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284e8c17b5 Update PlayerbotMgr.cpp 2025-07-02 21:54:42 +02:00
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@@ -2,8 +2,6 @@
<a href="https://github.com/liyunfan1223/mod-playerbots/blob/master/README.md">English</a> <a href="https://github.com/liyunfan1223/mod-playerbots/blob/master/README.md">English</a>
| |
<a href="https://github.com/liyunfan1223/mod-playerbots/blob/master/README_CN.md">中文</a> <a href="https://github.com/liyunfan1223/mod-playerbots/blob/master/README_CN.md">中文</a>
|
<a href="https://github.com/brighton-chi/mod-playerbots/blob/readme/README_ES.md">Español</a>
</p> </p>
@@ -18,25 +16,23 @@
</div> </div>
# Playerbots Module # Playerbots Module
`mod-playerbots` is an [AzerothCore](https://www.azerothcore.org/) module that adds player-like bots to a server. The project is based off [IKE3's Playerbots](https://github.com/ike3/mangosbot) and requires a custom branch of AzerothCore to compile and run: [liyunfan1223/azerothcore-wotlk/tree/Playerbot](https://github.com/liyunfan1223/azerothcore-wotlk/tree/Playerbot). `mod-playerbots` is an [AzerothCore](https://www.azerothcore.org/) module that adds player-like bots to a server. The project is based off [IKE3's Playerbots](https://github.com/ike3/mangosbot). Features include:
Features include: - Bots that utilize real player data, allowing players to interact with their other characters, form parties, level up, and more;
- Random bots that wander through the world and behave like players, simulating the MMO experience;
- The ability to log in alt characters as bots, allowing players to interact with their other characters, form parties, level up, and more; - Bots capable of running raids and battlegrounds;
- Random bots that wander through the world, complete quests, and otherwise behave like players, simulating the MMO experience;
- Bots capable of running most raids and battlegrounds;
- Highly configurable settings to define how bots behave; - Highly configurable settings to define how bots behave;
- Excellent performance, even when running thousands of bots. - Excellent performance, even when running thousands of bots.
**This project is still under development**. If you encounter any errors or experience crashes, we kindly request that you [report them as GitHub issues](https://github.com/liyunfan1223/mod-playerbots/issues/new?template=bug_report.md). Your valuable feedback will help us improve this project collaboratively. **This project is still under development**. If you encounter any errors or experience crashes, we kindly request that you [report them as GitHub issues](https://github.com/liyunfan1223/mod-playerbots/issues/new?template=bug_report.md). Your valuable feedback will help us improve this project collaboratively.
`mod-playerbots` has a **[Discord server](https://discord.gg/NQm5QShwf9)** where you can discuss the project, ask questions, and get involved in the community! **Playerbots Module** has a **[Discord server](https://discord.gg/NQm5QShwf9)** where you can discuss the project.
## Installation ## Installation
### Classic Installation ### Classic Installation
As noted above, `mod-playerbots` requires a custom branch of AzerothCore: [liyunfan1223/azerothcore-wotlk/tree/Playerbot](https://github.com/liyunfan1223/azerothcore-wotlk/tree/Playerbot). To install the module, simply run: `mod-playerbots` requires a custom branch of AzerothCore to work: [liyunfan1223/azerothcore-wotlk/tree/Playerbot](https://github.com/liyunfan1223/azerothcore-wotlk/tree/Playerbot). To install the module, simply run:
```bash ```bash
git clone https://github.com/liyunfan1223/azerothcore-wotlk.git --branch=Playerbot git clone https://github.com/liyunfan1223/azerothcore-wotlk.git --branch=Playerbot
@@ -85,21 +81,21 @@ Use `docker compose up -d --build` to build and run the server. For more informa
## Documentation ## Documentation
The [Playerbots Wiki](https://github.com/liyunfan1223/mod-playerbots/wiki) contains an extensive overview of addons, commands, raids with programmed bot strategies, and recommended performance configurations. Please note that documentation may be incomplete or out-of-date in some sections. Contributions are welcome. The [Playerbots Wiki](https://github.com/liyunfan1223/mod-playerbots/wiki) contains an extensive overview of addons, commands, and recommended configurations. Please note that documentation may be incomplete or out-of-date in some sections. Contributions are welcome.
## Frequently Asked Questions ## Frequently Asked Questions
- **Why aren't my bots casting spells?** Please make sure that the necessary English DBC file (enUS) is present. - **Why aren't my bots casting spells?** Please make sure that the necessary English DBC file (enUS) is present.
- **What platforms are supported?** We support Ubuntu, Windows, and macOS. Other Linux distros may work, but will not receive support. - **What platforms are supported?** We support Ubuntu, Windows, and macOS. Other Linux distros may work, but will not receive support.
- **Why isn't my source compiling?** Please ensure that you are compiling with the required [custom branch of AzerothCore](https://github.com/liyunfan1223/azerothcore-wotlk/tree/Playerbot). Additionally, please [check the build status of our CI](https://github.com/liyunfan1223/mod-playerbots/actions). If the latest build is failing, rever to the last successful commit until we address the issue. - **Why isn't my source compiling?** Please [check the build status of our CI](https://github.com/liyunfan1223/mod-playerbots/actions). If the latest build is failing, rever to the last successful commit until we address the issue.
## Addons ## Addons
Typically, bots are controlled via chat commands. For larger bot groups, this can be unwieldy. As an alternative, community members have developed client Add-Ons to allow controlling bots through the in-game UI. We recommend you check out their projects: Typically, bots are controlled via chat commands. For larger bot groups, this can be unwieldy. As an alternative, community members have developed client Add-Ons to allow controlling bots through the in-game UI. We recommend you check out their projects:
- [Multibot](https://github.com/Macx-Lio/MultiBot) (by Macx-Lio), which includes English, Chinese, French, German, Korean, Russian, and Spanish support [note: active development is temporarily continuing on a fork in Macx-Lio's absence (https://github.com/Wishmaster117/MultiBot)] - [Multibot](https://github.com/Macx-Lio/MultiBot) (by Macx-Lio)
- [Unbot Addon (zh)](https://github.com/liyunfan1223/unbot-addon) (Chinese version by Liyunfan) [note: no longer under active development] - [Unbot Addon (zh)](https://github.com/liyunfan1223/unbot-addon) (Chinese version by Liyunfan)
- [Unbot Addon (en)](https://github.com/noisiver/unbot-addon/tree/english) (English version translated by @Revision) [note: no longer under active development] - [Unbot Addon (en)](https://github.com/noisiver/unbot-addon/tree/english) (English version translated by @Revision)
## Acknowledgements ## Acknowledgements

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@@ -21,7 +21,6 @@
# THRESHOLDS # THRESHOLDS
# QUESTS # QUESTS
# COMBAT # COMBAT
# PALADIN BUFFS STRATEGIES
# CHEATS # CHEATS
# SPELLS # SPELLS
# FLIGHTPATH # FLIGHTPATH
@@ -33,7 +32,6 @@
# ACTIVITIES # ACTIVITIES
# SPELLS # SPELLS
# STRATEGIES # STRATEGIES
# RPG STRATEGY
# TELEPORTS # TELEPORTS
# BATTLEGROUND & ARENA & PVP # BATTLEGROUND & ARENA & PVP
# INTERVALS # INTERVALS
@@ -159,9 +157,6 @@ AiPlayerbot.RandomBotGuildNearby = 0
# Number of guilds created by randombots # Number of guilds created by randombots
AiPlayerbot.RandomBotGuildCount = 20 AiPlayerbot.RandomBotGuildCount = 20
# Maximum number of members in randombot guilds (minimum is hardcoded to 10)
AiPlayerbot.RandomBotGuildSizeMax = 15
# Delete all randombot guilds if set to 1 # Delete all randombot guilds if set to 1
AiPlayerbot.DeleteRandomBotGuilds = 0 AiPlayerbot.DeleteRandomBotGuilds = 0
@@ -178,6 +173,10 @@ AiPlayerbot.SummonWhenGroup = 1
# Selfbot permission level (0 = disabled, 1 = GM only (default), 2 = all players, 3 = activate on login) # Selfbot permission level (0 = disabled, 1 = GM only (default), 2 = all players, 3 = activate on login)
AiPlayerbot.SelfBotLevel = 1 AiPlayerbot.SelfBotLevel = 1
# Give free food to bots
# Default: 1 (enabled)
AiPlayerbot.FreeFood = 1
# Non-GM player can only use init=auto to initialize bots based on their own level and gearscore # Non-GM player can only use init=auto to initialize bots based on their own level and gearscore
# Default: 0 (non-GM player can use any intialization commands) # Default: 0 (non-GM player can use any intialization commands)
AiPlayerbot.AutoInitOnly = 0 AiPlayerbot.AutoInitOnly = 0
@@ -443,7 +442,7 @@ AiPlayerbot.AutoAvoidAoe = 1
AiPlayerbot.MaxAoeAvoidRadius = 15.0 AiPlayerbot.MaxAoeAvoidRadius = 15.0
# A whitelist of aoe spell IDs that should not be avoided # A whitelist of aoe spell IDs that should not be avoided
AiPlayerbot.AoeAvoidSpellWhitelist = 50759,57491,13810,29946 AiPlayerbot.AoeAvoidSpellWhitelist = 50759,57491,13810
# Enable healer bot save mana strategy # Enable healer bot save mana strategy
# Default: 1 (enabled) # Default: 1 (enabled)
@@ -461,24 +460,6 @@ AiPlayerbot.FleeingEnabled = 1
# #
#################################################################################################### ####################################################################################################
####################################################################################################
# PALADIN BUFFS STRATEGIES
#
#
# Min group size to use Greater buffs (Paladin, Mage, Druid)
# Default: 3
AiPlayerbot.MinBotsForGreaterBuff = 3
# Cooldown (seconds) between reagent-missing RP warnings, per bot & per buff
# Default: 30
AiPlayerbot.RPWarningCooldown = 30
#
#
#
####################################################################################################
#################################################################################################### ####################################################################################################
# CHEATS # CHEATS
# #
@@ -488,34 +469,6 @@ AiPlayerbot.RPWarningCooldown = 30
# Default: 1 (enabled) # Default: 1 (enabled)
AiPlayerbot.MaintenanceCommand = 1 AiPlayerbot.MaintenanceCommand = 1
# Enable/Disable specific maintenance command functionality for alt bots
# Disable to prevent players from giving free bags, spells, skill levels etc to their alt bots
# Default: 1 (enabled)
AiPlayerbot.AltMaintenanceAmmo = 1
AiPlayerbot.AltMaintenanceFood = 1
AiPlayerbot.AltMaintenanceReagents = 1
AiPlayerbot.AltMaintenanceConsumables = 1
AiPlayerbot.AltMaintenancePotions = 1
AiPlayerbot.AltMaintenanceBags = 1
AiPlayerbot.AltMaintenanceMounts = 1
AiPlayerbot.AltMaintenanceSkills = 1
AiPlayerbot.AltMaintenanceClassSpells = 1
AiPlayerbot.AltMaintenanceAvailableSpells = 1
AiPlayerbot.AltMaintenanceSpecialSpells = 1
AiPlayerbot.AltMaintenanceTalentTree = 1
AiPlayerbot.AltMaintenanceGlyphs = 1
AiPlayerbot.AltMaintenanceGemsEnchants = 1
AiPlayerbot.AltMaintenancePet = 1
AiPlayerbot.AltMaintenancePetTalents = 1
AiPlayerbot.AltMaintenanceReputation = 1
AiPlayerbot.AltMaintenanceAttunementQuests = 1
AiPlayerbot.AltMaintenanceKeyring = 1
# Enable/Disable autogear command, which automatically upgrades bots' gear; the quality is limited by AutoGearQualityLimit and AutoGearScoreLimit # Enable/Disable autogear command, which automatically upgrades bots' gear; the quality is limited by AutoGearQualityLimit and AutoGearScoreLimit
# Default: 1 (enabled) # Default: 1 (enabled)
AiPlayerbot.AutoGearCommand = 1 AiPlayerbot.AutoGearCommand = 1
@@ -542,16 +495,14 @@ AiPlayerbot.AutoGearQualityLimit = 3
AiPlayerbot.AutoGearScoreLimit = 0 AiPlayerbot.AutoGearScoreLimit = 0
# Enable/Disable cheats for bots # Enable/Disable cheats for bots
# "food" (bots eat or drink without using food or drinks from their inventory)
# "gold" (bots have infinite gold) # "gold" (bots have infinite gold)
# "health" (bots immediately regenerate lost health) # "health" (bots have infinite health)
# "mana" (bots have infinite mana) # "mana" (bots have infinite mana)
# "power" (bots have infinite energy, rage, and runic power) # "power" (bots have infinite energy, rage, and runic power)
# "taxi" (bots may use all flight paths, though they will not actually learn them) # "taxi" (bots may use all flight paths, though they will not actually learn them)
# "raid" (bots use cheats implemented into raid strategies) # To use multiple cheats, separate them by commas below (e.g., to enable all, use "gold,health,mana,power,taxi")
# To use multiple cheats, separate them by commas below (e.g., to enable all, use "gold,health,mana,power,raid,taxi") # Default: taxi is enabled
# Default: food, taxi, and raid are enabled AiPlayerbot.BotCheats = "taxi"
AiPlayerbot.BotCheats = "food,taxi,raid"
# #
# #
@@ -637,9 +588,6 @@ AiPlayerbot.LimitTalentsExpansion = 0
# Default: 1 (enabled) # Default: 1 (enabled)
AiPlayerbot.EnableRandomBotTrading = 1 AiPlayerbot.EnableRandomBotTrading = 1
# Configure message prefixes which will be excluded in analysis in trade action to open trade window
AiPlayerbot.TradeActionExcludedPrefixes = "RPLL_H_,DBMv4,{звезда} Questie,{rt1} Questie"
# #
# #
# #
@@ -705,16 +653,12 @@ AiPlayerbot.RandomGearQualityLimit = 3
# Default: 0 (no limit) # Default: 0 (no limit)
AiPlayerbot.RandomGearScoreLimit = 0 AiPlayerbot.RandomGearScoreLimit = 0
# If disabled, random bots can only upgrade equipment through looting and quests # Set minimum level of bots that will enchant their equipment (Maxlevel + 1 to disable)
# Default: 1 (enabled)
AiPlayerbot.IncrementalGearInit = 1
# Set minimum level of bots that will enchant their equipment (if greater than RandomBotMaxlevel, bots will not enchant equipment)
# Default: 60 # Default: 60
AiPlayerbot.MinEnchantingBotLevel = 60 AiPlayerbot.MinEnchantingBotLevel = 60
# Enable expansion limitation for bot enchants # Enable expansion limitation for bot enchants
# If enabled, bots will not use TBC enchants until level 61 or WotLK enchants until level 71 # If enabled, bots will not use TBC enchants until level 61 or WotLK enchanges until level 71
# Default: 1 (enabled) # Default: 1 (enabled)
AiPlayerbot.LimitEnchantExpansion = 1 AiPlayerbot.LimitEnchantExpansion = 1
@@ -746,20 +690,6 @@ AiPlayerbot.AutoUpgradeEquip = 1
# Default: 0 (disabled) # Default: 0 (disabled)
AiPlayerbot.HunterWolfPet = 0 AiPlayerbot.HunterWolfPet = 0
# Default pet stance when a bot summons a pet
# 0 = Passive, 1 = Defensive, 2 = Aggressive
# Default: 1 (Defensive)
AiPlayerbot.DefaultPetStance = 1
# Enable/disable debug messages about pet commands
# 0 = Disabled, 1 = Enabled
# Default = 0 (disabled)
AiPlayerbot.PetChatCommandDebug = 0
# Prohibit hunter bots from creating pets with any family ID listed below in ExcludedHunterPetFamilies
# See the creature_family database table for all pet families by ID (note: ID for spiders is 3)
AiPlayerbot.ExcludedHunterPetFamilies = ""
# #
# #
# #
@@ -810,7 +740,7 @@ AiPlayerbot.botActiveAloneSmartScaleWhenMaxLevel = 80
# #
# Quest that will be completed and rewarded for all randombots # Quest that will be completed and rewarded for all randombots
AiPlayerbot.RandomBotQuestIds = "7848,3802,5505,6502,7761,10277,10285,11492,13188,13189,24499,24511,24710,24712" AiPlayerbot.RandomBotQuestIds = "7848,3802,5505,6502,7761,10277,10285,11492,24499,24511,24710,24712"
# Randombots will group with nearby randombots to do shared quests # Randombots will group with nearby randombots to do shared quests
AiPlayerbot.RandomBotGroupNearby = 0 AiPlayerbot.RandomBotGroupNearby = 0
@@ -819,6 +749,11 @@ AiPlayerbot.RandomBotGroupNearby = 0
# Default: 1 (enabled) # Default: 1 (enabled)
AiPlayerbot.AutoDoQuests = 1 AiPlayerbot.AutoDoQuests = 1
# Randombots will behave more like real players (experimental)
# This option will override AiPlayerbot.AutoDoQuests, RandomBotTeleLowerLevel, and RandomBotTeleHigherLevel
# Default: 1 (enabled)
AiPlayerbot.EnableNewRpgStrategy = 1
# Quest items to keep in bots' inventories (do not destroy) # Quest items to keep in bots' inventories (do not destroy)
AiPlayerbot.RandomBotQuestItems = "5175,5176,5177,5178,6948,11000,12382,13704,16309" AiPlayerbot.RandomBotQuestItems = "5175,5176,5177,5178,6948,11000,12382,13704,16309"
@@ -861,58 +796,51 @@ AiPlayerbot.OpenGoSpell = 6477
# #
# Additional randombot strategies # Additional randombot strategies
# Strategies added here are applied to all randombots, in addition (or subtraction) to spec/role-based default strategies. These rules are processed after the defaults. # Strategies added here are applied to all randombots, in addition (or subtraction) to spec-based default strategies. These rules are processed after the defaults.
# Example: "+threat,-potions" AiPlayerbot.RandomBotCombatStrategies = "+dps,+dps assist,-threat"
AiPlayerbot.RandomBotCombatStrategies = ""
AiPlayerbot.RandomBotNonCombatStrategies = "" AiPlayerbot.RandomBotNonCombatStrategies = ""
# Additional altbot strategies # Additional altbot strategies
# Strategies added here are applied to all altbots, in addition (or subtraction) to spec/role-based default strategies. These rules are processed after the defaults. # Strategies added here are applied to all altbots, in addition (or subtraction) to spec-based default strategies. These rules are processed after the defaults.
AiPlayerbot.CombatStrategies = "" AiPlayerbot.CombatStrategies = ""
AiPlayerbot.NonCombatStrategies = "" AiPlayerbot.NonCombatStrategies = ""
# Remove "healer dps" strategy on specified maps.
# Default: 0 (disabled)
AiPlayerbot.HealerDPSMapRestriction = 0
# List of Map IDs where "healer dps" strategy will be removed if AiPlayerbot.HealerDPSMapRestriction is enabled
# Default: (Dungeon and Raid maps) "33,34,36,43,47,48,70,90,109,129,209,229,230,329,349,389,429,1001,1004,1007,269,540,542,543,545,546,547,552,553,554,555,556,557,558,560,585,574,575,576,578,595,599,600,601,602,604,608,619,632,650,658,668,409,469,509,531,532,534,544,548,550,564,565,580,249,533,603,615,616,624,631,649,724"
AiPlayerbot.RestrictedHealerDPSMaps = "33,34,36,43,47,48,70,90,109,129,209,229,230,329,349,389,429,1001,1004,1007,269,540,542,543,545,546,547,552,553,554,555,556,557,558,560,585,574,575,576,578,595,599,600,601,602,604,608,619,632,650,658,668,409,469,509,531,532,534,544,548,550,564,565,580,249,533,603,615,616,624,631,649,724"
# #
# #
# #
#################################################################################################### ####################################################################################################
#################################################################################################### ####################################################################################################
# RPG STRATEGY # TELEPORTS
# #
# #
# Randombots will behave more like real players (experimental) # Maps where bots can be teleported to
# This option will override AiPlayerbot.AutoDoQuests, RandomBotTeleLowerLevel, and RandomBotTeleHigherLevel AiPlayerbot.RandomBotMaps = 0,1,530,571
# Probabilty bots teleport to banker (city)
# Default: 0.25
AiPlayerbot.ProbTeleToBankers = 0.25
# How far randombots are teleported after death
AiPlayerbot.RandomBotTeleportDistance = 100
# How many levels below the lowest-level creature in a zone, can a bot be
# This will have no effect if AiPlayerbot.EnableNewRpgStrategy is enabled
# Default: 1 (randombot will leave if they are more than 1 level lower)
AiPlayerbot.RandomBotTeleLowerLevel = 1
# How many levels above the highest-level creature in a zone, can a bot be
# This will have no effect if AiPlayerbot.EnableNewRpgStrategy is enabled
# Default: 3 (randombot will leave if they are more than 3 levels higher)
AiPlayerbot.RandomBotTeleHigherLevel = 3
# Bots automatically teleport to another place for leveling on levelup
# Default: 1 (enabled) # Default: 1 (enabled)
AiPlayerbot.EnableNewRpgStrategy = 1 AiPlayerbot.AutoTeleportForLevel = 1
# Control probability weights for RPG status of bots. Takes effect only when the status meets its premise.
# Sum of weights need not be 100. Set to 0 to disable the status.
#
# WanderRandom (Default: 15 Move randomly nearby to find and kill mobs)
# WanderNpc (Default: 20 Randomly interact with nearby NPCs)
# GoGrind (Default: 15 Go to nearby level-appropriate locations to grind for killing mobs)
# GoCamp (Default: 10 Return to a nearby camp depending on innkeeper/flightmaster)
# DoQuest (Default: 60 Select quest from the quest log and head to the location to attempt completion)
# TravelFlight (Default: 15 Go to the nearest flightmaster and fly to a level-appropriate area)
# Rest (Default: 5 Take a break for a while and do nothing)
AiPlayerbot.RpgStatusProbWeight.WanderRandom = 15
AiPlayerbot.RpgStatusProbWeight.WanderNpc = 20
AiPlayerbot.RpgStatusProbWeight.GoGrind = 15
AiPlayerbot.RpgStatusProbWeight.GoCamp = 10
AiPlayerbot.RpgStatusProbWeight.DoQuest = 60
AiPlayerbot.RpgStatusProbWeight.TravelFlight = 15
AiPlayerbot.RpgStatusProbWeight.Rest = 5
# Bots' minimum and maximum level when teleporting in and out of a zone, according to the new RPG strategy # Bots' minimum and maximum level when teleporting in and out of a zone, according to the new RPG strategy
# Requires EnableNewRpgStrategy enabled
# Format: AiPlayerbot.ZoneBracket.zoneID = minLevel,maxLevel # Format: AiPlayerbot.ZoneBracket.zoneID = minLevel,maxLevel
# #
# Classic WoW - Low-level zones: # Classic WoW - Low-level zones:
@@ -1052,54 +980,6 @@ AiPlayerbot.ZoneBracket.4197 = 79,80
# #
#################################################################################################### ####################################################################################################
####################################################################################################
# TELEPORTS
#
#
# Maps where bots can be teleported to
AiPlayerbot.RandomBotMaps = 0,1,530,571
# Probabilty bots teleport to banker (city)
# Default: 0.25
AiPlayerbot.ProbTeleToBankers = 0.25
# Control probability weights for bots teleporting to Capital city bankers
# Sum of weights need not be 100. Set to 0 to disable teleporting to the city.
AiPlayerbot.EnableWeightTeleToCityBankers = 1
AiPlayerbot.TeleToStormwindWeight = 2
AiPlayerbot.TeleToIronforgeWeight = 1
AiPlayerbot.TeleToDarnassusWeight = 1
AiPlayerbot.TeleToExodarWeight = 1
AiPlayerbot.TeleToOrgrimmarWeight = 2
AiPlayerbot.TeleToUndercityWeight = 1
AiPlayerbot.TeleToThunderBluffWeight = 1
AiPlayerbot.TeleToSilvermoonCityWeight = 1
AiPlayerbot.TeleToShattrathCityWeight = 1
AiPlayerbot.TeleToDalaranWeight = 1
# How far randombots are teleported after death
AiPlayerbot.RandomBotTeleportDistance = 100
# How many levels below the lowest-level creature in a zone, can a bot be
# This will have no effect if AiPlayerbot.EnableNewRpgStrategy is enabled
# Default: 1 (randombot will leave if they are more than 1 level lower)
AiPlayerbot.RandomBotTeleLowerLevel = 1
# How many levels above the highest-level creature in a zone, can a bot be
# This will have no effect if AiPlayerbot.EnableNewRpgStrategy is enabled
# Default: 3 (randombot will leave if they are more than 3 levels higher)
AiPlayerbot.RandomBotTeleHigherLevel = 3
# Bots automatically teleport to another place for leveling on levelup
# Default: 1 (enabled)
AiPlayerbot.AutoTeleportForLevel = 1
#
#
#
####################################################################################################
#################################################################################################### ####################################################################################################
# BATTLEGROUNDS & ARENAS & PVP # BATTLEGROUNDS & ARENAS & PVP
# #
@@ -1179,10 +1059,10 @@ AiPlayerbot.RandomBotArenaTeamMinRating = 1000
AiPlayerbot.DeleteRandomBotArenaTeams = 0 AiPlayerbot.DeleteRandomBotArenaTeams = 0
# PvP Restricted Zones (bots don't pvp) # PvP Restricted Zones (bots don't pvp)
AiPlayerbot.PvpProhibitedZoneIds = "2255,656,2361,2362,2363,976,35,2268,3425,392,541,1446,3828,3712,3738,3565,3539,3623,4152,3988,4658,4284,4418,4436,4275,4323,4395,3703,4298,3951" AiPlayerbot.PvpProhibitedZoneIds = "2255,656,2361,2362,2363,976,35,2268,3425,392,541,1446,3828,3712,3738,3565,3539,3623,4152,3988,4658,4284,4418,4436,4275,4323,4395,3703,4298,139"
# PvP Restricted Areas (bots don't pvp) # PvP Restricted Areas (bots don't pvp)
AiPlayerbot.PvpProhibitedAreaIds = "976,35,392,2268,4161,4010,4317,4312,3649,3887,3958,3724,4080,3938,3754" AiPlayerbot.PvpProhibitedAreaIds = "976,35,392,2268,4161,4010,4317,4312,3649,3887,3958,3724,4080"
# Improve reaction speeds in battlegrounds and arenas (may cause lag) # Improve reaction speeds in battlegrounds and arenas (may cause lag)
AiPlayerbot.FastReactInBG = 1 AiPlayerbot.FastReactInBG = 1
@@ -1256,18 +1136,6 @@ AiPlayerbot.PremadeSpecName.1.2 = prot pve
AiPlayerbot.PremadeSpecGlyph.1.2 = 43424,43395,43425,43399,49084,45793 AiPlayerbot.PremadeSpecGlyph.1.2 = 43424,43395,43425,43399,49084,45793
AiPlayerbot.PremadeSpecLink.1.2.60 = --053351225000210521030113321 AiPlayerbot.PremadeSpecLink.1.2.60 = --053351225000210521030113321
AiPlayerbot.PremadeSpecLink.1.2.80 = 3500030023-301-053351225000210521030113321 AiPlayerbot.PremadeSpecLink.1.2.80 = 3500030023-301-053351225000210521030113321
AiPlayerbot.PremadeSpecName.1.3 = arms pvp
AiPlayerbot.PremadeSpecGlyph.1.3 = 43417,43397,43423,43396,49084,43421
AiPlayerbot.PremadeSpecLink.1.3.60 = 0320232023331100032212012221251
AiPlayerbot.PremadeSpecLink.1.3.80 = 0320332023335100232212013231251-3250001
AiPlayerbot.PremadeSpecName.1.4 = fury pvp
AiPlayerbot.PremadeSpecGlyph.1.4 = 43432,43397,43417,43395,43396,43418
AiPlayerbot.PremadeSpecLink.1.4.60 = -325000131500212250120511351
AiPlayerbot.PremadeSpecLink.1.4.80 = 03220300233-325000131500212250122511351
AiPlayerbot.PremadeSpecName.1.5 = prot pvp
AiPlayerbot.PremadeSpecGlyph.1.5 = 43425,43397,43415,43396,49084,45792
AiPlayerbot.PremadeSpecLink.1.5.60 = --250031220223012520332113321
AiPlayerbot.PremadeSpecLink.1.5.80 = 0502300123-3-250031220223012521332113321
# #
# #
@@ -1292,18 +1160,6 @@ AiPlayerbot.PremadeSpecGlyph.2.2 = 41092,43367,41099,43369,43365,43869
AiPlayerbot.PremadeSpecLink.2.2.60 = --05230051203331302133231131 AiPlayerbot.PremadeSpecLink.2.2.60 = --05230051203331302133231131
AiPlayerbot.PremadeSpecLink.2.2.65 = -05-05230051203331302133231131 AiPlayerbot.PremadeSpecLink.2.2.65 = -05-05230051203331302133231131
AiPlayerbot.PremadeSpecLink.2.2.80 = 050501-05-05232051203331302133231331 AiPlayerbot.PremadeSpecLink.2.2.80 = 050501-05-05232051203331302133231331
AiPlayerbot.PremadeSpecName.2.3 = holy pvp
AiPlayerbot.PremadeSpecGlyph.2.3 = 41110,43367,45746,43366,43365,45747
AiPlayerbot.PremadeSpecLink.2.3.60 = 50332150300013050133215221
AiPlayerbot.PremadeSpecLink.2.3.80 = 50332150300013050133315221-5032013122
AiPlayerbot.PremadeSpecName.2.4 = prot pvp
AiPlayerbot.PremadeSpecGlyph.2.4 = 41092,43369,41101,43368,43365,45745
AiPlayerbot.PremadeSpecLink.2.4.60 = -15320130223122311323311321
AiPlayerbot.PremadeSpecLink.2.4.80 = -15320130223122321333312321-052300502
AiPlayerbot.PremadeSpecName.2.5 = ret pvp
AiPlayerbot.PremadeSpecGlyph.2.5 = 41095,43369,41102,43368,43365,45747
AiPlayerbot.PremadeSpecLink.2.5.60 = --05230250203331222133201321
AiPlayerbot.PremadeSpecLink.2.5.80 = -1532013022-05230250203331322133201321
# #
# #
@@ -1316,31 +1172,17 @@ AiPlayerbot.PremadeSpecLink.2.5.80 = -1532013022-05230250203331322133201321
# #
AiPlayerbot.PremadeSpecName.3.0 = bm pve AiPlayerbot.PremadeSpecName.3.0 = bm pve
AiPlayerbot.PremadeSpecGlyph.3.0 = 42912,43350,42902,43351,43338,42914 AiPlayerbot.PremadeSpecGlyph.3.0 = 42912,43350,42902,43351,43338,45732
AiPlayerbot.PremadeSpecLink.3.0.40 = 512002015051122301 AiPlayerbot.PremadeSpecLink.3.0.60 = 51200201505112243110531051
AiPlayerbot.PremadeSpecLink.3.0.60 = 51200201505112233110531151 AiPlayerbot.PremadeSpecLink.3.0.80 = 51200201505112243120531251-025305101
AiPlayerbot.PremadeSpecLink.3.0.80 = 51200201505112243130531351-005305101
AiPlayerbot.PremadeSpecName.3.1 = mm pve AiPlayerbot.PremadeSpecName.3.1 = mm pve
AiPlayerbot.PremadeSpecGlyph.3.1 = 42912,43350,45625,43351,43338,42914 AiPlayerbot.PremadeSpecGlyph.3.1 = 42912,43350,42914,43351,43338,45732
AiPlayerbot.PremadeSpecLink.3.1.60 = -035305101030013233115031151 AiPlayerbot.PremadeSpecLink.3.1.60 = -025315101030013233125031051
AiPlayerbot.PremadeSpecLink.3.1.80 = 502-035305101230013233135031351-5000002 AiPlayerbot.PremadeSpecLink.3.1.80 = 502-025335101030013233135031351-5000002
AiPlayerbot.PremadeSpecName.3.2 = surv pve AiPlayerbot.PremadeSpecName.3.2 = surv pve
AiPlayerbot.PremadeSpecGlyph.3.2 = 45733,43350,45731,43351,43338,45732 AiPlayerbot.PremadeSpecGlyph.3.2 = 42912,43350,45731,43351,43338,45732
AiPlayerbot.PremadeSpecLink.3.2.60 = --5000032500033330502135201311 AiPlayerbot.PremadeSpecLink.3.2.60 = --5000032500033330502135201311
AiPlayerbot.PremadeSpecLink.3.2.80 = -005305101-5000032500033330532135301321 AiPlayerbot.PremadeSpecLink.3.2.80 = -005305101-5000032500033330532135301321
AiPlayerbot.PremadeSpecName.3.3 = bm pvp
AiPlayerbot.PremadeSpecGlyph.3.3 = 42897,42900,42902,43356,43338,42900
AiPlayerbot.PremadeSpecLink.3.3.60 = 05203201505012233100531151
AiPlayerbot.PremadeSpecLink.3.3.80 = 05203201505012233100531351-005305101-03
AiPlayerbot.PremadeSpecName.3.4 = mm pvp
AiPlayerbot.PremadeSpecGlyph.3.4 = 42912,43351,42897,43338,43356,42904
AiPlayerbot.PremadeSpecLink.3.4.60 = -034305101030213231135031051
AiPlayerbot.PremadeSpecLink.3.4.80 = -035305101030213233135031051-53013020102
AiPlayerbot.PremadeSpecName.3.5 = surv pvp
AiPlayerbot.PremadeSpecGlyph.3.5 = 42912,43350,42904,43356,43338,45731
AiPlayerbot.PremadeSpecLink.3.5.60 = --2300302410233030533135001031
AiPlayerbot.PremadeSpecLink.3.5.80 = -005305201-2300302510233330533135001031
# HUNTER PET # HUNTER PET
# #
@@ -1376,18 +1218,6 @@ AiPlayerbot.PremadeSpecName.4.2 = subtlety pve
AiPlayerbot.PremadeSpecGlyph.4.2 = 42967,43379,45764,43380,43378,45767 AiPlayerbot.PremadeSpecGlyph.4.2 = 42967,43379,45764,43380,43378,45767
AiPlayerbot.PremadeSpecLink.4.2.60 = --5022012030321121350115031151 AiPlayerbot.PremadeSpecLink.4.2.60 = --5022012030321121350115031151
AiPlayerbot.PremadeSpecLink.4.2.80 = 30532010114--5022012030321121350115031151 AiPlayerbot.PremadeSpecLink.4.2.80 = 30532010114--5022012030321121350115031151
AiPlayerbot.PremadeSpecName.4.3 = as pvp
AiPlayerbot.PremadeSpecGlyph.4.3 = 42974,43380,45768,43379,43376,42971
AiPlayerbot.PremadeSpecLink.4.3.60 = 005303103342102522103031--50002
AiPlayerbot.PremadeSpecLink.4.3.80 = 005303103342102522103031-004-532023203000012
AiPlayerbot.PremadeSpecName.4.4 = combat pvp
AiPlayerbot.PremadeSpecGlyph.4.4 = 42972,43380,45762,43376,43378,42971
AiPlayerbot.PremadeSpecLink.4.4.60 = -3250002050225010223102321251
AiPlayerbot.PremadeSpecLink.4.4.80 = 305120105-3250002050235010223102521251
AiPlayerbot.PremadeSpecName.4.5 = subtlety pvp
AiPlayerbot.PremadeSpecGlyph.4.5 = 42968,43376,45764,43380,43379,42971
AiPlayerbot.PremadeSpecLink.4.5.60 = --5120212030320121330133221251
AiPlayerbot.PremadeSpecLink.4.5.80 = 3023031-3-5120212030320121350135231251
# #
# #
@@ -1411,18 +1241,6 @@ AiPlayerbot.PremadeSpecName.5.2 = shadow pve
AiPlayerbot.PremadeSpecGlyph.5.2 = 42406,43371,42407,43374,43342,42415 AiPlayerbot.PremadeSpecGlyph.5.2 = 42406,43371,42407,43374,43342,42415
AiPlayerbot.PremadeSpecLink.5.2.60 = --325003041203010323150301351 AiPlayerbot.PremadeSpecLink.5.2.60 = --325003041203010323150301351
AiPlayerbot.PremadeSpecLink.5.2.80 = 0503203--325023051223010323152301351 AiPlayerbot.PremadeSpecLink.5.2.80 = 0503203--325023051223010323152301351
AiPlayerbot.PremadeSpecName.5.3 = disc pvp
AiPlayerbot.PremadeSpecGlyph.5.3 = 42408,43371,45760,43370,43374,45756
AiPlayerbot.PremadeSpecLink.5.3.60 = 5003203130320512201323031051
AiPlayerbot.PremadeSpecLink.5.3.80 = 5003203130322512331013231151-23050113
AiPlayerbot.PremadeSpecName.5.4 = holy pvp
AiPlayerbot.PremadeSpecGlyph.5.4 = 42411,43371,42408,43370,43374,45755
AiPlayerbot.PremadeSpecLink.5.4.60 = -235501031000152430320031151
AiPlayerbot.PremadeSpecLink.5.4.80 = 500320313-235501031000152530320031351
AiPlayerbot.PremadeSpecName.5.5 = shadow pvp
AiPlayerbot.PremadeSpecGlyph.5.5 = 42407,43371,45753,43370,43374,42408
AiPlayerbot.PremadeSpecLink.5.5.60 = --005323241223112003102311351
AiPlayerbot.PremadeSpecLink.5.5.80 = 50332031003--005323241223112003102311351
# #
# #
@@ -1450,19 +1268,6 @@ AiPlayerbot.PremadeSpecName.6.3 = double aura blood pve
AiPlayerbot.PremadeSpecGlyph.6.3 = 45805,43673,43827,43544,43672,43554 AiPlayerbot.PremadeSpecGlyph.6.3 = 45805,43673,43827,43544,43672,43554
AiPlayerbot.PremadeSpecLink.6.3.60 = 005512153330030320102013-305 AiPlayerbot.PremadeSpecLink.6.3.60 = 005512153330030320102013-305
AiPlayerbot.PremadeSpecLink.6.3.80 = 005512153330030320102013-3050505002023001-002 AiPlayerbot.PremadeSpecLink.6.3.80 = 005512153330030320102013-3050505002023001-002
AiPlayerbot.PremadeSpecName.6.4 = blood pvp
AiPlayerbot.PremadeSpecGlyph.6.4 = 43534,43535,45799,43673,43672,45805
AiPlayerbot.PremadeSpecLink.6.4.60 = 2305021503003313201222101351
AiPlayerbot.PremadeSpecLink.6.4.80 = 2305021503003313201222101351--032232300023
AiPlayerbot.PremadeSpecName.6.5 = frost pvp
AiPlayerbot.PremadeSpecGlyph.6.5 = 43543,43539,45800,43673,43672,45806
AiPlayerbot.PremadeSpecLink.6.5.60 = -32015351022203012001233101251
AiPlayerbot.PremadeSpecLink.6.5.80 = 0055-32015351052203012001233131351-03
AiPlayerbot.PremadeSpecName.6.6 = unholy pvp
AiPlayerbot.PremadeSpecGlyph.6.6 = 45804,43539,43549,43673,43672,45805
AiPlayerbot.PremadeSpecLink.6.6.60 = --2301323301002152230101203103151
AiPlayerbot.PremadeSpecLink.6.6.80 = -320050410002-2301323301002152230101203133151
# #
# #
@@ -1479,26 +1284,13 @@ AiPlayerbot.PremadeSpecGlyph.7.0 = 41536,43385,41532,43386,44923,45776
AiPlayerbot.PremadeSpecLink.7.0.60 = 4530001520213351102301351 AiPlayerbot.PremadeSpecLink.7.0.60 = 4530001520213351102301351
AiPlayerbot.PremadeSpecLink.7.0.80 = 3530001523213351322301351-005050031 AiPlayerbot.PremadeSpecLink.7.0.80 = 3530001523213351322301351-005050031
AiPlayerbot.PremadeSpecName.7.1 = enh pve AiPlayerbot.PremadeSpecName.7.1 = enh pve
AiPlayerbot.PremadeSpecGlyph.7.1 = 41530,43385,41539,43386,44923,45771 AiPlayerbot.PremadeSpecGlyph.7.1 = 41542,43385,41539,43386,44923,45771
AiPlayerbot.PremadeSpecLink.7.1.60 = -30305003105021333031121131051 AiPlayerbot.PremadeSpecLink.7.1.60 = -30205033005001333031131131051
AiPlayerbot.PremadeSpecLink.7.1.80 = 053030152-30305003105021333031131131051 AiPlayerbot.PremadeSpecLink.7.1.80 = 053030052-30205033005021333031131131051
AiPlayerbot.PremadeSpecName.7.2 = resto pve AiPlayerbot.PremadeSpecName.7.2 = resto pve
AiPlayerbot.PremadeSpecGlyph.7.2 = 41527,43385,41517,43386,44923,45775 AiPlayerbot.PremadeSpecGlyph.7.2 = 41517,43385,41527,43386,44923,45775
AiPlayerbot.PremadeSpecLink.7.2.60 = --50005301235310501102321251 AiPlayerbot.PremadeSpecLink.7.2.60 = --50005301235310501102321251
AiPlayerbot.PremadeSpecLink.7.2.80 = -00502033-50005331335310501122331251 AiPlayerbot.PremadeSpecLink.7.2.80 = -00502033-50005331335310501122331251
AiPlayerbot.PremadeSpecName.7.3 = ele pvp
AiPlayerbot.PremadeSpecGlyph.7.3 = 45778,43388,45770,43725,43386,41524
AiPlayerbot.PremadeSpecLink.7.3.60 = 0533001503213051322301341
AiPlayerbot.PremadeSpecLink.7.3.80 = 0533051503213051322331351-023212001
AiPlayerbot.PremadeSpecName.7.4 = enh pvp
AiPlayerbot.PremadeSpecGlyph.7.4 = 45778,43388,41526,43725,43344,45771
AiPlayerbot.PremadeSpecLink.7.4.60 = -02305203105001333201131131151
AiPlayerbot.PremadeSpecLink.7.4.80 = 0503351-02305203105001333211131231251
AiPlayerbot.PremadeSpecName.7.5 = resto pvp
AiPlayerbot.PremadeSpecGlyph.7.5 = 45778,43388,45775,43725,43344,41535
AiPlayerbot.PremadeSpecLink.7.5.60 = --05032331331013501120321251
AiPlayerbot.PremadeSpecLink.7.5.80 = -023222301004-05032331331013501120331251
# #
# #
@@ -1512,8 +1304,8 @@ AiPlayerbot.PremadeSpecLink.7.5.80 = -023222301004-05032331331013501120331251
AiPlayerbot.PremadeSpecName.8.0 = arcane pve AiPlayerbot.PremadeSpecName.8.0 = arcane pve
AiPlayerbot.PremadeSpecGlyph.8.0 = 42735,43339,44955,43364,43361,42751 AiPlayerbot.PremadeSpecGlyph.8.0 = 42735,43339,44955,43364,43361,42751
AiPlayerbot.PremadeSpecLink.8.0.60 = 230005231100330150323102500321 AiPlayerbot.PremadeSpecLink.8.0.60 = 23000503110033014032310150532
AiPlayerbot.PremadeSpecLink.8.0.80 = 230005231100330150323102505321-03-203303001 AiPlayerbot.PremadeSpecLink.8.0.80 = 23000523310033015032310250532-03-203203001
AiPlayerbot.PremadeSpecName.8.1 = fire pve AiPlayerbot.PremadeSpecName.8.1 = fire pve
AiPlayerbot.PremadeSpecGlyph.8.1 = 42739,43339,45737,43364,44920,42751 AiPlayerbot.PremadeSpecGlyph.8.1 = 42739,43339,45737,43364,44920,42751
AiPlayerbot.PremadeSpecLink.8.1.60 = -0055030011302231053120321341 AiPlayerbot.PremadeSpecLink.8.1.60 = -0055030011302231053120321341
@@ -1525,20 +1317,7 @@ AiPlayerbot.PremadeSpecLink.8.2.80 = 23002303110003--053303031320310003015223135
AiPlayerbot.PremadeSpecName.8.3 = frostfire pve AiPlayerbot.PremadeSpecName.8.3 = frostfire pve
AiPlayerbot.PremadeSpecGlyph.8.3 = 44684,44920,42751,43339,43364,45737 AiPlayerbot.PremadeSpecGlyph.8.3 = 44684,44920,42751,43339,43364,45737
AiPlayerbot.PremadeSpecLink.8.3.60 = -2305032012303331053120300051 AiPlayerbot.PremadeSpecLink.8.3.60 = -2305032012303331053120300051
AiPlayerbot.PremadeSpecLink.8.3.80 = -2305032012303331053120321351-023302031 AiPlayerbot.PremadeSpecLink.8.3.80 = -2305032012303331053120311351-023303031
AiPlayerbot.PremadeSpecName.8.4 = arcane pvp
AiPlayerbot.PremadeSpecGlyph.8.4 = 42735,43364,42738,43360,43357,42752
AiPlayerbot.PremadeSpecLink.8.4.60 = 205323200122032103303102015221
AiPlayerbot.PremadeSpecLink.8.4.80 = 205323200122032103303102015321-23002-303020301
AiPlayerbot.PremadeSpecName.8.5 = fire pvp
AiPlayerbot.PremadeSpecGlyph.8.5 = 42738,43364,42752,43360,43357,45737
AiPlayerbot.PremadeSpecLink.8.5.60 = -2305202312020031223122301351
AiPlayerbot.PremadeSpecLink.8.5.80 = 230321030122-2305212312020031223122301351
AiPlayerbot.PremadeSpecName.8.6 = frost pvp
AiPlayerbot.PremadeSpecGlyph.8.6 = 42738,43364,45740,43357,43360,42752
AiPlayerbot.PremadeSpecLink.8.6.60 = --3533203210203100232102231151
AiPlayerbot.PremadeSpecLink.8.6.80 = 23032103010203--3533203210203100232102231151
# #
# #
@@ -1554,7 +1333,7 @@ AiPlayerbot.PremadeSpecName.9.0 = affli pve
AiPlayerbot.PremadeSpecGlyph.9.0 = 45785,43390,50077,43394,43393,45779 AiPlayerbot.PremadeSpecGlyph.9.0 = 45785,43390,50077,43394,43393,45779
AiPlayerbot.PremadeSpecLink.9.0.60 = 2350022001113510053500131151 AiPlayerbot.PremadeSpecLink.9.0.60 = 2350022001113510053500131151
AiPlayerbot.PremadeSpecLink.9.0.70 = 2350022001113510053500131151--55 AiPlayerbot.PremadeSpecLink.9.0.70 = 2350022001113510053500131151--55
AiPlayerbot.PremadeSpecLink.9.0.80 = 2350022001123510253500331151--55000005 AiPlayerbot.PremadeSpecLink.9.0.80 = 2350022001113510253500331151--5500000501
AiPlayerbot.PremadeSpecName.9.1 = demo pve AiPlayerbot.PremadeSpecName.9.1 = demo pve
AiPlayerbot.PremadeSpecGlyph.9.1 = 45785,43390,50077,43394,43393,42459 AiPlayerbot.PremadeSpecGlyph.9.1 = 45785,43390,50077,43394,43393,42459
AiPlayerbot.PremadeSpecLink.9.1.60 = -003203301135112530135201051 AiPlayerbot.PremadeSpecLink.9.1.60 = -003203301135112530135201051
@@ -1564,19 +1343,6 @@ AiPlayerbot.PremadeSpecName.9.2 = destro pve
AiPlayerbot.PremadeSpecGlyph.9.2 = 45785,43390,50077,43394,43393,42454 AiPlayerbot.PremadeSpecGlyph.9.2 = 45785,43390,50077,43394,43393,42454
AiPlayerbot.PremadeSpecLink.9.2.60 = --05203215200231051305031151 AiPlayerbot.PremadeSpecLink.9.2.60 = --05203215200231051305031151
AiPlayerbot.PremadeSpecLink.9.2.80 = 23-0302-05203215220331051335231351 AiPlayerbot.PremadeSpecLink.9.2.80 = 23-0302-05203215220331051335231351
AiPlayerbot.PremadeSpecName.9.3 = affli pvp
AiPlayerbot.PremadeSpecGlyph.9.3 = 50077,43392,42455,43390,43389,45783
AiPlayerbot.PremadeSpecLink.9.3.60 = 0350002231223011053502301151
AiPlayerbot.PremadeSpecLink.9.3.80 = 2350002231223111053502301151-2032003011302
AiPlayerbot.PremadeSpecName.9.4 = demo pvp
AiPlayerbot.PremadeSpecGlyph.9.4 = 42459,43392,45780,43390,43389,45783
AiPlayerbot.PremadeSpecLink.9.4.60 = -003203301135202530135001251
AiPlayerbot.PremadeSpecLink.9.4.80 = -003203301135202530135011351-052300152
AiPlayerbot.PremadeSpecName.9.5 = destro pvp
AiPlayerbot.PremadeSpecGlyph.9.5 = 42471,43392,42454,43390,43389,45783
AiPlayerbot.PremadeSpecLink.9.5.60 = --05230015220331351005031051
AiPlayerbot.PremadeSpecLink.9.5.80 = -2032003311302-05230015220331351005031051
# #
# #
@@ -1604,19 +1370,6 @@ AiPlayerbot.PremadeSpecName.11.3 = cat pve
AiPlayerbot.PremadeSpecGlyph.11.3 = 40902,43331,40901,43335,44922,45604 AiPlayerbot.PremadeSpecGlyph.11.3 = 40902,43331,40901,43335,44922,45604
AiPlayerbot.PremadeSpecLink.11.3.60 = -552202032322010053100030310501 AiPlayerbot.PremadeSpecLink.11.3.60 = -552202032322010053100030310501
AiPlayerbot.PremadeSpecLink.11.3.80 = -553202032322010053100030310511-205503012 AiPlayerbot.PremadeSpecLink.11.3.80 = -553202032322010053100030310511-205503012
AiPlayerbot.PremadeSpecName.11.4 = balance pvp
AiPlayerbot.PremadeSpecGlyph.11.4 = 40921,43331,45622,43674,43335,45623
AiPlayerbot.PremadeSpecLink.11.4.60 = 5012203115331002213032311231
AiPlayerbot.PremadeSpecLink.11.4.80 = 5022203125331003213035311231--230033012
AiPlayerbot.PremadeSpecName.11.5 = cat pvp
AiPlayerbot.PremadeSpecGlyph.11.5 = 40902,43331,45601,43674,43335,40901
AiPlayerbot.PremadeSpecLink.11.5.60 = -513202032322010053103030310501
AiPlayerbot.PremadeSpecLink.11.5.80 = -523202032322010053103030310511-205503012
AiPlayerbot.PremadeSpecName.11.6 = resto pvp
AiPlayerbot.PremadeSpecGlyph.11.6 = 40913,43331,40906,43335,43674,45623
AiPlayerbot.PremadeSpecLink.11.6.60 = --230033312031500511350013051
AiPlayerbot.PremadeSpecLink.11.6.80 = 05320021--230033312031500531353013251
# #
# #
@@ -1634,14 +1387,43 @@ AiPlayerbot.PremadeSpecLink.11.6.80 = 05320021--230033312031500531353013251
# #
# #
# Applies automatically refreshing buffs to bots simulating effects of spells, flasks, food, runes, etc. # Applies a permanent buff to all bots simulating effects of spells, flasks, food, runes, etc.
