status");

View File

@@ -892,6 +892,7 @@ bool PlayerbotAI::IsAllowedCommand(std::string const text)
unsecuredCommands.insert("invite"); unsecuredCommands.insert("invite");
unsecuredCommands.insert("leave"); unsecuredCommands.insert("leave");
unsecuredCommands.insert("lfg"); unsecuredCommands.insert("lfg");
unsecuredCommands.insert("pvp stats");
unsecuredCommands.insert("rpg status"); unsecuredCommands.insert("rpg status");
} }