# Requires sending the command "nc +worldbuff" in chat to a bot (or a group of bots) to enable # Requires sending the command "nc +worldbuff" in chat to a bot (or a group of bots) to enable
# Each entry in the matrix should be formatted as follows: Entry:FactionID,ClassID,SpecID,MinimumLevel,MaximumLevel:SpellID1,SpellID2,etc.; # Numbers after the equal signs are spell IDs and may be customized
# FactionID may be set to 0 for the entry to apply buffs to bots of either faction # See Randombots Default Talent Specs for more info on each spec; they are listed in that section by the names in the parentheticals (e.g., arms pve, fury pve)
# The default entries create a cross-faction list of level 80 buffs for each implemented pve spec from the "Premade Specs" section
# The default entries may be deleted or modified, and new custom entries may be added
AiPlayerbot.WorldBuffMatrix = # WARRIOR ARMS 1:0,1,0,80,80:53760,57358; # WARRIOR FURY 2:0,1,1,80,80:53760,57358; # WARRIOR PROTECTION 3:0,1,2,80,80:53758,57356; # PALADIN HOLY 4:0,2,0,80,80:53749,57332,60347; # PALADIN PROTECTION 5:0,2,1,80,80:53758,57356; # PALADIN RETRIBUTION 6:0,2,2,80,80:53760,57371; # HUNTER BEAST 7:0,3,0,80,80:53760,57325; # HUNTER MARKSMANSHIP 8:0,3,1,80,80:53760,57358; # HUNTER SURVIVAL 9:0,3,2,80,80:53760,57367; # ROGUE ASSASSINATION 10:0,4,0,80,80:53760,57325; # ROGUE COMBAT 11:0,4,1,80,80:53760,57358; # ROGUE SUBTLETY 12:0,4,2,80,80:53760,57367; # PRIEST DISCIPLINE 13:0,5,0,80,80:53755,57327; # PRIEST HOLY 14:0,5,1,80,80:53755,57327; # PRIEST SHADOW 15:0,5,2,80,80:53755,57327; # DEATH KNIGHT BLOOD 16:0,6,0,80,80:53758,57356; # DEATH KNIGHT FROST 17:0,6,1,80,80:53760,57358; # DEATH KNIGHT UNHOLY 18:0,6,2,80,80:53760,57358; # DEATH KNIGHT BLOOD DPS 19:0,6,3,80,80:53760,57371; # SHAMAN ELEMENTAL 20:0,7,0,80,80:53755,57327; # SHAMAN ENHANCEMENT 21:0,7,1,80,80:53760,57325; # SHAMAN RESTORATION 22:0,7,2,80,80:53755,57327; # MAGE ARCANE 23:0,8,0,80,80:53755,57327; # MAGE FIRE 24:0,8,1,80,80:53755,57327; # MAGE FROST 25:0,8,2,80,80:53755,57327; # WARLOCK AFFLICTION 26:0,9,0,80,80:53755,57327; # WARLOCK DEMONOLOGY 27:0,9,1,80,80:53755,57327; # WARLOCK DESTRUCTION 28:0,9,2,80,80:53755,57327; # DRUID BALANCE 29:0,11,0,80,80:53755,57327; # DRUID FERAL BEAR 30:0,11,1,80,80:53749,53763,57367; # DRUID RESTORATION 31:0,11,2,80,80:54212,57334; # DRUID FERAL CAT 32:0,11,3,80,80:53760,57358 AiPlayerbot.WorldBuff.0.1.0.80.80 = 53760,57358 #WARRIOR ARMS (arms pve)
AiPlayerbot.WorldBuff.0.1.1.80.80 = 53760,57358 #WARRIOR FURY (fury pve)
AiPlayerbot.WorldBuff.0.1.2.80.80 = 53758,57356 #WARRIOR PROTECTION (prot pve)
AiPlayerbot.WorldBuff.0.2.0.80.80 = 60347,53749,57332 #PALADIN HOLY (holy pve)
AiPlayerbot.WorldBuff.0.2.1.80.80 = 53758,57356 #PALADIN PROTECTION (prot pve)
AiPlayerbot.WorldBuff.0.2.2.80.80 = 53760,57371 #PALADIN RETRIBUTION (ret pve)
AiPlayerbot.WorldBuff.0.3.0.80.80 = 53760,57325 #HUNTER BEAST (bm pve)
AiPlayerbot.WorldBuff.0.3.1.80.80 = 53760,57358 #HUNTER MARKSMANSHIP (mm pve)
AiPlayerbot.WorldBuff.0.3.2.80.80 = 53760,57367 #HUNTER SURVIVAL (surv pve)
AiPlayerbot.WorldBuff.0.4.0.80.80 = 53760,57325 #ROGUE ASSASINATION (as pve)
AiPlayerbot.WorldBuff.0.4.1.80.80 = 53760,57358 #ROGUE COMBAT (combat pve)
AiPlayerbot.WorldBuff.0.4.2.80.80 = 53760,57367 #ROGUE SUBTLETY (subtlety pve)
AiPlayerbot.WorldBuff.0.5.0.80.80 = 53755,57327 #PRIEST DISCIPLINE (disc pve)
AiPlayerbot.WorldBuff.0.5.1.80.80 = 53755,57327 #PRIEST HOLY (holy pve)
AiPlayerbot.WorldBuff.0.5.2.80.80 = 53755,57327 #PRIEST SHADOW (shadow pve)
AiPlayerbot.WorldBuff.0.6.0.80.80 = 53758,57356 #DEATH KNIGHT BLOOD (blood pve)
AiPlayerbot.WorldBuff.0.6.1.80.80 = 53760,57358 #DEATH KNIGHT FROST (frost pve)
AiPlayerbot.WorldBuff.0.6.2.80.80 = 53760,57358 #DEATH KNIGHT UNHOLY (unholy pve)
AiPlayerbot.WorldBuff.0.6.3.80.80 = 53760,57371 #DEATH KNIGHT BLOOD DPS (double aura blood pve)
AiPlayerbot.WorldBuff.0.7.0.80.80 = 53755,57327 #SHAMAN ELEMENTAL (ele pve)
AiPlayerbot.WorldBuff.0.7.1.80.80 = 53760,57325 #SHAMAN ENHANCEMENT (enh pve)
AiPlayerbot.WorldBuff.0.7.2.80.80 = 53755,57327 #SHAMAN RESTORATION (resto pve)
AiPlayerbot.WorldBuff.0.8.0.80.80 = 53755,57327 #MAGE ARCANE (arcane pve)
AiPlayerbot.WorldBuff.0.8.1.80.80 = 53755,57327 #MAGE FIRE (fire pve)
AiPlayerbot.WorldBuff.0.8.2.80.80 = 53755,57327 #MAGE FROST (frost pve)
AiPlayerbot.WorldBuff.0.9.0.80.80 = 53755,57327 #WARLOCK AFFLICTION (affli pve)
AiPlayerbot.WorldBuff.0.9.1.80.80 = 53755,57327 #WARLOCK DEMONOLOGY (demo pve)
AiPlayerbot.WorldBuff.0.9.2.80.80 = 53755,57327 #WARLOCK DESTRUCTION (destro pve)
AiPlayerbot.WorldBuff.0.11.0.80.80 = 53755,57327 #DRUID BALANCE (balance pve)
AiPlayerbot.WorldBuff.0.11.1.80.80 = 53749,53763,57367 #DRUID FERAL BEAR (bear pve)
AiPlayerbot.WorldBuff.0.11.2.80.80 = 54212,57334 #DRUID RESTORATION (resto pve)
AiPlayerbot.WorldBuff.0.11.3.80.80 = 53760,57358 #DRUID FERAL CAT (cat pve)
# #
# #
@@ -2046,17 +1828,9 @@ AiPlayerbot.AllowedLogFiles = ""
#################################################################################################### ####################################################################################################
# A list of gameObject GUID's that are not allowed for bots to interact with. # A list of gameObject GUID's that are not allowed for bots to interact with.
# # Example: 176213 = Blood of Heroes
AiPlayerbot.DisallowedGameObjects = 176213,17155,2656,74448,19020,3719,3658,3705,3706,105579,75293,2857,179490,141596,160836,160845,179516,176224,181085,176112,128308,128403,165739,165738,175245,175970,176325,176327,123329,2560 # Example: 17155 = Defias Gunpowder
# AiPlayerbot.DisallowedGameObjects = 176213,17155
# List of GUID's:
# QuestItems:
# 176213 = Blood of Heroes, 17155 = Defias Gunpowder, 2656 = Waterlogged Envelope, 123329 = Baelogs Chest, 2560 = Half-Buried Bottle
# Chests:
# Large Solid Chest = 74448, Box of Assorted Parts = 19020, Food Crate = 3719, Water Barrel = 3658, Barrel of Milk = 3705, Barrel of sweet Nectar = 3706, Tattered Chest = 105579, Large bettered Chest = 75293, Solid Chest = 2857, Battered Foodlocker = 179490, Witch Doctor's Chest = 141596, Relic Coffer = 160836, Dark Coffer = 160845, Fengus's Chest = 179516, Supply Crate = 176224/181085, Malor's Strongbox = 176112
# Other:
# Shallow Grave (Zul'Farrak) = 128308/128403, Grim Guzzler Boar (Blackrock Depths) = 165739, Dark Iron Ale Mug (Blackrock Depths) = 165738, Father Flame (Blackrock Spire) = 175245, Unforged Runic Breastplate (Blackrock Spire) = 175970, Blacksmithing Plans (Stratholme) = 176325/176327
# Feel free to edit and help to complete.
# #
#################################################################################################### ####################################################################################################

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@@ -1,8 +0,0 @@
UPDATE guild
SET
EmblemStyle = FLOOR(RAND() * 181),
EmblemColor = FLOOR(RAND() * 18),
BorderStyle = FLOOR(RAND() * 8),
BorderColor = FLOOR(RAND() * 18),
BackgroundColor = FLOOR(RAND() * 52)
WHERE EmblemStyle=0 AND EmblemColor=0 AND BorderStyle=0 AND BorderColor=0 AND BackgroundColor=0;

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@@ -1,8 +0,0 @@
DROP TABLE IF EXISTS `playerbots_account_type`;
CREATE TABLE `playerbots_account_type` (
`account_id` int unsigned NOT NULL,
`account_type` tinyint unsigned NOT NULL DEFAULT 0 COMMENT '0 = unassigned, 1 = RNDbot, 2 = AddClass',
`assignment_date` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP,
PRIMARY KEY (`account_id`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci COMMENT='Playerbot account type assignments';

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@@ -1,9 +0,0 @@
-- Create playerbots_account_type table for tracking accounts assignments
DROP TABLE IF EXISTS `playerbots_account_type`;
CREATE TABLE `playerbots_account_type` (
`account_id` int unsigned NOT NULL,
`account_type` tinyint unsigned NOT NULL DEFAULT 0 COMMENT '0 = unassigned, 1 = RNDbot, 2 = AddClass',
`assignment_date` timestamp NOT NULL DEFAULT CURRENT_TIMESTAMP,
PRIMARY KEY (`account_id`)
) ENGINE=InnoDB DEFAULT CHARSET=utf8mb4 COLLATE=utf8mb4_unicode_ci COMMENT='Playerbot account type assignments';

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@@ -1,849 +0,0 @@
UPDATE `ai_playerbot_texts` SET `text_loc8` = "посреди нигде" WHERE `id` = 1;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "в неопределенном месте" WHERE `id` = 2;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "где-то" WHERE `id` = 3;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "что-то" WHERE `id` = 4;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "интересно, какой на вкус %item_link" WHERE `id` = 5;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "нет, мне выпал %item_link" WHERE `id` = 6;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "опять этот хлам %item_link" WHERE `id` = 7;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "похоже, я лутаю мусор %item_link" WHERE `id` = 8;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ну, лучше чем ничего, наверное %item_link" WHERE `id` = 9;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "не знаю, что делать с %item_link" WHERE `id` = 10;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "интересно, какой на вкус %item_link" WHERE `id` = 11;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "могу лутать %item_link весь день" WHERE `id` = 12;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "еще один день, еще один %item_link" WHERE `id` = 13;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "получил немного %item_link" WHERE `id` = 14;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "немного %item_link — это нормально" WHERE `id` = 15;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "неплохо, только что получил %item_link" WHERE `id` = 16;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "только что залутал %item_link в %zone_name" WHERE `id` = 17;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "могу найти применение %item_link" WHERE `id` = 18;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "деньги, деньги, деньги %item_link" WHERE `id` = 19;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "получил %item_link" WHERE `id` = 20;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%item_link — лучший для охотника" WHERE `id` = 21;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%item_link — лучший для %my_class" WHERE `id` = 22;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "сегодня удача на моей стороне %item_link" WHERE `id` = 23;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "классный %item_link, только что залутал" WHERE `id` = 24;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "вау, только что получил %item_link" WHERE `id` = 25;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%item_link — лучший для охотника" WHERE `id` = 26;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%item_link — лучший для %my_class" WHERE `id` = 27;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "сегодня удача на моей стороне %item_link" WHERE `id` = 28;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "классный %item_link, только что залутал" WHERE `id` = 29;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ОГО, посмотрите, что я только что получил %item_link!!!" WHERE `id` = 30;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нет @#$@%! Не может быть, я получил %item_link, это безумие" WHERE `id` = 31;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нет @#$@%! Не может быть, я получил %item_link, это безумие" WHERE `id` = 32;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я только что взял %quest_link" WHERE `id` = 33;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "только что принял %quest_link" WHERE `id` = 34;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%quest_link попробую выполнить это задание" WHERE `id` = 35;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "взял %quest_link в %zone_name" WHERE `id` = 36;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Наконец-то закончил %quest_obj_name для %quest_link" WHERE `id` = 37;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "наконец-то получил %quest_obj_available/%quest_obj_required %quest_obj_name для %quest_link" WHERE `id` = 38;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%quest_obj_full_formatted для %quest_link, наконец-то" WHERE `id` = 39;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ох, получил %quest_obj_available/%quest_obj_required %quest_obj_name для %quest_link" WHERE `id` = 40;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "еще нужно %quest_obj_missing %quest_obj_name для %quest_link" WHERE `id` = 41;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%quest_obj_full_formatted, все еще работаю над %quest_link" WHERE `id` = 42;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Наконец-то закончил с %item_link для %quest_link" WHERE `id` = 43;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "наконец-то получил %quest_obj_available/%quest_obj_required %item_link для %quest_link" WHERE `id` = 44;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%quest_obj_full_formatted для %quest_link, наконец-то" WHERE `id` = 45;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ох, получил %quest_obj_available/%quest_obj_required %item_link для %quest_link" WHERE `id` = 46;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "еще нужно %quest_obj_missing %item_link для %quest_link" WHERE `id` = 47;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%quest_obj_full_formatted, все еще работаю над %quest_link" WHERE `id` = 48;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Не успел завершить %quest_link вовремя..." WHERE `id` = 49;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Время для %quest_link вышло :(" WHERE `id` = 50;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я выполнил все задачи для %quest_link" WHERE `id` = 51;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Выполнил все задачи для %quest_link" WHERE `id` = 52;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Скоро сдам %quest_link, только что закончил все задачи" WHERE `id` = 53;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Да, наконец-то сдал %quest_link" WHERE `id` = 54;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "сдал %quest_link" WHERE `id` = 55;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "смог завершить %quest_link, только что сдал" WHERE `id` = 56;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "только что сдал %quest_link" WHERE `id` = 57;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "только что сдал %quest_link в %zone_name" WHERE `id` = 58;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "еще одна жертва — %victim_name" WHERE `id` = 59;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я продолжаю убивать %victim_name, нечего рассказывать" WHERE `id` = 60;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "еще один %victim_name пал" WHERE `id` = 61;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "минус один %victim_name в %zone_name" WHERE `id` = 62;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Убил этого элитного ублюдка %victim_name!" WHERE `id` = 63;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "убил элиту %victim_name в %zone_name" WHERE `id` = 64;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Фух, удалось завалить %victim_name!" WHERE `id` = 65;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Это было круто! Только что убил %victim_name! Теперь есть что рассказать" WHERE `id` = 66;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Йо, я только что убил %victim_name!" WHERE `id` = 67;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "убил редкого %victim_name в %zone_name" WHERE `id` = 68;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Что я только что убил? %victim_name" WHERE `id` = 69;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Только что убил этого пета %victim_name" WHERE `id` = 70;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "О да, только что убил %victim_name" WHERE `id` = 71;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "убил %victim_name в %zone_name" WHERE `id` = 72;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Динг!" WHERE `id` = 73;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Да, я теперь %my_level уровень!" WHERE `id` = 74;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я только что повысил уровень" WHERE `id` = 75;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я %my_level уровень!!!" WHERE `id` = 76;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Становлюсь сильнее, уже %my_level уровень!!!" WHERE `id` = 77;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Только что достиг %my_level уровня!!!" WHERE `id` = 78;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ОГО, наконец-то %my_level уровень!!!" WHERE `id` = 79;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%my_level!!! теперь могу заниматься эндгейм-контентом" WHERE `id` = 80;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "свежий новый уровень %my_level %my_class!!!" WHERE `id` = 81;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "еще один уровень %my_level %my_race %my_class!" WHERE `id` = 82;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Молодец %other_name. Ты это заслужил." WHERE `id` = 83;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Это было ужасно %other_name. Не хотел этого делать, но..." WHERE `id` = 84;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кому нужен %instance_name?" WHERE `id` = 85;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Есть группы в %instance_name?" WHERE `id` = 86;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужна помощь в %instance_name?" WHERE `id` = 87;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ЛФД: %instance_name." WHERE `id` = 88;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кому нужен %my_role для %instance_name?" WHERE `id` = 89;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Не хватает %my_role для %instance_name?" WHERE `id` = 90;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Могу быть %my_role для %instance_name." WHERE `id` = 91;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужна помощь с %instance_name?" WHERE `id` = 92;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужна помощь %my_role с %instance_name?" WHERE `id` = 93;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кому нужен шмот из %instance_name?" WHERE `id` = 94;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Немного пофармить в %instance_name?" WHERE `id` = 95;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ищу %instance_name" WHERE `id` = 96;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужна помощь в %instance_name." WHERE `id` = 97;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу пройти %instance_name." WHERE `id` = 98;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%my_role ищет %instance_name." WHERE `id` = 99;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Как насчет %instance_name?" WHERE `id` = 100;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто хочет пофармить %instance_name?" WHERE `id` = 101;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Пойдем в %instance_name?" WHERE `id` = 102;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ищу %instance_name." WHERE `id` = 103;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужна помощь с квестами в %instance_name?" WHERE `id` = 104;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу квестить в %instance_name." WHERE `id` = 105;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто-то с квестами в %instance_name?" WHERE `id` = 106;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Могу помочь с квестами в %instance_name." WHERE `id` = 107;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%my_role: есть место в группе для %instance_name?" WHERE `id` = 108;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто-нибудь еще ходит в %instance_name в наши дни?" WHERE `id` = 109;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%instance_name: кто хочет взять %my_role?" WHERE `id` = 110;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Есть ли смысл быть %my_role в %instance_name?" WHERE `id` = 111;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Стоит ли идти в %instance_name?" WHERE `id` = 112;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кому нужны еще люди для %instance_name?" WHERE `id` = 113;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "В %instance_name боссы дропают хороший шмот. Пойдем?" WHERE `id` = 114;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Как насчет %instance_name?" WHERE `id` = 115;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кому нужен %my_role?" WHERE `id` = 116;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кому нужен %my_role?" WHERE `id` = 117;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто хочет %instance_name?" WHERE `id` = 118;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто может призвать меня в %instance_name?" WHERE `id` = 119;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Встретимся в %instance_name" WHERE `id` = 120;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу быструю пробежку %instance_name" WHERE `id` = 121;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу полный забег %instance_name" WHERE `id` = 122;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Сколько раз ты был в %instance_name?" WHERE `id` = 123;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Еще один забег в %instance_name?" WHERE `id` = 124;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Вайпнулись в %instance_name? Возьмите меня!" WHERE `id` = 125;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Возьмите меня в %instance_name, пожалуйста." WHERE `id` = 126;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Быстрый забег в %instance_name?" WHERE `id` = 127;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Полный забег в %instance_name?" WHERE `id` = 128;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто может взять %my_role в %instance_name?" WHERE `id` = 129;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ЛФГ %instance_name, я %my_role" WHERE `id` = 130;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%my_role ЛФГ %instance_name" WHERE `id` = 131;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужна помощь с %quest_link?" WHERE `id` = 132;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто хочет поделиться %quest_link?" WHERE `id` = 133;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто делает %quest_link?" WHERE `id` = 134;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу сделать %quest_link." WHERE `id` = 135;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто хочет пофармить %category?" WHERE `id` = 136;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ищу помощь для фарма %category." WHERE `id` = 137;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Черт, %category такие дорогие!" WHERE `id` = 138;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу %category." WHERE `id` = 139;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужна помощь с %category." WHERE `id` = 140;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Куплю %category." WHERE `id` = 141;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кому интересно %category?" WHERE `id` = 142;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Продам %category." WHERE `id` = 143;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Продаю %category дешевле, чем на Аукционе." WHERE `id` = 144;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто хочет пофармить %category?" WHERE `id` = 145;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу пофармить %category." WHERE `id` = 146;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ищу пати после %category." WHERE `id` = 147;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Любые %category приветствуются." WHERE `id` = 148;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Куплю что угодно из %category." WHERE `id` = 149;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Вау, кто-то фармит %category!" WHERE `id` = 150;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%category отлично продаются на аукционе." WHERE `id` = 151;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Аукцион горячий по %category." WHERE `id` = 152;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%category на рынке." WHERE `id` = 153;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу обменять немного %category." WHERE `id` = 154;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужно больше %category." WHERE `id` = 155;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто-нибудь может поделиться %category?" WHERE `id` = 156;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто хочет %category?" WHERE `id` = 157;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Немного %category, пожалуйста?" WHERE `id` = 158;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Надо было прокачать навык для %category." WHERE `id` = 159;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Очень хочу %category." WHERE `id` = 160;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Люди убивают ради %category." WHERE `id` = 161;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%category — отличная сделка!" WHERE `id` = 162;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Все сходят с ума по %category!" WHERE `id` = 163;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Где лучше всего фармить %category?" WHERE `id` = 164;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я полностью готов к %category." WHERE `id` = 165;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Выгодно ли продавать %category?" WHERE `id` = 166;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Наверное, я бы оставил все свои %category себе." WHERE `id` = 167;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужна группа? Может, пофармить %category?" WHERE `id` = 168;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Все еще думаю о %category." WHERE `id` = 169;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я уже слышал о %category, но карманы пусты." WHERE `id` = 170;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ЛФГ для %category" WHERE `id` = 171;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Сделает ли продажа %category меня богатым?" WHERE `id` = 172;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ОК. Завтра фармлю %category." WHERE `id` = 173;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Все говорят о %category." WHERE `id` = 174;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Видел как минимум десять человек, фармящих %category." WHERE `id` = 175;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Вчера продал все свои %category. Теперь я полностью на мели!" WHERE `id` = 176;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу вступить в гильдию, фармящую %category." WHERE `id` = 177;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто фармит репутацию %faction?" WHERE `id` = 178;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто поможет с %faction?" WHERE `id` = 179;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу квестить ради %faction." WHERE `id` = 180;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%faction — лучшая." WHERE `id` = 181;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужно чуть-чуть, чтобы стать %rep_level у %faction." WHERE `id` = 182;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто-нибудь уже %rep_level у %faction?" WHERE `id` = 183;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто хочет стать %rep_level у %faction?" WHERE `id` = 184;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я никогда не стану %rep_level у %faction." WHERE `id` = 185;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто-то не хватает репы у %faction?" WHERE `id` = 186;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Могу помочь с фармом репы %faction." WHERE `id` = 187;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Чем больше репы, тем лучше. Особенно у %faction." WHERE `id` = 188;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%faction: нужно %rndK для %rep_level." WHERE `id` = 189;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто может поделиться квестами %faction?" WHERE `id` = 190;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Есть подземелья для %faction?" WHERE `id` = 191;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу фармить репу %faction." WHERE `id` = 192;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Давайте фармить репу %faction!" WHERE `id` = 193;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Фармлю репу %faction." WHERE `id` = 194;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу пофармить %faction." WHERE `id` = 195;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужна помощь с %faction." WHERE `id` = 196;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%faction что-то полезное продает?" WHERE `id` = 197;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Есть ли у %faction торговцы?" WHERE `id` = 198;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто фармит %faction?" WHERE `id` = 199;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Как лучше всего фармить %faction?" WHERE `id` = 200;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ненавижу фарм репы %faction." WHERE `id` = 201;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я так устал от %faction." WHERE `id` = 202;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Пойдем за %faction?" WHERE `id` = 203;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кажется, все уже %rep_level у %faction. Только я, как обычно, опаздываю." WHERE `id` = 204;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ЛФГ для фарма репы %faction?" WHERE `id` = 205;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто-нибудь подскажет хорошее место для фарма репы %faction?" WHERE `id` = 206;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Будет ли польза от репы %faction?" WHERE `id` = 207;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто бы мог подумать, что репа %faction окажется полезной..." WHERE `id` = 208;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу быть превознесенным у всех фракций, начну с %faction." WHERE `id` = 209;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Есть ли смысл повышать репу с %faction?" WHERE `id` = 210;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Что лучше для %faction? Квесты или фарм мобов?" WHERE `id` = 211;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Пофармлю репу %faction для тебя. Только дай немного золота." WHERE `id` = 212;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Думаю, фармить репу %faction — это навсегда." WHERE `id` = 213;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я убиваю ради %faction каждый день, но все еще далеко до %rep_level." WHERE `id` = 214;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "На %my_level депозиты на аукционе уменьшатся, да?" WHERE `id` = 215;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Сколько у тебя превознесенных реп?" WHERE `id` = 216;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто хочет быть %my_level у %faction?" WHERE `id` = 217;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Черт. Моя гильдия вчера хорошо пофармила %faction без меня." WHERE `id` = 218;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Никто не хочет мне помогать, потому что я %rep_level у %faction." WHERE `id` = 219;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Пожалуйста, держись подальше от %faction." WHERE `id` = 220;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу в пати в %zone_name." WHERE `id` = 221;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто ищет %my_role?" WHERE `id` = 222;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%my_role ищет гильдию." WHERE `id` = 223;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ищу золото." WHERE `id` = 224;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%my_role хочет вступить в хорошую гильдию." WHERE `id` = 225;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужен друг." WHERE `id` = 226;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто-нибудь чувствует себя одиноко?" WHERE `id` = 227;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Скучно..." WHERE `id` = 228;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто хочет немного?" WHERE `id` = 229;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Давай, поймай меня!" WHERE `id` = 230;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Может, дуэль в %zone_name?" WHERE `id` = 231;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто-нибудь что-то делает?" WHERE `id` = 232;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%zone_name: кто-нибудь здесь есть?" WHERE `id` = 233;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%zone_name: где все?" WHERE `id` = 234;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Похоже, я один в %zone_name." WHERE `id` = 235;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Встретимся в %zone_name." WHERE `id` = 236;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Давайте квестить в %zone_name!" WHERE `id` = 237;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%zone_name — лучшее место!" WHERE `id` = 238;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу в %zone_name. Кто со мной?" WHERE `id` = 239;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто хочет пойти в %zone_name?" WHERE `id` = 240;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Мне не нравится %zone_name. Куда пойти?" WHERE `id` = 241;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Есть хорошие квесты в %zone_name?" WHERE `id` = 242;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Куда идти после %zone_name?" WHERE `id` = 243;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто в %zone_name?" WHERE `id` = 244;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ЛФГ в %zone_name." WHERE `id` = 245;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%zone_name — худшее место." WHERE `id` = 246;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Лови меня в %zone_name!" WHERE `id` = 247;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Пойдем в %zone_name!" WHERE `id` = 248;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу квестить в %zone_name" WHERE `id` = 249;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У кого есть квесты в %zone_name?" WHERE `id` = 250;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Приходите сюда, в %zone_name!" WHERE `id` = 251;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Похоже, в %zone_name нет Орды" WHERE `id` = 252;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Похоже, в %zone_name нет Альянса" WHERE `id` = 253;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я очень устал от %zone_name. Может, пойти куда-нибудь еще?" WHERE `id` = 254;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Удачи" WHERE `id` = 255;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу домой, а потом на край" WHERE `id` = 256;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто-нибудь знает, что нужно для двуручного боя?" WHERE `id` = 257;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Всем привет!" WHERE `id` = 258;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%zone_name уютно" WHERE `id` = 259;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я отлично себя чувствую" WHERE `id` = 260;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не игнорирую людей, я троллю их, пока они не проигнорируют меня" WHERE `id` = 261;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Что думаете о моей сборке? %my_role" WHERE `id` = 262;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Рад видеть, что чат еще помнит" WHERE `id` = 263;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Как и все оружие — это лучший для охотника" WHERE `id` = 264;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Вся суть игры для меня — соло и поиск новых способов соло" WHERE `id` = 265;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я НИКОГДА никого не обманывал" WHERE `id` = 266;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ах да, мир варкрафта, где я ищу жизненные советы" WHERE `id` = 267;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "АЛЛО?" WHERE `id` = 268;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Пора пробиваться в %zone_name" WHERE `id` = 269;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%zone_name" WHERE `id` = 270;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "надо в туалет" WHERE `id` = 271;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Если не лутать скинируемых мобов, твой пп уменьшится на 1мм навсегда" WHERE `id` = 272;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "НЕТТТТТТТТТТ" WHERE `id` = 273;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я ЛЮБЛЮ КАРТОШКУ" WHERE `id` = 274;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "w чат" WHERE `id` = 275;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "привет, как дела" WHERE `id` = 276;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "только что вышел и снова зашел" WHERE `id` = 277;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "можете потише, я заблудился в %zone_name" WHERE `id` = 278;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "кто хочет выпить со мной в %zone_name ... ик!" WHERE `id` = 279;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "хахахахахииииииии дирин диринг инггггг хахахахахииииииииииииии" WHERE `id` = 280;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "раньше приманка была правдоподобной" WHERE `id` = 281;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "может, ты просто потерял невинность" WHERE `id` = 282;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "есть гильдии, готовые тащить %my_role?" WHERE `id` = 283;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "чем выше уровень, тем легче золото" WHERE `id` = 284;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "утро" WHERE `id` = 285;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "почему у меня болит задница?" WHERE `id` = 286;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Мне кажется, дух — лучший для прокачки" WHERE `id` = 287;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Особенно для тролля" WHERE `id` = 288;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "КТО-НИБУДЬ ПРИГЛАСИТЕ МЕНЯ" WHERE `id` = 289;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "нужно много выпивки" WHERE `id` = 290;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "чертовы гномы" WHERE `id` = 291;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "никто не любит гномов" WHERE `id` = 292;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "гномы годятся только для одного" WHERE `id` = 293;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ну" WHERE `id` = 294;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "грибы" WHERE `id` = 295;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "автоматические мысли — страшная вещь" WHERE `id` = 296;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ум более гибок, чем нам кажется" WHERE `id` = 297;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "есть гильдии для прокачки?" WHERE `id` = 298;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "брб" WHERE `id` = 299;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Почему снег белый, а лед прозрачный? Ведь это одно и то же" WHERE `id` = 300;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "почему взбитые сливки пышные, а обычные нет" WHERE `id` = 301;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "почему ноги пахнут, если у них нет носа" WHERE `id` = 302;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "похоже, прибыла банка новичков" WHERE `id` = 303;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "хватит троллить новичков бредовыми ответами" WHERE `id` = 304;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "На этом сервере есть PvP?" WHERE `id` = 305;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "угу" WHERE `id` = 306;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "фух... :)" WHERE `id` = 307;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "вы знали что" WHERE `id` = 308;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "я не пытаюсь представить, что чувствуют другие существа" WHERE `id` = 309;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ой, не тот чат" WHERE `id` = 310;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "бро, вы сегодня отжигаете" WHERE `id` = 311;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "пусть все знают, что мой текст был здесь" WHERE `id` = 312;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "гррр злой" WHERE `id` = 313;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "гринд — это весело" WHERE `id` = 314;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Wow держит меня в тонусе" WHERE `id` = 315;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "у меня вопрос: где можно взять бросок на больше опыта? я в %zone_name" WHERE `id` = 316;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "вы любите сосиски?" WHERE `id` = 317;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Пригласите меня. Я помогу" WHERE `id` = 318;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "какой класс лучше для пвп?" WHERE `id` = 319;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "где, черт возьми, тренер кулинарии в %zone_name" WHERE `id` = 320;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "знаете, что происходит в %zone_name?" WHERE `id` = 321;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Мне нужно что-то скрафтить" WHERE `id` = 322;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "что такое лигма" WHERE `id` = 323;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "что такое сугма" WHERE `id` = 324;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "лима болс" WHERE `id` = 325;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "сугма болс" WHERE `id` = 326;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я ЕМ ЗАДНИЦУ" WHERE `id` = 327;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я хочу засунуть %random_inventory_item_link себе в задницу" WHERE `id` = 328;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я хочу засунуть %random_inventory_item_link тебе в задницу" WHERE `id` = 329;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Дарнасс" WHERE `id` = 330;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "похоже, у тебя сугма" WHERE `id` = 331;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "дииз натс в твой рот" WHERE `id` = 332;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "крутой стояк, бро" WHERE `id` = 333;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ERP?" WHERE `id` = 334;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "я перепробовал все, но в итоге ERP помог" WHERE `id` = 335;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу заняться этим в %zone_name" WHERE `id` = 336;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ищу гнома-девушку с гориллой для ERP в %zone_name" WHERE `id` = 337;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "я могу понять засранца, но извращенца?" WHERE `id` = 338;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "в %zone_name нет гят" WHERE `id` = 339;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я убиваю всех животных в %zone_name. К черту животных!!!" WHERE `id` = 340;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "хорошо, что у меня три ноги" WHERE `id` = 341;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "не злись, я гоиню как сигма" WHERE `id` = 342;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "попробуй палец, но дырку" WHERE `id` = 343;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%prefix %random_taken_quest_or_item_link" WHERE `id` = 344;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%prefix %random_inventory_item_link" WHERE `id` = 345;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%thunderfury_link" WHERE `id` = 346;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%thunderfury_link%thunderfury_link" WHERE `id` = 347;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%thunderfury_link%thunderfury_link%thunderfury_link" WHERE `id` = 348;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кажется, я только что услышал %thunderfury_link" WHERE `id` = 349;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кажется, я слышал %thunderfury_link" WHERE `id` = 350;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я точно слышал %thunderfury_link" WHERE `id` = 351;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Не знаю, но уверен, что слышал %thunderfury_link" WHERE `id` = 352;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты только что сказал %thunderfury_link" WHERE `id` = 353;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "кто-то сказал %thunderfury_link" WHERE `id` = 354;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто-то сказал %thunderfury_link?" WHERE `id` = 355;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто-то сказал %thunderfury_link" WHERE `id` = 356;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%thunderfury_link выходит из шкафа" WHERE `id` = 357;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "мог бы поклясться, что это был %thunderfury_link, хотя, может, и %thunderfury_link" WHERE `id` = 358;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Зачем использовать %thunderfury_link, если %thunderfury_link явно круче" WHERE `id` = 359;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Продаю %item_formatted_link за %cost_gold." WHERE `id` = 360;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто хочет %item_formatted_link за %cost_gold?" WHERE `id` = 361;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кому нужен %item_formatted_link? Всего %cost_gold." WHERE `id` = 362;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Всего %cost_gold за %item_formatted_link!" WHERE `id` = 363;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Продаю %item_formatted_link за %cost_gold." WHERE `id` = 364;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%item_formatted_link твой всего за %cost_gold!" WHERE `id` = 365;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Смешная цена %cost_gold за %item_formatted_link!" WHERE `id` = 366;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочу продать %item_formatted_link за %cost_gold." WHERE `id` = 367;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кому нужен %item_formatted_link? Всего %cost_gold." WHERE `id` = 368;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кому нужен %item_formatted_link за %cost_gold?" WHERE `id` = 369;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%cost_gold за %item_formatted_link. Дешевле, чем на аукционе!" WHERE `id` = 370;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%item_formatted_link дорогой, но я бы продал за %cost_gold." WHERE `id` = 371;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты нигде не найдешь %item_formatted_link дешевле, чем за %cost_gold!" WHERE `id` = 372;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужно больше, чем %item_formatted_link!" WHERE `id` = 373;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня есть %item_formatted_link и нужно еще." WHERE `id` = 374;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Есть %item_formatted_link. Кто хочет купить за %cost_gold?" WHERE `id` = 375;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто хочет купить %item_formatted_link за %cost_gold?" WHERE `id` = 376;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Как насчет %item_formatted_link? За %cost_gold." WHERE `id` = 377;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто сказал, что я ублюдок? %item_formatted_link за %cost_gold — хорошая цена." WHERE `id` = 378;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Продаю %item_formatted_link? Всего %cost_gold." WHERE `id` = 379;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ЛФГ для фарма. Все еще можешь купить %item_formatted_link у меня за %cost_gold." WHERE `id` = 380;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Сегодня почти все продал. Еще есть %item_formatted_link за %cost_gold." WHERE `id` = 381;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Для чего нужен торговый чат? Конечно, чтобы продавать %item_formatted_link за %cost_gold." WHERE `id` = 382;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто перебьет цену %cost_gold за %item_formatted_link?" WHERE `id` = 383;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочешь прекратить торговый чат? Просто купи %item_formatted_link за %cost_gold!" WHERE `id` = 384;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Все спамят в торговом чате. Я тоже — %cost_gold за %item_formatted_link!" WHERE `id` = 385;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Есть ли польза от %item_formatted_link? Просто продаю за %cost_gold." WHERE `id` = 386;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня есть %item_formatted_link, готов продать за %cost_gold." WHERE `id` = 387;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Вчера ничего не делал, но получил %item_formatted_link. Продаю за %cost_gold." WHERE `id` = 388;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Вчера фармил и получил %item_formatted_link. Кто купит за %cost_gold?" WHERE `id` = 389;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Вчера купил %item_formatted_link. Кому нужно за %cost_gold?" WHERE `id` = 390;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто спрашивал про %item_formatted_link? Цена та же — %cost_gold." WHERE `id` = 391;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня еще есть %item_formatted_link. Купишь за %cost_gold?" WHERE `id` = 392;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Раньше было больше, чем %item_formatted_link. Теперь нужно продать за %cost_gold." WHERE `id` = 393;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хотел бы иметь больше, чем %item_formatted_link. Но можешь купить за %cost_gold." WHERE `id` = 394;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Для чего твое золото? Чтобы купить мой %item_formatted_link за %cost_gold." WHERE `id` = 395;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Пожалуйста, подкинь немного золота. Можешь купить %item_formatted_link за %cost_gold." WHERE `id` = 396;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%cost_gold — хорошая цена за %item_formatted_link?" WHERE `id` = 397;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Вчера купил %item_formatted_links, но больше не нужно. Кому за %cost_gold?" WHERE `id` = 398;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Собирался выставить %item_formatted_link на аукцион, но можешь купить дешевле сейчас за %cost_gold." WHERE `id` = 399;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Зачем, черт возьми, я купил %item_formatted_link? Кому нужно за %cost_gold?" WHERE `id` = 400;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня есть %quest_links" WHERE `id` = 401;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня тоже есть %quest_links" WHERE `id` = 402;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня тоже есть %quest_links, сейчас я в %zone_name" WHERE `id` = 403;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%other_name, у меня тоже есть %quest_links" WHERE `id` = 404;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%other_name, у меня тоже есть %quest_links, сейчас я в %zone_name" WHERE `id` = 405;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я готов к %quest_links, сейчас я в %zone_name" WHERE `id` = 406;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я готов к %quest_links, я %my_role" WHERE `id` = 407;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%other_name, я готов к %quest_links, сейчас я в %zone_name" WHERE `id` = 408;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%other_name, я готов к %quest_links, я %my_role" WHERE `id` = 409;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Привет, я готов к %quest_links" WHERE `id` = 410;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Привет, могу сделать %quest_links с тобой" WHERE `id` = 411;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Привет, у меня тоже есть %quest_links" WHERE `id` = 412;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Привет %other_name, я готов к %quest_links" WHERE `id` = 413;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Привет %other_name, могу сделать %quest_links с тобой" WHERE `id` = 414;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Привет %other_name, у меня тоже есть %quest_links" WHERE `id` = 415;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хочешь сгруппироваться для %quest_links?" WHERE `id` = 416;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я готов к %quest_links, сейчас я в %zone_name" WHERE `id` = 417;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я готов к %quest_links, я %my_role" WHERE `id` = 418;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%other_name, могу продать тебе %formatted_item_links" WHERE `id` = 419;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Могу, возможно, продать %formatted_item_links" WHERE `id` = 420;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Думаю, могу продать %formatted_item_links" WHERE `id` = 421;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%other_name, возможно, могу продать %formatted_item_links" WHERE `id` = 422;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%other_name, думаю, могу продать %formatted_item_links" WHERE `id` = 423;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Могу продать тебе %formatted_item_links" WHERE `id` = 424;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Привет, у меня есть %formatted_item_links на продажу" WHERE `id` = 425;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Привет, возможно, могу продать %formatted_item_links" WHERE `id` = 426;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Квест принят" WHERE `id` = 427;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Квест удален" WHERE `id` = 428;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не могу взять этот квест" WHERE `id` = 429;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не могу поговорить с дающим квест" WHERE `id` = 430;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я уже выполнил %quest" WHERE `id` = 431;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня уже есть %quest" WHERE `id` = 432;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не могу взять %quest" WHERE `id` = 433;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не могу взять %quest, потому что мой журнал квестов заполнен" WHERE `id` = 434;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не могу взять %quest, потому что моя сумка заполнена" WHERE `id` = 435;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я принял %quest" WHERE `id` = 436;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не выполнил квест %quest" WHERE `id` = 437;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Квест %quest доступен" WHERE `id` = 438;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я провалил квест %quest" WHERE `id` = 439;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не могу сдать квест %quest" WHERE `id` = 440;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я выполнил квест %quest" WHERE `id` = 441;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я выполнил квест %quest и получил %item" WHERE `id` = 442;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Какую награду выбрать за выполнение квеста %quest?%rewards" WHERE `id` = 443;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хорошо, выберу %item в качестве награды" WHERE `id` = 444;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Привет" WHERE `id` = 445;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Привет!" WHERE `id` = 446;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Здравствуй" WHERE `id` = 447;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Здравствуй!" WHERE `id` = 448;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Приветствую!" WHERE `id` = 449;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Привет, я следую за тобой!" WHERE `id` = 450;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Привет, веди меня!" WHERE `id` = 451;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Привет, веди меня!" WHERE `id` = 452;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Эй %player, хочешь в мою группу?" WHERE `id` = 453;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Эй %player, хочешь в мою группу?" WHERE `id` = 454;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Выход отменен!" WHERE `id` = 455;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я выхожу из игры!" WHERE `id` = 456;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "До свидания!" WHERE `id` = 457;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Пока!" WHERE `id` = 458;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Увидимся!" WHERE `id` = 459;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "что это было, %s?" WHERE `id` = 460;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "не уверен, что понял %s?" WHERE `id` = 461;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "эээ... не понимаю, о чем ты" WHERE `id` = 462;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ты ко мне обращаешься, %s?" WHERE `id` = 463;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "чт-что?" WHERE `id` = 464;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "а?" WHERE `id` = 465;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "что?" WHERE `id` = 466;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ты говоришь?" WHERE `id` = 467;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "как хочешь" WHERE `id` = 468;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ты меня запутал" WHERE `id` = 469;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Бла бла бла..." WHERE `id` = 470;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Что ты сказал, %s?" WHERE `id` = 471;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Сконцентрируйся на игре, %s!" WHERE `id` = 472;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Общаться с тобой, %s, так здорово! Всегда хотел встретиться" WHERE `id` = 473;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Эти сообщения в чате сводят меня с ума! Такое чувство, что я всех вас знаю!" WHERE `id` = 474;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ДА ЛАДНО! ХАХА КОНЕЧНО!!!" WHERE `id` = 475;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я тебе верю!!!" WHERE `id` = 476;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ОК, ага, ЛОЛ" WHERE `id` = 477;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Почему все всегда говорят одно и то же???" WHERE `id` = 478;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Эй %s... а, неважно!" WHERE `id` = 479;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "О чем ты, %s" WHERE `id` = 480;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто это сказал? Я похож на это замечание" WHERE `id` = 481;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "чего вы все несете" WHERE `id` = 482;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "фр фр, без шуток" WHERE `id` = 483;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ты ничего не получишь" WHERE `id` = 484;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "сваг" WHERE `id` = 485;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "спасибо!" WHERE `id` = 486;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "нет" WHERE `id` = 487;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Да" WHERE `id` = 488;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ф" WHERE `id` = 489;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%s, без шуток xD" WHERE `id` = 490;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "почему так" WHERE `id` = 491;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "лмао" WHERE `id` = 492;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "решил помолчать, снова запутался в чате" WHERE `id` = 493;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "я могу по-настоящему завидовать" WHERE `id` = 494;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%s, ты не слышишь капающую иронию в моем тексте" WHERE `id` = 495;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "он сказал без обид, все нормально" WHERE `id` = 496;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "момент дворфа" WHERE `id` = 497;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Да, %s" WHERE `id` = 498;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "интересно..." WHERE `id` = 499;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "лол" WHERE `id` = 500;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%s, иди ты :D" WHERE `id` = 501;
UPDATE `ai_playerbot_texts` SET `text_loc8` = ":^)" WHERE `id` = 502;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "спс" WHERE `id` = 503;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%s, хорошо сказано" WHERE `id` = 504;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ура" WHERE `id` = 505;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "да" WHERE `id` = 506;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ооооо" WHERE `id` = 507;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "хмм" WHERE `id` = 508;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ага, конечно" WHERE `id` = 509;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ты заставил меня блевануть, что за" WHERE `id` = 510;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "жарко" WHERE `id` = 511;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "злятся" WHERE `id` = 512;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "что ты ел, %s" WHERE `id` = 513;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "что за" WHERE `id` = 514;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "попробую понять этот комментарий" WHERE `id` = 515;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "*в замешательстве*" WHERE `id` = 516;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "да, черт возьми" WHERE `id` = 517;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "0/10 не стал бы читать снова" WHERE `id` = 518;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "10/10 прочитал бы снова" WHERE `id` = 519;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "6/10 прочитал бы" WHERE `id` = 520;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "7/10 прочитал бы" WHERE `id` = 521;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "бейсд" WHERE `id` = 522;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "о да, может быть" WHERE `id` = 523;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "да, и что" WHERE `id` = 524;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "эй %s, я тебя не забыл" WHERE `id` = 525;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ты меня бесишь, %s" WHERE `id` = 526;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "я достану тебя в этот раз, %s" WHERE `id` = 527;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "лучше берегись, %s" WHERE `id` = 528;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "мне не понравился прошлый раунд" WHERE `id` = 529;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "я был плох в прошлом раунде из-за %s" WHERE `id` = 530;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "готовься умереть, %s" WHERE `id` = 531;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "не нравится, что ты меня убил, %s" WHERE `id` = 532;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%s, я тебя ненавижу" WHERE `id` = 533;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "грррр, в этот раз я тебя достану, %s" WHERE `id` = 534;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ну и пошел ты" WHERE `id` = 535;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%s, я тебе в рот блевану" WHERE `id` = 536;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "не суди меня" WHERE `id` = 537;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Твоя мама такая толстая, что не может пройти через Темный Портал" WHERE `id` = 538;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "что за" WHERE `id` = 539;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "что за??" WHERE `id` = 540;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ничтожество" WHERE `id` = 541;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "что за" WHERE `id` = 542;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "отстой" WHERE `id` = 543;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "РЕВАНШ!!! я его уделаю" WHERE `id` = 544;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "жалко, меня убил %s" WHERE `id` = 545;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ладно, я закончил" WHERE `id` = 546;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "хе-хе, я уделал %s?" WHERE `id` = 547;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "это было слишком просто, убил %s" WHERE `id` = 548;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "попался, дружок" WHERE `id` = 549;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ха-ха" WHERE `id` = 550;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "лузер" WHERE `id` = 551;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "я убил %s, вы все следующие" WHERE `id` = 552;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "о да, я его уделал" WHERE `id` = 553;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "я машина для убийств" WHERE `id` = 554;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%s, это напоминает мне песню Slayer... столько крови" WHERE `id` = 555;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "извини, %s. можем повторить сцену?" WHERE `id` = 556;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ну как тебе быть кормом для червей, %s???" WHERE `id` = 557;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ты должен быть мёртв, %s, это часть игры!!!!!" WHERE `id` = 558;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "извини, %s. выглядело так же хорошо, как картина Энди Уорхола!" WHERE `id` = 559;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%s, в следующий раз использую резиновые пули!" WHERE `id` = 560;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "что случилось, %s?? голову потерял? хахаха, надо сохранять хладнокровие!!" WHERE `id` = 561;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "я должен был это сделать, %s. Ты понимаешь. Режиссёр так сказал!!" WHERE `id` = 562;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "эй, %s.......МУАХАХАХАХАХАХА" WHERE `id` = 563;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%s, мне это понравилось!! Давай сыграем ещё раз, Сэм" WHERE `id` = 564;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "эй, %s! можешь звать меня ликом... ты кусок ЧЕРТА!!!!" WHERE `id` = 565;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ты со мной разговариваешь, %s??" WHERE `id` = 566;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%s, в этот раз не стой перед моими пулями." WHERE `id` = 567;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%s, чего ты валяешься??? хехе" WHERE `id` = 568;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "сильно смеялся" WHERE `id` = 569;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "привет %s" WHERE `id` = 570;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "о, привет %s" WHERE `id` = 571;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "как дела, %s!!!" WHERE `id` = 572;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "привет" WHERE `id` = 573;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "как дела" WHERE `id` = 574;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "здравствуй %s" WHERE `id` = 575;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "привет %s, мы знакомы?" WHERE `id` = 576;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "эй %s" WHERE `id` = 577;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "хай %s" WHERE `id` = 578;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "что за фигня" WHERE `id` = 579;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "что за черт" WHERE `id` = 580;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "это бред" WHERE `id` = 581;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "админ" WHERE `id` = 582;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "эй %s, хватит злоупотреблять своими правами админа" WHERE `id` = 583;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "оставь меня в покое, админ!" WHERE `id` = 584;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ты отстой, админ" WHERE `id` = 585;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "это моё имя, что тебе нужно %s" WHERE `id` = 586;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "да???" WHERE `id` = 587;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "эээ... что" WHERE `id` = 588;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ты со мной разговариваешь, %s?" WHERE `id` = 589;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня под бронёй щенки!" WHERE `id` = 590;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Укуси меня, <target>!" WHERE `id` = 591;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Эй, <target>! Угадай, что твоя мама сказала прошлой ночью!" WHERE `id` = 592;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "<target>, ты такой урод, что даже в обезьяньем борделе с бананами не добился бы успеха!" WHERE `id` = 593;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Заткнись, <target>, тебе никогда не стать таким мужчиной, как твоя мать!!" WHERE `id` = 594;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Твоя мать была хомяком, а отец пах одуванчиками!!!!" WHERE `id` = 595;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я больше не хочу с тобой разговаривать, ты пустоголовый кормовой корытоочиститель!!!" WHERE `id` = 596;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я пускаю в твою сторону газы!!!" WHERE `id` = 597;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Иди и вскипяти свою задницу, сын смешного человека!!!" WHERE `id` = 598;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Что ты собираешься делать, <target>, заставить меня кровоточить? ВПЕРЁД!" WHERE `id` = 599;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "М-О-О-Н! Это значит агр!" WHERE `id` = 600;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты так же полезен, как одноногий на конкурсе пинков." WHERE `id` = 601;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Эй, <target>! Перестань клеиться к ним, они не твой тип. Они не надувные." WHERE `id` = 602;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "<target>, ты настолько не в своей лиге, что играешь в другой вид спорта." WHERE `id` = 603;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты сегодня совершил большую ошибку, <target>, ты встал с кровати." WHERE `id` = 604;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я хочу попробовать превратиться в лошадь, но мне нужна помощь. Я буду спереди, а ты будь собой." WHERE `id` = 605;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Можно я одолжу твоё лицо на пару дней? Моя задница уходит в отпуск...." WHERE `id` = 606;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я бы хотел сделать тебе прощальный подарок... Сначала ты сделай свою часть." WHERE `id` = 607;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "До тебя мы были голодны, теперь мы просто сыты по горло." WHERE `id` = 608;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты мне нравишься. Говорят, у меня нет вкуса, но ты мне нравишься." WHERE `id` = 609;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Думаю, у тебя комплекс неполноценности, но это нормально, он оправдан." WHERE `id` = 610;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Прочь, гнилое создание! Или я вытрясу твои кости из одежды." WHERE `id` = 611;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Не могу поверить, что трачу на тебя своё время!" WHERE `id` = 612;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Мне нравится, когда меня оскорбляют, значит, можно больше не быть вежливым." WHERE `id` = 613;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты кожаный-жилет, хрустальная пуговица, узловатый, агатовый, рвотный чулок, ленточный подвязочник, гладкоязычный, испанский кошелёк!" WHERE `id` = 614;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты дрожащий ловец летучих мышей, пивной червь!" WHERE `id` = 615;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты действительно идол поклонников идиотов!" WHERE `id` = 616;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты ублюдочный узловатый хвостун!" WHERE `id` = 617;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты, ублюдочный мандрагор, тебе больше подходит быть у меня на шапке, чем ждать у моих пяток!" WHERE `id` = 618;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты! Ты кухарка! Ты бродяга! Ты мерзавец! Я пощекочу твою катастрофу!" WHERE `id` = 619;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "О, <target>! Ты заразная, плохо воспитанная льняная девка!" WHERE `id` = 620;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Мы протекаем в твоей трубе, <target>!" WHERE `id` = 621;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "О, ты бесполезный болотный цветок!" WHERE `id` = 622;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Если бы я был как ты, я бы выбросил себя!" WHERE `id` = 623;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Научи меня, <target>, как забыть думать!" WHERE `id` = 624;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Истинно, ты проклят, как плохо прожаренное яйцо, с одной стороны!" WHERE `id` = 625;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты голодающий, ты кожа-угря, ты сушёный бычий язык, ты бычий член, ты треска — о, чтобы хватило дыхания сказать, что ты такое!! — ты портновский ярд, ты ножны, ты футляр для лука, ты мерзкий стоячий клинок!" WHERE `id` = 626;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Фу! Брось себя в гнилую пасть Смерти!" WHERE `id` = 627;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "<target>, ты торговец рыбой!" WHERE `id` = 628;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я доживу, чтобы выбить тебе мозги!" WHERE `id` = 629;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты очень поверхностен, <target>!! Ты корм для червей по сравнению с хорошим куском мяса!!" WHERE `id` = 630;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Подлый негодяй! О, <target>, ты зловонный, ненавистный к свиньям орех!" WHERE `id` = 631;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "<target>! Твой поцелуй так же утешителен, как замёрзшая вода для голодной змеи!" WHERE `id` = 632;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я презираю тебя, паршивый спутник. Что, ты бедный, низкий, мошеннический, безрубашечный приятель! Прочь, ты плесневелый негодяй, прочь!" WHERE `id` = 633;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Прочь с глаз моих! Ты заражаешь мои глаза, <target>!" WHERE `id` = 634;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ВРЕМЯ ИГРЫ!!!!" WHERE `id` = 635;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Никто не пройдёт!" WHERE `id` = 636;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "На нас напали! Вперёд, вы негодяи! Отразите захватчиков!" WHERE `id` = 637;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Никто не может бросить вызов Братству!" WHERE `id` = 638;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Дураки... Убейте того, кто в платье!" WHERE `id` = 639;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я отдам твою душу самому Хаккару!" WHERE `id` = 640;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Гордость предвещает конец вашего мира! Идите, смертные! Столкнитесь с гневом !" WHERE `id` = 641;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Все мои планы привели к этому!" WHERE `id` = 642;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ах! Еще ягнята на заклание!" WHERE `id` = 643;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Еще один день, еще одна славная битва!" WHERE `id` = 644;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Итак, дело... или удовольствие?" WHERE `id` = 645;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Вы не готовы!" WHERE `id` = 646;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Финальное завоевание началось! Снова подчинение этого мира в наших руках. Пусть никто не выживет!" WHERE `id` = 647;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ваша смерть будет болезненной." WHERE `id` = 648;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Просите о милости! Ваши бессмысленные жизни скоро будут потеряны." WHERE `id` = 649;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Оставьте все надежды! вернулся, чтобы завершить то, что было начато много лет назад. На этот раз не будет побега!" WHERE `id` = 650;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Внимание! Вы помечены для уничтожения!" WHERE `id` = 651;
UPDATE `ai_playerbot_texts` SET `text_loc8` = " предназначена только для гостей..." WHERE `id` = 652;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ха-ха-ха! Вы безнадежно не на уровне!" WHERE `id` = 653;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я сокрушу ваши иллюзии величия!" WHERE `id` = 654;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Простите меня, ведь вы собираетесь проиграть игру." WHERE `id` = 655;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Борьба только усугубляет ситуацию." WHERE `id` = 656;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Паразиты! Пиявки! Берите мою кровь и подавитесь ею!" WHERE `id` = 657;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Опять... ЕЩЕ РАЗ!" WHERE `id` = 658;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Моя кровь станет вашим концом!" WHERE `id` = 659;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хорошо, теперь ты сразишься со мной!" WHERE `id` = 660;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Давайте, охранники! Время убивать!" WHERE `id` = 661;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Не задерживайте свою судьбу. Идите ко мне сейчас. Я сделаю вашу жертву быстрой." WHERE `id` = 662;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты скоро будешь мертв!" WHERE `id` = 663;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Муа-ха-ха!" WHERE `id` = 664;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я хищник! Ты жертва..." WHERE `id` = 665;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты уйдешь в кусках!" WHERE `id` = 666;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Смерть приходит. Будет ли твоя совесть чиста?" WHERE `id` = 667;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ваше поведение не будет терпимо." WHERE `id` = 668;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Менажерия предназначена только для гостей." WHERE `id` = 669;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хмм, незваные гости, нужно подготовиться..." WHERE `id` = 670;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Обнаружены враждебные сущности. Протокол оценки угрозы активирован. Основная цель захвачена. Время до повторной оценки - тридцать секунд." WHERE `id` = 671;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Новые игрушки? Для меня? Обещаю, что на этот раз не сломаю их!" WHERE `id` = 672;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я готов играть!" WHERE `id` = 673;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Шшш... скоро все закончится." WHERE `id` = 674;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ааааагхиббргубугбугрубгл!" WHERE `id` = 675;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "РвлРвлРвлРвл!" WHERE `id` = 676;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты тоже будешь служить!" WHERE `id` = 677;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Скажи мне... скажи мне все! Непослушные секреты! Я вырву секреты из твоей плоти!" WHERE `id` = 678;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Приготовьтесь, колокола прозвучали! Укройте своих слабых, молодых и старых! Каждый из вас заплатит окончательную цену! Просите о милости, расплата пришла!" WHERE `id` = 679;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Где я, в латунных пуговицах Бонзо?" WHERE `id` = 680;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я больше не могу это терпеть! Король гоблинов! Король гоблинов! Где бы ты ни был! Унеси этого далеко от меня!" WHERE `id` = 681;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У вас есть тринадцать часов, чтобы решить лабиринт, прежде чем ваш младший брат станет одним из нас... навсегда." WHERE `id` = 682;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Итак, - это кусок торта, да? Ну, давайте посмотрим, как вы справитесь с этим маленьким куском..." WHERE `id` = 683;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Отступи, я приму тебя, упрямый, готовый сразиться с кем угодно, я знаю, что ты не прав, и это не то место, где ты должен быть." WHERE `id` = 684;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Покажи, что у тебя есть!" WHERE `id` = 685;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "До смерти!" WHERE `id` = 686;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Двойное лезвие, для чистого бритья каждый раз." WHERE `id` = 687;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Давай!" WHERE `id` = 688;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ты падешь!" WHERE `id` = 689;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ударь, ударь, ударь!" WHERE `id` = 690;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Давайте сделаем это быстро, время - это мана." WHERE `id` = 691;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не думаю, что вы осознаете серьезность вашей ситуации." WHERE `id` = 692;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я принесу честь своей семье и своему королевству!" WHERE `id` = 693;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Свет, дай мне силу!" WHERE `id` = 694;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Моя церковь - это поле битвы - время поклоняться..." WHERE `id` = 695;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я держу тебя в презрении..." WHERE `id` = 696;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Столкнись с молотом справедливости!" WHERE `id` = 697;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Докажи свою ценность в испытании оружием под Светом!" WHERE `id` = 698;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Все должны пасть перед могуществом и правом моего дела, ты будешь следующим!" WHERE `id` = 699;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Приготовься умереть!" WHERE `id` = 700;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Зверь со мной ничто по сравнению с зверем внутри..." WHERE `id` = 701;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Стань свидетелем огневой мощи этого полностью вооруженного охотника!" WHERE `id` = 702;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Исцели меня! Быстро!" WHERE `id` = 703;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Почти мертв! Исцели меня!" WHERE `id` = 704;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Помогите! Исцели меня!" WHERE `id` = 705;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто-нибудь! Исцели меня!" WHERE `id` = 706;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Исцели! Исцели! Исцели!" WHERE `id` = 707;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я умираю! Исцели! Ааааргх!" WHERE `id` = 708;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Исцели меня!" WHERE `id` = 709;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я умру. Я умру. Я умру. Исцели!" WHERE `id` = 710;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Целители, где вы? Я умираю!" WHERE `id` = 711;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "О, боль. Исцели меня быстро!" WHERE `id` = 712;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужна исцеление" WHERE `id` = 713;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Низкое здоровье" WHERE `id` = 714;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Сделай исцеление. Пожалуйста." WHERE `id` = 715;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Может кто-нибудь исцелить меня?" WHERE `id` = 716;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Эй! Лучше исцели меня сейчас, чем воскрешать позже." WHERE `id` = 717;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Извини. Нужна еще одна исцеление." WHERE `id` = 718;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Черт возьми, мобы. Исцели меня, пожалуйста." WHERE `id` = 719;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Еще один удар, и я пропал. Исцели, пожалуйста." WHERE `id` = 720;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Есть ли целители?" WHERE `id` = 721;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Почему они всегда бьют меня в лицо? Нужна исцеление." WHERE `id` = 722;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Может кто-нибудь немного исцелить меня?" WHERE `id` = 723;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "OOM" WHERE `id` = 724;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня закончилась мана" WHERE `id` = 725;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Черт, я потратил всю свою ману на это" WHERE `id` = 726;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Тебе стоит подождать, пока я выпью или восстановлю свою ману" WHERE `id` = 727;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Низкая мана" WHERE `id` = 728;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нет маны. Снова?" WHERE `id` = 729;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Низкая мана. Хочу выпить." WHERE `id` = 730;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У нас есть торговый автомат? Снова нет маны." WHERE `id` = 731;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Моя мана в истории." WHERE `id` = 732;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "В следующий раз я возьму напитки. Нет маны." WHERE `id` = 733;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Где моя мана?" WHERE `id` = 734;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня осталось немного !" WHERE `id` = 735;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Мне нужно больше !" WHERE `id` = 736;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "100 осталось!" WHERE `id` = 737;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Вот и все! Нет !" WHERE `id` = 738;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "И у тебя есть мой лук... Ой, нет !" WHERE `id` = 739;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нужна патроны!" WHERE `id` = 740;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "О боже!" WHERE `id` = 741;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Мне страшно" WHERE `id` = 742;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Мы пропали" WHERE `id` = 743;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Это закончено" WHERE `id` = 744;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Это заканчивается сейчас" WHERE `id` = 745;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Может кто-нибудь вызвать метель или что-то подобное?" WHERE `id` = 746;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Черт. Танку агрировал всех мобов вокруг." WHERE `id` = 747;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Мы умрем. Мы умрем. Мы умрем." WHERE `id` = 748;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ух ты! Так много игрушек, с которыми можно играть." WHERE `id` = 749;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я убью их всех!" WHERE `id` = 750;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Если танк умрет, мы в истории." WHERE `id` = 751;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Аааааргх!" WHERE `id` = 752;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "ЛЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЕЙ ДЖЕНКИНС!!!!!!!" WHERE `id` = 753;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Правильно. Что у нас есть в AOE?" WHERE `id` = 754;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Это становится интересным." WHERE `id` = 755;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Круто. Соберите их в одном месте для хорошего огненного удара." WHERE `id` = 756;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Убей! Убей! Убей!" WHERE `id` = 757;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я думаю, что мои штаны мокрые." WHERE `id` = 758;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Мы в истории." WHERE `id` = 759;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Надеюсь, целители готовы. Лееерой!" WHERE `id` = 760;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Надеюсь, они не придут за мной." WHERE `id` = 761;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "О нет. Я не вижу в этом резне." WHERE `id` = 762;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Надеюсь, там будет немного денег." WHERE `id` = 763;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Лут! Лут!" WHERE `id` = 764;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Мое драгоценное." WHERE `id` = 765;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Надеюсь, там ждет меня блестящий эпический предмет." WHERE `id` = 766;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня глубокие карманы и сумки." WHERE `id` = 767;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Все мое!" WHERE `id` = 768;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Надеюсь, сегодня не будет серой ерунды." WHERE `id` = 769;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Этот лут - МОЙ!" WHERE `id` = 770;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Лутать отвратительно, но мне нужны деньги." WHERE `id` = 771;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Золото!" WHERE `id` = 772;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Хорошо. Давайте посмотрим, что у них есть." WHERE `id` = 773;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Не волнуйтесь. Я все залутаю." WHERE `id` = 774;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я ниндзя лута." WHERE `id` = 775;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Мне нужно бросить кубик?" WHERE `id` = 776;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кто-нибудь объясните мне, куда они положили все эти вещи?" WHERE `id` = 777;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нет, я не буду лутать серую ерунду." WHERE `id` = 778;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я первый. Я первый. Я первый." WHERE `id` = 779;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Отдай мне свои деньги!" WHERE `id` = 780;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Мои карманы пусты, мне нужно их заполнить." WHERE `id` = 781;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня есть новая сумка для этого." WHERE `id` = 782;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Надеюсь, я не агрирую никого, пока лутаю." WHERE `id` = 783;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Пожалуйста, не смотрите. Я лутаю." WHERE `id` = 784;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Ха! Ты не получишь ни кусочка этого!" WHERE `id` = 785;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Лутать круто." WHERE `id` = 786;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Мне нравится новая экипировка." WHERE `id` = 787;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я уйду, если снова не будет ничего ценного." WHERE `id` = 788;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Надеюсь, это будет красивое кольцо." WHERE `id` = 789;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я вырву лут у тебя." WHERE `id` = 790;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Все держитесь подальше. Я собираюсь лутать." WHERE `id` = 791;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Сладкий лут." WHERE `id` = 792;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Бог Ролла! Дай мне эпик сегодня." WHERE `id` = 793;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Пожалуйста, дай мне новые игрушки." WHERE `id` = 794;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Надеюсь, они принесут вкусняшки." WHERE `id` = 795;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Золото - мое. Я оставлю все, обещаю." WHERE `id` = 796;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Нет, я не могу устоять." WHERE `id` = 797;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я хочу больше!" WHERE `id` = 798;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я близко, подожди меня!" WHERE `id` = 799;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не далеко, пожалуйста, подожди!" WHERE `id` = 800;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я направляюсь к вашему местоположению." WHERE `id` = 801;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я иду к тебе." WHERE `id` = 802;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я путешествую к вашему местоположению." WHERE `id` = 803;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я пытаюсь добраться до тебя." WHERE `id` = 804;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Экипирую %item." WHERE `id` = 805;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%item снят." WHERE `id` = 806;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я выучил заклинания: %spells." WHERE `id` = 807;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "%item в перезарядке." WHERE `id` = 808;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня нет %item в инвентаре." WHERE `id` = 809;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Предмет с ID %item не существует." WHERE `id` = 810;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Вставляю %gem в %item." WHERE `id` = 811;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не могу использовать %item." WHERE `id` = 812;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Следую." WHERE `id` = 813;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Остаюсь." WHERE `id` = 814;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Убегаю." WHERE `id` = 815;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не буду убегать с тобой, ты слишком далеко." WHERE `id` = 816;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Фармлю." WHERE `id` = 817;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Атакую." WHERE `id` = 818;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Это слишком далеко." WHERE `id` = 819;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Это под водой." WHERE `id` = 820;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не могу туда пойти." WHERE `id` = 821;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не в твоем гильдии!" WHERE `id` = 822;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Не могу найти гильдейский банк поблизости." WHERE `id` = 823;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не могу положить " WHERE `id` = 824;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня нет прав на размещение предметов в первой вкладке гильдейского банка." WHERE `id` = 825;
UPDATE `ai_playerbot_texts` SET `text_loc8` = " положено в гильдейский банк." WHERE `id` = 826;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Свободное движение." WHERE `id` = 827;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Охраняю." WHERE `id` = 828;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Использую %target." WHERE `id` = 829;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "на %unit." WHERE `id` = 830;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "(%amount доступно)" WHERE `id` = 831;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "(последний)" WHERE `id` = 832;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Сокет не подходит." WHERE `id` = 833;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "на торговом предмете." WHERE `id` = 834;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "на себе." WHERE `id` = 835;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "на %item." WHERE `id` = 836;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "на %gameobject." WHERE `id` = 837;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Лутаю %item." WHERE `id` = 838;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Призываю %target." WHERE `id` = 839;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "У меня недостаточно членов группы, чтобы вызвать." WHERE `id` = 840;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Не удалось найти цель для призыва." WHERE `id` = 841;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не могу призывать, пока я в бою." WHERE `id` = 842;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Я не знаю заклинание %spell." WHERE `id` = 843;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Кастую %spell." WHERE `id` = 844;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Создаю %spell." WHERE `id` = 845;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Не могу кастовать %spell." WHERE `id` = 846;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "Не удалось кастовать %spell." WHERE `id` = 847;
UPDATE `ai_playerbot_texts` SET `text_loc8` = " |cffffff00(x%amount осталось)|r" WHERE `id` = 848;
UPDATE `ai_playerbot_texts` SET `text_loc8` = "dummy" WHERE `id` = 849;

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@@ -1,35 +0,0 @@
DELETE FROM ai_playerbot_texts
WHERE name IN (
'rp_missing_reagent_greater_blessing',
'rp_missing_reagent_gift_of_the_wild',
'rp_missing_reagent_arcane_brilliance',
'rp_missing_reagent_generic'
);
DELETE FROM ai_playerbot_texts_chance
WHERE name IN (
'rp_missing_reagent_greater_blessing',
'rp_missing_reagent_gift_of_the_wild',
'rp_missing_reagent_arcane_brilliance',
'rp_missing_reagent_generic'
);
INSERT INTO ai_playerbot_texts (name, text, say_type, reply_type, text_loc1, text_loc2, `text_loc3`, `text_loc4`, `text_loc5`, `text_loc6`, `text_loc7`, `text_loc8`) VALUES
('rp_missing_reagent_greater_blessing',
'By the Light... I forgot my Symbols of Kings. Well make do with %base_spell!', 0, 0,
'', 'Par la Lumière... J''ai oublié mes Symboles du roi. On se contentera de %base_spell !', '', '', '', '', '', ''),
('rp_missing_reagent_gift_of_the_wild',
'Nature is generous, my bags are not... out of herbs for %group_spell. Take %base_spell for now!', 0, 0,
'', 'La nature est généreuse, pas mes sacs... plus d''herbes pour %group_spell. Prenez %base_spell pour l''instant !', '', '', '', '', '', ''),
('rp_missing_reagent_arcane_brilliance',
'Out of Arcane Powder... %group_spell will have to wait. Casting %base_spell!', 0, 0,
'', 'Plus de poudre des arcanes... %group_spell attendra. Je lance %base_spell !', '', '', '', '', '', ''),
('rp_missing_reagent_generic',
'Oops, Im out of components for %group_spell. Well go with %base_spell!', 0, 0,
'', 'Oups, je n''ai plus de composants pour %group_spell. On fera avec %base_spell !', '', '', '', '', '', '');
INSERT INTO ai_playerbot_texts_chance (name, probability) VALUES
('rp_missing_reagent_greater_blessing', 100),
('rp_missing_reagent_gift_of_the_wild', 100),
('rp_missing_reagent_arcane_brilliance', 100),
('rp_missing_reagent_generic', 100);

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@@ -1,856 +0,0 @@
UPDATE ai_playerbot_texts SET text_loc2 = '';
UPDATE `ai_playerbot_texts` SET `text_loc2`='au milieu de nulle part' WHERE `id`=1;
UPDATE `ai_playerbot_texts` SET `text_loc2`='un endroit non divulgué' WHERE `id`=2;
UPDATE `ai_playerbot_texts` SET `text_loc2`='quelque part' WHERE `id`=3;
UPDATE `ai_playerbot_texts` SET `text_loc2`='un truc' WHERE `id`=4;
UPDATE `ai_playerbot_texts` SET `text_loc2`='je me demande quel goût a %item_link' WHERE `id`=5;
UPDATE `ai_playerbot_texts` SET `text_loc2`='noooon, jai eu %item_link' WHERE `id`=6;
UPDATE `ai_playerbot_texts` SET `text_loc2`='oh non, encore cette camelote %item_link' WHERE `id`=7;
UPDATE `ai_playerbot_texts` SET `text_loc2`='on dirait que je ramasse des ordures %item_link' WHERE `id`=8;
UPDATE `ai_playerbot_texts` SET `text_loc2`='bon, cest mieux que rien je suppose %item_link' WHERE `id`=9;
UPDATE `ai_playerbot_texts` SET `text_loc2`='je ne sais pas quoi faire de %item_link' WHERE `id`=10;
UPDATE `ai_playerbot_texts` SET `text_loc2`='je me demande quel goût a %item_link' WHERE `id`=11;
UPDATE `ai_playerbot_texts` SET `text_loc2`='je pourrais ramasser du %item_link toute la journée' WHERE `id`=12;
UPDATE `ai_playerbot_texts` SET `text_loc2`='un jour de plus, un %item_link de plus' WHERE `id`=13;
UPDATE `ai_playerbot_texts` SET `text_loc2`='jai ramassé un peu de %item_link' WHERE `id`=14;
UPDATE `ai_playerbot_texts` SET `text_loc2`='un peu de %item_link, cest toujours ça' WHERE `id`=15;
UPDATE `ai_playerbot_texts` SET `text_loc2`='pas mal, je viens de choper %item_link' WHERE `id`=16;
UPDATE `ai_playerbot_texts` SET `text_loc2`='je viens de ramasser %item_link à %zone_name' WHERE `id`=17;
UPDATE `ai_playerbot_texts` SET `text_loc2`='je pourrais bien lutiliser ça %item_link' WHERE `id`=18;
UPDATE `ai_playerbot_texts` SET `text_loc2`='argent, argent, argent %item_link' WHERE `id`=19;
UPDATE `ai_playerbot_texts` SET `text_loc2`='jai eu %item_link' WHERE `id`=20;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%item_link est BiS pour les chasseurs' WHERE `id`=21;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%item_link est BiS pour les %my_class' WHERE `id`=22;
UPDATE `ai_playerbot_texts` SET `text_loc2`='la chance est avec moi aujourdhui %item_link' WHERE `id`=23;
UPDATE `ai_playerbot_texts` SET `text_loc2`='trop bon %item_link, fraîchement looté' WHERE `id`=24;
UPDATE `ai_playerbot_texts` SET `text_loc2`='wow, je viens de choper %item_link' WHERE `id`=25;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%item_link est BiS pour les chasseurs' WHERE `id`=26;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%item_link est BiS pour les %my_class' WHERE `id`=27;
UPDATE `ai_playerbot_texts` SET `text_loc2`='la chance est avec moi aujourdhui %item_link' WHERE `id`=28;
UPDATE `ai_playerbot_texts` SET `text_loc2`='trop bon %item_link, fraîchement looté' WHERE `id`=29;
UPDATE `ai_playerbot_texts` SET `text_loc2`='OMG, regardez ce que je viens de looter %item_link !!!' WHERE `id`=30;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Noooon ! Cest pas possible, jai eu %item_link, cest de la folie' WHERE `id`=31;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Noooon ! Cest pas possible, jai eu %item_link, cest de la folie' WHERE `id`=32;
UPDATE `ai_playerbot_texts` SET `text_loc2`='je viens juste de prendre la quête %quest_link' WHERE `id`=33;
UPDATE `ai_playerbot_texts` SET `text_loc2`='je viens daccepter %quest_link' WHERE `id`=34;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%quest_link je vais essayer de la finir' WHERE `id`=35;
UPDATE `ai_playerbot_texts` SET `text_loc2`='jai pris %quest_link à %zone_name' WHERE `id`=36;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Enfin fini lobjectif %quest_obj_name pour %quest_link' WHERE `id`=37;
UPDATE `ai_playerbot_texts` SET `text_loc2`='jai enfin %quest_obj_available/%quest_obj_required de %quest_obj_name pour %quest_link' WHERE `id`=38;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%quest_obj_full_formatted pour %quest_link, enfin !' WHERE `id`=39;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Oof, jai %quest_obj_available/%quest_obj_required %quest_obj_name pour %quest_link' WHERE `id`=40;
UPDATE `ai_playerbot_texts` SET `text_loc2`='il me manque encore %quest_obj_missing de %quest_obj_name pour %quest_link' WHERE `id`=41;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%quest_obj_full_formatted, je bosse toujours sur %quest_link' WHERE `id`=42;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Enfin fini avec %item_link pour %quest_link' WHERE `id`=43;
UPDATE `ai_playerbot_texts` SET `text_loc2`='jai enfin %quest_obj_available/%quest_obj_required de %item_link pour %quest_link' WHERE `id`=44;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%quest_obj_full_formatted pour %quest_link, enfin !' WHERE `id`=45;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Oof, jai %quest_obj_available/%quest_obj_required %item_link pour %quest_link' WHERE `id`=46;
UPDATE `ai_playerbot_texts` SET `text_loc2`='il me manque encore %quest_obj_missing de %item_link pour %quest_link' WHERE `id`=47;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%quest_obj_full_formatted, je suis encore sur %quest_link' WHERE `id`=48;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Échec : je nai pas fini %quest_link à temps...' WHERE `id`=49;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Plus de temps pour %quest_link :(' WHERE `id`=50;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai terminé tous les objectifs de %quest_link' WHERE `id`=51;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Objectifs terminés pour %quest_link' WHERE `id`=52;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je vais rendre %quest_link bientôt, tout est fait' WHERE `id`=53;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ouiii, jai enfin rendu %quest_link' WHERE `id`=54;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%quest_link rendu' WHERE `id`=55;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Mission %quest_link terminée, rendu !' WHERE `id`=56;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%quest_link rendu' WHERE `id`=57;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%quest_link rendu à %zone_name' WHERE `id`=58;
UPDATE `ai_playerbot_texts` SET `text_loc2`='encore un %victim_name à terre' WHERE `id`=59;
UPDATE `ai_playerbot_texts` SET `text_loc2`='je continue à tuer %victim_name, la routine quoi' WHERE `id`=60;
UPDATE `ai_playerbot_texts` SET `text_loc2`='un autre %victim_name qui mord la poussière' WHERE `id`=61;
UPDATE `ai_playerbot_texts` SET `text_loc2`='un %victim_name en moins à %zone_name' WHERE `id`=62;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai descendu ce sale élite %victim_name !' WHERE `id`=63;
UPDATE `ai_playerbot_texts` SET `text_loc2`='élite %victim_name éliminé à %zone_name' WHERE `id`=64;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ouf, jai réussi à abattre %victim_name !' WHERE `id`=65;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Cétait épique ! %victim_name est tombé, maintenant jai une histoire à raconter' WHERE `id`=66;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Yoo, je viens de tuer %victim_name !' WHERE `id`=67;
UPDATE `ai_playerbot_texts` SET `text_loc2`='rare %victim_name éliminé à %zone_name' WHERE `id`=68;
UPDATE `ai_playerbot_texts` SET `text_loc2`='WTF ais-je bien tué? %victim_name' WHERE `id`=69;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai tué cette bestiole %victim_name' WHERE `id`=70;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Oh ouiii, jai tué %victim_name' WHERE `id`=71;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%victim_name éliminé à %zone_name' WHERE `id`=72;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ding !' WHERE `id`=73;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ouiii, je suis niveau %my_level !' WHERE `id`=74;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je viens de passer un niveau' WHERE `id`=75;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je suis niveau %my_level !!!' WHERE `id`=76;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je deviens plus fort, déjà %my_level !!!' WHERE `id`=77;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je viens datteindre le niveau %my_level !!!' WHERE `id`=78;
UPDATE `ai_playerbot_texts` SET `text_loc2`='OMG, enfin niveau %my_level !!!' WHERE `id`=79;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%my_level !!! prêt pour le contenu endgame' WHERE `id`=80;
UPDATE `ai_playerbot_texts` SET `text_loc2`='tout frais, nouveau %my_level %my_class !!!' WHERE `id`=81;
UPDATE `ai_playerbot_texts` SET `text_loc2`='encore un niveau %my_level %my_race %my_class !' WHERE `id`=82;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Bien joué %other_name. Tu las mérité.' WHERE `id`=83;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Cétait affreux %other_name. Jai détesté faire ça mais...' WHERE `id`=84;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun veut faire %instance_name ?' WHERE `id`=85;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Des groupes pour %instance_name ?' WHERE `id`=86;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Besoin daide pour %instance_name ?' WHERE `id`=87;
UPDATE `ai_playerbot_texts` SET `text_loc2`='LFD : %instance_name.' WHERE `id`=88;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun a besoin dun %my_role pour %instance_name ?' WHERE `id`=89;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Il manque un %my_role pour %instance_name ?' WHERE `id`=90;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je peux être %my_role pour %instance_name.' WHERE `id`=91;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Besoin dun coup de main à %instance_name ?' WHERE `id`=92;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Besoin dun %my_role pour %instance_name ?' WHERE `id`=93;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun a besoin de loot à %instance_name ?' WHERE `id`=94;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Un petit farm à %instance_name ?' WHERE `id`=95;
UPDATE `ai_playerbot_texts` SET `text_loc2`='WTR %instance_name' WHERE `id`=96;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Besoin daide pour %instance_name.' WHERE `id`=97;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Envie de faire %instance_name.' WHERE `id`=98;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%my_role cherche un groupe pour %instance_name.' WHERE `id`=99;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Et %instance_name, on y va ?' WHERE `id`=100;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui veut farmer %instance_name ?' WHERE `id`=101;
UPDATE `ai_playerbot_texts` SET `text_loc2`='On entre dans %instance_name ?' WHERE `id`=102;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je cherche groupe pour %instance_name.' WHERE `id`=103;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Des quêtes à %instance_name ?' WHERE `id`=104;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Envie de faire des quêtes à %instance_name.' WHERE `id`=105;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun avec des quêtes à %instance_name ?' WHERE `id`=106;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je peux aider pour les quêtes à %instance_name.' WHERE `id`=107;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%my_role : une place dispo pour %instance_name ?' WHERE `id`=108;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Est-ce que quelquun fait encore %instance_name de nos jours ?' WHERE `id`=109;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%instance_name : quelquun cherche un %my_role ?' WHERE `id`=110;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ça sert encore à quelque chose dêtre %my_role à %instance_name ?' WHERE `id`=111;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ça vaut vraiment le coup daller à %instance_name ?' WHERE `id`=112;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun a besoin de plus de joueurs pour %instance_name ?' WHERE `id`=113;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Les boss de %instance_name lootent du bon matos. On y va ?' WHERE `id`=114;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Alors, %instance_name ?' WHERE `id`=115;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun a besoin dun %my_role ?' WHERE `id`=116;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun a besoin dun %my_role ?' WHERE `id`=117;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui veut aller à %instance_name ?' WHERE `id`=118;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun peut me TP à %instance_name ?' WHERE `id`=119;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Retrouve-moi à %instance_name' WHERE `id`=120;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Envie dun petit run rapide à %instance_name ?' WHERE `id`=121;
UPDATE `ai_playerbot_texts` SET `text_loc2`='On se fait un run complet à %instance_name ?' WHERE `id`=122;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tas été combien de fois à %instance_name ?' WHERE `id`=123;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Encore un run à %instance_name ?' WHERE `id`=124;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Wipe à %instance_name ? Prends-moi, je suis un porte-bonheur !' WHERE `id`=125;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Emmène-moi à %instance_name sil te plaît.' WHERE `id`=126;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Un petit %instance_name vite fait bien fait ?' WHERE `id`=127;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Full %instance_name jusquà la fin ?' WHERE `id`=128;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui peut prendre un %my_role à %instance_name ?' WHERE `id`=129;
UPDATE `ai_playerbot_texts` SET `text_loc2`='LFG %instance_name, je suis %my_role' WHERE `id`=130;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%my_role cherche groupe pour %instance_name' WHERE `id`=131;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Besoin daide pour %quest_link ?' WHERE `id`=132;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun veut partager %quest_link ?' WHERE `id`=133;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun fait %quest_link ?' WHERE `id`=134;
UPDATE `ai_playerbot_texts` SET `text_loc2`='On fait %quest_link ?' WHERE `id`=135;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun pour farmer du %category ?' WHERE `id`=136;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Cherche aide pour farmer %category.' WHERE `id`=137;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ces %category coûtent un bras !' WHERE `id`=138;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai besoin de %category.' WHERE `id`=139;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Besoin daide pour %category.' WHERE `id`=140;
UPDATE `ai_playerbot_texts` SET `text_loc2`='WTB %category.' WHERE `id`=141;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun est intéressé par %category ?' WHERE `id`=142;
UPDATE `ai_playerbot_texts` SET `text_loc2`='WTS %category.' WHERE `id`=143;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je vends %category moins cher que lHV.' WHERE `id`=144;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui veut farmer du %category ?' WHERE `id`=145;
UPDATE `ai_playerbot_texts` SET `text_loc2`='On farme du %category ?' WHERE `id`=146;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je cherche un groupe, après ça on fait du %category ?' WHERE `id`=147;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tous les %category sont les bienvenus.' WHERE `id`=148;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jachète tout ce qui ressemble à du %category.' WHERE `id`=149;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Wow, ya des gens qui farment encore du %category ?' WHERE `id`=150;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Les %category partent comme des petits pains à lHV !' WHERE `id`=151;
UPDATE `ai_playerbot_texts` SET `text_loc2`='LHV brûle à cause des %category !' WHERE `id`=152;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ya des %category sur le marché.' WHERE `id`=153;
UPDATE `ai_playerbot_texts` SET `text_loc2`='J\'échange des %category ?' WHERE `id`=154;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Il me faut plus de %category.' WHERE `id`=155;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun a un peu de %category à donner ?' WHERE `id`=156;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui veut du %category ?' WHERE `id`=157;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Un peu de %category sil vous plaît ?' WHERE `id`=158;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jaurais monter une compétence pour les %category.' WHERE `id`=159;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je meurs denvie davoir des %category.' WHERE `id`=160;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Les gens se tuent pour les %category.' WHERE `id`=161;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%category, cest une affaire en or !' WHERE `id`=162;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tout le monde devient fou pour les %category !' WHERE `id`=163;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Cest le meilleur spot pour farmer des %category ?' WHERE `id`=164;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je suis prêt pour le farm de %category.' WHERE `id`=165;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ça se vend bien les %category ?' WHERE `id`=166;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je vais garder tous mes %category. Pour moi.' WHERE `id`=167;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Besoin dun groupe ? On pourrait farm des %category ensemble.' WHERE `id`=168;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je pense encore aux %category.' WHERE `id`=169;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai entendu parler des %category... mais mon porte-monnaie ne veut pas.' WHERE `id`=170;
UPDATE `ai_playerbot_texts` SET `text_loc2`='LFG pour %category' WHERE `id`=171;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Vendre %category rend riche ?' WHERE `id`=172;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ok. Demain je farm les %category.' WHERE `id`=173;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tout le monde parle des %category.' WHERE `id`=174;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai vu au moins dix gars farmer du %category.' WHERE `id`=175;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai tout vendu mes %category hier. Maintenant je mange du pain sec!' WHERE `id`=176;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Envie de rejoindre une guilde qui farme du %category.' WHERE `id`=177;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun farm la réputation %faction ?' WHERE `id`=178;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun peut maider pour %faction ?' WHERE `id`=179;
UPDATE `ai_playerbot_texts` SET `text_loc2`='On fait des quêtes pour %faction ?' WHERE `id`=180;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%faction est la meilleur' WHERE `id`=181;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Il me manque juste un tout petit peu pour être %rep_level avec %faction.' WHERE `id`=182;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun est %rep_level avec %faction ?' WHERE `id`=183;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui veut devenir %rep_level avec %faction ?' WHERE `id`=184;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je serai jamais %rep_level avec %faction.' WHERE `id`=185;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun a oublié de monter la réputation %faction ?' WHERE `id`=186;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je peux aider à farmer la réputation %faction.' WHERE `id`=187;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Plus on a de réputation, mieux cest. Surtout avec %faction.' WHERE `id`=188;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%faction : il me faut encore %rndK pour être %rep_level.' WHERE `id`=189;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui peut partager des quêtes %faction ?' WHERE `id`=190;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Des donjons pour la réputation %faction ?' WHERE `id`=191;
UPDATE `ai_playerbot_texts` SET `text_loc2`='On farm la réput %faction ?' WHERE `id`=192;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Allons-y pour %faction !' WHERE `id`=193;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je farm la réputation %faction.' WHERE `id`=194;
UPDATE `ai_playerbot_texts` SET `text_loc2`='On farme pour %faction ?' WHERE `id`=195;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Besoin daide pour %faction.' WHERE `id`=196;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%faction vend quelque chose dutile ?' WHERE `id`=197;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Il existe des vendeurs %faction ?' WHERE `id`=198;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui farme %faction ?' WHERE `id`=199;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelle est la meilleure façon de farmer %faction ?' WHERE `id`=200;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je déteste farmer la réputation %faction.' WHERE `id`=201;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jen ai marre de %faction.' WHERE `id`=202;
UPDATE `ai_playerbot_texts` SET `text_loc2`='On y va pour %faction ?' WHERE `id`=203;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tout le monde est %rep_level avec %faction. Et moi, je galère encore.' WHERE `id`=204;
UPDATE `ai_playerbot_texts` SET `text_loc2`='LFG pour farm de réputation %faction ?' WHERE `id`=205;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun a un bon spot pour la réputation %faction ?' WHERE `id`=206;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Améliorer ma réput %faction, ça sert ?' WHERE `id`=207;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui aurait cru que la réputation %faction finirait par servir...' WHERE `id`=208;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je veux être exalté avec toutes les factions. En commençant par %faction.' WHERE `id`=209;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Est-ce que ça vaut le coup de monter %faction ?' WHERE `id`=210;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quest-ce qui marche le mieux pour %faction ? Les quêtes ou tuer des mobs ?' WHERE `id`=211;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je farm %faction pour toi, si tu me paies.' WHERE `id`=212;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Farmer la réputation %faction ? Ça prendra 3 vies au moins.' WHERE `id`=213;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je tue pour %faction tous les jours, mais je suis toujours pas %rep_level.' WHERE `id`=214;
UPDATE `ai_playerbot_texts` SET `text_loc2`='À %my_level, les dépôts à lHV vont baisser, non ?' WHERE `id`=215;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Combien de réputations exaltées tu as ?' WHERE `id`=216;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui veut être %my_level avec %faction ?' WHERE `id`=217;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ma guilde a farmé la réputation %faction hier. Sans moi...' WHERE `id`=218;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Personne ne veut maider, tout ça parce que je suis %rep_level avec %faction.' WHERE `id`=219;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Évitez la %faction.' WHERE `id`=220;
UPDATE `ai_playerbot_texts` SET `text_loc2`='On se fait une soirée à %zone_name ?' WHERE `id`=221;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun cherche un %my_role ?' WHERE `id`=222;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%my_role cherche une guilde.' WHERE `id`=223;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je cherche de lor.' WHERE `id`=224;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%my_role cherche une bonne guilde.' WHERE `id`=225;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai besoin dun ami.' WHERE `id`=226;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun dautre se sent seul ?' WHERE `id`=227;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je mennuie...' WHERE `id`=228;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui en veut ?' WHERE `id`=229;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Allez viens te battre !' WHERE `id`=230;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Un petit duel à %zone_name ?' WHERE `id`=231;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun fait quelque chose ici ?' WHERE `id`=232;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%zone_name : ya une âme qui vive ici ?' WHERE `id`=233;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%zone_name : tout le monde est en furtif ou quoi ?' WHERE `id`=234;
UPDATE `ai_playerbot_texts` SET `text_loc2`='On dirait que je suis seul à %zone_name.' WHERE `id`=235;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Rejoins-moi à %zone_name .' WHERE `id`=236;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Allez, on fait des quêtes à %zone_name !' WHERE `id`=237;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%zone_name cest LE coin sympa du momment.' WHERE `id`=238;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jveux aller à %zone_name. Quelquun me suit ?' WHERE `id`=239;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui veut aller à %zone_name ?' WHERE `id`=240;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jaime pas %zone_name. doi-je aller ?' WHERE `id`=241;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ya de bonnes quêtes à %zone_name ?' WHERE `id`=242;
UPDATE `ai_playerbot_texts` SET `text_loc2`='On va après %zone_name ?' WHERE `id`=243;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui traîne à %zone_name ?' WHERE `id`=244;
UPDATE `ai_playerbot_texts` SET `text_loc2`='LFG pour %zone_name.' WHERE `id`=245;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%zone_name est lendroit le plus naze du monde.' WHERE `id`=246;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Attrape-moi à %zone_name si tu peux !' WHERE `id`=247;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Direction %zone_name !' WHERE `id`=248;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Envie de quêtes à %zone_name' WHERE `id`=249;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun a des quêtes à %zone_name ?' WHERE `id`=250;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Venez à %zone_name !' WHERE `id`=251;
UPDATE `ai_playerbot_texts` SET `text_loc2`='On dirait que la Horde a déserté %zone_name...' WHERE `id`=252;
UPDATE `ai_playerbot_texts` SET `text_loc2`='On dirait que lAlliance a déserté %zone_name...' WHERE `id`=253;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jen peux plus de %zone_name. Quelquun me sort de ?' WHERE `id`=254;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Bonne chance !' WHERE `id`=255;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je veux rentrer chez moi puis pleurer au bord du vide' WHERE `id`=256;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun sait ce quil faut pour jouer double arme ?' WHERE `id`=257;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Salut tout le monde !' WHERE `id`=258;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%zone_name est cosy' WHERE `id`=259;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je me sens bien' WHERE `id`=260;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je nignore pas les gens. Je les trolle jusquà ce quils mignorent.' WHERE `id`=261;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Que pensez-vous de mon build ? %my_role' WHERE `id`=262;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Heureux de voir que le chat ne ma pas oublié' WHERE `id`=263;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Comme toutes les armes, cest BiS pour chasseur' WHERE `id`=264;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Le but du jeu pour moi ? Solo tout ce qui bouge.' WHERE `id`=265;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai JAMAIS arnaqué personne.' WHERE `id`=266;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ah, World of Warcraft. je viens chercher des conseils de vie.' WHERE `id`=267;
UPDATE `ai_playerbot_texts` SET `text_loc2`='YA QUELQUUN ?!' WHERE `id`=268;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Il est temps de me frayer un chemin dans %zone_name.' WHERE `id`=269;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%zone_name' WHERE `id`=270;
UPDATE `ai_playerbot_texts` SET `text_loc2`=' faut que jaille aux toilettes.' WHERE `id`=271;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Si tu loot pas tes mobs skinables, ton zizi perd 1mm. Cest la règle.' WHERE `id`=272;
UPDATE `ai_playerbot_texts` SET `text_loc2`='NOOOOOOOOOOOOO' WHERE `id`=273;
UPDATE `ai_playerbot_texts` SET `text_loc2`='JAIME LA PATATE' WHERE `id`=274;
UPDATE `ai_playerbot_texts` SET `text_loc2`='La discussion est animée.' WHERE `id`=275;
UPDATE `ai_playerbot_texts` SET `text_loc2`='salut, comment ça va les gens ?' WHERE `id`=276;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je viens de me déco / reco.' WHERE `id`=277;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Faites moins de bruit, jsuis perdu dans %zone_name' WHERE `id`=278;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun veut boire un verre à %zone_name ? hic' WHERE `id`=279;
UPDATE `ai_playerbot_texts` SET `text_loc2`='hahahahaheeeee dirin diring inggggg hahahahaheeeeeeeeeeeeee' WHERE `id`=280;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Avant, les appâts étaient crédibles.' WHERE `id`=281;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Peut-être que tas juste perdu ton innocence.' WHERE `id`=282;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ya une guilde qui veut carry un %my_role fragile ?' WHERE `id`=283;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Plus on monte en niveau, plus lor coule à flots' WHERE `id`=284;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Bonjour !' WHERE `id`=285;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Pourquoi jai mal au cul ?' WHERE `id`=286;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je pense que lesprit est BiS pour monter de niveau.' WHERE `id`=287;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Encore plus si tes troll.' WHERE `id`=288;
UPDATE `ai_playerbot_texts` SET `text_loc2`='QUELQUUN PEUT MINVITER ?' WHERE `id`=289;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai besoin de beaucouuuup de boissons.' WHERE `id`=290;
UPDATE `ai_playerbot_texts` SET `text_loc2`='P*utain de gnomes' WHERE `id`=291;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Personne naime les gnomes.' WHERE `id`=292;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Les gnomes ne servent quà une chose' WHERE `id`=293;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Bah' WHERE `id`=294;
UPDATE `ai_playerbot_texts` SET `text_loc2`=' des champignons.' WHERE `id`=295;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Les pensées automatiques, cest flippant.' WHERE `id`=296;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Lesprit est plus malléable quon aimerait le croire.' WHERE `id`=297;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ya des guildes pour leveling ?' WHERE `id`=298;
UPDATE `ai_playerbot_texts` SET `text_loc2`='brb' WHERE `id`=299;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Pourquoi la neige est-elle blanche alors que la glace est transparente, alors quelles sont faites de la même chose ?' WHERE `id`=300;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Pourquoi la crème fouettée est fluffy, mais pas la normale ?' WHERE `id`=301;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Pourquoi les pieds sentent alors quils nont pas de nez ?' WHERE `id`=302;
UPDATE `ai_playerbot_texts` SET `text_loc2`='On dirait que la boîte à noobs vient de souvrir.' WHERE `id`=303;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Arrêtez de troller les nouveaux avec vos réponses à la con.' WHERE `id`=304;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ya du PvP sur ce serveur ?' WHERE `id`=305;
UPDATE `ai_playerbot_texts` SET `text_loc2`='évidemment...' WHERE `id`=306;
UPDATE `ai_playerbot_texts` SET `text_loc2`='ouf :)' WHERE `id`=307;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Vous saviez que' WHERE `id`=308;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne tente pas dimaginer ce que ressentent les autres créatures' WHERE `id`=309;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Oups, mauvais canal.' WHERE `id`=310;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Bruh, vous êtes déchaînés aujourdhui' WHERE `id`=311;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Juste pour que tout le monde sache : mon message est passé ici' WHERE `id`=312;
UPDATE `ai_playerbot_texts` SET `text_loc2`='grrr énervéééééé' WHERE `id`=313;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Le farm, cest marrant' WHERE `id`=314;
UPDATE `ai_playerbot_texts` SET `text_loc2`='WoW me garde vif' WHERE `id`=315;
UPDATE `ai_playerbot_texts` SET `text_loc2`=', question : on prend le rôle pour plus dXP ? Je suis à %zone_name.' WHERE `id`=316;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Vous aimez les saucisses ?' WHERE `id`=317;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Invitez-moi. Je peux aider.' WHERE `id`=318;
UPDATE `ai_playerbot_texts` SET `text_loc2`='À votre avis, quelle classe est la meilleure en PvP ?' WHERE `id`=319;
UPDATE `ai_playerbot_texts` SET `text_loc2`=' est ce foutu maître de cuisine à %zone_name ?!' WHERE `id`=320;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Vous savez ce quil se passe à %zone_name ?' WHERE `id`=321;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai besoin de crafter quelque chose' WHERE `id`=322;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Cest quoi lèchemes' WHERE `id`=323;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Cest quoi sucemes ' WHERE `id`=324;
UPDATE `ai_playerbot_texts` SET `text_loc2`='lèchemes couilles' WHERE `id`=325;
UPDATE `ai_playerbot_texts` SET `text_loc2`='sucemes couilles' WHERE `id`=326;
UPDATE `ai_playerbot_texts` SET `text_loc2`='JE MANGE DES FESSES' WHERE `id`=327;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai envie de me fourrer %random_inventory_item_link le soleil ne brille pas' WHERE `id`=328;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai envie de te fourrer %random_inventory_item_link tu penses' WHERE `id`=329;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Darnasses' WHERE `id`=330;
UPDATE `ai_playerbot_texts` SET `text_loc2`='On dirait que tas chopé le syndrôme de sucemes' WHERE `id`=331;
UPDATE `ai_playerbot_texts` SET `text_loc2`='cesnoix dans ta bouche' WHERE `id`=332;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Sympa ton os, frérot' WHERE `id`=333;
UPDATE `ai_playerbot_texts` SET `text_loc2`='ERP ?' WHERE `id`=334;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai tout essayé, mais au final cest lERP qui a marché' WHERE `id`=335;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai envie de batifoler à %zone_name' WHERE `id`=336;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Recherche gnome femelle avec gorille pour ERP sauvage à %zone_name' WHERE `id`=337;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je peux comprendre un idiot, mais un gros pervers ?' WHERE `id`=338;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Aucun GYAT en vue à %zone_name' WHERE `id`=339;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je tue tous les animaux de %zone_name. Désolé WWF !' WHERE `id`=340;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Heureusement que jai trois jambes' WHERE `id`=341;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Sois pas vénère, je goon comme un sigma' WHERE `id`=342;
UPDATE `ai_playerbot_texts` SET `text_loc2`='essaye doigt, mais trou' WHERE `id`=343;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%prefix %random_taken_quest_or_item_link' WHERE `id`=344;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%prefix %random_inventory_item_link' WHERE `id`=345;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%thunderfury_link' WHERE `id`=346;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%thunderfury_link%thunderfury_link' WHERE `id`=347;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%thunderfury_link%thunderfury_link%thunderfury_link' WHERE `id`=348;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je crois que je viens dentendre %thunderfury_link' WHERE `id`=349;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai entendu %thunderfury_link' WHERE `id`=350;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai clairement entendu %thunderfury_link' WHERE `id`=351;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jsuis pas sûr, mais jcrois avoir entendu %thunderfury_link' WHERE `id`=352;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tas dit %thunderfury_link' WHERE `id`=353;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun a dit %thunderfury_link' WHERE `id`=354;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun a VRAIMENT dit %thunderfury_link' WHERE `id`=355;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun a parlé de %thunderfury_link' WHERE `id`=356;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%thunderfury_link sort du placard, les gars' WHERE `id`=357;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jaurais juré que cétait un %thunderfury_link ou peut-être un %thunderfury_link' WHERE `id`=358;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Pourquoi utiliser %thunderfury_link alors que %thunderfury_link est bien plus OP' WHERE `id`=359;
UPDATE `ai_playerbot_texts` SET `text_loc2`='WTS %item_formatted_link pour %cost_gold.' WHERE `id`=360;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui veut %item_formatted_link pour %cost_gold ?' WHERE `id`=361;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun veut %item_formatted_link ? Seulement %cost_gold' WHERE `id`=362;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Juste %cost_gold pour %item_formatted_link!' WHERE `id`=363;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je vends %item_formatted_link pour %cost_gold' WHERE `id`=364;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%item_formatted_link est à toi pour seulement %cost_gold !' WHERE `id`=365;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Prix ridicule : %cost_gold pour %item_formatted_link !' WHERE `id`=366;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je cherche à vendre %item_formatted_link pour %cost_gold' WHERE `id`=367;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui a besoin de %item_formatted_link ? Seulement %cost_gold' WHERE `id`=368;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun veut %item_formatted_link pour %cost_gold ?' WHERE `id`=369;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%cost_gold pour %item_formatted_link. Moins cher quà lHV !' WHERE `id`=370;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%item_formatted_link est cher, mais je te le fais à %cost_gold' WHERE `id`=371;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tu trouveras jamais %item_formatted_link moins cher que %cost_gold!' WHERE `id`=372;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai besoin de plus que %item_formatted_link, !' WHERE `id`=373;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai %item_formatted_link et jen veux encore' WHERE `id`=374;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai %item_formatted_link. Qui lachète pour %cost_gold ?' WHERE `id`=375;
UPDATE `ai_playerbot_texts` SET `text_loc2`='WTB %item_formatted_link pour %cost_gold, quelquun ?' WHERE `id`=376;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Et %item_formatted_link ? Pour %cost_gold.' WHERE `id`=377;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui ma traité d\'arnaqueur ? %item_formatted_link pour %cost_gold cest honnête !' WHERE `id`=378;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je vends %item_formatted_link. Juste %cost_gold' WHERE `id`=379;
UPDATE `ai_playerbot_texts` SET `text_loc2`='LFG pour du farm, et au passage %item_formatted_link à vendre %cost_gold' WHERE `id`=380;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Presque tout vendu aujourdhui. Me reste %item_formatted_link pour %cost_gold' WHERE `id`=381;
UPDATE `ai_playerbot_texts` SET `text_loc2`='À quoi sert le canal commerce ? A vendre %item_formatted_link pour %cost_gold, évidemment' WHERE `id`=382;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun peut battre %cost_gold pour %item_formatted_link ?' WHERE `id`=383;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Envie darrêter le spam commerce ? Achetez %item_formatted_link à %cost_gold !' WHERE `id`=384;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tout le monde spam, moi aussi : %cost_gold pour %item_formatted_link !' WHERE `id`=385;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%item_formatted_link est utile ? Je sais pas, mais je le vends %cost_gold' WHERE `id`=386;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai %item_formatted_link prêt à vendre %cost_gold' WHERE `id`=387;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hier jai rien foutu, mais jai loot %item_formatted_link. À vendre %cost_gold' WHERE `id`=388;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai farmé hier, jai eu %item_formatted_link. WTB ? %cost_gold' WHERE `id`=389;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai acheté %item_formatted_link hier. Quelquun le veut ? %cost_gold' WHERE `id`=390;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun cherchait %item_formatted_link ? Cest %cost_gold toujours' WHERE `id`=391;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai encore %item_formatted_link. Achetez-le %cost_gold' WHERE `id`=392;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Avant jen avais plein %item_formatted_link, maintenant je dois vendre à %cost_gold' WHERE `id`=393;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jaimerais en avoir plus que %item_formatted_link. Mais achetez celui-là %cost_gold' WHERE `id`=394;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ton or te sert à quoi ? À acheter %item_formatted_link pour %cost_gold' WHERE `id`=395;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ayez pitié, donnez-moi de lor... ou achetez %item_formatted_link %cost_gold' WHERE `id`=396;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Est-ce que %cost_gold est un bon prix pour %item_formatted_link ?' WHERE `id`=397;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai acheté %item_formatted_links hier, mais jen veux plus. Quelqu\'un vends pour %cost_gold' WHERE `id`=398;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je vais le mettre à lHV %item_formatted_link, mais tu peux lavoir moins cher : %cost_gold' WHERE `id`=399;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Pourquoi jai acheté %item_formatted_link bordel ? Quelquun le veut ? %cost_gold' WHERE `id`=400;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai %quest_links' WHERE `id`=401;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Moi aussi jai %quest_links' WHERE `id`=402;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Moi aussi jai %quest_links, je suis à %zone_name' WHERE `id`=403;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%other_name, moi aussi jai %quest_links' WHERE `id`=404;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%other_name, moi aussi jai %quest_links, et je suis à %zone_name' WHERE `id`=405;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je suis dispo pour %quest_links, je suis à %zone_name' WHERE `id`=406;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je suis dispo pour %quest_links, je suis %my_role' WHERE `id`=407;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%other_name, je suis dispo pour %quest_links à %zone_name' WHERE `id`=408;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%other_name, je suis dispo pour %quest_links, je suis %my_role' WHERE `id`=409;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey, je suis partant pour %quest_links' WHERE `id`=410;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey, je pourrais faire %quest_links avec toi' WHERE `id`=411;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey, moi aussi jai %quest_links' WHERE `id`=412;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey %other_name, partant pour %quest_links' WHERE `id`=413;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey %other_name, je peux faire %quest_links avec toi' WHERE `id`=414;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey %other_name, moi aussi jai %quest_links' WHERE `id`=415;
UPDATE `ai_playerbot_texts` SET `text_loc2`='On se groupe pour %quest_links ?' WHERE `id`=416;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je suis partant pour %quest_links, je suis à %zone_name' WHERE `id`=417;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je suis dispo pour %quest_links, je suis %my_role' WHERE `id`=418;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%other_name, je peux te vendre %formatted_item_links' WHERE `id`=419;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je peux peut-être vendre %formatted_item_links' WHERE `id`=420;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je pense pouvoir vendre %formatted_item_links' WHERE `id`=421;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%other_name, je peux peut-être te vendre %formatted_item_links' WHERE `id`=422;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%other_name, tu penses que je peux vendre %formatted_item_links ?' WHERE `id`=423;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je peux te vendre %formatted_item_links' WHERE `id`=424;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey, jai %formatted_item_links à vendre' WHERE `id`=425;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey, je pourrais peut-être vendre %formatted_item_links' WHERE `id`=426;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quête acceptée' WHERE `id`=427;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quête abandonnée' WHERE `id`=428;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne peux pas prendre cette quête' WHERE `id`=429;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne peux pas parler au donneur de quête' WHERE `id`=430;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai déjà terminé %quest' WHERE `id`=431;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai déjà la quête %quest' WHERE `id`=432;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne peux pas prendre %quest' WHERE `id`=433;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne peux pas prendre %quest, mon journal de quêtes est plein' WHERE `id`=434;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne peux pas prendre %quest, mes sacs sont pleins' WHERE `id`=435;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai accepté la quête %quest' WHERE `id`=436;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je nai pas encore terminé la quête %quest' WHERE `id`=437;
UPDATE `ai_playerbot_texts` SET `text_loc2`='La quête %quest est dispo' WHERE `id`=438;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai échoué à la quête %quest' WHERE `id`=439;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne peux pas rendre la quête %quest' WHERE `id`=440;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai terminé la quête %quest' WHERE `id`=441;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai terminé la quête %quest et reçu %item' WHERE `id`=442;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelle récompense devrais-je choisir pour la quête %quest ? %rewards' WHERE `id`=443;
UPDATE `ai_playerbot_texts` SET `text_loc2`='OK, je vais prendre %item comme récompense' WHERE `id`=444;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Bonjour' WHERE `id`=445;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Bonjour !' WHERE `id`=446;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Salut' WHERE `id`=447;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Salut !' WHERE `id`=448;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Salut à toi !' WHERE `id`=449;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Bonjour, je vous suis !' WHERE `id`=450;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Bonjour, montrez-moi le chemin !' WHERE `id`=451;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Salut, montre-moi le chemin !' WHERE `id`=452;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey %player, tu veux rejoindre mon groupe ?' WHERE `id`=453;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey %player, tu veux rejoindre mon groupe ?' WHERE `id`=454;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Déconnexion annulée !' WHERE `id`=455;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je me déconnecte !' WHERE `id`=456;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Au revoir !' WHERE `id`=457;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Bye bye !' WHERE `id`=458;
UPDATE `ai_playerbot_texts` SET `text_loc2`='À plus tard !' WHERE `id`=459;
UPDATE `ai_playerbot_texts` SET `text_loc2`='cétait quoi ce truc %s ?' WHERE `id`=460;
UPDATE `ai_playerbot_texts` SET `text_loc2`='pas sûr davoir compris %s ?' WHERE `id`=461;
UPDATE `ai_playerbot_texts` SET `text_loc2`='euh jai aucune idée de ce que tu racontes' WHERE `id`=462;
UPDATE `ai_playerbot_texts` SET `text_loc2`='tu parles à moi, %s ?' WHERE `id`=463;
UPDATE `ai_playerbot_texts` SET `text_loc2`='whaaaa ?' WHERE `id`=464;
UPDATE `ai_playerbot_texts` SET `text_loc2`='hein ?' WHERE `id`=465;
UPDATE `ai_playerbot_texts` SET `text_loc2`='quoi ?' WHERE `id`=466;
UPDATE `ai_playerbot_texts` SET `text_loc2`='tu parles ou tu râles ?' WHERE `id`=467;
UPDATE `ai_playerbot_texts` SET `text_loc2`='comme tu veux, mec' WHERE `id`=468;
UPDATE `ai_playerbot_texts` SET `text_loc2`='tu mas perdu ' WHERE `id`=469;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Bla bla bla' WHERE `id`=470;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tas dit quoi, %s ?' WHERE `id`=471;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Concentre-toi sur le jeu, %s !' WHERE `id`=472;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Parler avec toi %s, cest génial ! Jai toujours rêvé de te rencontrer' WHERE `id`=473;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ces messages me font flipper ! Jai limpression de tous vous connaître !' WHERE `id`=474;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ouais bien sûr ! HAHA ! Cest ça, allez !' WHERE `id`=475;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je te crois !!!' WHERE `id`=476;
UPDATE `ai_playerbot_texts` SET `text_loc2`='OK, uhuh LOL' WHERE `id`=477;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Pourquoi tout le monde dit toujours les mêmes trucs ???' WHERE `id`=478;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey %s euh, laisse tomber !' WHERE `id`=479;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tu parles de quoi %s ? Sérieux ?' WHERE `id`=480;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Qui a dit ça ? Je me sens visé ' WHERE `id`=481;
UPDATE `ai_playerbot_texts` SET `text_loc2`='wtf vous racontez tous ?' WHERE `id`=482;
UPDATE `ai_playerbot_texts` SET `text_loc2`='fr fr no cap on a stack' WHERE `id`=483;
UPDATE `ai_playerbot_texts` SET `text_loc2`='tauras que dalle' WHERE `id`=484;
UPDATE `ai_playerbot_texts` SET `text_loc2`='swag' WHERE `id`=485;
UPDATE `ai_playerbot_texts` SET `text_loc2`='merci !' WHERE `id`=486;
UPDATE `ai_playerbot_texts` SET `text_loc2`='non' WHERE `id`=487;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Yep' WHERE `id`=488;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Paix à son ame.' WHERE `id`=489;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%s sans déconner xD' WHERE `id`=490;
UPDATE `ai_playerbot_texts` SET `text_loc2`='pourquoi ça ?' WHERE `id`=491;
UPDATE `ai_playerbot_texts` SET `text_loc2`='mdr' WHERE `id`=492;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je pensais fermer ma gueule, jai encore rien compris au chat' WHERE `id`=493;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je peux devenir vraiment jaloux... comme un elfe sans loot' WHERE `id`=494;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%s tu captes pas le sarcasme qui dégouline de mon message ?' WHERE `id`=495;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Il a dit "no homo", donc cest bon apparemment' WHERE `id`=496;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Instant nain' WHERE `id`=497;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Oui %s' WHERE `id`=498;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Intéressant' WHERE `id`=499;
UPDATE `ai_playerbot_texts` SET `text_loc2`='lol' WHERE `id`=500;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%s va te faire voir mec :D' WHERE `id`=501;
UPDATE `ai_playerbot_texts` SET `text_loc2`=':^)' WHERE `id`=502;
UPDATE `ai_playerbot_texts` SET `text_loc2`='merci' WHERE `id`=503;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%s bien dit !' WHERE `id`=504;
UPDATE `ai_playerbot_texts` SET `text_loc2`='ouiiiii' WHERE `id`=505;
UPDATE `ai_playerbot_texts` SET `text_loc2`='ouais' WHERE `id`=506;
UPDATE `ai_playerbot_texts` SET `text_loc2`='ooooooh' WHERE `id`=507;
UPDATE `ai_playerbot_texts` SET `text_loc2`='hmm' WHERE `id`=508;
UPDATE `ai_playerbot_texts` SET `text_loc2`='ouais cest ça' WHERE `id`=509;
UPDATE `ai_playerbot_texts` SET `text_loc2`='tas failli me faire vomir, wtf' WHERE `id`=510;
UPDATE `ai_playerbot_texts` SET `text_loc2`='chaud !' WHERE `id`=511;
UPDATE `ai_playerbot_texts` SET `text_loc2`='les rageux pleurent' WHERE `id`=512;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tas mangé quoi %s ?' WHERE `id`=513;
UPDATE `ai_playerbot_texts` SET `text_loc2`='wtf' WHERE `id`=514;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je vais essayer de comprendre ce que tas dit' WHERE `id`=515;
UPDATE `ai_playerbot_texts` SET `text_loc2`='*confus*' WHERE `id`=516;
UPDATE `ai_playerbot_texts` SET `text_loc2`='putain ouais' WHERE `id`=517;
UPDATE `ai_playerbot_texts` SET `text_loc2`='0/10 ne lirait pas ça une deuxième fois' WHERE `id`=518;
UPDATE `ai_playerbot_texts` SET `text_loc2`='10/10 je relis direct' WHERE `id`=519;
UPDATE `ai_playerbot_texts` SET `text_loc2`='6/10 ouais, pourquoi pas' WHERE `id`=520;
UPDATE `ai_playerbot_texts` SET `text_loc2`='7/10 ça passe' WHERE `id`=521;
UPDATE `ai_playerbot_texts` SET `text_loc2`='basé' WHERE `id`=522;
UPDATE `ai_playerbot_texts` SET `text_loc2`='ah ouais peut-être' WHERE `id`=523;
UPDATE `ai_playerbot_texts` SET `text_loc2`='ouais, et alors ?' WHERE `id`=524;
UPDATE `ai_playerbot_texts` SET `text_loc2`='hey %s je tai pas oublié' WHERE `id`=525;
UPDATE `ai_playerbot_texts` SET `text_loc2`='tu ménerves %s' WHERE `id`=526;
UPDATE `ai_playerbot_texts` SET `text_loc2`='je vais tavoir cette fois %s' WHERE `id`=527;
UPDATE `ai_playerbot_texts` SET `text_loc2`='garde un œil derrière toi %s' WHERE `id`=528;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai pas trop aimé la manche davant' WHERE `id`=529;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai é nul au dernier round à cause de %s' WHERE `id`=530;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Prépare-toi à mourir %s' WHERE `id`=531;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai pas trop kiffé que tu me tues %s' WHERE `id`=532;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%s, je te hais' WHERE `id`=533;
UPDATE `ai_playerbot_texts` SET `text_loc2`='grrrrr je vais tavoir cette fois %s' WHERE `id`=534;
UPDATE `ai_playerbot_texts` SET `text_loc2`='eh bien va te faire foutre' WHERE `id`=535;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%s je vais vomir dans ta putain de bouche' WHERE `id`=536;
UPDATE `ai_playerbot_texts` SET `text_loc2`='me juge pas bordel' WHERE `id`=537;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ta mère est tellement grosse quelle passe même pas le Portail des Ténèbres' WHERE `id`=538;
UPDATE `ai_playerbot_texts` SET `text_loc2`='wtf' WHERE `id`=539;
UPDATE `ai_playerbot_texts` SET `text_loc2`='wtf ??' WHERE `id`=540;
UPDATE `ai_playerbot_texts` SET `text_loc2`='vie misérable' WHERE `id`=541;
UPDATE `ai_playerbot_texts` SET `text_loc2`='quest-ce qui se passe ?' WHERE `id`=542;
UPDATE `ai_playerbot_texts` SET `text_loc2`='nul à chier' WHERE `id`=543;
UPDATE `ai_playerbot_texts` SET `text_loc2`='REVANCHE !!! Je vais léclater' WHERE `id`=544;
UPDATE `ai_playerbot_texts` SET `text_loc2`='pathétique, je me suis fait tuer par %s' WHERE `id`=545;
UPDATE `ai_playerbot_texts` SET `text_loc2`='ok jen ai fini' WHERE `id`=546;
UPDATE `ai_playerbot_texts` SET `text_loc2`=' , jai explosé %s ?' WHERE `id`=547;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Cétait trop facile, d\'exploser %s' WHERE `id`=548;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tes grillé, clochard' WHERE `id`=549;
UPDATE `ai_playerbot_texts` SET `text_loc2`='ha ha' WHERE `id`=550;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Loser' WHERE `id`=551;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai tué %s et vous êtes tous les prochains, les gars' WHERE `id`=552;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Oh ouais, je lai éclaté' WHERE `id`=553;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je suis une machine à tuer' WHERE `id`=554;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%s, ça me rappelle un morceau de Slayer… tout ce sang, cest beau' WHERE `id`=555;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Désolé %s. On peut refaire la scène ?' WHERE `id`=556;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Alors %s… ça fait quoi de nourrir les vers ???' WHERE `id`=557;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tétais censé être mort %s ! Cest dans le script bon sang !' WHERE `id`=558;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Désolé %s. Franchement, cétait aussi beau quun Warhol !' WHERE `id`=559;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%s, je prendrai les balles en caoutchouc la prochaine fois, promis !' WHERE `id`=560;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quest-ce quil y a %s ?? Tas perdu la tête ? Hahaha, faut rester cool !' WHERE `id`=561;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Fallait que je le fasse %s… Le Réalisateur me la dit !' WHERE `id`=562;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey %s… MUAHAHAHAHAHAHAHAHAHAHA' WHERE `id`=563;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%s, celle-là, je lai savourée !! Allez, on recommence Sam !' WHERE `id`=564;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey %s ! Tu peux commencer à mappeler Scarface… espèce de M…erde !' WHERE `id`=565;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tu me parles à moi %s ?? Tu me parles à MOI ?!' WHERE `id`=566;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%s, fais-le bien cette fois, évite MES balles.' WHERE `id`=567;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%s, pourquoi tu traînes par terre ? Allez bouge !' WHERE `id`=568;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai rigolé comme jamais' WHERE `id`=569;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Salut %s' WHERE `id`=570;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Oh, salut %s' WHERE `id`=571;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Wazzup %s !!!' WHERE `id`=572;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Salut' WHERE `id`=573;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Wazzup' WHERE `id`=574;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Bonjour %s' WHERE `id`=575;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Salut %s, je te connais ?' WHERE `id`=576;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey %s' WHERE `id`=577;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hai %s' WHERE `id`=578;
UPDATE `ai_playerbot_texts` SET `text_loc2`='cest quoi ce délire' WHERE `id`=579;
UPDATE `ai_playerbot_texts` SET `text_loc2`='wtf' WHERE `id`=580;
UPDATE `ai_playerbot_texts` SET `text_loc2`='cest du foutage de gueule' WHERE `id`=581;
UPDATE `ai_playerbot_texts` SET `text_loc2`='admin' WHERE `id`=582;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey %s, arrête dabuser de ton admin là' WHERE `id`=583;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Lâche-moi admin !' WHERE `id`=584;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tes nul admin' WHERE `id`=585;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Cest mon nom ça, tu veux quoi %s ?' WHERE `id`=586;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Oui ???' WHERE `id`=587;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Euh… quoi ?' WHERE `id`=588;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tu me parles à moi %s ?' WHERE `id`=589;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai des chiots sous mon armure !' WHERE `id`=590;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Mords-moi, <target> !' WHERE `id`=591;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey <target> ! Devine ce que ta mère a dit hier soir !' WHERE `id`=592;
UPDATE `ai_playerbot_texts` SET `text_loc2`='<target>, tes tellement moche que tu pourrais même pas scorer dans un bordel de singes avec un sac de bananes !' WHERE `id`=593;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tais-toi <target>, tu seras jamais lhomme que ta mère est !!' WHERE `id`=594;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ta mère était un hamster et ton père sentait la surette !' WHERE `id`=595;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne veux plus te parler, espèce de vide-écuelle à bestiaux débiles !!!' WHERE `id`=596;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je pète dans ta direction générale !!!' WHERE `id`=597;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Va faire bouillir ton postérieur, fils dun imbécile cosmique !!!' WHERE `id`=598;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tu comptes faire quoi <target>, saigner sur moi ? ALLEZ, VIENS !' WHERE `id`=599;
UPDATE `ai_playerbot_texts` SET `text_loc2`='M-O-O-N ! Ça veut dire aggro !' WHERE `id`=600;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tes aussi utile quun unijambiste dans un concours de coups de pied au cul' WHERE `id`=601;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey <target> ! Arrête de draguer, cest pas ton genre. Cest pas gonflable.' WHERE `id`=602;
UPDATE `ai_playerbot_texts` SET `text_loc2`='<target>, tes tellement hors catégorie que tu joues carrément à un autre sport' WHERE `id`=603;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tu as fait une grosse erreur aujourdhui <target>… tes sorti du lit.' WHERE `id`=604;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je veux essayer de me transformer en cheval. Je prends lavant, et toi… tu restes toi.' WHERE `id`=605;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je peux emprunter ton visage ? Mon cul part en vacances.' WHERE `id`=606;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jaimerais toffrir un cadeau de départ… dabord, fais ta part.' WHERE `id`=607;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Avant que tarrives, on avait faim. Maintenant on en a juste marre.' WHERE `id`=608;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je taime bien. Les gens disent que jai mauvais goût, mais je taime bien.' WHERE `id`=609;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je pense que tas un complexe dinfériorité… mais tinquiète, il est mérité.' WHERE `id`=610;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Arrière, créature pourrie ! Ou je secoue tes os hors de ta tunique !' WHERE `id`=611;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je crois pas que je perds mon temps avec toi… et pourtant !' WHERE `id`=612;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jadore quand on minsulte : jai plus besoin dêtre poli.' WHERE `id`=613;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Espèce de veston de cuir, boutons en cristal, tête nouée, braillard à gerbe, jarretière de puce, langue mielleuse, bourse espagnole !' WHERE `id`=614;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Espèce de pleurnichard, chasseur de chauve-souris, ivrogne de malte !' WHERE `id`=615;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tes vraiment une idole pour les adorateurs de lidiotie !' WHERE `id`=616;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Misérable piaf mal dégrossi !' WHERE `id`=617;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Fils de mandragore ! Tes plus utile en plumeau quen laquais !' WHERE `id`=618;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Toi ! Gueux ! Cloporte ! Tarlouze ! Je vais chatouiller ta catastrophe !' WHERE `id`=619;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Oh <target> ! Infâme fille de lin mal élevé !' WHERE `id`=620;
UPDATE `ai_playerbot_texts` SET `text_loc2`='On fuit par ta cheminée, <target> !' WHERE `id`=621;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Oh toi, misérable fleur de cancre gorgée de marais !' WHERE `id`=622;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Si jétais comme toi, je me jetterais à la poubelle.' WHERE `id`=623;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Apprends-moi <target>… à ne plus penser du tout.' WHERE `id`=624;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tes maudit comme un œuf mal rôti… tout cramé dun côté.' WHERE `id`=625;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Espèce de gringalet, de peau de hareng, de langue de bœuf séchée, de… souffle… taureau démembré, morceau de corde ! Queue dépée, boîte à rien, tige de tailleur !' WHERE `id`=626;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Fi ! Quon te jette dans la bouche pourrie de la Mort !' WHERE `id`=627;
UPDATE `ai_playerbot_texts` SET `text_loc2`='<target>, tes poissonnier, avoue !' WHERE `id`=628;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je vivrai assez pour te défoncer le crâne !' WHERE `id`=629;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tes aussi profond quune flaque ! <target>, tes bonne pour les vers, pas pour la viande !' WHERE `id`=630;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Vermine ! Ô <target>, espèce de noisette infernale puante !' WHERE `id`=631;
UPDATE `ai_playerbot_texts` SET `text_loc2`='<target> ! Ton baiser est aussi réconfortant quun glaçon pour un serpent affamé !' WHERE `id`=632;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je te méprise, compagnon galeux. Quoi, pauvre arnaqueur sans chemise ! Dégage, raclure moisie !' WHERE `id`=633;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hors de ma vue ! Tu infectes mes yeux <target> !' WHERE `id`=634;
UPDATE `ai_playerbot_texts` SET `text_loc2`='HEURE DE JEU !!!!' WHERE `id`=635;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Personne ne passera !' WHERE `id`=636;
UPDATE `ai_playerbot_texts` SET `text_loc2`='On est attaqués ! Hissez les voiles ! Repoussez les intrus !' WHERE `id`=637;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Personne ne défie la Confrérie !' WHERE `id`=638;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Imbéciles… tuez celui en robe !' WHERE `id`=639;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je vais offrir ton âme à Hakkar lui-même !' WHERE `id`=640;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Lorgueil annonce la fin de ton monde ! Venez, mortels ! Affrontez la colère de la %randomfaction !' WHERE `id`=641;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tous mes plans menaient à CE moment !' WHERE `id`=642;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ahh ! Encore des agneaux pour labattoir !' WHERE `id`=643;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Encore une journée, encore une glorieuse bataille !' WHERE `id`=644;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Alors, affaires… ou plaisir ?' WHERE `id`=645;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Vous nêtes pas préparés !' WHERE `id`=646;
UPDATE `ai_playerbot_texts` SET `text_loc2`='La conquête finale de la %randomfaction a commencé ! Cette fois, aucun ne survivra !' WHERE `id`=647;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ta mort sera douloureuse.' WHERE `id`=648;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Implore pitié ! Tes vies inutiles vont être sacrifiées.' WHERE `id`=649;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Abandonne tout espoir ! La %randomfaction est revenue pour finir ce qui a commencé… et cette fois, pas déchappatoire !' WHERE `id`=650;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Alerte ! Tu es marqué pour lEXTERMINATION !' WHERE `id`=651;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Le %subzone est réservé aux invités seulement…' WHERE `id`=652;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ha ha ha ! Tu es totalement dépassé !' WHERE `id`=653;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je vais écraser tes illusions de grandeur !' WHERE `id`=654;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Pardonne-moi, mais tu vas perdre cette partie.' WHERE `id`=655;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Résister ne fait quempirer les choses.' WHERE `id`=656;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Vermine ! Sangsues ! Prends mon sang et étouffe-toi avec !' WHERE `id`=657;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Pas encore… PAS ENCORE !' WHERE `id`=658;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Mon sang sera ta perte !' WHERE `id`=659;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Parfait. Maintenant bats-toi contre moi !' WHERE `id`=660;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Allez les gardes ! Cest lheure de tuer !' WHERE `id`=661;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Nattends pas la mort, viens à moi. Je rendrai ton sacrifice rapide.' WHERE `id`=662;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tu seras mort très bientôt !' WHERE `id`=663;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Mouahaha !' WHERE `id`=664;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Cest moi le prédateur ! Toi, la proie...' WHERE `id`=665;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tu vas repartir en morceaux !' WHERE `id`=666;
UPDATE `ai_playerbot_texts` SET `text_loc2`='La mort approche... As-tu la conscience tranquille ?' WHERE `id`=667;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ton comportement ne sera pas toléré.' WHERE `id`=668;
UPDATE `ai_playerbot_texts` SET `text_loc2`='La Ménagerie est réservée aux invités.' WHERE `id`=669;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hmm, des visiteurs non annoncés… Il faut se préparer…' WHERE `id`=670;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Entités hostiles détectées. Évaluation de menace en cours. Cible principale verrouillée. Réévaluation dans trente secondes.' WHERE `id`=671;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Des nouveaux jouets ? Pour moi ? Promis, je les casse pas… cette fois !' WHERE `id`=672;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je suis prêt à jouer !' WHERE `id`=673;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Chut… tout sera fini bientôt.' WHERE `id`=674;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Aaaaaughibbrgubugbugrguburgle !' WHERE `id`=675;
UPDATE `ai_playerbot_texts` SET `text_loc2`='RwlRwlRwlRwl !' WHERE `id`=676;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Toi aussi, tu serviras !' WHERE `id`=677;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Dis-moi... dis-moi tout ! Tes vilains petits secrets ! Je vais les arracher de ta chair !' WHERE `id`=678;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Préparez-vous, les cloches ont sonné ! Protégez vos faibles, vos jeunes et vos vieux ! Chacun paiera le prix final ! Implorerez-vous pitié ? Le Jugement est arrivé !' WHERE `id`=679;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Mais où suis-je, par les boutons en laiton de Bonzo ?' WHERE `id`=680;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je nen peux plus ! Roi Gobelin ! Roi Gobelin ! Où que tu sois ! Emporte ce <target> loin de moi !' WHERE `id`=681;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tu as treize heures pour résoudre le labyrinthe... sinon ton petit frère deviendra lun des nôtres... pour toujours.' WHERE `id`=682;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Alors, le <subzone> cest du gâteau, hein ? Voyons comment tu gères ce petit bout-là…' WHERE `id`=683;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Recule, jvais taffronter. Déterminé, prêt à affronter nimporte qui. Jsais que tas tort, tas rien à faire ici !' WHERE `id`=684;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Montre-moi cque tas dans le ventre !' WHERE `id`=685;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jusquà la mort !' WHERE `id`=686;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Double lame, pour un rasage net à chaque fois !' WHERE `id`=687;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Allez, viens !' WHERE `id`=688;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tu vas tomber !' WHERE `id`=689;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Piou piou, coup de couteau !' WHERE `id`=690;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Finissons-en vite, le temps cest du mana.' WHERE `id`=691;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne crois pas que tu réalises dans quelle merde tu es.' WHERE `id`=692;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je vais faire honneur à ma famille et à mon royaume !' WHERE `id`=693;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Lumière, donne-moi la force !' WHERE `id`=694;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Mon église, cest le champ de bataille lheure de la messe a sonné !' WHERE `id`=695;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je te tiens en mépris total…' WHERE `id`=696;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Affronte le marteau de la justice !' WHERE `id`=697;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Prouve ta valeur dans lépreuve des armes, sous la Lumière !' WHERE `id`=698;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tous doivent tomber devant la puissance de ma cause tu es le prochain !' WHERE `id`=699;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Prépare-toi à mourir !' WHERE `id`=700;
UPDATE `ai_playerbot_texts` SET `text_loc2`='La bête en moi est bien pire que celle à mes côtés…' WHERE `id`=701;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Admire la puissance de feu dun chasseur totalement équipé !' WHERE `id`=702;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Soigne-moi ! Vite !' WHERE `id`=703;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je suis presque mort ! Soignez-moi !' WHERE `id`=704;
UPDATE `ai_playerbot_texts` SET `text_loc2`='À laide ! Soignez-moi !' WHERE `id`=705;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun ! Un soin vite !' WHERE `id`=706;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Heal ! Heal ! Heal !' WHERE `id`=707;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je meurs ! Soin ! Aaaaarhg !' WHERE `id`=708;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Soignez-moi !' WHERE `id`=709;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je vais mourir. Je vais mourir. Je vais mourir. Soignez-moi !' WHERE `id`=710;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Healers, vous êtes où ? Je crève !' WHERE `id`=711;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ouille, la douleur ! Soignez vite !' WHERE `id`=712;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Besoin de soin' WHERE `id`=713;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Vie basse !' WHERE `id`=714;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Lâche un heal. Sil te plaît.' WHERE `id`=715;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun peut me balancer un soin ?' WHERE `id`=716;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Hey ! Mieux vaut me soigner maintenant que me rez plus tard !' WHERE `id`=717;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Désolé… mais encore un heal, please.' WHERE `id`=718;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Saletés de mobs… heal moi vite !' WHERE `id`=719;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Encore un coup et je suis mort. Un petit heal ?' WHERE `id`=720;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ya des soigneurs dans cette galère ?' WHERE `id`=721;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Pourquoi cest toujours ma tête quils frappent ? Jai besoin dun soin !' WHERE `id`=722;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun pour me soigner un chouïa ?' WHERE `id`=723;
UPDATE `ai_playerbot_texts` SET `text_loc2`='OOM' WHERE `id`=724;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Plus de mana !' WHERE `id`=725;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai cramé tout mon mana pour ça, sérieux...' WHERE `id`=726;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Faudrait attendre que je boive ou que je régène, là…' WHERE `id`=727;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Mana faible… très faible…' WHERE `id`=728;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Encore à sec ? Pas de mana, encore.' WHERE `id`=729;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Mana bas. Je veux une boisson !' WHERE `id`=730;
UPDATE `ai_playerbot_texts` SET `text_loc2`='On a une machine à boissons ? Jai encore plus rien !' WHERE `id`=731;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Mon mana ? Parti dans les limbes.' WHERE `id`=732;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jachèterai des boissons la prochaine fois. Là jai que dalle.' WHERE `id`=733;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Où est passé mon mana ?' WHERE `id`=734;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Il me reste quelques <ammo> !' WHERE `id`=735;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Besoin de plus de <ammo> !' WHERE `id`=736;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Plus que 100 <ammo> !' WHERE `id`=737;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Cest fini ! Plus un seul <ammo> !' WHERE `id`=738;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Et tu as mon arc… oups, plus de <ammo> !' WHERE `id`=739;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai besoin de munitions !' WHERE `id`=740;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Oh mon dieu !' WHERE `id`=741;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai peur… là… vraiment.' WHERE `id`=742;
UPDATE `ai_playerbot_texts` SET `text_loc2`='On est foutus !' WHERE `id`=743;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Cest fini. F.I.N.I.' WHERE `id`=744;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ça se termine maintenant.' WHERE `id`=745;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun peut balancer un blizzard ou un truc ?!' WHERE `id`=746;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Mince. Le tank a aggro TOUT le monde…' WHERE `id`=747;
UPDATE `ai_playerbot_texts` SET `text_loc2`='On va mourir. On va mourir. On VA MOURIR !' WHERE `id`=748;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Wow ! Tant de jouets à casser !' WHERE `id`=749;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je vais tous les buter ! TOUS !' WHERE `id`=750;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Si le tank meurt, cest foutu pour nous tous…' WHERE `id`=751;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Aaaaaargh !' WHERE `id`=752;
UPDATE `ai_playerbot_texts` SET `text_loc2`='LEEEEERROOOYYYYYYYYYYYY JENNKINNNSSSSSS !!!!!!!!' WHERE `id`=753;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Bon. Quest-ce quon a en AOE là ?' WHERE `id`=754;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ça devient intéressant…' WHERE `id`=755;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Cool. Regroupez-les bien pour une jolie boule de feu !' WHERE `id`=756;
UPDATE `ai_playerbot_texts` SET `text_loc2`='TUEZ ! TUEZ ! TUEZ !' WHERE `id`=757;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je crois que jai mouillé mon pantalon…' WHERE `id`=758;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Cest notre fin. Cétait sympa.' WHERE `id`=759;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jespère que les healers sont prêts… LEEEEROYYYY !' WHERE `id`=760;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Pourvu quils ne me ciblent pas moi…' WHERE `id`=761;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Oh non. Je peux pas regarder ce massacre…' WHERE `id`=762;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jespère quil y aura de la thune.' WHERE `id`=763;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Loot ! LOOT !' WHERE `id`=764;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Mon précieux…' WHERE `id`=765;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jespère quun bel objet épique mattend là-dedans' WHERE `id`=766;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai des poches profondes et des sacs encore vides.' WHERE `id`=767;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tout est à moi !' WHERE `id`=768;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Pas de gris moisi aujourdhui, pitié…' WHERE `id`=769;
UPDATE `ai_playerbot_texts` SET `text_loc2`='CE loot est À MOI !' WHERE `id`=770;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Looter cest sale… mais jai besoin de thunes.' WHERE `id`=771;
UPDATE `ai_playerbot_texts` SET `text_loc2`='De lor !' WHERE `id`=772;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ok. Voyons ce quils ont laissé…' WHERE `id`=773;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Tinquiète, je vais tout looter. Tout.' WHERE `id`=774;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je suis un ninja du loot.' WHERE `id`=775;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je dois lancer les dés ?' WHERE `id`=776;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Quelquun peut mexpliquer où ils ont rangé tout ça ?' WHERE `id`=777;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Non, je loot pas cette merde grise.' WHERE `id`=778;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Cest moi dabord ! Cest moi ! MOI !' WHERE `id`=779;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Donne-moi ton fric !' WHERE `id`=780;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Mes poches sont vides, il faut les remplir.' WHERE `id`=781;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai un nouveau sac, il est fait pour ça.' WHERE `id`=782;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jespère que je vais pas aggro en lootant…' WHERE `id`=783;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ne regardez pas… je loot discret…' WHERE `id`=784;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Ha ! Vous naurez rien de tout ça !' WHERE `id`=785;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Le loot, cest stylé.' WHERE `id`=786;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jadore les nouveaux équipements.' WHERE `id`=787;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je me casse si ya encore rien de valeur…' WHERE `id`=788;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jespère que ce sera une jolie bague !' WHERE `id`=789;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je vais tarracher le loot des mains !' WHERE `id`=790;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Personne ne touche à rien. Cest MOI qui loot.' WHERE `id`=791;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Loot sucré :D' WHERE `id`=792;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Dieu du lancer, donne-moi un épique aujourdhui…' WHERE `id`=793;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Allez, de nouveaux jouets sil vous plaît !' WHERE `id`=794;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jespère quils ont des trucs savoureux…' WHERE `id`=795;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Lor est à moi. Je laisse tout le reste… promis…' WHERE `id`=796;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Non, je peux pas résister.' WHERE `id`=797;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jen veux ENCORE !' WHERE `id`=798;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je suis presque là, attendez-moi !' WHERE `id`=799;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je suis pas loin, attendez-moi !' WHERE `id`=800;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jarrive vers ta position' WHERE `id`=801;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jarrive vers toi' WHERE `id`=802;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je me dirige vers ta position' WHERE `id`=803;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jessaie de te rejoindre' WHERE `id`=804;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Équipement de %item' WHERE `id`=805;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%item retiré' WHERE `id`=806;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Jai appris les sorts : %spells' WHERE `id`=807;
UPDATE `ai_playerbot_texts` SET `text_loc2`='%item est en recharge' WHERE `id`=808;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je nai pas %item dans mon inventaire' WHERE `id`=809;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Lobjet avec lID %item nexiste pas' WHERE `id`=810;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Insertion de %gem dans %item' WHERE `id`=811;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne peux pas utiliser %item' WHERE `id`=812;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Suivi' WHERE `id`=813;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je reste ici' WHERE `id`=814;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je fuis' WHERE `id`=815;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je fuis pas avec toi, tes trop loin !' WHERE `id`=816;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Farm en cours' WHERE `id`=817;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Attaque en cours' WHERE `id`=818;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Cest trop loin' WHERE `id`=819;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Cest sous leau' WHERE `id`=820;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne peux pas y aller' WHERE `id`=821;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne suis pas dans ta guilde !' WHERE `id`=822;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Impossible de trouver une banque de guilde à proximité' WHERE `id`=823;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne peux pas déposer' WHERE `id`=824;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je nai pas les droits pour déposer dans le premier onglet de la banque de guilde' WHERE `id`=825;
UPDATE `ai_playerbot_texts` SET `text_loc2`='déposé dans la banque de guilde' WHERE `id`=826;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Déplacement libre' WHERE `id`=827;
UPDATE `ai_playerbot_texts` SET `text_loc2`='En garde' WHERE `id`=828;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Utilisation de %target' WHERE `id`=829;
UPDATE `ai_playerbot_texts` SET `text_loc2`='sur %unit' WHERE `id`=830;
UPDATE `ai_playerbot_texts` SET `text_loc2`='(%amount disponible)' WHERE `id`=831;
UPDATE `ai_playerbot_texts` SET `text_loc2`='(le dernier)' WHERE `id`=832;
UPDATE `ai_playerbot_texts` SET `text_loc2`='La châsse ne correspond pas' WHERE `id`=833;
UPDATE `ai_playerbot_texts` SET `text_loc2`='sur objet déchange' WHERE `id`=834;
UPDATE `ai_playerbot_texts` SET `text_loc2`='sur moi-même' WHERE `id`=835;
UPDATE `ai_playerbot_texts` SET `text_loc2`='sur %item' WHERE `id`=836;
UPDATE `ai_playerbot_texts` SET `text_loc2`='sur %gameobject' WHERE `id`=837;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Loot de %item' WHERE `id`=838;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Invocation de %target' WHERE `id`=839;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je nai pas assez de membres du groupe à proximité pour invoquer' WHERE `id`=840;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Impossible de trouver la cible dinvocation' WHERE `id`=841;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne peux pas invoquer en combat' WHERE `id`=842;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Je ne connais pas le sort %spell' WHERE `id`=843;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Lancement du sort %spell' WHERE `id`=844;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Fabrication de %spell' WHERE `id`=845;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Impossible de lancer %spell' WHERE `id`=846;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Échec du lancement de %spell' WHERE `id`=847;
UPDATE `ai_playerbot_texts` SET `text_loc2`='|cffffff00(x%amount restant)|r' WHERE `id`=848;
UPDATE `ai_playerbot_texts` SET `text_loc2`='dummy' WHERE `id`=849;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Par la Lumière... J\'ai oublié mes Symboles du roi. On se contentera de %base_spell !' WHERE `id`=934;
UPDATE `ai_playerbot_texts` SET `text_loc2`='La nature est généreuse, pas mes sacs... plus d\'herbes pour %group_spell. Prenez %base_spell pour l\'instant !' WHERE `id`=935;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Plus de poudre des arcanes... %group_spell attendra. Je lance %base_spell !' WHERE `id`=936;
UPDATE `ai_playerbot_texts` SET `text_loc2`='Oups, je n\'ai plus de composants pour %group_spell. On fera avec %base_spell !' WHERE `id`=937;

View File

@@ -1,29 +0,0 @@
DELETE FROM ai_playerbot_texts WHERE name IN (
'netherspite_beam_blocking_red',
'netherspite_beam_blocking_blue',
'netherspite_beam_blocking_green',
'netherspite_beam_leaving_blue',
'netherspite_beam_leaving_green'
);
DELETE FROM ai_playerbot_texts_chance WHERE name IN (
'netherspite_beam_blocking_red',
'netherspite_beam_blocking_blue',
'netherspite_beam_blocking_green',
'netherspite_beam_leaving_blue',
'netherspite_beam_leaving_green'
);
INSERT INTO ai_playerbot_texts (name, text, say_type, reply_type, text_loc1, text_loc2, text_loc3, text_loc4, text_loc5, text_loc6, text_loc7, text_loc8) VALUES
('netherspite_beam_blocking_red', '%player is moving to block the red beam!', 0, 0, '', '', '', '', '', '', '', ''),
('netherspite_beam_blocking_blue', '%player is moving to block the blue beam!', 0, 0, '', '', '', '', '', '', '', ''),
('netherspite_beam_blocking_green', '%player is moving to block the green beam!', 0, 0, '', '', '', '', '', '', '', ''),
('netherspite_beam_leaving_blue', '%player is leaving the blue beam--next blocker up!', 0, 0, '', '', '', '', '', '', '', ''),
('netherspite_beam_leaving_green', '%player is leaving the green beam--next blocker up!', 0, 0, '', '', '', '', '', '', '', '');
INSERT INTO ai_playerbot_texts_chance (name, probability) VALUES
('netherspite_beam_blocking_red', 100),
('netherspite_beam_blocking_blue', 100),
('netherspite_beam_blocking_green', 100),
('netherspite_beam_leaving_blue', 100),
('netherspite_beam_leaving_green', 100);

View File

@@ -1,3 +0,0 @@
DELETE FROM spell_dbc WHERE ID = 30758;
INSERT INTO spell_dbc (`ID`,`Category`,`DispelType`,`Mechanic`,`Attributes`,`AttributesEx`,`AttributesEx2`,`AttributesEx3`,`AttributesEx4`,`AttributesEx5`,`AttributesEx6`,`AttributesEx7`,`ShapeshiftMask`,`unk_320_2`,`ShapeshiftExclude`,`unk_320_3`,`Targets`,`TargetCreatureType`,`RequiresSpellFocus`,`FacingCasterFlags`,`CasterAuraState`,`TargetAuraState`,`ExcludeCasterAuraState`,`ExcludeTargetAuraState`,`CasterAuraSpell`,`TargetAuraSpell`,`ExcludeCasterAuraSpell`,`ExcludeTargetAuraSpell`,`CastingTimeIndex`,`RecoveryTime`,`CategoryRecoveryTime`,`InterruptFlags`,`AuraInterruptFlags`,`ChannelInterruptFlags`,`ProcTypeMask`,`ProcChance`,`ProcCharges`,`MaxLevel`,`BaseLevel`,`SpellLevel`,`DurationIndex`,`PowerType`,`ManaCost`,`ManaCostPerLevel`,`ManaPerSecond`,`ManaPerSecondPerLevel`,`RangeIndex`,`Speed`,`ModalNextSpell`,`CumulativeAura`,`Totem_1`,`Totem_2`,`Reagent_1`,`Reagent_2`,`Reagent_3`,`Reagent_4`,`Reagent_5`,`Reagent_6`,`Reagent_7`,`Reagent_8`,`ReagentCount_1`,`ReagentCount_2`,`ReagentCount_3`,`ReagentCount_4`,`ReagentCount_5`,`ReagentCount_6`,`ReagentCount_7`,`ReagentCount_8`,`EquippedItemClass`,`EquippedItemSubclass`,`EquippedItemInvTypes`,`Effect_1`,`Effect_2`,`Effect_3`,`EffectDieSides_1`,`EffectDieSides_2`,`EffectDieSides_3`,`EffectRealPointsPerLevel_1`,`EffectRealPointsPerLevel_2`,`EffectRealPointsPerLevel_3`,`EffectBasePoints_1`,`EffectBasePoints_2`,`EffectBasePoints_3`,`EffectMechanic_1`,`EffectMechanic_2`,`EffectMechanic_3`,`ImplicitTargetA_1`,`ImplicitTargetA_2`,`ImplicitTargetA_3`,`ImplicitTargetB_1`,`ImplicitTargetB_2`,`ImplicitTargetB_3`,`EffectRadiusIndex_1`,`EffectRadiusIndex_2`,`EffectRadiusIndex_3`,`EffectAura_1`,`EffectAura_2`,`EffectAura_3`,`EffectAuraPeriod_1`,`EffectAuraPeriod_2`,`EffectAuraPeriod_3`,`EffectMultipleValue_1`,`EffectMultipleValue_2`,`EffectMultipleValue_3`,`EffectChainTargets_1`,`EffectChainTargets_2`,`EffectChainTargets_3`,`EffectItemType_1`,`EffectItemType_2`,`EffectItemType_3`,`EffectMiscValue_1`,`EffectMiscValue_2`,`EffectMiscValue_3`,`EffectMiscValueB_1`,`EffectMiscValueB_2`,`EffectMiscValueB_3`,`EffectTriggerSpell_1`,`EffectTriggerSpell_2`,`EffectTriggerSpell_3`,`EffectPointsPerCombo_1`,`EffectPointsPerCombo_2`,`EffectPointsPerCombo_3`,`EffectSpellClassMaskA_1`,`EffectSpellClassMaskA_2`,`EffectSpellClassMaskA_3`,`EffectSpellClassMaskB_1`,`EffectSpellClassMaskB_2`,`EffectSpellClassMaskB_3`,`EffectSpellClassMaskC_1`,`EffectSpellClassMaskC_2`,`EffectSpellClassMaskC_3`,`SpellVisualID_1`,`SpellVisualID_2`,`SpellIconID`,`ActiveIconID`,`SpellPriority`,`Name_Lang_enUS`,`Name_Lang_enGB`,`Name_Lang_koKR`,`Name_Lang_frFR`,`Name_Lang_deDE`,`Name_Lang_enCN`,`Name_Lang_zhCN`,`Name_Lang_enTW`,`Name_Lang_zhTW`,`Name_Lang_esES`,`Name_Lang_esMX`,`Name_Lang_ruRU`,`Name_Lang_ptPT`,`Name_Lang_ptBR`,`Name_Lang_itIT`,`Name_Lang_Unk`,`Name_Lang_Mask`,`NameSubtext_Lang_enUS`,`NameSubtext_Lang_enGB`,`NameSubtext_Lang_koKR`,`NameSubtext_Lang_frFR`,`NameSubtext_Lang_deDE`,`NameSubtext_Lang_enCN`,`NameSubtext_Lang_zhCN`,`NameSubtext_Lang_enTW`,`NameSubtext_Lang_zhTW`,`NameSubtext_Lang_esES`,`NameSubtext_Lang_esMX`,`NameSubtext_Lang_ruRU`,`NameSubtext_Lang_ptPT`,`NameSubtext_Lang_ptBR`,`NameSubtext_Lang_itIT`,`NameSubtext_Lang_Unk`,`NameSubtext_Lang_Mask`,`Description_Lang_enUS`,`Description_Lang_enGB`,`Description_Lang_koKR`,`Description_Lang_frFR`,`Description_Lang_deDE`,`Description_Lang_enCN`,`Description_Lang_zhCN`,`Description_Lang_enTW`,`Description_Lang_zhTW`,`Description_Lang_esES`,`Description_Lang_esMX`,`Description_Lang_ruRU`,`Description_Lang_ptPT`,`Description_Lang_ptBR`,`Description_Lang_itIT`,`Description_Lang_Unk`,`Description_Lang_Mask`,`AuraDescription_Lang_enUS`,`AuraDescription_Lang_enGB`,`AuraDescription_Lang_koKR`,`AuraDescription_Lang_frFR`,`AuraDescription_Lang_deDE`,`AuraDescription_Lang_enCN`,`AuraDescription_Lang_zhCN`,`AuraDescription_Lang_enTW`,`AuraDescription_Lang_zhTW`,`AuraDescription_Lang_esES`,`AuraDescription_Lang_esMX`,`AuraDescription_Lang_ruRU`,`AuraDescription_Lang_ptPT`,`AuraDescription_Lang_ptBR`,`AuraDescription_Lang_itIT`,`AuraDescription_Lang_Unk`,`AuraDescription_Lang_Mask`,`ManaCostPct`,`StartRecoveryCategory`,`StartRecoveryTime`,`MaxTargetLevel`,`SpellClassSet`,`SpellClassMask_1`,`SpellClassMask_2`,`SpellClassMask_3`,`MaxTargets`,`DefenseType`,`PreventionType`,`StanceBarOrder`,`EffectChainAmplitude_1`,`EffectChainAmplitude_2`,`EffectChainAmplitude_3`,`MinFactionID`,`MinReputation`,`RequiredAuraVision`,`RequiredTotemCategoryID_1`,`RequiredTotemCategoryID_2`,`RequiredAreasID`,`SchoolMask`,`RuneCostID`,`SpellMissileID`,`PowerDisplayID`,`EffectBonusMultiplier_1`,`EffectBonusMultiplier_2`,`EffectBonusMultiplier_3`,`SpellDescriptionVariableID`,`SpellDifficultyID`)
VALUES (30758,0,0,0,696254720,132128,268976133,269680640,8388736,393224,4100,0,0,0,0,0,64,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,101,0,0,0,0,0,0,0,0,0,0,13,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,0,77,0,0,0,0,0,0,0,0,0,0,0,0,0,0,8,52,0,0,0,0,10,10,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,15,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,'aedm','','','','','','','','','','','','','','','',16712190,'','','','','','','','','','','','','','','','',16712172,'','','','','','','','','','','','','','','','',16712188,'','','','','','','','','','','','','','','','',16712188,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0);

View File

@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#include "AiFactory.h" #include "AiFactory.h"
@@ -80,19 +80,13 @@ uint8 AiFactory::GetPlayerSpecTab(Player* bot)
switch (bot->getClass()) switch (bot->getClass())
{ {
case CLASS_MAGE: case CLASS_MAGE:
tab = MAGE_TAB_FROST; tab = 1;
break; break;
case CLASS_PALADIN: case CLASS_PALADIN:
tab = PALADIN_TAB_RETRIBUTION; tab = 2;
break; break;
case CLASS_PRIEST: case CLASS_PRIEST:
tab = PRIEST_TAB_HOLY; tab = 1;
break;
case CLASS_WARLOCK:
tab = WARLOCK_TAB_DEMONOLOGY;
break;
case CLASS_SHAMAN:
tab = SHAMAN_TAB_ELEMENTAL;
break; break;
} }
@@ -295,7 +289,7 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
{ {
engine->addStrategiesNoInit("dps", "shadow debuff", "shadow aoe", nullptr); engine->addStrategiesNoInit("dps", "shadow debuff", "shadow aoe", nullptr);
} }
else if (tab == PRIEST_TAB_DISCIPLINE) else if (tab == PRIEST_TAB_DISIPLINE)
{ {
engine->addStrategiesNoInit("heal", nullptr); engine->addStrategiesNoInit("heal", nullptr);
} }
@@ -307,23 +301,23 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
engine->addStrategiesNoInit("dps assist", "cure", nullptr); engine->addStrategiesNoInit("dps assist", "cure", nullptr);
break; break;
case CLASS_MAGE: case CLASS_MAGE:
if (tab == 0) // Arcane if (tab == 0)
engine->addStrategiesNoInit("arcane", nullptr); engine->addStrategiesNoInit("arcane", "arcane aoe", nullptr);
else if (tab == 1) // Fire else if (tab == 1)
{ {
if (player->HasSpell(44614) /*Frostfire Bolt*/ && player->HasAura(15047) /*Ice Shards*/) if (player->HasSpell(44614) /*Frostfire Bolt*/ && player->HasAura(15047) /*Ice Shards*/)
{ {
engine->addStrategiesNoInit("frostfire", nullptr); engine->addStrategiesNoInit("frostfire", "frostfire aoe", nullptr);
} }
else else
{ {
engine->addStrategiesNoInit("fire", nullptr); engine->addStrategiesNoInit("fire", "fire aoe", nullptr);
} }
} }
else // Frost else
engine->addStrategiesNoInit("frost", nullptr); engine->addStrategiesNoInit("frost", "frost aoe", nullptr);
engine->addStrategiesNoInit("dps", "dps assist", "cure", "aoe", nullptr); engine->addStrategiesNoInit("dps", "dps assist", "cure", nullptr);
break; break;
case CLASS_WARRIOR: case CLASS_WARRIOR:
if (tab == 2) if (tab == 2)
@@ -334,14 +328,14 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
engine->addStrategiesNoInit("fury", "aoe", "dps assist", /*"behind",*/ nullptr); engine->addStrategiesNoInit("fury", "aoe", "dps assist", /*"behind",*/ nullptr);
break; break;
case CLASS_SHAMAN: case CLASS_SHAMAN:
if (tab == 0) // Elemental if (tab == 0)
engine->addStrategiesNoInit("ele", "stoneskin", "wrath", "mana spring", "wrath of air", nullptr); engine->addStrategiesNoInit("caster", "caster aoe", "bmana", nullptr);
else if (tab == 2) // Restoration else if (tab == 2)
engine->addStrategiesNoInit("resto", "stoneskin", "flametongue", "mana spring", "wrath of air", nullptr); engine->addStrategiesNoInit("heal", "bmana", nullptr);
else // Enhancement else
engine->addStrategiesNoInit("enh", "strength of earth", "magma", "healing stream", "windfury", nullptr); engine->addStrategiesNoInit("melee", "melee aoe", "bdps", nullptr);
engine->addStrategiesNoInit("dps assist", "cure", "aoe", nullptr); engine->addStrategiesNoInit("dps assist", "cure", "totems", nullptr);
break; break;
case CLASS_PALADIN: case CLASS_PALADIN:
if (tab == 1) if (tab == 1)
@@ -373,14 +367,12 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
} }
break; break;
case CLASS_HUNTER: case CLASS_HUNTER:
if (tab == 0) // Beast Mastery engine->addStrategiesNoInit("dps", "aoe", "bdps", "dps assist", nullptr);
engine->addStrategiesNoInit("bm", nullptr); engine->addStrategy("dps debuff", false);
else if (tab == 1) // Marksmanship // if (tab == HUNTER_TAB_SURVIVAL)
engine->addStrategiesNoInit("mm", nullptr); // {
else if (tab == 2) // Survival // engine->addStrategy("trap weave", false);
engine->addStrategiesNoInit("surv", nullptr); // }
engine->addStrategiesNoInit("cc", "dps assist", "aoe", nullptr);
break; break;
case CLASS_ROGUE: case CLASS_ROGUE:
if (tab == ROGUE_TAB_ASSASSINATION || tab == ROGUE_TAB_SUBTLETY) if (tab == ROGUE_TAB_ASSASSINATION || tab == ROGUE_TAB_SUBTLETY)
@@ -394,13 +386,13 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
break; break;
case CLASS_WARLOCK: case CLASS_WARLOCK:
if (tab == 0) // Affliction if (tab == 0) // Affliction
engine->addStrategiesNoInit("affli", "curse of agony", nullptr); engine->addStrategiesNoInit("affli", "affli aoe", nullptr);
else if (tab == 1) // Demonology else if (tab == 1) // Demonology
engine->addStrategiesNoInit("demo", "curse of agony", "meta melee", nullptr); engine->addStrategiesNoInit("demo", "demo aoe", "meta melee", nullptr);
else if (tab == 2) // Destruction else if (tab == 2) // Destruction
engine->addStrategiesNoInit("destro", "curse of elements", nullptr); engine->addStrategiesNoInit("destro", "destro aoe", "curse of elements", nullptr);
engine->addStrategiesNoInit("cc", "dps assist", "aoe", nullptr); engine->addStrategiesNoInit("cc", "dps assist", nullptr);
break; break;
case CLASS_DEATH_KNIGHT: case CLASS_DEATH_KNIGHT:
@@ -423,7 +415,6 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
{ {
if (sPlayerbotAIConfig->autoSaveMana) if (sPlayerbotAIConfig->autoSaveMana)
engine->addStrategy("save mana", false); engine->addStrategy("save mana", false);
if (!sPlayerbotAIConfig->IsRestrictedHealerDPSMap(player->GetMapId()))
engine->addStrategy("healer dps", false); engine->addStrategy("healer dps", false);
} }
if (facade->IsRealPlayer() || sRandomPlayerbotMgr->IsRandomBot(player)) if (facade->IsRealPlayer() || sRandomPlayerbotMgr->IsRandomBot(player))
@@ -475,10 +466,6 @@ void AiFactory::AddDefaultCombatStrategies(Player* player, PlayerbotAI* const fa
} }
} }
} }
if (sRandomPlayerbotMgr->IsRandomBot(player))
{
engine->ChangeStrategy(sPlayerbotAIConfig->randomBotCombatStrategies);
}
else else
{ {
engine->ChangeStrategy(sPlayerbotAIConfig->combatStrategies); engine->ChangeStrategy(sPlayerbotAIConfig->combatStrategies);
@@ -607,19 +594,19 @@ void AiFactory::AddDefaultNonCombatStrategies(Player* player, PlayerbotAI* const
nonCombatEngine->addStrategy("dps assist", false); nonCombatEngine->addStrategy("dps assist", false);
break; break;
case CLASS_WARLOCK: case CLASS_WARLOCK:
if (tab == WARLOCK_TAB_AFFLICTION) if (tab == WARLOCK_TAB_AFFLICATION)
{ {
nonCombatEngine->addStrategiesNoInit("felhunter", "spellstone", nullptr); nonCombatEngine->addStrategiesNoInit("felhunter", nullptr);
} }
else if (tab == WARLOCK_TAB_DEMONOLOGY) else if (tab == WARLOCK_TAB_DEMONOLOGY)
{ {
nonCombatEngine->addStrategiesNoInit("felguard", "spellstone", nullptr); nonCombatEngine->addStrategiesNoInit("felguard", nullptr);
} }
else if (tab == WARLOCK_TAB_DESTRUCTION) else if (tab == WARLOCK_TAB_DESTRUCTION)
{ {
nonCombatEngine->addStrategiesNoInit("imp", "firestone", nullptr); nonCombatEngine->addStrategiesNoInit("imp", nullptr);
} }
nonCombatEngine->addStrategiesNoInit("dps assist", "ss self", nullptr); nonCombatEngine->addStrategiesNoInit("dps assist", nullptr);
break; break;
case CLASS_DEATH_KNIGHT: case CLASS_DEATH_KNIGHT:
if (tab == 0) if (tab == 0)

View File

@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#ifndef _PLAYERBOT_AIFACTORY_H #ifndef _PLAYERBOT_AIFACTORY_H

View File

@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#include "ChatFilter.h" #include "ChatFilter.h"
@@ -8,18 +8,6 @@
#include "Group.h" #include "Group.h"
#include "Playerbots.h" #include "Playerbots.h"
#include "RtiTargetValue.h" #include "RtiTargetValue.h"
#include "AiFactory.h"
#include <algorithm>
#include <cctype>
#include <string>
static std::string ToLower(const std::string& str)
{
std::string out = str;
std::transform(out.begin(), out.end(), out.begin(), [](unsigned char c){ return std::tolower(c); });
return out;
}
std::string const ChatFilter::Filter(std::string& message) std::string const ChatFilter::Filter(std::string& message)
{ {
@@ -37,36 +25,27 @@ public:
std::string const Filter(std::string& message) override std::string const Filter(std::string& message) override
{ {
Player* bot = botAI->GetBot(); Player* bot = botAI->GetBot();
std::string msgLower = ToLower(message);
bool tank = msgLower.find("@tank") == 0; bool tank = message.find("@tank") == 0;
if (tank && !botAI->IsTank(bot)) if (tank && !botAI->IsTank(bot))
return ""; return "";
bool dps = msgLower.find("@dps") == 0; bool dps = message.find("@dps") == 0;
if (dps && (botAI->IsTank(bot) || botAI->IsHeal(bot))) if (dps && (botAI->IsTank(bot) || botAI->IsHeal(bot)))
return ""; return "";
bool heal = msgLower.find("@heal") == 0; bool heal = message.find("@heal") == 0;
if (heal && !botAI->IsHeal(bot)) if (heal && !botAI->IsHeal(bot))
return ""; return "";
bool ranged = msgLower.find("@ranged") == 0; bool ranged = message.find("@ranged") == 0;
if (ranged && !botAI->IsRanged(bot)) if (ranged && !botAI->IsRanged(bot))
return ""; return "";
bool melee = msgLower.find("@melee") == 0; bool melee = message.find("@melee") == 0;
if (melee && botAI->IsRanged(bot)) if (melee && botAI->IsRanged(bot))
return ""; return "";
bool rangeddps = msgLower.find("@rangeddps") == 0;
if (rangeddps && (!botAI->IsRanged(bot) || botAI->IsTank(bot) || botAI->IsHeal(bot)))
return "";
bool meleedps = msgLower.find("@meleedps") == 0;
if (meleedps && (!botAI->IsMelee(bot) || botAI->IsTank(bot) || botAI->IsHeal(bot)))
return "";
if (tank || dps || heal || ranged || melee) if (tank || dps || heal || ranged || melee)
return ChatFilter::Filter(message); return ChatFilter::Filter(message);
@@ -82,11 +61,11 @@ public:
std::string const Filter(std::string& message) override std::string const Filter(std::string& message) override
{ {
Player* bot = botAI->GetBot(); Player* bot = botAI->GetBot();
std::string msgLower = ToLower(message);
if (msgLower[0] != '@') if (message[0] != '@')
return message; return message;
if (msgLower.find("-") != std::string::npos) if (message.find("-") != std::string::npos)
{ {
uint32 fromLevel = atoi(message.substr(message.find("@") + 1, message.find("-")).c_str()); uint32 fromLevel = atoi(message.substr(message.find("@") + 1, message.find("-")).c_str());
uint32 toLevel = atoi(message.substr(message.find("-") + 1, message.find(" ")).c_str()); uint32 toLevel = atoi(message.substr(message.find("-") + 1, message.find(" ")).c_str());
@@ -113,10 +92,9 @@ public:
std::string const Filter(std::string& message) override std::string const Filter(std::string& message) override
{ {
Player* bot = botAI->GetBot(); Player* bot = botAI->GetBot();
std::string msgLower = ToLower(message);
bool melee = msgLower.find("@melee") == 0; bool melee = message.find("@melee") == 0;
bool ranged = msgLower.find("@ranged") == 0; bool ranged = message.find("@ranged") == 0;
if (!melee && !ranged) if (!melee && !ranged)
return message; return message;
@@ -173,17 +151,17 @@ public:
std::string const Filter(std::string& message) override std::string const Filter(std::string& message) override
{ {
Player* bot = botAI->GetBot(); Player* bot = botAI->GetBot();
std::string msgLower = ToLower(message);
Group* group = bot->GetGroup(); Group* group = bot->GetGroup();
if (!group) if (!group)
return message; return message;
bool found = false; bool found = false;
//bool isRti = false; //not used, shadowed by the next declaration, line marked for removal.
for (std::vector<std::string>::iterator i = rtis.begin(); i != rtis.end(); i++) for (std::vector<std::string>::iterator i = rtis.begin(); i != rtis.end(); i++)
{ {
std::string const rti = *i; std::string const rti = *i;
std::string rtiLower = ToLower(rti);
bool isRti = msgLower.find(rtiLower) == 0; bool isRti = message.find(rti) == 0;
if (!isRti) if (!isRti)
continue; continue;
@@ -218,7 +196,7 @@ class ClassChatFilter : public ChatFilter
public: public:
ClassChatFilter(PlayerbotAI* botAI) : ChatFilter(botAI) ClassChatFilter(PlayerbotAI* botAI) : ChatFilter(botAI)
{ {
classNames["@dk"] = CLASS_DEATH_KNIGHT; classNames["@death_knight"] = CLASS_DEATH_KNIGHT;
classNames["@druid"] = CLASS_DRUID; classNames["@druid"] = CLASS_DRUID;
classNames["@hunter"] = CLASS_HUNTER; classNames["@hunter"] = CLASS_HUNTER;
classNames["@mage"] = CLASS_MAGE; classNames["@mage"] = CLASS_MAGE;
@@ -233,12 +211,12 @@ public:
std::string const Filter(std::string& message) override std::string const Filter(std::string& message) override
{ {
Player* bot = botAI->GetBot(); Player* bot = botAI->GetBot();
std::string msgLower = ToLower(message);
bool found = false; bool found = false;
//bool isClass = false; //not used, shadowed by the next declaration, line marked for removal.
for (std::map<std::string, uint8>::iterator i = classNames.begin(); i != classNames.end(); i++) for (std::map<std::string, uint8>::iterator i = classNames.begin(); i != classNames.end(); i++)
{ {
bool isClass = msgLower.find(ToLower(i->first)) == 0; bool isClass = message.find(i->first) == 0;
if (isClass && bot->getClass() != i->second) if (isClass && bot->getClass() != i->second)
return ""; return "";
@@ -265,321 +243,30 @@ public:
std::string const Filter(std::string& message) override std::string const Filter(std::string& message) override
{ {
Player* bot = botAI->GetBot(); Player* bot = botAI->GetBot();
std::string msgLower = ToLower(message);
if (msgLower.find("@group") == 0)
{
size_t spacePos = message.find(" ");
if (spacePos == std::string::npos)
return message;
std::string pnum = message.substr(6, spacePos - 6); if (message.find("@group") == 0)
std::string actualMessage = message.substr(spacePos + 1);
std::set<uint32> targets;
std::istringstream ss(pnum);
std::string token;
while (std::getline(ss, token, ','))
{ {
size_t dashPos = token.find("-"); std::string const pnum = message.substr(6, message.find(" "));
if (dashPos != std::string::npos) uint32 from = atoi(pnum.c_str());
uint32 to = from;
if (pnum.find("-") != std::string::npos)
{ {
uint32 from = atoi(token.substr(0, dashPos).c_str()); from = atoi(pnum.substr(pnum.find("@") + 1, pnum.find("-")).c_str());
uint32 to = atoi(token.substr(dashPos + 1).c_str()); to = atoi(pnum.substr(pnum.find("-") + 1, pnum.find(" ")).c_str());
if (from > to) std::swap(from, to);
for (uint32 i = from; i <= to; ++i)
targets.insert(i);
}
else
{
uint32 index = atoi(token.c_str());
targets.insert(index);
}
} }
if (!bot->GetGroup()) if (!bot->GetGroup())
return message; return message;
uint32 sg = bot->GetSubGroup() + 1; uint32 sg = bot->GetSubGroup() + 1;
if (targets.find(sg) != targets.end()) if (sg >= from && sg <= to)
return ChatFilter::Filter(actualMessage); return ChatFilter::Filter(message);
} }
return message; return message;
} }
}; };
class SpecChatFilter : public ChatFilter
{
public:
SpecChatFilter(PlayerbotAI* botAI) : ChatFilter(botAI)
{
// Map (class, specTab) to spec+class string
specTabNames[{CLASS_PALADIN, 0}] = "hpal";
specTabNames[{CLASS_PALADIN, 1}] = "ppal";
specTabNames[{CLASS_PALADIN, 2}] = "rpal";
specTabNames[{CLASS_PRIEST, 0}] = "disc";
specTabNames[{CLASS_PRIEST, 1}] = "hpr";
specTabNames[{CLASS_PRIEST, 2}] = "spr";
specTabNames[{CLASS_MAGE, 0}] = "arc";
specTabNames[{CLASS_MAGE, 1}] = "frost";
specTabNames[{CLASS_MAGE, 2}] = "fire";
specTabNames[{CLASS_WARRIOR, 0}] = "arms";
specTabNames[{CLASS_WARRIOR, 1}] = "fury";
specTabNames[{CLASS_WARRIOR, 2}] = "pwar";
specTabNames[{CLASS_WARLOCK, 0}] = "affl";
specTabNames[{CLASS_WARLOCK, 1}] = "demo";
specTabNames[{CLASS_WARLOCK, 2}] = "dest";
specTabNames[{CLASS_SHAMAN, 0}] = "ele";
specTabNames[{CLASS_SHAMAN, 1}] = "enh";
specTabNames[{CLASS_SHAMAN, 2}] = "rsha";
specTabNames[{CLASS_DRUID, 0}] = "bal";
// See below for feral druid
specTabNames[{CLASS_DRUID, 2}] = "rdru";
specTabNames[{CLASS_HUNTER, 0}] = "bmh";
specTabNames[{CLASS_HUNTER, 1}] = "mmh";
specTabNames[{CLASS_HUNTER, 2}] = "svh";
specTabNames[{CLASS_ROGUE, 0}] = "mut";
specTabNames[{CLASS_ROGUE, 1}] = "comb";
specTabNames[{CLASS_ROGUE, 2}] = "sub";
// See below for blood death knight
specTabNames[{CLASS_DEATH_KNIGHT, 1}] = "fdk";
specTabNames[{CLASS_DEATH_KNIGHT, 2}] = "udk";
}
std::string const Filter(std::string& message) override
{
std::string msgLower = ToLower(message);
std::string specPrefix;
std::string rest;
if (!ParseSpecPrefix(message, specPrefix, rest))
{
return message;
}
Player* bot = botAI->GetBot();
if (!MatchesSpec(bot, specPrefix))
{
return "";
}
std::string result = ChatFilter::Filter(rest);
return result;
}
private:
std::map<std::pair<uint8, int>, std::string> specTabNames;
bool ParseSpecPrefix(const std::string& message, std::string& specPrefix, std::string& rest)
{
std::string msgLower = ToLower(message);
for (const auto& entry : specTabNames)
{
std::string prefix = "@" + entry.second;
if (msgLower.find(ToLower(prefix)) == 0)
{
specPrefix = entry.second;
size_t spacePos = message.find(' ');
rest = (spacePos != std::string::npos) ? message.substr(spacePos + 1) : "";
return true;
}
}
return false;
}
bool MatchesSpec(Player* bot, const std::string& specPrefix)
{
uint8 cls = bot->getClass();
int specTab = AiFactory::GetPlayerSpecTab(bot);
std::string botSpecClass;
// For druids, specTab==1 is always feral; distinguish bear/cat at runtime by role
if (cls == CLASS_DRUID && specTab == 1)
{
botSpecClass = botAI->IsTank(bot) ? "bear" : "cat";
}
// For death knights, specTab==0 is always blood; distinguish tank/dps at runtime by role
else if (cls == CLASS_DEATH_KNIGHT && specTab == 0)
{
botSpecClass = botAI->IsTank(bot) ? "bdkt" : "bdkd";
}
else
{
auto it = specTabNames.find({cls, specTab});
if (it != specTabNames.end())
botSpecClass = it->second;
}
return ToLower(botSpecClass) == ToLower(specPrefix);
}
};
class AuraChatFilter : public ChatFilter
{
public:
AuraChatFilter(PlayerbotAI* botAI) : ChatFilter(botAI) {}
std::string const Filter(std::string& message) override
{
Player* bot = botAI->GetBot();
std::string msgLower = ToLower(message);
const std::string auraPrefix = "@aura";
const std::string noAuraPrefix = "@noaura";
size_t prefixLen = 0;
bool isNoAura = false;
if (msgLower.find(auraPrefix) == 0)
{
prefixLen = auraPrefix.length();
isNoAura = false;
}
else if (msgLower.find(noAuraPrefix) == 0)
{
prefixLen = noAuraPrefix.length();
isNoAura = true;
}
else
{
return message;
}
// Trim any leading spaces after @aura or @noaura (can use space between prefix and spell ID if desired, but not required)
std::string auraIdOrName = message.substr(prefixLen);
auraIdOrName.erase(0, auraIdOrName.find_first_not_of(' '));
if (auraIdOrName.empty())
{
return message;
}
uint32 auraId = 0;
size_t spacePos = auraIdOrName.find(' ');
std::string idStr = (spacePos != std::string::npos) ? auraIdOrName.substr(0, spacePos) : auraIdOrName;
std::string rest = (spacePos != std::string::npos) ? auraIdOrName.substr(spacePos + 1) : "";
if (!idStr.empty())
{
bool isNumeric = std::all_of(idStr.begin(), idStr.end(), ::isdigit);
if (isNumeric)
{
auraId = atoi(idStr.c_str());
}
}
if (auraId == 0)
return message;
bool hasAura = bot->HasAura(auraId);
bool match = isNoAura ? !hasAura : hasAura;
std::string result = match ? ChatFilter::Filter(rest) : "";
return result;
}
};
class AggroByChatFilter : public ChatFilter
{
public:
AggroByChatFilter(PlayerbotAI* botAI) : ChatFilter(botAI) {}
std::string const Filter(std::string& message) override
{
Player* bot = botAI->GetBot();
std::string msgLower = ToLower(message);
const std::string prefix = "@aggroby";
size_t prefixLen = prefix.length();
if (msgLower.find(prefix) != 0)
{
return message;
}
// Trim any leading spaces after @aggroby (can use space between prefix and entry ID/creature name if desired, but not required)
std::string enemyStr = message.substr(prefixLen);
enemyStr.erase(0, enemyStr.find_first_not_of(' '));
if (enemyStr.empty())
{
return message;
}
// If creature name is more than one word, it must be enclosed in quotes, e.g. @aggroby "Scarlet Commander Mograine" flee
std::string rest = "";
std::string enemyName = "";
bool isName = false;
uint32 entryId = 0;
if (enemyStr[0] == '"')
{
size_t endQuote = enemyStr.find('"', 1);
if (endQuote != std::string::npos)
{
enemyName = enemyStr.substr(1, endQuote - 1);
isName = true;
size_t spacePos = enemyStr.find(' ', endQuote + 1);
if (spacePos != std::string::npos)
{
rest = enemyStr.substr(spacePos + 1);
}
else
{
rest = "";
}
}
else
{
enemyName = enemyStr.substr(1);
isName = true;
rest = "";
}
}
else
{
size_t splitPos = enemyStr.find_first_of(" ");
std::string idOrName = (splitPos != std::string::npos) ? enemyStr.substr(0, splitPos) : enemyStr;
if (splitPos != std::string::npos)
{
rest = enemyStr.substr(splitPos + 1);
}
else
{
rest = "";
}
if (!idOrName.empty())
{
bool isNumeric = std::all_of(idOrName.begin(), idOrName.end(), ::isdigit);
if (isNumeric)
{
entryId = atoi(idOrName.c_str());
}
else
{
enemyName = idOrName;
isName = true;
}
}
}
const float radius = 100.0f;
GuidVector npcs = botAI->GetAiObjectContext()->GetValue<GuidVector>("nearest npcs")->Get();
bool match = false;
for (const auto& guid : npcs)
{
Creature* c = botAI->GetCreature(guid);
if (!c)
{
continue;
}
bool nameMatch = isName && ToLower(c->GetName()) == ToLower(enemyName);
bool idMatch = (entryId != 0) && c->GetEntry() == entryId;
if ((nameMatch || idMatch) && c->GetDistance2d(bot) <= radius)
{
Unit* victim = c->GetVictim();
if (victim && victim->GetGUID() == bot->GetGUID())
{
match = true;
break;
}
}
}
std::string result = match ? ChatFilter::Filter(rest) : "";
return result;
}
};
CompositeChatFilter::CompositeChatFilter(PlayerbotAI* botAI) : ChatFilter(botAI) CompositeChatFilter::CompositeChatFilter(PlayerbotAI* botAI) : ChatFilter(botAI)
{ {
filters.push_back(new StrategyChatFilter(botAI)); filters.push_back(new StrategyChatFilter(botAI));
@@ -588,9 +275,6 @@ CompositeChatFilter::CompositeChatFilter(PlayerbotAI* botAI) : ChatFilter(botAI)
filters.push_back(new CombatTypeChatFilter(botAI)); filters.push_back(new CombatTypeChatFilter(botAI));
filters.push_back(new LevelChatFilter(botAI)); filters.push_back(new LevelChatFilter(botAI));
filters.push_back(new SubGroupChatFilter(botAI)); filters.push_back(new SubGroupChatFilter(botAI));
filters.push_back(new SpecChatFilter(botAI));
filters.push_back(new AuraChatFilter(botAI));
filters.push_back(new AggroByChatFilter(botAI));
} }
CompositeChatFilter::~CompositeChatFilter() CompositeChatFilter::~CompositeChatFilter()
@@ -601,12 +285,15 @@ CompositeChatFilter::~CompositeChatFilter()
std::string const CompositeChatFilter::Filter(std::string& message) std::string const CompositeChatFilter::Filter(std::string& message)
{ {
for (auto* filter : filters) for (uint32 j = 0; j < filters.size(); ++j)
{ {
message = filter->Filter(message); for (std::vector<ChatFilter*>::iterator i = filters.begin(); i != filters.end(); i++)
{
message = (*i)->Filter(message);
if (message.empty()) if (message.empty())
break; break;
} }
}
return message; return message;
} }

View File

@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#ifndef _PLAYERBOT_CHATFILTER_H #ifndef _PLAYERBOT_CHATFILTER_H

View File

@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#include "ChatHelper.h" #include "ChatHelper.h"

View File

@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#ifndef _PLAYERBOT_CHATHELPER_H #ifndef _PLAYERBOT_CHATHELPER_H

View File

@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#include "FleeManager.h" #include "FleeManager.h"

View File

@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#ifndef _PLAYERBOT_FLEEMANAGER_H #ifndef _PLAYERBOT_FLEEMANAGER_H

View File

@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#include "GuildTaskMgr.h" #include "GuildTaskMgr.h"

View File

@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#ifndef _PLAYERBOT_GUILDTASKMGR_H #ifndef _PLAYERBOT_GUILDTASKMGR_H

View File

@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#include "Helpers.h" #include "Helpers.h"

View File

@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#ifndef _PLAYERBOT_HELPERS_H #ifndef _PLAYERBOT_HELPERS_H

View File

@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#ifndef _PLAYERBOT_LAZYCALCULATEDVALUE_H #ifndef _PLAYERBOT_LAZYCALCULATEDVALUE_H

View File

@@ -1,13 +1,11 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#include "LootObjectStack.h" #include "LootObjectStack.h"
#include "LootMgr.h" #include "LootMgr.h"
#include "Object.h"
#include "ObjectAccessor.h"
#include "Playerbots.h" #include "Playerbots.h"
#include "Unit.h" #include "Unit.h"
@@ -299,10 +297,9 @@ bool LootObject::IsLootPossible(Player* bot)
return false; return false;
} }
// Prevent bot from running to chests that are unlootable (e.g. Gunship Armory before completing the event) or on // Prevent bot from running to chests that are unlootable (e.g. Gunship Armory before completing the event)
// respawn time
GameObject* go = botAI->GetGameObject(guid); GameObject* go = botAI->GetGameObject(guid);
if (go && (go->HasFlag(GAMEOBJECT_FLAGS, GO_FLAG_INTERACT_COND | GO_FLAG_NOT_SELECTABLE) || !go->isSpawned())) if (go && go->HasFlag(GAMEOBJECT_FLAGS, GO_FLAG_INTERACT_COND | GO_FLAG_NOT_SELECTABLE))
return false; return false;
if (skillId == SKILL_NONE) if (skillId == SKILL_NONE)
@@ -321,16 +318,28 @@ bool LootObject::IsLootPossible(Player* bot)
if (reqSkillValue > skillValue) if (reqSkillValue > skillValue)
return false; return false;
if (skillId == SKILL_MINING && !bot->HasItemCount(756, 1) && !bot->HasItemCount(778, 1) && if (skillId == SKILL_MINING &&
!bot->HasItemCount(1819, 1) && !bot->HasItemCount(1893, 1) && !bot->HasItemCount(1959, 1) && !bot->HasItemCount(756, 1) &&
!bot->HasItemCount(2901, 1) && !bot->HasItemCount(9465, 1) && !bot->HasItemCount(20723, 1) && !bot->HasItemCount(778, 1) &&
!bot->HasItemCount(40772, 1) && !bot->HasItemCount(40892, 1) && !bot->HasItemCount(40893, 1)) !bot->HasItemCount(1819, 1) &&
!bot->HasItemCount(1893, 1) &&
!bot->HasItemCount(1959, 1) &&
!bot->HasItemCount(2901, 1) &&
!bot->HasItemCount(9465, 1) &&
!bot->HasItemCount(20723, 1) &&
!bot->HasItemCount(40772, 1) &&
!bot->HasItemCount(40892, 1) &&
!bot->HasItemCount(40893, 1))
{ {
return false; // Bot is missing a mining pick return false; // Bot is missing a mining pick
} }
if (skillId == SKILL_SKINNING && !bot->HasItemCount(7005, 1) && !bot->HasItemCount(40772, 1) && if (skillId == SKILL_SKINNING &&
!bot->HasItemCount(40893, 1) && !bot->HasItemCount(12709, 1) && !bot->HasItemCount(19901, 1)) !bot->HasItemCount(7005, 1) &&
!bot->HasItemCount(40772, 1) &&
!bot->HasItemCount(40893, 1) &&
!bot->HasItemCount(12709, 1) &&
!bot->HasItemCount(19901, 1))
{ {
return false; // Bot is missing a skinning knife return false; // Bot is missing a skinning knife
} }
@@ -367,45 +376,42 @@ void LootObjectStack::Clear() { availableLoot.clear(); }
bool LootObjectStack::CanLoot(float maxDistance) bool LootObjectStack::CanLoot(float maxDistance)
{ {
LootObject nearest = GetNearest(maxDistance); std::vector<LootObject> ordered = OrderByDistance(maxDistance);
return !nearest.IsEmpty(); return !ordered.empty();
} }
LootObject LootObjectStack::GetLoot(float maxDistance) LootObject LootObjectStack::GetLoot(float maxDistance)
{ {
LootObject nearest = GetNearest(maxDistance); std::vector<LootObject> ordered = OrderByDistance(maxDistance);
return nearest.IsEmpty() ? LootObject() : nearest; return ordered.empty() ? LootObject() : *ordered.begin();
} }
std::vector<LootObject> LootObjectStack::OrderByDistance(float maxDistance)
LootObject LootObjectStack::GetNearest(float maxDistance)
{ {
availableLoot.shrink(time(nullptr) - 30); availableLoot.shrink(time(nullptr) - 30);
LootObject nearest; std::map<float, LootObject> sortedMap;
float nearestDistance = std::numeric_limits<float>::max();
LootTargetList safeCopy(availableLoot); LootTargetList safeCopy(availableLoot);
for (LootTargetList::iterator i = safeCopy.begin(); i != safeCopy.end(); i++) for (LootTargetList::iterator i = safeCopy.begin(); i != safeCopy.end(); i++)
{ {
ObjectGuid guid = i->guid; ObjectGuid guid = i->guid;
LootObject lootObject(bot, guid);
WorldObject* worldObj = ObjectAccessor::GetWorldObject(*bot, guid); if (!lootObject.IsLootPossible(bot)) // Ensure loot object is valid
if (!worldObj)
continue; continue;
WorldObject* worldObj = lootObject.GetWorldObject(bot);
if (!worldObj) // Prevent null pointer dereference
{
continue;
}
float distance = bot->GetDistance(worldObj); float distance = bot->GetDistance(worldObj);
if (!maxDistance || distance <= maxDistance)
if (distance >= nearestDistance || (maxDistance && distance > maxDistance)) sortedMap[distance] = lootObject;
continue;
LootObject lootObject(bot, guid);
if (!lootObject.IsLootPossible(bot))
continue;
nearestDistance = distance;
nearest = lootObject;
} }
return nearest; std::vector<LootObject> result;
for (auto& [_, lootObject] : sortedMap)
result.push_back(lootObject);
return result;
} }

View File

@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#ifndef _PLAYERBOT_LOOTOBJECTSTACK_H #ifndef _PLAYERBOT_LOOTOBJECTSTACK_H
@@ -78,7 +78,7 @@ public:
LootObject GetLoot(float maxDistance = 0); LootObject GetLoot(float maxDistance = 0);
private: private:
LootObject GetNearest(float maxDistance = 0); std::vector<LootObject> OrderByDistance(float maxDistance = 0);
Player* bot; Player* bot;
LootTargetList availableLoot; LootTargetList availableLoot;

View File

@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#include "PerformanceMonitor.h" #include "PerformanceMonitor.h"

View File

@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#ifndef _PLAYERBOT_PERFORMANCEMONITOR_H #ifndef _PLAYERBOT_PERFORMANCEMONITOR_H

View File

@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#include "PlaceholderHelper.h" #include "PlaceholderHelper.h"

View File

@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#ifndef _PLAYERBOT_PLACEHOLDERHELPER_H #ifndef _PLAYERBOT_PLACEHOLDERHELPER_H

View File

@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#include "PlayerbotAI.h" #include "PlayerbotAI.h"
@@ -212,8 +212,7 @@ PlayerbotAI::PlayerbotAI(Player* bot)
masterIncomingPacketHandlers.AddHandler(CMSG_PUSHQUESTTOPARTY, "quest share"); masterIncomingPacketHandlers.AddHandler(CMSG_PUSHQUESTTOPARTY, "quest share");
botOutgoingPacketHandlers.AddHandler(SMSG_QUESTUPDATE_COMPLETE, "quest update complete"); botOutgoingPacketHandlers.AddHandler(SMSG_QUESTUPDATE_COMPLETE, "quest update complete");
botOutgoingPacketHandlers.AddHandler(SMSG_QUESTUPDATE_ADD_KILL, "quest update add kill"); botOutgoingPacketHandlers.AddHandler(SMSG_QUESTUPDATE_ADD_KILL, "quest update add kill");
// SMSG_QUESTUPDATE_ADD_ITEM no longer used // botOutgoingPacketHandlers.AddHandler(SMSG_QUESTUPDATE_ADD_ITEM, "quest update add item"); // SMSG_QUESTUPDATE_ADD_ITEM no longer used
// botOutgoingPacketHandlers.AddHandler(SMSG_QUESTUPDATE_ADD_ITEM, "quest update add item");
botOutgoingPacketHandlers.AddHandler(SMSG_QUEST_CONFIRM_ACCEPT, "confirm quest"); botOutgoingPacketHandlers.AddHandler(SMSG_QUEST_CONFIRM_ACCEPT, "confirm quest");
} }
@@ -722,8 +721,6 @@ void PlayerbotAI::HandleTeleportAck()
// SetNextCheckDelay(urand(2000, 5000)); // SetNextCheckDelay(urand(2000, 5000));
if (sPlayerbotAIConfig->applyInstanceStrategies) if (sPlayerbotAIConfig->applyInstanceStrategies)
ApplyInstanceStrategies(bot->GetMapId(), true); ApplyInstanceStrategies(bot->GetMapId(), true);
if (sPlayerbotAIConfig->restrictHealerDPS)
EvaluateHealerDpsStrategy();
Reset(true); Reset(true);
} }
@@ -1052,9 +1049,6 @@ void PlayerbotAI::HandleBotOutgoingPacket(WorldPacket const& packet)
return; return;
} }
if (chanName == "World")
return;
// do not reply to self but always try to reply to real player // do not reply to self but always try to reply to real player
if (guid1 != bot->GetGUID()) if (guid1 != bot->GetGUID())
{ {
@@ -1297,6 +1291,11 @@ void PlayerbotAI::DoNextAction(bool min)
return; return;
} }
if (bot->HasUnitState(UNIT_STATE_IN_FLIGHT))
{
SetNextCheckDelay(sPlayerbotAIConfig->passiveDelay);
return;
}
// Change engine if just died // Change engine if just died
bool isBotAlive = bot->IsAlive(); bool isBotAlive = bot->IsAlive();
@@ -1513,22 +1512,19 @@ void PlayerbotAI::ApplyInstanceStrategies(uint32 mapId, bool tellMaster)
switch (mapId) switch (mapId)
{ {
case 249: case 249:
strategyName = "onyxia"; // Onyxia's Lair strategyName = "onyxia";
break; break;
case 409: case 409:
strategyName = "mc"; // Molten Core strategyName = "mc";
break; break;
case 469: case 469:
strategyName = "bwl"; // Blackwing Lair strategyName = "bwl";
break; break;
case 509: case 509:
strategyName = "aq20"; // Ruins of Ahn'Qiraj strategyName = "aq20";
break;
case 532:
strategyName = "karazhan"; // Karazhan
break; break;
case 533: case 533:
strategyName = "naxx"; // Naxxramas strategyName = "naxx";
break; break;
case 574: case 574:
strategyName = "wotlk-uk"; // Utgarde Keep strategyName = "wotlk-uk"; // Utgarde Keep
@@ -1769,7 +1765,7 @@ bool PlayerbotAI::IsRangedDps(Player* player, bool bySpec) { return IsRanged(pla
bool PlayerbotAI::IsHealAssistantOfIndex(Player* player, int index) bool PlayerbotAI::IsHealAssistantOfIndex(Player* player, int index)
{ {
Group* group = player->GetGroup(); Group* group = bot->GetGroup();
if (!group) if (!group)
{ {
return false; return false;
@@ -1781,11 +1777,6 @@ bool PlayerbotAI::IsHealAssistantOfIndex(Player* player, int index)
{ {
Player* member = ref->GetSource(); Player* member = ref->GetSource();
if (!member)
{
continue;
}
if (IsHeal(member)) // Check if the member is a healer if (IsHeal(member)) // Check if the member is a healer
{ {
bool isAssistant = group->IsAssistant(member->GetGUID()); bool isAssistant = group->IsAssistant(member->GetGUID());
@@ -1805,7 +1796,7 @@ bool PlayerbotAI::IsHealAssistantOfIndex(Player* player, int index)
bool PlayerbotAI::IsRangedDpsAssistantOfIndex(Player* player, int index) bool PlayerbotAI::IsRangedDpsAssistantOfIndex(Player* player, int index)
{ {
Group* group = player->GetGroup(); Group* group = bot->GetGroup();
if (!group) if (!group)
{ {
return false; return false;
@@ -1817,11 +1808,6 @@ bool PlayerbotAI::IsRangedDpsAssistantOfIndex(Player* player, int index)
{ {
Player* member = ref->GetSource(); Player* member = ref->GetSource();
if (!member)
{
continue;
}
if (IsRangedDps(member)) // Check if the member is a ranged DPS if (IsRangedDps(member)) // Check if the member is a ranged DPS
{ {
bool isAssistant = group->IsAssistant(member->GetGUID()); bool isAssistant = group->IsAssistant(member->GetGUID());
@@ -1854,35 +1840,6 @@ bool PlayerbotAI::HasAggro(Unit* unit)
return false; return false;
} }
int32 PlayerbotAI::GetAssistTankIndex(Player* player)
{
Group* group = player->GetGroup();
if (!group)
{
return -1;
}
int counter = 0;
for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
{
Player* member = ref->GetSource();
if (!member)
{
continue;
}
if (player == member)
{
return counter;
}
if (IsTank(member, true) && group->IsAssistant(member->GetGUID()))
{
counter++;
}
}
return 0;
}
int32 PlayerbotAI::GetGroupSlotIndex(Player* player) int32 PlayerbotAI::GetGroupSlotIndex(Player* player)
{ {
Group* group = bot->GetGroup(); Group* group = bot->GetGroup();
@@ -1894,12 +1851,6 @@ int32 PlayerbotAI::GetGroupSlotIndex(Player* player)
for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next()) for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
{ {
Player* member = ref->GetSource(); Player* member = ref->GetSource();
if (!member)
{
continue;
}
if (player == member) if (player == member)
{ {
return counter; return counter;
@@ -1924,12 +1875,6 @@ int32 PlayerbotAI::GetRangedIndex(Player* player)
for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next()) for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
{ {
Player* member = ref->GetSource(); Player* member = ref->GetSource();
if (!member)
{
continue;
}
if (player == member) if (player == member)
{ {
return counter; return counter;
@@ -1957,12 +1902,6 @@ int32 PlayerbotAI::GetClassIndex(Player* player, uint8 cls)
for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next()) for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
{ {
Player* member = ref->GetSource(); Player* member = ref->GetSource();
if (!member)
{
continue;
}
if (player == member) if (player == member)
{ {
return counter; return counter;
@@ -1989,12 +1928,6 @@ int32 PlayerbotAI::GetRangedDpsIndex(Player* player)
for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next()) for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
{ {
Player* member = ref->GetSource(); Player* member = ref->GetSource();
if (!member)
{
continue;
}
if (player == member) if (player == member)
{ {
return counter; return counter;
@@ -2022,12 +1955,6 @@ int32 PlayerbotAI::GetMeleeIndex(Player* player)
for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next()) for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
{ {
Player* member = ref->GetSource(); Player* member = ref->GetSource();
if (!member)
{
continue;
}
if (player == member) if (player == member)
{ {
return counter; return counter;
@@ -2088,7 +2015,7 @@ bool PlayerbotAI::IsHeal(Player* player, bool bySpec)
switch (player->getClass()) switch (player->getClass())
{ {
case CLASS_PRIEST: case CLASS_PRIEST:
if (tab == PRIEST_TAB_DISCIPLINE || tab == PRIEST_TAB_HOLY) if (tab == PRIEST_TAB_DISIPLINE || tab == PRIEST_TAB_HOLY)
{ {
return true; return true;
} }
@@ -2199,12 +2126,6 @@ bool PlayerbotAI::IsMainTank(Player* player)
for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next()) for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
{ {
Player* member = ref->GetSource(); Player* member = ref->GetSource();
if (!member)
{
continue;
}
if (IsTank(member) && member->IsAlive()) if (IsTank(member) && member->IsAlive())
{ {
return player->GetGUID() == member->GetGUID(); return player->GetGUID() == member->GetGUID();
@@ -2213,62 +2134,6 @@ bool PlayerbotAI::IsMainTank(Player* player)
return false; return false;
} }
bool PlayerbotAI::IsBotMainTank(Player* player)
{
if (!player->GetSession()->IsBot() || !IsTank(player))
{
return false;
}
if (IsMainTank(player))
{
return true;
}
Group* group = player->GetGroup();
if (!group)
{
return true; // If no group, consider the bot as main tank
}
uint32 botAssistTankIndex = GetAssistTankIndex(player);
if (botAssistTankIndex == -1)
{
return false;
}
for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
{
Player* member = gref->GetSource();
if (!member)
{
continue;
}
uint32 memberAssistTankIndex = GetAssistTankIndex(member);
if (memberAssistTankIndex == -1)
{
continue;
}
if (memberAssistTankIndex == botAssistTankIndex && player == member)
{
return true;
}
if (memberAssistTankIndex < botAssistTankIndex && member->GetSession()->IsBot())
{
return false;
}
return false;
}
return false;
}
uint32 PlayerbotAI::GetGroupTankNum(Player* player) uint32 PlayerbotAI::GetGroupTankNum(Player* player)
{ {
Group* group = player->GetGroup(); Group* group = player->GetGroup();
@@ -2280,12 +2145,6 @@ uint32 PlayerbotAI::GetGroupTankNum(Player* player)
for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next()) for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
{ {
Player* member = ref->GetSource(); Player* member = ref->GetSource();
if (!member)
{
continue;
}
if (IsTank(member) && member->IsAlive()) if (IsTank(member) && member->IsAlive())
{ {
result++; result++;
@@ -2298,7 +2157,7 @@ bool PlayerbotAI::IsAssistTank(Player* player) { return IsTank(player) && !IsMai
bool PlayerbotAI::IsAssistTankOfIndex(Player* player, int index) bool PlayerbotAI::IsAssistTankOfIndex(Player* player, int index)
{ {
Group* group = player->GetGroup(); Group* group = bot->GetGroup();
if (!group) if (!group)
{ {
return false; return false;
@@ -2307,12 +2166,6 @@ bool PlayerbotAI::IsAssistTankOfIndex(Player* player, int index)
for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next()) for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
{ {
Player* member = ref->GetSource(); Player* member = ref->GetSource();
if (!member)
{
continue;
}
if (group->IsAssistant(member->GetGUID()) && IsAssistTank(member)) if (group->IsAssistant(member->GetGUID()) && IsAssistTank(member))
{ {
if (index == counter) if (index == counter)
@@ -2326,12 +2179,6 @@ bool PlayerbotAI::IsAssistTankOfIndex(Player* player, int index)
for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next()) for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
{ {
Player* member = ref->GetSource(); Player* member = ref->GetSource();
if (!member)
{
continue;
}
if (!group->IsAssistant(member->GetGUID()) && IsAssistTank(member)) if (!group->IsAssistant(member->GetGUID()) && IsAssistTank(member))
{ {
if (index == counter) if (index == counter)
@@ -2511,6 +2358,7 @@ std::string PlayerbotAI::GetLocalizedCreatureName(uint32 entry)
return name; return name;
} }
std::string PlayerbotAI::GetLocalizedGameObjectName(uint32 entry) std::string PlayerbotAI::GetLocalizedGameObjectName(uint32 entry)
{ {
std::string name; std::string name;
@@ -2539,11 +2387,6 @@ std::vector<Player*> PlayerbotAI::GetPlayersInGroup()
{ {
Player* member = ref->GetSource(); Player* member = ref->GetSource();
if (!member)
{
continue;
}
if (GET_PLAYERBOT_AI(member) && !GET_PLAYERBOT_AI(member)->IsRealPlayer()) if (GET_PLAYERBOT_AI(member) && !GET_PLAYERBOT_AI(member)->IsRealPlayer())
continue; continue;
@@ -3094,18 +2937,6 @@ bool PlayerbotAI::CanCastSpell(uint32 spellid, Unit* target, bool checkHasSpell,
return false; return false;
} }
if ((bot->GetShapeshiftForm() == FORM_FLIGHT || bot->GetShapeshiftForm() == FORM_FLIGHT_EPIC) && !bot->IsInCombat())
{
if (!sPlayerbotAIConfig->logInGroupOnly || (bot->GetGroup() && HasRealPlayerMaster()))
{
LOG_DEBUG(
"playerbots",
"Can cast spell failed. In flight form (not in combat). - target name: {}, spellid: {}, bot name: {}",
target->GetName(), spellid, bot->GetName());
}
return false;
}
uint32 CastingTime = !spellInfo->IsChanneled() ? spellInfo->CalcCastTime(bot) : spellInfo->GetDuration(); uint32 CastingTime = !spellInfo->IsChanneled() ? spellInfo->CalcCastTime(bot) : spellInfo->GetDuration();
// bool interruptOnMove = spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT; // bool interruptOnMove = spellInfo->InterruptFlags & SPELL_INTERRUPT_FLAG_MOVEMENT;
if ((CastingTime || spellInfo->IsAutoRepeatRangedSpell()) && bot->isMoving()) if ((CastingTime || spellInfo->IsAutoRepeatRangedSpell()) && bot->isMoving())
@@ -3120,10 +2951,7 @@ bool PlayerbotAI::CanCastSpell(uint32 spellid, Unit* target, bool checkHasSpell,
if (!itemTarget) if (!itemTarget)
{ {
// Exception for Deep Freeze (44572) - allow cast for damage on immune targets (e.g., bosses)
if (target->IsImmunedToSpell(spellInfo)) if (target->IsImmunedToSpell(spellInfo))
{
if (spellid != 44572) // Deep Freeze
{ {
if (!sPlayerbotAIConfig->logInGroupOnly || (bot->GetGroup() && HasRealPlayerMaster())) if (!sPlayerbotAIConfig->logInGroupOnly || (bot->GetGroup() && HasRealPlayerMaster()))
{ {
@@ -3132,8 +2960,6 @@ bool PlayerbotAI::CanCastSpell(uint32 spellid, Unit* target, bool checkHasSpell,
} }
return false; return false;
} }
// Otherwise, allow Deep Freeze even if immune
}
if (bot != target && sServerFacade->GetDistance2d(bot, target) > sPlayerbotAIConfig->sightDistance) if (bot != target && sServerFacade->GetDistance2d(bot, target) > sPlayerbotAIConfig->sightDistance)
{ {
@@ -3321,17 +3147,11 @@ bool PlayerbotAI::CastSpell(uint32 spellId, Unit* target, Item* itemTarget)
return false; return false;
} }
if (!bot || !bot->GetSession() || bot->GetSession()->isLogingOut()) if (!target)
return false;
if (!target || !target->IsInWorld() || target->IsDuringRemoveFromWorld())
target = bot; target = bot;
Pet* pet = bot->GetPet(); Pet* pet = bot->GetPet();
SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId); SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spellId);
if (!spellInfo)
return false;
if (pet && pet->HasSpell(spellId)) if (pet && pet->HasSpell(spellId))
{ {
// List of spell IDs for which we do NOT want to toggle auto-cast or send message // List of spell IDs for which we do NOT want to toggle auto-cast or send message
@@ -3409,6 +3229,7 @@ bool PlayerbotAI::CastSpell(uint32 spellId, Unit* target, Item* itemTarget)
} }
Spell* spell = new Spell(bot, spellInfo, TRIGGERED_NONE); Spell* spell = new Spell(bot, spellInfo, TRIGGERED_NONE);
SpellCastTargets targets; SpellCastTargets targets;
if (spellInfo->Effects[0].Effect != SPELL_EFFECT_OPEN_LOCK && if (spellInfo->Effects[0].Effect != SPELL_EFFECT_OPEN_LOCK &&
(spellInfo->Targets & TARGET_FLAG_ITEM || spellInfo->Targets & TARGET_FLAG_GAMEOBJECT_ITEM)) (spellInfo->Targets & TARGET_FLAG_ITEM || spellInfo->Targets & TARGET_FLAG_GAMEOBJECT_ITEM))
@@ -3496,31 +3317,8 @@ bool PlayerbotAI::CastSpell(uint32 spellId, Unit* target, Item* itemTarget)
// if (spellSuccess != SPELL_CAST_OK) // if (spellSuccess != SPELL_CAST_OK)
// return false; // return false;
// check if the actual target is valid, spell system uses targets.GetUnitTarget(), GetItemTarget(), GetGOTarget() internally.
Unit* uTarget = targets.GetUnitTarget();
if (uTarget && (!uTarget->IsInWorld() || uTarget->IsDuringRemoveFromWorld()))
{
// fail if the spell has a unit target that is invalid or being removed from the world
delete spell;
return false;
}
Item* iTarget = targets.GetItemTarget();
if (!iTarget && (spellInfo->Targets & (TARGET_FLAG_ITEM | TARGET_FLAG_GAMEOBJECT_ITEM)))
{
// fail only if the spell requires a specific item or GO item to cast but the bot does not have one
delete spell;
return false;
}
GameObject* gTarget = targets.GetGOTarget();
if (gTarget && !gTarget->isSpawned())
{
// fail if the spell has a GO target that is not spawned or does not exist
delete spell;
return false;
}
SpellCastResult result = spell->prepare(&targets); SpellCastResult result = spell->prepare(&targets);
if (result != SPELL_CAST_OK) if (result != SPELL_CAST_OK)
{ {
// if (!sPlayerbotAIConfig->logInGroupOnly || (bot->GetGroup() && HasRealPlayerMaster())) { // if (!sPlayerbotAIConfig->logInGroupOnly || (bot->GetGroup() && HasRealPlayerMaster())) {
@@ -3532,8 +3330,7 @@ bool PlayerbotAI::CastSpell(uint32 spellId, Unit* target, Item* itemTarget)
std::ostringstream out; std::ostringstream out;
out << "Spell cast failed - "; out << "Spell cast failed - ";
out << "Spell ID: " << spellId << " (" << ChatHelper::FormatSpell(spellInfo) << "), "; out << "Spell ID: " << spellId << " (" << ChatHelper::FormatSpell(spellInfo) << "), ";
out << "Error Code: " << static_cast<int>(result) << " (0x" << std::hex << static_cast<int>(result) out << "Error Code: " << static_cast<int>(result) << " (0x" << std::hex << static_cast<int>(result) << std::dec << "), ";
<< std::dec << "), ";
out << "Bot: " << bot->GetName() << ", "; out << "Bot: " << bot->GetName() << ", ";
// Check spell target type // Check spell target type
@@ -3580,7 +3377,6 @@ bool PlayerbotAI::CastSpell(uint32 spellId, Unit* target, Item* itemTarget)
TellMasterNoFacing(out); TellMasterNoFacing(out);
} }
delete spell;
return false; return false;
} }
// if (spellInfo->Effects[0].Effect == SPELL_EFFECT_OPEN_LOCK || spellInfo->Effects[0].Effect == // if (spellInfo->Effects[0].Effect == SPELL_EFFECT_OPEN_LOCK || spellInfo->Effects[0].Effect ==
@@ -4634,48 +4430,9 @@ void PlayerbotAI::RemoveShapeshift()
// RemoveAura("tree of life"); // RemoveAura("tree of life");
} }
// Mirrors Blizzards GetAverageItemLevel rules :
// https://wowpedia.fandom.com/wiki/API_GetAverageItemLevel
uint32 PlayerbotAI::GetEquipGearScore(Player* player)
{
constexpr uint8 TOTAL_SLOTS = 17; // every slot except Body & Tabard
uint32 sumLevel = 0;
/* ---------- 0. Detect “ignore off-hand” situations --------- */
Item* main = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
Item* off = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
bool ignoreOffhand = false; // true → divisor = 16
if (main)
{
bool twoHand = (main->GetTemplate()->InventoryType == INVTYPE_2HWEAPON);
if (twoHand && !player->HasAura(SPELL_TITAN_GRIP))
ignoreOffhand = true; // classic 2-hander
}
else if (!off) // both hands empty
ignoreOffhand = true;
/* ---------- 1. Sum up item-levels -------------------------- */
for (uint8 slot = EQUIPMENT_SLOT_START; slot < EQUIPMENT_SLOT_END; ++slot)
{
if (slot == EQUIPMENT_SLOT_BODY || slot == EQUIPMENT_SLOT_TABARD)
continue; // Blizzard never counts these
if (ignoreOffhand && slot == EQUIPMENT_SLOT_OFFHAND)
continue; // skip off-hand in 2-H case
if (Item* it = player->GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
sumLevel += it->GetTemplate()->ItemLevel; // missing items add 0
}
/* ---------- 2. Divide by 17 or 16 -------------------------- */
const uint8 divisor = ignoreOffhand ? TOTAL_SLOTS - 1 : TOTAL_SLOTS; // 16 or 17
return sumLevel / divisor;
}
// NOTE : function rewritten as flags "withBags" and "withBank" not used, and _fillGearScoreData sometimes attribute // NOTE : function rewritten as flags "withBags" and "withBank" not used, and _fillGearScoreData sometimes attribute
// one-hand/2H Weapon in wrong slots // one-hand/2H Weapon in wrong slots
/*uint32 PlayerbotAI::GetEquipGearScore(Player* player) uint32 PlayerbotAI::GetEquipGearScore(Player* player)
{ {
// This function aims to calculate the equipped gear score // This function aims to calculate the equipped gear score
@@ -4701,7 +4458,7 @@ uint32 PlayerbotAI::GetEquipGearScore(Player* player)
uint32 gs = uint32(sum / count); uint32 gs = uint32(sum / count);
return gs; return gs;
}*/ }
/*uint32 PlayerbotAI::GetEquipGearScore(Player* player, bool withBags, bool withBank) /*uint32 PlayerbotAI::GetEquipGearScore(Player* player, bool withBags, bool withBank)
{ {
@@ -5292,13 +5049,13 @@ Item* PlayerbotAI::FindAmmo() const
} }
// Find Consumable // Find Consumable
Item* PlayerbotAI::FindConsumable(uint32 itemId) const Item* PlayerbotAI::FindConsumable(uint32 displayId) const
{ {
return FindItemInInventory( return FindItemInInventory(
[itemId](ItemTemplate const* pItemProto) -> bool [displayId](ItemTemplate const* pItemProto) -> bool
{ {
return (pItemProto->Class == ITEM_CLASS_CONSUMABLE || pItemProto->Class == ITEM_CLASS_TRADE_GOODS) && return (pItemProto->Class == ITEM_CLASS_CONSUMABLE || pItemProto->Class == ITEM_CLASS_TRADE_GOODS) &&
pItemProto->ItemId == itemId; pItemProto->DisplayInfoID == displayId;
}); });
} }
@@ -5312,8 +5069,7 @@ Item* PlayerbotAI::FindBandage() const
Item* PlayerbotAI::FindOpenableItem() const Item* PlayerbotAI::FindOpenableItem() const
{ {
return FindItemInInventory( return FindItemInInventory([this](ItemTemplate const* itemTemplate) -> bool
[this](ItemTemplate const* itemTemplate) -> bool
{ {
return (itemTemplate->Flags & ITEM_FLAG_HAS_LOOT) && return (itemTemplate->Flags & ITEM_FLAG_HAS_LOOT) &&
(itemTemplate->LockID == 0 || !this->bot->GetItemByEntry(itemTemplate->ItemId)->IsLocked()); (itemTemplate->LockID == 0 || !this->bot->GetItemByEntry(itemTemplate->ItemId)->IsLocked());
@@ -5322,8 +5078,7 @@ Item* PlayerbotAI::FindOpenableItem() const
Item* PlayerbotAI::FindLockedItem() const Item* PlayerbotAI::FindLockedItem() const
{ {
return FindItemInInventory( return FindItemInInventory([this](ItemTemplate const* itemTemplate) -> bool
[this](ItemTemplate const* itemTemplate) -> bool
{ {
if (!this->bot->HasSkill(SKILL_LOCKPICKING)) // Ensure bot has Lockpicking skill if (!this->bot->HasSkill(SKILL_LOCKPICKING)) // Ensure bot has Lockpicking skill
return false; return false;
@@ -5358,34 +5113,36 @@ Item* PlayerbotAI::FindLockedItem() const
}); });
} }
static const uint32 uPriorizedSharpStoneIds[8] = {ADAMANTITE_SHARPENING_DISPLAYID, FEL_SHARPENING_DISPLAYID,
ELEMENTAL_SHARPENING_DISPLAYID, DENSE_SHARPENING_DISPLAYID,
SOLID_SHARPENING_DISPLAYID, HEAVY_SHARPENING_DISPLAYID,
COARSE_SHARPENING_DISPLAYID, ROUGH_SHARPENING_DISPLAYID};
static const uint32 uPriorizedWeightStoneIds[7] = {ADAMANTITE_WEIGHTSTONE_DISPLAYID, FEL_WEIGHTSTONE_DISPLAYID,
DENSE_WEIGHTSTONE_DISPLAYID, SOLID_WEIGHTSTONE_DISPLAYID,
HEAVY_WEIGHTSTONE_DISPLAYID, COARSE_WEIGHTSTONE_DISPLAYID,
ROUGH_WEIGHTSTONE_DISPLAYID};
/**
* FindStoneFor()
* return Item* Returns sharpening/weight stone item eligible to enchant a bot weapon
*
* params:weapon Item* the weap<61>n the function should search and return a enchanting item for
* return nullptr if no relevant item is found in bot inventory, else return a sharpening or weight
* stone based on the weapon subclass
*
*/
Item* PlayerbotAI::FindStoneFor(Item* weapon) const Item* PlayerbotAI::FindStoneFor(Item* weapon) const
{ {
if (!weapon)
return nullptr;
const ItemTemplate* item_template = weapon->GetTemplate();
if (!item_template)
return nullptr;
static const std::vector<uint32_t> uPrioritizedSharpStoneIds = {
ADAMANTITE_SHARPENING_STONE, FEL_SHARPENING_STONE, ELEMENTAL_SHARPENING_STONE, DENSE_SHARPENING_STONE,
SOLID_SHARPENING_STONE, HEAVY_SHARPENING_STONE, COARSE_SHARPENING_STONE, ROUGH_SHARPENING_STONE
};
static const std::vector<uint32_t> uPrioritizedWeightStoneIds = {
ADAMANTITE_WEIGHTSTONE, FEL_WEIGHTSTONE, DENSE_WEIGHTSTONE, SOLID_WEIGHTSTONE,
HEAVY_WEIGHTSTONE, COARSE_WEIGHTSTONE, ROUGH_WEIGHTSTONE
};
Item* stone = nullptr; Item* stone = nullptr;
ItemTemplate const* pProto = weapon->GetTemplate(); ItemTemplate const* pProto = weapon->GetTemplate();
if (pProto && (pProto->SubClass == ITEM_SUBCLASS_WEAPON_SWORD || pProto->SubClass == ITEM_SUBCLASS_WEAPON_SWORD2 || if (pProto && (pProto->SubClass == ITEM_SUBCLASS_WEAPON_SWORD || pProto->SubClass == ITEM_SUBCLASS_WEAPON_SWORD2 ||
pProto->SubClass == ITEM_SUBCLASS_WEAPON_AXE || pProto->SubClass == ITEM_SUBCLASS_WEAPON_AXE2 || pProto->SubClass == ITEM_SUBCLASS_WEAPON_AXE || pProto->SubClass == ITEM_SUBCLASS_WEAPON_AXE2 ||
pProto->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER || pProto->SubClass == ITEM_SUBCLASS_WEAPON_POLEARM)) pProto->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER))
{ {
for (uint8 i = 0; i < std::size(uPrioritizedSharpStoneIds); ++i) for (uint8 i = 0; i < std::size(uPriorizedSharpStoneIds); ++i)
{ {
stone = FindConsumable(uPrioritizedSharpStoneIds[i]); stone = FindConsumable(uPriorizedSharpStoneIds[i]);
if (stone) if (stone)
{ {
return stone; return stone;
@@ -5393,12 +5150,11 @@ static const std::vector<uint32_t> uPrioritizedWeightStoneIds = {
} }
} }
else if (pProto && else if (pProto &&
(pProto->SubClass == ITEM_SUBCLASS_WEAPON_MACE || pProto->SubClass == ITEM_SUBCLASS_WEAPON_MACE2 || (pProto->SubClass == ITEM_SUBCLASS_WEAPON_MACE || pProto->SubClass == ITEM_SUBCLASS_WEAPON_MACE2))
pProto->SubClass == ITEM_SUBCLASS_WEAPON_STAFF || pProto->SubClass == ITEM_SUBCLASS_WEAPON_FIST))
{ {
for (uint8 i = 0; i < std::size(uPrioritizedWeightStoneIds); ++i) for (uint8 i = 0; i < std::size(uPriorizedWeightStoneIds); ++i)
{ {
stone = FindConsumable(uPrioritizedWeightStoneIds[i]); stone = FindConsumable(uPriorizedWeightStoneIds[i]);
if (stone) if (stone)
{ {
return stone; return stone;
@@ -5411,7 +5167,6 @@ static const std::vector<uint32_t> uPrioritizedWeightStoneIds = {
Item* PlayerbotAI::FindOilFor(Item* weapon) const Item* PlayerbotAI::FindOilFor(Item* weapon) const
{ {
if (!weapon) if (!weapon)
return nullptr; return nullptr;
@@ -5419,61 +5174,36 @@ Item* PlayerbotAI::FindOilFor(Item* weapon) const
if (!item_template) if (!item_template)
return nullptr; return nullptr;
static const std::vector<uint32_t> uPrioritizedWizardOilIds = { // static const will only get created once whatever the call amout
BRILLIANT_WIZARD_OIL, SUPERIOR_WIZARD_OIL, WIZARD_OIL, LESSER_WIZARD_OIL, MINOR_WIZARD_OIL, static const std::vector<uint32_t> uPriorizedWizardOilIds = {
BRILLIANT_MANA_OIL, SUPERIOR_MANA_OIL, LESSER_MANA_OIL, MINOR_MANA_OIL}; MINOR_WIZARD_OIL, MINOR_MANA_OIL, LESSER_WIZARD_OIL, LESSER_MANA_OIL, BRILLIANT_WIZARD_OIL,
BRILLIANT_MANA_OIL, WIZARD_OIL, SUPERIOR_MANA_OIL, SUPERIOR_WIZARD_OIL};
static const std::vector<uint32_t> uPrioritizedManaOilIds = { // static const will only get created once whatever the call amout
BRILLIANT_MANA_OIL, SUPERIOR_MANA_OIL, LESSER_MANA_OIL, MINOR_MANA_OIL, static const std::vector<uint32_t> uPriorizedManaOilIds = {
BRILLIANT_WIZARD_OIL, SUPERIOR_WIZARD_OIL, WIZARD_OIL, LESSER_WIZARD_OIL, MINOR_WIZARD_OIL}; MINOR_MANA_OIL, MINOR_WIZARD_OIL, LESSER_MANA_OIL, LESSER_WIZARD_OIL, BRILLIANT_MANA_OIL,
BRILLIANT_WIZARD_OIL, SUPERIOR_MANA_OIL, WIZARD_OIL, SUPERIOR_WIZARD_OIL};
Item* oil = nullptr; Item* oil = nullptr;
int botClass = bot->getClass(); if (item_template->SubClass == ITEM_SUBCLASS_WEAPON_SWORD ||
int specTab = AiFactory::GetPlayerSpecTab(bot); item_template->SubClass == ITEM_SUBCLASS_WEAPON_STAFF || item_template->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER)
const std::vector<uint32_t>* prioritizedOils = nullptr;
switch (botClass)
{ {
case CLASS_PRIEST: for (const auto& id : uPriorizedWizardOilIds)
prioritizedOils = (specTab == 2) ? &uPrioritizedWizardOilIds : &uPrioritizedManaOilIds;
break;
case CLASS_MAGE:
prioritizedOils = &uPrioritizedWizardOilIds;
break;
case CLASS_DRUID:
if (specTab == 0) // Balance
prioritizedOils = &uPrioritizedWizardOilIds;
else if (specTab == 1) // Feral
prioritizedOils = nullptr;
else // Restoration (specTab == 2) or any other/unspecified spec
prioritizedOils = &uPrioritizedManaOilIds;
break;
case CLASS_HUNTER:
prioritizedOils = &uPrioritizedManaOilIds;
break;
case CLASS_PALADIN:
if (specTab == 1) // Protection
prioritizedOils = &uPrioritizedWizardOilIds;
else if (specTab == 2) // Retribution
prioritizedOils = nullptr;
else // Holy (specTab == 0) or any other/unspecified spec
prioritizedOils = &uPrioritizedManaOilIds;
break;
default:
prioritizedOils = &uPrioritizedManaOilIds;
break;
}
if (prioritizedOils)
{
for (const auto& id : *prioritizedOils)
{ {
oil = FindConsumable(id); oil = FindConsumable(id);
if (oil) if (oil)
{
return oil; return oil;
} }
} }
else if (item_template->SubClass == ITEM_SUBCLASS_WEAPON_MACE ||
item_template->SubClass == ITEM_SUBCLASS_WEAPON_MACE2)
{
for (const auto& id : uPriorizedManaOilIds)
{
oil = FindConsumable(id);
if (oil)
return oil;
}
} }
return oil; return oil;
@@ -6303,35 +6033,6 @@ ChatChannelSource PlayerbotAI::GetChatChannelSource(Player* bot, uint32 type, st
return ChatChannelSource::SRC_UNDEFINED; return ChatChannelSource::SRC_UNDEFINED;
} }
bool PlayerbotAI::CheckLocationDistanceByLevel(Player* player, const WorldLocation& loc, bool fromStartUp)
{
if (player->GetLevel() > 16)
return true;
float dis = 0.0f;
if (fromStartUp)
{
PlayerInfo const* pInfo = sObjectMgr->GetPlayerInfo(player->getRace(true), player->getClass());
if (loc.GetMapId() != pInfo->mapId)
return false;
dis = loc.GetExactDist(pInfo->positionX, pInfo->positionY, pInfo->positionZ);
}
else
{
if (loc.GetMapId() != player->GetMapId())
return false;
dis = loc.GetExactDist(player);
}
float bound = 10000.0f;
if (player->GetLevel() <= 4)
bound = 500.0f;
else if (player->GetLevel() <= 10)
bound = 2500.0f;
return dis <= bound;
}
std::vector<const Quest*> PlayerbotAI::GetAllCurrentQuests() std::vector<const Quest*> PlayerbotAI::GetAllCurrentQuests()
{ {
std::vector<const Quest*> result; std::vector<const Quest*> result;
@@ -6607,7 +6308,6 @@ void PlayerbotAI::AddTimedEvent(std::function<void()> callback, uint32 delayMs)
class LambdaEvent final : public BasicEvent class LambdaEvent final : public BasicEvent
{ {
std::function<void()> _cb; std::function<void()> _cb;
public: public:
explicit LambdaEvent(std::function<void()> cb) : _cb(std::move(cb)) {} explicit LambdaEvent(std::function<void()> cb) : _cb(std::move(cb)) {}
bool Execute(uint64 /*execTime*/, uint32 /*diff*/) override bool Execute(uint64 /*execTime*/, uint32 /*diff*/) override
@@ -6618,16 +6318,7 @@ void PlayerbotAI::AddTimedEvent(std::function<void()> callback, uint32 delayMs)
}; };
// Every Player already owns an EventMap called m_Events // Every Player already owns an EventMap called m_Events
bot->m_Events.AddEvent(new LambdaEvent(std::move(callback)), bot->m_Events.CalculateTime(delayMs)); bot->m_Events.AddEvent(
} new LambdaEvent(std::move(callback)),
bot->m_Events.CalculateTime(delayMs));
void PlayerbotAI::EvaluateHealerDpsStrategy()
{
if (!IsHeal(bot, true))
return;
if (sPlayerbotAIConfig->IsRestrictedHealerDPSMap(bot->GetMapId()))
ChangeStrategy("-healer dps", BOT_STATE_COMBAT);
else
ChangeStrategy("+healer dps", BOT_STATE_COMBAT);
} }

View File

@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#ifndef _PLAYERBOT_PLAYERbotAI_H #ifndef _PLAYERBOT_PLAYERbotAI_H
@@ -46,27 +46,27 @@ struct GameObjectData;
enum StrategyType : uint32; enum StrategyType : uint32;
enum HealingItemId enum HealingItemDisplayId
{ {
HEALTHSTONE = 5512, HEALTHSTONE_DISPLAYID = 8026,
MAJOR_HEALING_POTION = 13446, MAJOR_HEALING_POTION = 24152,
WHIPPER_ROOT_TUBER = 11951, WHIPPER_ROOT_TUBER = 21974,
NIGHT_DRAGON_BREATH = 11952, NIGHT_DRAGON_BREATH = 21975,
LIMITED_INVULNERABILITY_POTION = 3387, LIMITED_INVULNERABILITY_POTION = 24213,
GREATER_DREAMLESS_SLEEP_POTION = 22886, GREATER_DREAMLESS_SLEEP_POTION = 17403,
SUPERIOR_HEALING_POTION = 3928, SUPERIOR_HEALING_POTION = 15714,
CRYSTAL_RESTORE = 11564, CRYSTAL_RESTORE = 2516,
DREAMLESS_SLEEP_POTION = 12190, DREAMLESS_SLEEP_POTION = 17403,
GREATER_HEALING_POTION = 1710, GREATER_HEALING_POTION = 15713,
HEALING_POTION = 929, HEALING_POTION = 15712,
LESSER_HEALING_POTION = 858, LESSER_HEALING_POTION = 15711,
DISCOLORED_HEALING_POTION = 3391, DISCOLORED_HEALING_POTION = 15736,
MINOR_HEALING_POTION = 118, MINOR_HEALING_POTION = 15710,
VOLATILE_HEALING_POTION = 28100, VOLATILE_HEALING_POTION = 24212,
SUPER_HEALING_POTION = 22829, SUPER_HEALING_POTION = 37807,
CRYSTAL_HEALING_POTION = 13462, CRYSTAL_HEALING_POTION = 47132,
FEL_REGENERATION_POTION = 28101, FEL_REGENERATION_POTION = 37864,
MAJOR_DREAMLESS_SLEEP_POTION = 20002 MAJOR_DREAMLESS_SLEEP_POTION = 37845
}; };
enum BotState enum BotState
@@ -152,7 +152,6 @@ static std::map<ChatChannelSource, std::string> ChatChannelSourceStr = {
{SRC_RAID, "SRC_RAID"}, {SRC_RAID, "SRC_RAID"},
{SRC_UNDEFINED, "SRC_UNDEFINED"}}; {SRC_UNDEFINED, "SRC_UNDEFINED"}};
enum ChatChannelId enum ChatChannelId
{ {
GENERAL = 1, GENERAL = 1,
@@ -163,66 +162,60 @@ enum ChatChannelId
GUILD_RECRUITMENT = 25, GUILD_RECRUITMENT = 25,
}; };
enum RoguePoisonId enum RoguePoisonDisplayId
{ {
INSTANT_POISON = 6947, DEADLY_POISON_DISPLAYID = 13707,
INSTANT_POISON_II = 6949, INSTANT_POISON_DISPLAYID = 13710,
INSTANT_POISON_III = 6950, WOUND_POISON_DISPLAYID = 37278
INSTANT_POISON_IV = 8926,
INSTANT_POISON_V = 8927,
INSTANT_POISON_VI = 8928,
INSTANT_POISON_VII = 21927,
INSTANT_POISON_VIII = 43230,
INSTANT_POISON_IX = 43231,
DEADLY_POISON = 2892,
DEADLY_POISON_II = 2893,
DEADLY_POISON_III = 8984,
DEADLY_POISON_IV = 8985,
DEADLY_POISON_V = 20844,
DEADLY_POISON_VI = 22053,
DEADLY_POISON_VII = 22054,
DEADLY_POISON_VIII = 43232,
DEADLY_POISON_IX = 43233
}; };
enum SharpeningStoneId enum SharpeningStoneDisplayId
{ {
ROUGH_SHARPENING_STONE = 2862, ROUGH_SHARPENING_DISPLAYID = 24673,
COARSE_SHARPENING_STONE = 2863, COARSE_SHARPENING_DISPLAYID = 24674,
HEAVY_SHARPENING_STONE = 2871, HEAVY_SHARPENING_DISPLAYID = 24675,
SOLID_SHARPENING_STONE = 7964, SOLID_SHARPENING_DISPLAYID = 24676,
DENSE_SHARPENING_STONE = 12404, DENSE_SHARPENING_DISPLAYID = 24677,
ELEMENTAL_SHARPENING_STONE = 18262, CONSECRATED_SHARPENING_DISPLAYID =
FEL_SHARPENING_STONE = 23528, 24674, // will not be used because bot can not know if it will face undead targets
ADAMANTITE_SHARPENING_STONE = 23529 ELEMENTAL_SHARPENING_DISPLAYID = 21072,
FEL_SHARPENING_DISPLAYID = 39192,
ADAMANTITE_SHARPENING_DISPLAYID = 39193
}; };
enum WeightstoneId enum WeightStoneDisplayId
{ {
ROUGH_WEIGHTSTONE = 3239, ROUGH_WEIGHTSTONE_DISPLAYID = 24683,
COARSE_WEIGHTSTONE = 3240, COARSE_WEIGHTSTONE_DISPLAYID = 24684,
HEAVY_WEIGHTSTONE = 3241, HEAVY_WEIGHTSTONE_DISPLAYID = 24685,
SOLID_WEIGHTSTONE = 7965, SOLID_WEIGHTSTONE_DISPLAYID = 24686,
DENSE_WEIGHTSTONE = 12643, DENSE_WEIGHTSTONE_DISPLAYID = 24687,
FEL_WEIGHTSTONE = 28420, FEL_WEIGHTSTONE_DISPLAYID = 39548,
ADAMANTITE_WEIGHTSTONE = 28421 ADAMANTITE_WEIGHTSTONE_DISPLAYID = 39549
}; };
enum WizardOilId enum WizardOilDisplayId
{ {
MINOR_WIZARD_OIL = 20744, MINOR_WIZARD_OIL = 9731,
LESSER_WIZARD_OIL = 20746, LESSER_WIZARD_OIL = 47903,
WIZARD_OIL = 20750, BRILLIANT_WIZARD_OIL = 47901,
BRILLIANT_WIZARD_OIL = 20749, WIZARD_OIL = 47905,
SUPERIOR_WIZARD_OIL = 22522 SUPERIOR_WIZARD_OIL = 47904,
/// Blessed Wizard Oil = 26865 //scourge inv
}; };
enum ManaOilId enum ManaOilDisplayId
{ {
MINOR_MANA_OIL = 20745, MINOR_MANA_OIL = 34492,
LESSER_MANA_OIL = 20747, LESSER_MANA_OIL = 47902,
BRILLIANT_MANA_OIL = 20748, BRILLIANT_MANA_OIL = 41488,
SUPERIOR_MANA_OIL = 22521 SUPERIOR_MANA_OIL = 36862
};
enum ShieldWardDisplayId
{
LESSER_WARD_OFSHIELDING = 38759,
GREATER_WARD_OFSHIELDING = 38760
}; };
enum class BotTypeNumber : uint8 enum class BotTypeNumber : uint8
@@ -276,7 +269,7 @@ enum BotRoles : uint8
enum HUNTER_TABS enum HUNTER_TABS
{ {
HUNTER_TAB_BEASTMASTERY, HUNTER_TAB_BEASTMASTER,
HUNTER_TAB_MARKSMANSHIP, HUNTER_TAB_MARKSMANSHIP,
HUNTER_TAB_SURVIVAL, HUNTER_TAB_SURVIVAL,
}; };
@@ -285,12 +278,12 @@ enum ROGUE_TABS
{ {
ROGUE_TAB_ASSASSINATION, ROGUE_TAB_ASSASSINATION,
ROGUE_TAB_COMBAT, ROGUE_TAB_COMBAT,
ROGUE_TAB_SUBTLETY, ROGUE_TAB_SUBTLETY
}; };
enum PRIEST_TABS enum PRIEST_TABS
{ {
PRIEST_TAB_DISCIPLINE, PRIEST_TAB_DISIPLINE,
PRIEST_TAB_HOLY, PRIEST_TAB_HOLY,
PRIEST_TAB_SHADOW, PRIEST_TAB_SHADOW,
}; };
@@ -332,7 +325,7 @@ enum PALADIN_TABS
enum WARLOCK_TABS enum WARLOCK_TABS
{ {
WARLOCK_TAB_AFFLICTION, WARLOCK_TAB_AFFLICATION,
WARLOCK_TAB_DEMONOLOGY, WARLOCK_TAB_DEMONOLOGY,
WARLOCK_TAB_DESTRUCTION, WARLOCK_TAB_DESTRUCTION,
}; };
@@ -408,7 +401,6 @@ public:
void ClearStrategies(BotState type); void ClearStrategies(BotState type);
std::vector<std::string> GetStrategies(BotState type); std::vector<std::string> GetStrategies(BotState type);
void ApplyInstanceStrategies(uint32 mapId, bool tellMaster = false); void ApplyInstanceStrategies(uint32 mapId, bool tellMaster = false);
void EvaluateHealerDpsStrategy();
bool ContainsStrategy(StrategyType type); bool ContainsStrategy(StrategyType type);
bool HasStrategy(std::string const name, BotState type); bool HasStrategy(std::string const name, BotState type);
BotState GetState() { return currentState; }; BotState GetState() { return currentState; };
@@ -423,15 +415,13 @@ public:
static bool IsCaster(Player* player, bool bySpec = false); static bool IsCaster(Player* player, bool bySpec = false);
static bool IsRangedDps(Player* player, bool bySpec = false); static bool IsRangedDps(Player* player, bool bySpec = false);
static bool IsCombo(Player* player); static bool IsCombo(Player* player);
static bool IsBotMainTank(Player* player);
static bool IsMainTank(Player* player); static bool IsMainTank(Player* player);
static uint32 GetGroupTankNum(Player* player); static uint32 GetGroupTankNum(Player* player);
static bool IsAssistTank(Player* player); bool IsAssistTank(Player* player);
static bool IsAssistTankOfIndex(Player* player, int index); bool IsAssistTankOfIndex(Player* player, int index);
static bool IsHealAssistantOfIndex(Player* player, int index); bool IsHealAssistantOfIndex(Player* player, int index);
static bool IsRangedDpsAssistantOfIndex(Player* player, int index); bool IsRangedDpsAssistantOfIndex(Player* player, int index);
bool HasAggro(Unit* unit); bool HasAggro(Unit* unit);
static int32 GetAssistTankIndex(Player* player);
int32 GetGroupSlotIndex(Player* player); int32 GetGroupSlotIndex(Player* player);
int32 GetRangedIndex(Player* player); int32 GetRangedIndex(Player* player);
int32 GetClassIndex(Player* player, uint8 cls); int32 GetClassIndex(Player* player, uint8 cls);
@@ -481,7 +471,7 @@ public:
Item* FindBandage() const; Item* FindBandage() const;
Item* FindOpenableItem() const; Item* FindOpenableItem() const;
Item* FindLockedItem() const; Item* FindLockedItem() const;
Item* FindConsumable(uint32 itemId) const; Item* FindConsumable(uint32 displayId) const;
Item* FindStoneFor(Item* weapon) const; Item* FindStoneFor(Item* weapon) const;
Item* FindOilFor(Item* weapon) const; Item* FindOilFor(Item* weapon) const;
void ImbueItem(Item* item, uint32 targetFlag, ObjectGuid targetGUID); void ImbueItem(Item* item, uint32 targetFlag, ObjectGuid targetGUID);
@@ -555,8 +545,6 @@ public:
bool IsSafe(WorldObject* obj); bool IsSafe(WorldObject* obj);
ChatChannelSource GetChatChannelSource(Player* bot, uint32 type, std::string channelName); ChatChannelSource GetChatChannelSource(Player* bot, uint32 type, std::string channelName);
bool CheckLocationDistanceByLevel(Player* player, const WorldLocation &loc, bool fromStartUp = false);
bool HasCheat(BotCheatMask mask) bool HasCheat(BotCheatMask mask)
{ {
return ((uint32)mask & (uint32)cheatMask) != 0 || return ((uint32)mask & (uint32)cheatMask) != 0 ||

View File

@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#ifndef _PLAYERBOT_PLAYERbotAIAWARE_H #ifndef _PLAYERBOT_PLAYERbotAIAWARE_H

View File

@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#include "PlayerbotAIBase.h" #include "PlayerbotAIBase.h"

View File

@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#ifndef _PLAYERBOT_PLAYERBOTAIBASE_H #ifndef _PLAYERBOT_PLAYERBOTAIBASE_H

View File

@@ -1,12 +1,13 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#include "PlayerbotAIConfig.h" #include "PlayerbotAIConfig.h"
#include <iostream> #include <iostream>
#include "Config.h" #include "Config.h"
#include "NewRpgInfo.h"
#include "PlayerbotDungeonSuggestionMgr.h" #include "PlayerbotDungeonSuggestionMgr.h"
#include "PlayerbotFactory.h" #include "PlayerbotFactory.h"
#include "Playerbots.h" #include "Playerbots.h"
@@ -81,9 +82,6 @@ bool PlayerbotAIConfig::Initialize()
sitDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.SitDelay", 30000); sitDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.SitDelay", 30000);
returnDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.ReturnDelay", 7000); returnDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.ReturnDelay", 7000);
lootDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.LootDelay", 1000); lootDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.LootDelay", 1000);
// Buff system
minBotsForGreaterBuff = sConfigMgr->GetOption<int32>("AiPlayerbot.MinBotsForGreaterBuff", 3);
rpWarningCooldown = sConfigMgr->GetOption<int32>("AiPlayerbot.RPWarningCooldown", 30);
disabledWithoutRealPlayerLoginDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.DisabledWithoutRealPlayerLoginDelay", 30); disabledWithoutRealPlayerLoginDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.DisabledWithoutRealPlayerLoginDelay", 30);
disabledWithoutRealPlayerLogoutDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.DisabledWithoutRealPlayerLogoutDelay", 300); disabledWithoutRealPlayerLogoutDelay = sConfigMgr->GetOption<int32>("AiPlayerbot.DisabledWithoutRealPlayerLogoutDelay", 300);
@@ -121,7 +119,6 @@ bool PlayerbotAIConfig::Initialize()
tellWhenAvoidAoe = sConfigMgr->GetOption<bool>("AiPlayerbot.TellWhenAvoidAoe", false); tellWhenAvoidAoe = sConfigMgr->GetOption<bool>("AiPlayerbot.TellWhenAvoidAoe", false);
randomGearLoweringChance = sConfigMgr->GetOption<float>("AiPlayerbot.RandomGearLoweringChance", 0.0f); randomGearLoweringChance = sConfigMgr->GetOption<float>("AiPlayerbot.RandomGearLoweringChance", 0.0f);
incrementalGearInit = sConfigMgr->GetOption<bool>("AiPlayerbot.IncrementalGearInit", true);
randomGearQualityLimit = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomGearQualityLimit", 3); randomGearQualityLimit = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomGearQualityLimit", 3);
randomGearScoreLimit = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomGearScoreLimit", 0); randomGearScoreLimit = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomGearScoreLimit", 0);
@@ -142,17 +139,6 @@ bool PlayerbotAIConfig::Initialize()
randomBotMapsAsString = sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotMaps", "0,1,530,571"); randomBotMapsAsString = sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotMaps", "0,1,530,571");
LoadList<std::vector<uint32>>(randomBotMapsAsString, randomBotMaps); LoadList<std::vector<uint32>>(randomBotMapsAsString, randomBotMaps);
probTeleToBankers = sConfigMgr->GetOption<float>("AiPlayerbot.ProbTeleToBankers", 0.25f); probTeleToBankers = sConfigMgr->GetOption<float>("AiPlayerbot.ProbTeleToBankers", 0.25f);
enableWeightTeleToCityBankers = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableWeightTeleToCityBankers", false);
weightTeleToStormwind = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToStormwindWeight", 1);
weightTeleToIronforge = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToIronforgeWeight", 1);
weightTeleToDarnassus = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToDarnassusWeight", 1);
weightTeleToExodar = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToExodarWeight", 1);
weightTeleToOrgrimmar = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToOrgrimmarWeight", 1);
weightTeleToUndercity = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToUndercityWeight", 1);
weightTeleToThunderBluff = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToThunderBluffWeight", 1);
weightTeleToSilvermoonCity = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToSilvermoonCityWeight", 1);
weightTeleToShattrathCity = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToShattrathCityWeight", 1);
weightTeleToDalaran = sConfigMgr->GetOption<int>("AiPlayerbot.TeleToDalaranWeight", 1);
LoadList<std::vector<uint32>>( LoadList<std::vector<uint32>>(
sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotQuestItems", sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotQuestItems",
"6948,5175,5176,5177,5178,16309,12382,13704,11000"), "6948,5175,5176,5177,5178,16309,12382,13704,11000"),
@@ -162,22 +148,16 @@ bool PlayerbotAIConfig::Initialize()
LoadList<std::vector<uint32>>( LoadList<std::vector<uint32>>(
sConfigMgr->GetOption<std::string>("AiPlayerbot.PvpProhibitedZoneIds", sConfigMgr->GetOption<std::string>("AiPlayerbot.PvpProhibitedZoneIds",
"2255,656,2361,2362,2363,976,35,2268,3425,392,541,1446,3828,3712,3738,3565," "2255,656,2361,2362,2363,976,35,2268,3425,392,541,1446,3828,3712,3738,3565,"
"3539,3623,4152,3988,4658,4284,4418,4436,4275,4323,4395,3703,4298,3951"), "3539,3623,4152,3988,4658,4284,4418,4436,4275,4323,4395"),
pvpProhibitedZoneIds); pvpProhibitedZoneIds);
LoadList<std::vector<uint32>>( LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.PvpProhibitedAreaIds", "976,35"),
sConfigMgr->GetOption<std::string>("AiPlayerbot.PvpProhibitedAreaIds",
"976,35,392,2268,4161,4010,4317,4312,3649,3887,3958,3724,4080,3938,3754"),
pvpProhibitedAreaIds); pvpProhibitedAreaIds);
fastReactInBG = sConfigMgr->GetOption<bool>("AiPlayerbot.FastReactInBG", true); fastReactInBG = sConfigMgr->GetOption<bool>("AiPlayerbot.FastReactInBG", true);
LoadList<std::vector<uint32>>( LoadList<std::vector<uint32>>(
sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotQuestIds", "7848,3802,5505,6502,7761,10277,10285,11492,13188,13189,24499,24511,24710,24712"), sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotQuestIds", "7848,3802,5505,6502,7761"),
randomBotQuestIds); randomBotQuestIds);
LoadSet<std::set<uint32>>( LoadSet<std::set<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.DisallowedGameObjects", "176213,17155"),
sConfigMgr->GetOption<std::string>("AiPlayerbot.DisallowedGameObjects",
"176213,17155,2656,74448,19020,3719,3658,3705,3706,105579,75293,2857,"
"179490,141596,160836,160845,179516,176224,181085,176112,128308,128403,"
"165739,165738,175245,175970,176325,176327,123329,2560"),
disallowedGameObjects); disallowedGameObjects);
botAutologin = sConfigMgr->GetOption<bool>("AiPlayerbot.BotAutologin", false); botAutologin = sConfigMgr->GetOption<bool>("AiPlayerbot.BotAutologin", false);
randomBotAutologin = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotAutologin", true); randomBotAutologin = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotAutologin", true);
@@ -210,15 +190,6 @@ bool PlayerbotAIConfig::Initialize()
sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomBotsPriceChangeInterval", 48 * HOUR); sConfigMgr->GetOption<int32>("AiPlayerbot.MaxRandomBotsPriceChangeInterval", 48 * HOUR);
randomBotJoinLfg = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotJoinLfg", true); randomBotJoinLfg = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotJoinLfg", true);
restrictHealerDPS = sConfigMgr->GetOption<bool>("AiPlayerbot.HealerDPSMapRestriction", false);
LoadList<std::vector<uint32>>(
sConfigMgr->GetOption<std::string>("AiPlayerbot.RestrictedHealerDPSMaps",
"33,34,36,43,47,48,70,90,109,129,209,229,230,329,349,389,429,1001,1004,"
"1007,269,540,542,543,545,546,547,552,553,554,555,556,557,558,560,585,574,"
"575,576,578,595,599,600,601,602,604,608,619,632,650,658,668,409,469,509,"
"531,532,534,544,548,550,564,565,580,249,533,603,615,616,624,631,649,724"),
restrictedHealerDPSMaps);
//////////////////////////// ICC //////////////////////////// ICC
EnableICCBuffs = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableICCBuffs", true); EnableICCBuffs = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableICCBuffs", true);
@@ -389,7 +360,7 @@ bool PlayerbotAIConfig::Initialize()
randomChangeMultiplier = sConfigMgr->GetOption<float>("AiPlayerbot.RandomChangeMultiplier", 1.0); randomChangeMultiplier = sConfigMgr->GetOption<float>("AiPlayerbot.RandomChangeMultiplier", 1.0);
randomBotCombatStrategies = sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotCombatStrategies", ""); randomBotCombatStrategies = sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotCombatStrategies", "-threat");
randomBotNonCombatStrategies = sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotNonCombatStrategies", ""); randomBotNonCombatStrategies = sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotNonCombatStrategies", "");
combatStrategies = sConfigMgr->GetOption<std::string>("AiPlayerbot.CombatStrategies", "+custom::say"); combatStrategies = sConfigMgr->GetOption<std::string>("AiPlayerbot.CombatStrategies", "+custom::say");
nonCombatStrategies = sConfigMgr->GetOption<std::string>("AiPlayerbot.NonCombatStrategies", "+custom::say,+return"); nonCombatStrategies = sConfigMgr->GetOption<std::string>("AiPlayerbot.NonCombatStrategies", "+custom::say,+return");
@@ -476,13 +447,11 @@ bool PlayerbotAIConfig::Initialize()
} }
botCheats.clear(); botCheats.clear();
LoadListString<std::vector<std::string>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.BotCheats", "food,taxi,raid"), LoadListString<std::vector<std::string>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.BotCheats", "taxi"),
botCheats); botCheats);
botCheatMask = 0; botCheatMask = 0;
if (std::find(botCheats.begin(), botCheats.end(), "food") != botCheats.end())
botCheatMask |= (uint32)BotCheatMask::food;
if (std::find(botCheats.begin(), botCheats.end(), "taxi") != botCheats.end()) if (std::find(botCheats.begin(), botCheats.end(), "taxi") != botCheats.end())
botCheatMask |= (uint32)BotCheatMask::taxi; botCheatMask |= (uint32)BotCheatMask::taxi;
if (std::find(botCheats.begin(), botCheats.end(), "gold") != botCheats.end()) if (std::find(botCheats.begin(), botCheats.end(), "gold") != botCheats.end())
@@ -493,23 +462,35 @@ bool PlayerbotAIConfig::Initialize()
botCheatMask |= (uint32)BotCheatMask::mana; botCheatMask |= (uint32)BotCheatMask::mana;
if (std::find(botCheats.begin(), botCheats.end(), "power") != botCheats.end()) if (std::find(botCheats.begin(), botCheats.end(), "power") != botCheats.end())
botCheatMask |= (uint32)BotCheatMask::power; botCheatMask |= (uint32)BotCheatMask::power;
if (std::find(botCheats.begin(), botCheats.end(), "raid") != botCheats.end())
botCheatMask |= (uint32)BotCheatMask::raid;
LoadListString<std::vector<std::string>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.AllowedLogFiles", ""), LoadListString<std::vector<std::string>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.AllowedLogFiles", ""),
allowedLogFiles); allowedLogFiles);
LoadListString<std::vector<std::string>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.TradeActionExcludedPrefixes", ""),
tradeActionExcludedPrefixes);
worldBuffs.clear(); worldBuffs.clear();
loadWorldBuff();
LOG_INFO("playerbots", "Loading World Buff Feature..."); LOG_INFO("playerbots", "Loading Worldbuff...");
for (uint32 factionId = 0; factionId < 3; factionId++)
{
for (uint32 classId = 0; classId < MAX_CLASSES; classId++)
{
for (uint32 specId = 0; specId <= MAX_WORLDBUFF_SPECNO; specId++)
{
for (uint32 minLevel = 0; minLevel <= randomBotMaxLevel; minLevel++)
{
for (uint32 maxLevel = minLevel; maxLevel <= randomBotMaxLevel; maxLevel++)
{
loadWorldBuff(factionId, classId, specId, minLevel, maxLevel);
}
loadWorldBuff(factionId, classId, specId, minLevel, 0);
}
}
}
}
randomBotAccountPrefix = sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotAccountPrefix", "rndbot"); randomBotAccountPrefix = sConfigMgr->GetOption<std::string>("AiPlayerbot.RandomBotAccountPrefix", "rndbot");
randomBotAccountCount = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotAccountCount", 0); randomBotAccountCount = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotAccountCount", 0);
deleteRandomBotAccounts = sConfigMgr->GetOption<bool>("AiPlayerbot.DeleteRandomBotAccounts", false); deleteRandomBotAccounts = sConfigMgr->GetOption<bool>("AiPlayerbot.DeleteRandomBotAccounts", false);
randomBotGuildCount = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotGuildCount", 20); randomBotGuildCount = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotGuildCount", 20);
randomBotGuildSizeMax = sConfigMgr->GetOption<int32>("AiPlayerbot.RandomBotGuildSizeMax", 15);
deleteRandomBotGuilds = sConfigMgr->GetOption<bool>("AiPlayerbot.DeleteRandomBotGuilds", false); deleteRandomBotGuilds = sConfigMgr->GetOption<bool>("AiPlayerbot.DeleteRandomBotGuilds", false);
guildTaskEnabled = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableGuildTasks", true); guildTaskEnabled = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableGuildTasks", true);
@@ -550,27 +531,6 @@ bool PlayerbotAIConfig::Initialize()
addClassCommand = sConfigMgr->GetOption<int32>("AiPlayerbot.AddClassCommand", 1); addClassCommand = sConfigMgr->GetOption<int32>("AiPlayerbot.AddClassCommand", 1);
addClassAccountPoolSize = sConfigMgr->GetOption<int32>("AiPlayerbot.AddClassAccountPoolSize", 50); addClassAccountPoolSize = sConfigMgr->GetOption<int32>("AiPlayerbot.AddClassAccountPoolSize", 50);
maintenanceCommand = sConfigMgr->GetOption<int32>("AiPlayerbot.MaintenanceCommand", 1); maintenanceCommand = sConfigMgr->GetOption<int32>("AiPlayerbot.MaintenanceCommand", 1);
altMaintenanceAttunementQs = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceAttunementQuests", true);
altMaintenanceBags = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceBags", true);
altMaintenanceAmmo = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceAmmo", true);
altMaintenanceFood = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceFood", true);
altMaintenanceReagents = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceReagents", true);
altMaintenanceConsumables = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceConsumables", true);
altMaintenancePotions = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenancePotions", true);
altMaintenanceTalentTree = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceTalentTree", true);
altMaintenancePet = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenancePet", true);
altMaintenancePetTalents = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenancePetTalents", true);
altMaintenanceClassSpells = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceClassSpells", true);
altMaintenanceAvailableSpells = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceAvailableSpells", true);
altMaintenanceSkills = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceSkills", true);
altMaintenanceReputation = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceReputation", true);
altMaintenanceSpecialSpells = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceSpecialSpells", true);
altMaintenanceMounts = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceMounts", true);
altMaintenanceGlyphs = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceGlyphs", true);
altMaintenanceKeyring = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceKeyring", true);
altMaintenanceGemsEnchants = sConfigMgr->GetOption<bool>("AiPlayerbot.AltMaintenanceGemsEnchants", true);
autoGearCommand = sConfigMgr->GetOption<int32>("AiPlayerbot.AutoGearCommand", 1); autoGearCommand = sConfigMgr->GetOption<int32>("AiPlayerbot.AutoGearCommand", 1);
autoGearCommandAltBots = sConfigMgr->GetOption<int32>("AiPlayerbot.AutoGearCommandAltBots", 1); autoGearCommandAltBots = sConfigMgr->GetOption<int32>("AiPlayerbot.AutoGearCommandAltBots", 1);
autoGearQualityLimit = sConfigMgr->GetOption<int32>("AiPlayerbot.AutoGearQualityLimit", 3); autoGearQualityLimit = sConfigMgr->GetOption<int32>("AiPlayerbot.AutoGearQualityLimit", 3);
@@ -619,23 +579,13 @@ bool PlayerbotAIConfig::Initialize()
autoPickTalents = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoPickTalents", true); autoPickTalents = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoPickTalents", true);
autoUpgradeEquip = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoUpgradeEquip", false); autoUpgradeEquip = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoUpgradeEquip", false);
hunterWolfPet = sConfigMgr->GetOption<int32>("AiPlayerbot.HunterWolfPet", 0); hunterWolfPet = sConfigMgr->GetOption<int32>("AiPlayerbot.HunterWolfPet", 0);
defaultPetStance = sConfigMgr->GetOption<int32>("AiPlayerbot.DefaultPetStance", 1);
petChatCommandDebug = sConfigMgr->GetOption<bool>("AiPlayerbot.PetChatCommandDebug", 0);
autoLearnTrainerSpells = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoLearnTrainerSpells", true); autoLearnTrainerSpells = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoLearnTrainerSpells", true);
autoLearnQuestSpells = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoLearnQuestSpells", false); autoLearnQuestSpells = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoLearnQuestSpells", false);
autoTeleportForLevel = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoTeleportForLevel", false); autoTeleportForLevel = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoTeleportForLevel", false);
autoDoQuests = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoDoQuests", true); autoDoQuests = sConfigMgr->GetOption<bool>("AiPlayerbot.AutoDoQuests", true);
enableNewRpgStrategy = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableNewRpgStrategy", true); enableNewRpgStrategy = sConfigMgr->GetOption<bool>("AiPlayerbot.EnableNewRpgStrategy", false);
RpgStatusProbWeight[RPG_WANDER_RANDOM] = sConfigMgr->GetOption<int32>("AiPlayerbot.RpgStatusProbWeight.WanderRandom", 15);
RpgStatusProbWeight[RPG_WANDER_NPC] = sConfigMgr->GetOption<int32>("AiPlayerbot.RpgStatusProbWeight.WanderNpc", 20);
RpgStatusProbWeight[RPG_GO_GRIND] = sConfigMgr->GetOption<int32>("AiPlayerbot.RpgStatusProbWeight.GoGrind", 15);
RpgStatusProbWeight[RPG_GO_CAMP] = sConfigMgr->GetOption<int32>("AiPlayerbot.RpgStatusProbWeight.GoCamp", 10);
RpgStatusProbWeight[RPG_DO_QUEST] = sConfigMgr->GetOption<int32>("AiPlayerbot.RpgStatusProbWeight.DoQuest", 60);
RpgStatusProbWeight[RPG_TRAVEL_FLIGHT] = sConfigMgr->GetOption<int32>("AiPlayerbot.RpgStatusProbWeight.TravelFlight", 15);
RpgStatusProbWeight[RPG_REST] = sConfigMgr->GetOption<int32>("AiPlayerbot.RpgStatusProbWeight.Rest", 5);
syncLevelWithPlayers = sConfigMgr->GetOption<bool>("AiPlayerbot.SyncLevelWithPlayers", false); syncLevelWithPlayers = sConfigMgr->GetOption<bool>("AiPlayerbot.SyncLevelWithPlayers", false);
freeFood = sConfigMgr->GetOption<bool>("AiPlayerbot.FreeFood", true);
randomBotGroupNearby = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotGroupNearby", true); randomBotGroupNearby = sConfigMgr->GetOption<bool>("AiPlayerbot.RandomBotGroupNearby", true);
// arena // arena
@@ -654,9 +604,6 @@ bool PlayerbotAIConfig::Initialize()
return true; return true;
} }
// Assign account types after accounts are created
sRandomPlayerbotMgr->AssignAccountTypes();
if (sPlayerbotAIConfig->enabled) if (sPlayerbotAIConfig->enabled)
{ {
sRandomPlayerbotMgr->Init(); sRandomPlayerbotMgr->Init();
@@ -668,16 +615,18 @@ bool PlayerbotAIConfig::Initialize()
sPlayerbotTextMgr->LoadBotTextChance(); sPlayerbotTextMgr->LoadBotTextChance();
PlayerbotFactory::Init(); PlayerbotFactory::Init();
AiObjectContext::BuildAllSharedContexts(); if (!sPlayerbotAIConfig->autoDoQuests)
{
LOG_INFO("server.loading", "Loading Quest Detail Data...");
sTravelMgr->LoadQuestTravelTable();
}
if (sPlayerbotAIConfig->randomBotSuggestDungeons) if (sPlayerbotAIConfig->randomBotSuggestDungeons)
{ {
sPlayerbotDungeonSuggestionMgr->LoadDungeonSuggestions(); sPlayerbotDungeonSuggestionMgr->LoadDungeonSuggestions();
} }
excludedHunterPetFamilies.clear();
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>("AiPlayerbot.ExcludedHunterPetFamilies", ""), excludedHunterPetFamilies);
LOG_INFO("server.loading", "---------------------------------------"); LOG_INFO("server.loading", "---------------------------------------");
LOG_INFO("server.loading", " AI Playerbots initialized "); LOG_INFO("server.loading", " AI Playerbots initialized ");
LOG_INFO("server.loading", "---------------------------------------"); LOG_INFO("server.loading", "---------------------------------------");
@@ -710,12 +659,6 @@ bool PlayerbotAIConfig::IsInPvpProhibitedArea(uint32 id)
return find(pvpProhibitedAreaIds.begin(), pvpProhibitedAreaIds.end(), id) != pvpProhibitedAreaIds.end(); return find(pvpProhibitedAreaIds.begin(), pvpProhibitedAreaIds.end(), id) != pvpProhibitedAreaIds.end();
} }
bool PlayerbotAIConfig::IsRestrictedHealerDPSMap(uint32 mapId) const
{
return restrictHealerDPS &&
std::find(restrictedHealerDPSMaps.begin(), restrictedHealerDPSMaps.end(), mapId) != restrictedHealerDPSMaps.end();
}
std::string const PlayerbotAIConfig::GetTimestampStr() std::string const PlayerbotAIConfig::GetTimestampStr()
{ {
time_t t = time(nullptr); time_t t = time(nullptr);
@@ -788,62 +731,88 @@ void PlayerbotAIConfig::log(std::string const fileName, char const* str, ...)
fflush(stdout); fflush(stdout);
} }
void PlayerbotAIConfig::loadWorldBuff() void PlayerbotAIConfig::loadWorldBuff(uint32 factionId1, uint32 classId1, uint32 specId1, uint32 minLevel1, uint32 maxLevel1)
{ {
std::string matrix = sConfigMgr->GetOption<std::string>("AiPlayerbot.WorldBuffMatrix", "", true); std::vector<uint32> buffs;
if (matrix.empty())
return;
std::istringstream entryStream(matrix); std::ostringstream os;
std::string entry; os << "AiPlayerbot.WorldBuff." << factionId1 << "." << classId1 << "." << specId1 << "." << minLevel1 << "." << maxLevel1;
while (std::getline(entryStream, entry, ';')) LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>(os.str().c_str(), "", false), buffs);
for (auto buff : buffs)
{ {
worldBuff wb = {buff, factionId1, classId1, specId1, minLevel1, maxLevel1};
entry.erase(0, entry.find_first_not_of(" \t\r\n"));
entry.erase(entry.find_last_not_of(" \t\r\n") + 1);
size_t firstColon = entry.find(':');
size_t secondColon = entry.find(':', firstColon + 1);
if (firstColon == std::string::npos || secondColon == std::string::npos)
{
LOG_ERROR("playerbots", "Malformed entry: [{}]", entry);
continue;
}
std::string metaPart = entry.substr(firstColon + 1, secondColon - firstColon - 1);
std::string spellPart = entry.substr(secondColon + 1);
std::vector<uint32> ids;
std::istringstream metaStream(metaPart);
std::string token;
while (std::getline(metaStream, token, ','))
{
try {
ids.push_back(static_cast<uint32>(std::stoi(token)));
} catch (...) {
LOG_ERROR("playerbots", "Invalid meta token in [{}]", entry);
break;
}
}
if (ids.size() != 5)
{
LOG_ERROR("playerbots", "Entry [{}] has incomplete meta block", entry);
continue;
}
std::istringstream spellStream(spellPart);
while (std::getline(spellStream, token, ','))
{
try {
uint32 spellId = static_cast<uint32>(std::stoi(token));
worldBuff wb = { spellId, ids[0], ids[1], ids[2], ids[3], ids[4] };
worldBuffs.push_back(wb); worldBuffs.push_back(wb);
} catch (...) {
LOG_ERROR("playerbots", "Invalid spell ID in [{}]", entry);
} }
if (maxLevel1 == 0)
{
std::ostringstream os;
os << "AiPlayerbot.WorldBuff." << factionId1 << "." << classId1 << "." << specId1 << "." << minLevel1;
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>(os.str().c_str(), "", false), buffs);
for (auto buff : buffs)
{
worldBuff wb = {buff, factionId1, classId1, specId1, minLevel1, maxLevel1};
worldBuffs.push_back(wb);
}
}
if (maxLevel1 == 0 && minLevel1 == 0)
{
std::ostringstream os;
os << "AiPlayerbot.WorldBuff." << factionId1 << "." << factionId1 << "." << classId1 << "." << specId1;
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>(os.str().c_str(), "", false), buffs);
for (auto buff : buffs)
{
worldBuff wb = {buff, factionId1, classId1, specId1, minLevel1, maxLevel1};
worldBuffs.push_back(wb);
}
}
if (maxLevel1 == 0 && minLevel1 == 0 && specId1 == 0)
{
std::ostringstream os;
os << "AiPlayerbot.WorldBuff." << factionId1 << "." << factionId1 << "." << classId1;
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>(os.str().c_str(), "", false), buffs);
for (auto buff : buffs)
{
worldBuff wb = {buff, factionId1, classId1, specId1, minLevel1, maxLevel1};
worldBuffs.push_back(wb);
}
}
if (classId1 == 0 && maxLevel1 == 0 && minLevel1 == 0 && specId1 == 0)
{
std::ostringstream os;
os << "AiPlayerbot.WorldBuff." << factionId1;
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>(os.str().c_str(), "", false), buffs);
for (auto buff : buffs)
{
worldBuff wb = {buff, factionId1, classId1, specId1, minLevel1, maxLevel1};
worldBuffs.push_back(wb);
}
}
if (factionId1 == 0 && classId1 == 0 && maxLevel1 == 0 && minLevel1 == 0 && specId1 == 0)
{
std::ostringstream os;
os << "AiPlayerbot.WorldBuff";
LoadList<std::vector<uint32>>(sConfigMgr->GetOption<std::string>(os.str().c_str(), "", false), buffs);
for (auto buff : buffs)
{
worldBuff wb = {buff, factionId1, classId1, specId1, minLevel1, maxLevel1};
worldBuffs.push_back(wb);
} }
} }
} }

View File

@@ -1,13 +1,12 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#ifndef _PLAYERBOT_PLAYERbotAICONFIG_H #ifndef _PLAYERBOT_PLAYERbotAICONFIG_H
#define _PLAYERBOT_PLAYERbotAICONFIG_H #define _PLAYERBOT_PLAYERbotAICONFIG_H
#include <mutex> #include <mutex>
#include <unordered_map>
#include "Common.h" #include "Common.h"
#include "DBCEnums.h" #include "DBCEnums.h"
@@ -22,9 +21,7 @@ enum class BotCheatMask : uint32
health = 4, health = 4,
mana = 8, mana = 8,
power = 16, power = 16,
raid = 32, maxMask = 32
food = 64,
maxMask = 128
}; };
enum class HealingManaEfficiency : uint8 enum class HealingManaEfficiency : uint8
@@ -37,27 +34,8 @@ enum class HealingManaEfficiency : uint8
SUPERIOR = 32 SUPERIOR = 32
}; };
enum NewRpgStatus : int
{
RPG_STATUS_START = 0,
// Going to far away place
RPG_GO_GRIND = 0,
RPG_GO_CAMP = 1,
// Exploring nearby
RPG_WANDER_RANDOM = 2,
RPG_WANDER_NPC = 3,
// Do Quest (based on quest status)
RPG_DO_QUEST = 4,
// Travel
RPG_TRAVEL_FLIGHT = 5,
// Taking a break
RPG_REST = 6,
// Initial status
RPG_IDLE = 7,
RPG_STATUS_END = 8
};
#define MAX_SPECNO 20 #define MAX_SPECNO 20
#define MAX_WORLDBUFF_SPECNO 3
class PlayerbotAIConfig class PlayerbotAIConfig
{ {
@@ -102,17 +80,6 @@ public:
bool botAutologin; bool botAutologin;
std::string randomBotMapsAsString; std::string randomBotMapsAsString;
float probTeleToBankers; float probTeleToBankers;
bool enableWeightTeleToCityBankers;
int weightTeleToStormwind;
int weightTeleToIronforge;
int weightTeleToDarnassus;
int weightTeleToExodar;
int weightTeleToOrgrimmar;
int weightTeleToUndercity;
int weightTeleToThunderBluff;
int weightTeleToSilvermoonCity;
int weightTeleToShattrathCity;
int weightTeleToDalaran;
std::vector<uint32> randomBotMaps; std::vector<uint32> randomBotMaps;
std::vector<uint32> randomBotQuestItems; std::vector<uint32> randomBotQuestItems;
std::vector<uint32> randomBotAccounts; std::vector<uint32> randomBotAccounts;
@@ -120,7 +87,6 @@ public:
std::vector<uint32> randomBotQuestIds; std::vector<uint32> randomBotQuestIds;
uint32 randomBotTeleportDistance; uint32 randomBotTeleportDistance;
float randomGearLoweringChance; float randomGearLoweringChance;
bool incrementalGearInit;
int32 randomGearQualityLimit; int32 randomGearQualityLimit;
int32 randomGearScoreLimit; int32 randomGearScoreLimit;
float randomBotMinLevelChance, randomBotMaxLevelChance; float randomBotMinLevelChance, randomBotMaxLevelChance;
@@ -139,12 +105,6 @@ public:
uint32 disabledWithoutRealPlayerLoginDelay, disabledWithoutRealPlayerLogoutDelay; uint32 disabledWithoutRealPlayerLoginDelay, disabledWithoutRealPlayerLogoutDelay;
bool randomBotJoinLfg; bool randomBotJoinLfg;
// Buff system
// Min group size to use Greater buffs (Paladin, Mage, Druid). Default: 3
int32 minBotsForGreaterBuff;
// Cooldown (seconds) between reagent-missing RP warnings, per bot & per buff. Default: 30
int32 rpWarningCooldown;
// chat // chat
bool randomBotTalk; bool randomBotTalk;
bool randomBotEmote; bool randomBotEmote;
@@ -267,7 +227,7 @@ public:
uint32 randomBotAccountCount; uint32 randomBotAccountCount;
bool randomBotRandomPassword; bool randomBotRandomPassword;
bool deleteRandomBotAccounts; bool deleteRandomBotAccounts;
uint32 randomBotGuildCount, randomBotGuildSizeMax; uint32 randomBotGuildCount;
bool deleteRandomBotGuilds; bool deleteRandomBotGuilds;
std::vector<uint32> randomBotGuilds; std::vector<uint32> randomBotGuilds;
std::vector<uint32> pvpProhibitedZoneIds; std::vector<uint32> pvpProhibitedZoneIds;
@@ -295,7 +255,6 @@ public:
uint32 iterationsPerTick; uint32 iterationsPerTick;
std::mutex m_logMtx; std::mutex m_logMtx;
std::vector<std::string> tradeActionExcludedPrefixes;
std::vector<std::string> allowedLogFiles; std::vector<std::string> allowedLogFiles;
std::unordered_map<std::string, std::pair<FILE*, bool>> logFiles; std::unordered_map<std::string, std::pair<FILE*, bool>> logFiles;
@@ -305,11 +264,11 @@ public:
struct worldBuff struct worldBuff
{ {
uint32 spellId; uint32 spellId;
uint32 factionId; uint32 factionId = 0;
uint32 classId; uint32 classId = 0;
uint32 specId; uint32 specId = 0;
uint32 minLevel; uint32 minLevel = 0;
uint32 maxLevel; uint32 maxLevel = 0;
}; };
std::vector<worldBuff> worldBuffs; std::vector<worldBuff> worldBuffs;
@@ -351,13 +310,11 @@ public:
bool autoPickTalents; bool autoPickTalents;
bool autoUpgradeEquip; bool autoUpgradeEquip;
int32 hunterWolfPet; int32 hunterWolfPet;
int32 defaultPetStance;
int32 petChatCommandDebug;
bool autoLearnTrainerSpells; bool autoLearnTrainerSpells;
bool autoDoQuests; bool autoDoQuests;
bool enableNewRpgStrategy; bool enableNewRpgStrategy;
std::unordered_map<NewRpgStatus, uint32> RpgStatusProbWeight;
bool syncLevelWithPlayers; bool syncLevelWithPlayers;
bool freeFood;
bool autoLearnQuestSpells; bool autoLearnQuestSpells;
bool autoTeleportForLevel; bool autoTeleportForLevel;
bool randomBotGroupNearby; bool randomBotGroupNearby;
@@ -391,25 +348,6 @@ public:
int32 addClassCommand; int32 addClassCommand;
int32 addClassAccountPoolSize; int32 addClassAccountPoolSize;
int32 maintenanceCommand; int32 maintenanceCommand;
bool altMaintenanceAttunementQs,
altMaintenanceBags,
altMaintenanceAmmo,
altMaintenanceFood,
altMaintenanceReagents,
altMaintenanceConsumables,
altMaintenancePotions,
altMaintenanceTalentTree,
altMaintenancePet,
altMaintenancePetTalents,
altMaintenanceClassSpells,
altMaintenanceAvailableSpells,
altMaintenanceSkills,
altMaintenanceReputation,
altMaintenanceSpecialSpells,
altMaintenanceMounts,
altMaintenanceGlyphs,
altMaintenanceKeyring,
altMaintenanceGemsEnchants;
int32 autoGearCommand, autoGearCommandAltBots, autoGearQualityLimit, autoGearScoreLimit; int32 autoGearCommand, autoGearCommandAltBots, autoGearQualityLimit, autoGearScoreLimit;
uint32 useGroundMountAtMinLevel; uint32 useGroundMountAtMinLevel;
@@ -436,16 +374,9 @@ public:
} }
void log(std::string const fileName, const char* str, ...); void log(std::string const fileName, const char* str, ...);
void loadWorldBuff(); void loadWorldBuff(uint32 factionId, uint32 classId, uint32 specId, uint32 minLevel, uint32 maxLevel);
static std::vector<std::vector<uint32>> ParseTempTalentsOrder(uint32 cls, std::string temp_talents_order); static std::vector<std::vector<uint32>> ParseTempTalentsOrder(uint32 cls, std::string temp_talents_order);
static std::vector<std::vector<uint32>> ParseTempPetTalentsOrder(uint32 spec, std::string temp_talents_order); static std::vector<std::vector<uint32>> ParseTempPetTalentsOrder(uint32 spec, std::string temp_talents_order);
bool restrictHealerDPS = false;
std::vector<uint32> restrictedHealerDPSMaps;
bool IsRestrictedHealerDPSMap(uint32 mapId) const;
std::vector<uint32> excludedHunterPetFamilies;
}; };
#define sPlayerbotAIConfig PlayerbotAIConfig::instance() #define sPlayerbotAIConfig PlayerbotAIConfig::instance()

View File

@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#include "PlayerbotCommandServer.h" #include "PlayerbotCommandServer.h"

View File

@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#ifndef _PLAYERBOT_PLAYERBOTCOMMANDSERVER_H #ifndef _PLAYERBOT_PLAYERBOTCOMMANDSERVER_H

View File

@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#include "PlayerbotDbStore.h" #include "PlayerbotDbStore.h"
@@ -82,7 +82,7 @@ void PlayerbotDbStore::Reset(PlayerbotAI* botAI)
{ {
ObjectGuid::LowType guid = botAI->GetBot()->GetGUID().GetCounter(); ObjectGuid::LowType guid = botAI->GetBot()->GetGUID().GetCounter();
PlayerbotsDatabasePreparedStatement* stmt = PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_DEL_DB_STORE); PlayerbotsDatabasePreparedStatement* stmt = PlayerbotsDatabase.GetPreparedStatement(PLAYERBOTS_DEL_CUSTOM_STRATEGY);
stmt->SetData(0, guid); stmt->SetData(0, guid);
PlayerbotsDatabase.Execute(stmt); PlayerbotsDatabase.Execute(stmt);
} }

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@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#ifndef _PLAYERBOT_PLAYERBOTDBSTORE_H #ifndef _PLAYERBOT_PLAYERBOTDBSTORE_H

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@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#include "PlayerbotDungeonSuggestionMgr.h" #include "PlayerbotDungeonSuggestionMgr.h"

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@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#ifndef _PLAYERBOT_PLAYERBOTDUNGEONSUGGESTIONMGR_H #ifndef _PLAYERBOT_PLAYERBOTDUNGEONSUGGESTIONMGR_H

View File

@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#include "PlayerbotMgr.h" #include "PlayerbotMgr.h"
@@ -36,8 +36,6 @@
#include "BroadcastHelper.h" #include "BroadcastHelper.h"
#include "PlayerbotDbStore.h" #include "PlayerbotDbStore.h"
#include "WorldSessionMgr.h" #include "WorldSessionMgr.h"
#include "DatabaseEnv.h" // Added for gender choice
#include <algorithm> // Added for gender choice
class BotInitGuard class BotInitGuard
{ {
@@ -168,7 +166,7 @@ void PlayerbotHolder::HandlePlayerBotLoginCallback(PlayerbotLoginQueryHolder con
uint32 botAccountId = holder.GetAccountId(); uint32 botAccountId = holder.GetAccountId();
// At login DBC locale should be what the server is set to use by default (as spells etc are hardcoded to ENUS this // At login DBC locale should be what the server is set to use by default (as spells etc are hardcoded to ENUS this
// allows channels to work as intended) // allows channels to work as intended)
WorldSession* botSession = new WorldSession(botAccountId, "", 0x0, nullptr, SEC_PLAYER, EXPANSION_WRATH_OF_THE_LICH_KING, WorldSession* botSession = new WorldSession(botAccountId, "", nullptr, SEC_PLAYER, EXPANSION_WRATH_OF_THE_LICH_KING,
time_t(0), sWorld->GetDefaultDbcLocale(), 0, false, false, 0, true); time_t(0), sWorld->GetDefaultDbcLocale(), 0, false, false, 0, true);
botSession->HandlePlayerLoginFromDB(holder); // will delete lqh botSession->HandlePlayerLoginFromDB(holder); // will delete lqh
@@ -586,8 +584,8 @@ void PlayerbotHolder::OnBotLogin(Player* const bot)
} }
bot->SaveToDB(false, false); bot->SaveToDB(false, false);
bool addClassBot = sRandomPlayerbotMgr->IsAccountType(accountId, 2); bool addClassBot = sRandomPlayerbotMgr->IsAddclassBot(bot->GetGUID().GetCounter());
if (addClassBot && master && abs((int)master->GetLevel() - (int)bot->GetLevel()) > 3) if (addClassBot && master && isRandomAccount && abs((int)master->GetLevel() - (int)bot->GetLevel()) > 3)
{ {
// PlayerbotFactory factory(bot, master->GetLevel()); // PlayerbotFactory factory(bot, master->GetLevel());
// factory.Randomize(false); // factory.Randomize(false);
@@ -839,18 +837,6 @@ std::string const PlayerbotHolder::ProcessBotCommand(std::string const cmd, Obje
return "unknown command"; return "unknown command";
} }
// Added for gender choice : Returns the gender of an offline character: 0 = male, 1 = female.
static uint8 GetOfflinePlayerGender(ObjectGuid guid)
{
QueryResult result = CharacterDatabase.Query(
"SELECT gender FROM characters WHERE guid = {}", guid.GetCounter());
if (result)
return (*result)[0].Get<uint8>(); // 0 = male, 1 = female
return GENDER_MALE; // fallback value
}
bool PlayerbotMgr::HandlePlayerbotMgrCommand(ChatHandler* handler, char const* args) bool PlayerbotMgr::HandlePlayerbotMgrCommand(ChatHandler* handler, char const* args)
{ {
if (!sPlayerbotAIConfig->enabled) if (!sPlayerbotAIConfig->enabled)
@@ -893,17 +879,15 @@ std::vector<std::string> PlayerbotHolder::HandlePlayerbotCommand(char const* arg
if (!*args) if (!*args)
{ {
messages.push_back("usage: list/reload/tweak/self or add/addaccount/init/remove PLAYERNAME\n"); messages.push_back("usage: list/reload/tweak/self or add/addaccount/init/remove PLAYERNAME\n");
messages.push_back("usage: addclass CLASSNAME [male|female|0|1]"); messages.push_back("usage: addclass CLASSNAME");
return messages; return messages;
} }
char* cmd = strtok((char*)args, " "); char* cmd = strtok((char*)args, " ");
char* charname = strtok(nullptr, " "); char* charname = strtok(nullptr, " ");
char* genderArg = strtok(nullptr, " "); // Added for gender choice [male|female|0|1] optionnel
if (!cmd) if (!cmd)
{ {
messages.push_back("usage: list/reload/tweak/self or add/init/remove PLAYERNAME or addclass CLASSNAME [male|female]"); messages.push_back("usage: list/reload/tweak/self or add/init/remove PLAYERNAME or addclass CLASSNAME");
return messages; return messages;
} }
@@ -1126,24 +1110,6 @@ std::vector<std::string> PlayerbotHolder::HandlePlayerbotCommand(char const* arg
messages.push_back("Error: Invalid Class. Try again."); messages.push_back("Error: Invalid Class. Try again.");
return messages; return messages;
} }
// Added for gender choice : Parsing gender
int8 gender = -1; // -1 = gender will be random
if (genderArg)
{
std::string g = genderArg;
std::transform(g.begin(), g.end(), g.begin(), ::tolower);
if (g == "male" || g == "0")
gender = GENDER_MALE; // 0
else if (g == "female" || g == "1")
gender = GENDER_FEMALE; // 1
else
{
messages.push_back("Unknown gender : " + g + " (male/female/0/1)");
return messages;
}
} //end
if (claz == 6 && master->GetLevel() < sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL)) if (claz == 6 && master->GetLevel() < sWorld->getIntConfig(CONFIG_START_HEROIC_PLAYER_LEVEL))
{ {
messages.push_back("Your level is too low to summon Deathknight"); messages.push_back("Your level is too low to summon Deathknight");
@@ -1153,9 +1119,6 @@ std::vector<std::string> PlayerbotHolder::HandlePlayerbotCommand(char const* arg
const std::unordered_set<ObjectGuid> &guidCache = sRandomPlayerbotMgr->addclassCache[RandomPlayerbotMgr::GetTeamClassIdx(teamId == TEAM_ALLIANCE, claz)]; const std::unordered_set<ObjectGuid> &guidCache = sRandomPlayerbotMgr->addclassCache[RandomPlayerbotMgr::GetTeamClassIdx(teamId == TEAM_ALLIANCE, claz)];
for (const ObjectGuid &guid: guidCache) for (const ObjectGuid &guid: guidCache)
{ {
// If the user requested a specific gender, skip any character that doesn't match.
if (gender != -1 && GetOfflinePlayerGender(guid) != gender)
continue;
if (botLoading.find(guid) != botLoading.end()) if (botLoading.find(guid) != botLoading.end())
continue; continue;
if (ObjectAccessor::FindConnectedPlayer(guid)) if (ObjectAccessor::FindConnectedPlayer(guid))

View File

@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#ifndef _PLAYERBOT_PLAYERBOTMGR_H #ifndef _PLAYERBOT_PLAYERBOTMGR_H

View File

@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#include "PlayerbotSecurity.h" #include "PlayerbotSecurity.h"

View File

@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#ifndef _PLAYERBOT_PLAYERBOTSECURITY_H #ifndef _PLAYERBOT_PLAYERBOTSECURITY_H

View File

@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#include "PlayerbotTextMgr.h" #include "PlayerbotTextMgr.h"
@@ -101,22 +101,6 @@ std::string PlayerbotTextMgr::GetBotText(std::string name, std::map<std::string,
return botText; return botText;
} }
std::string PlayerbotTextMgr::GetBotTextOrDefault(std::string name, std::string defaultText,
std::map<std::string, std::string> placeholders)
{
std::string botText = GetBotText(name, placeholders);
if (botText.empty())
{
for (std::map<std::string, std::string>::iterator i = placeholders.begin(); i != placeholders.end(); ++i)
{
replaceAll(defaultText, i->first, i->second);
}
return defaultText;
}
return botText;
}
// chat replies // chat replies
std::string PlayerbotTextMgr::GetBotText(ChatReplyType replyType, std::map<std::string, std::string> placeholders) std::string PlayerbotTextMgr::GetBotText(ChatReplyType replyType, std::map<std::string, std::string> placeholders)

View File

@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#ifndef _PLAYERBOT_PLAYERBOTTEXTMGR_H #ifndef _PLAYERBOT_PLAYERBOTTEXTMGR_H
@@ -83,8 +83,6 @@ public:
std::string GetBotText(ChatReplyType replyType, std::string name); std::string GetBotText(ChatReplyType replyType, std::string name);
bool GetBotText(std::string name, std::string& text); bool GetBotText(std::string name, std::string& text);
bool GetBotText(std::string name, std::string& text, std::map<std::string, std::string> placeholders); bool GetBotText(std::string name, std::string& text, std::map<std::string, std::string> placeholders);
std::string GetBotTextOrDefault(std::string name, std::string defaultText,
std::map<std::string, std::string> placeholders);
void LoadBotTexts(); void LoadBotTexts();
void LoadBotTextChance(); void LoadBotTextChance();
static void replaceAll(std::string& str, const std::string& from, const std::string& to); static void replaceAll(std::string& str, const std::string& from, const std::string& to);

View File

@@ -29,7 +29,6 @@
#include "ScriptMgr.h" #include "ScriptMgr.h"
#include "cs_playerbots.h" #include "cs_playerbots.h"
#include "cmath" #include "cmath"
#include "BattleGroundTactics.h"
class PlayerbotsDatabaseScript : public DatabaseScript class PlayerbotsDatabaseScript : public DatabaseScript
{ {
@@ -197,47 +196,37 @@ public:
sRandomPlayerbotMgr->HandleCommand(type, msg, player); sRandomPlayerbotMgr->HandleCommand(type, msg, player);
} }
bool OnPlayerBeforeAchievementComplete(Player* player, AchievementEntry const* achievement) override bool OnPlayerBeforeCriteriaProgress(Player* player, AchievementCriteriaEntry const* /*criteria*/) override
{ {
if (sRandomPlayerbotMgr->IsRandomBot(player) && (achievement->flags == 256 || achievement->flags == 768)) if (sRandomPlayerbotMgr->IsRandomBot(player))
{ {
return false; return false;
} }
return true;
}
bool OnPlayerBeforeAchievementComplete(Player* player, AchievementEntry const* /*achievement*/) override
{
if (sRandomPlayerbotMgr->IsRandomBot(player))
{
return false;
}
return true; return true;
} }
void OnPlayerGiveXP(Player* player, uint32& amount, Unit* /*victim*/, uint8 /*xpSource*/) override void OnPlayerGiveXP(Player* player, uint32& amount, Unit* /*victim*/, uint8 /*xpSource*/) override
{ {
// early return if (!player->GetSession()->IsBot())
if (sPlayerbotAIConfig->randomBotXPRate == 1.0 || !player)
return; return;
// no XP multiplier, when player is no bot. if (!sRandomPlayerbotMgr->IsRandomBot(player))
if (!player->GetSession()->IsBot() || !sRandomPlayerbotMgr->IsRandomBot(player))
return; return;
// no XP multiplier, when bot is in a group with a real player. if (sPlayerbotAIConfig->randomBotXPRate != 1.0)
if (Group* group = player->GetGroup())
{ {
for (GroupReference* gref = group->GetFirstMember(); gref; gref = gref->next())
{
Player* member = gref->GetSource();
if (!member)
{
continue;
}
if (!member->GetSession()->IsBot())
{
return;
}
}
}
// otherwise apply bot XP multiplier.
amount = static_cast<uint32>(std::round(static_cast<float>(amount) * sPlayerbotAIConfig->randomBotXPRate)); amount = static_cast<uint32>(std::round(static_cast<float>(amount) * sPlayerbotAIConfig->randomBotXPRate));
} }
}
}; };
class PlayerbotsMiscScript : public MiscScript class PlayerbotsMiscScript : public MiscScript
@@ -400,43 +389,6 @@ public:
} }
}; };
class PlayerBotsBGScript : public BGScript
{
public:
PlayerBotsBGScript() : BGScript("PlayerBotsBGScript") {}
void OnBattlegroundStart(Battleground* bg) override
{
BGStrategyData data;
switch (bg->GetBgTypeID())
{
case BATTLEGROUND_WS:
data.allianceStrategy = urand(0, WS_STRATEGY_MAX - 1);
data.hordeStrategy = urand(0, WS_STRATEGY_MAX - 1);
break;
case BATTLEGROUND_AB:
data.allianceStrategy = urand(0, AB_STRATEGY_MAX - 1);
data.hordeStrategy = urand(0, AB_STRATEGY_MAX - 1);
break;
case BATTLEGROUND_AV:
data.allianceStrategy = urand(0, AV_STRATEGY_MAX - 1);
data.hordeStrategy = urand(0, AV_STRATEGY_MAX - 1);
break;
case BATTLEGROUND_EY:
data.allianceStrategy = urand(0, EY_STRATEGY_MAX - 1);
data.hordeStrategy = urand(0, EY_STRATEGY_MAX - 1);
break;
default:
break;
}
bgStrategies[bg->GetInstanceID()] = data;
}
void OnBattlegroundEnd(Battleground* bg, TeamId /*winnerTeam*/) override { bgStrategies.erase(bg->GetInstanceID()); }
};
void AddPlayerbotsScripts() void AddPlayerbotsScripts()
{ {
new PlayerbotsDatabaseScript(); new PlayerbotsDatabaseScript();
@@ -445,7 +397,6 @@ void AddPlayerbotsScripts()
new PlayerbotsServerScript(); new PlayerbotsServerScript();
new PlayerbotsWorldScript(); new PlayerbotsWorldScript();
new PlayerbotsScript(); new PlayerbotsScript();
new PlayerBotsBGScript();
AddSC_playerbots_commandscript(); AddSC_playerbots_commandscript();
} }

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@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#ifndef _PLAYERBOT_H #ifndef _PLAYERBOT_H

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@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#include "RandomItemMgr.h" #include "RandomItemMgr.h"

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@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#ifndef _PLAYERBOT_RANDOMITEMMGR_H #ifndef _PLAYERBOT_RANDOMITEMMGR_H

View File

@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#include "RandomPlayerbotFactory.h" #include "RandomPlayerbotFactory.h"
@@ -15,9 +15,6 @@
#include "SharedDefines.h" #include "SharedDefines.h"
#include "SocialMgr.h" #include "SocialMgr.h"
#include "Timer.h" #include "Timer.h"
#include "Guild.h" // EmblemInfo::SaveToDB
#include "Log.h"
#include "GuildMgr.h"
std::map<uint8, std::vector<uint8>> RandomPlayerbotFactory::availableRaces; std::map<uint8, std::vector<uint8>> RandomPlayerbotFactory::availableRaces;
@@ -396,118 +393,37 @@ std::string const RandomPlayerbotFactory::CreateRandomBotName(NameRaceAndGender
return std::move(botName); return std::move(botName);
} }
// Calculates the total number of required accounts, either using the specified randomBotAccountCount
// or determining it dynamically based on MaxRandomBots, EnablePeriodicOnlineOffline and its ratio,
// and AddClassAccountPoolSize. The system also factors in the types of existing account, as assigned by
// AssignAccountTypes()
uint32 RandomPlayerbotFactory::CalculateTotalAccountCount() uint32 RandomPlayerbotFactory::CalculateTotalAccountCount()
{ {
// Reset account types if features are disabled // Calculates the total number of required accounts, either using the specified randomBotAccountCount
// Reset is done here to precede needed accounts calculations // or determining it dynamically based on the WOTLK condition, max random bots, rotation pool size,
if (sPlayerbotAIConfig->maxRandomBots == 0 || sPlayerbotAIConfig->addClassAccountPoolSize == 0) // and additional class account pool size.
{
if (sPlayerbotAIConfig->maxRandomBots == 0)
{
PlayerbotsDatabase.Execute("UPDATE playerbots_account_type SET account_type = 0 WHERE account_type = 1");
LOG_INFO("playerbots", "MaxRandomBots set to 0, any RNDbot accounts (type 1) will be unassigned (type 0)");
}
if (sPlayerbotAIConfig->addClassAccountPoolSize == 0)
{
PlayerbotsDatabase.Execute("UPDATE playerbots_account_type SET account_type = 0 WHERE account_type = 2");
LOG_INFO("playerbots", "AddClassAccountPoolSize set to 0, any AddClass accounts (type 2) will be unassigned (type 0)");
}
// Wait for DB to reflect the change, up to 1 second max. This is needed to make sure other logs don't show wrong info
for (int waited = 0; waited < 1000; waited += 50)
{
QueryResult res = PlayerbotsDatabase.Query("SELECT COUNT(*) FROM playerbots_account_type WHERE account_type IN ({}, {})",
sPlayerbotAIConfig->maxRandomBots == 0 ? 1 : -1,
sPlayerbotAIConfig->addClassAccountPoolSize == 0 ? 2 : -1);
if (!res || res->Fetch()[0].Get<uint64>() == 0)
{
break;
}
std::this_thread::sleep_for(std::chrono::milliseconds(50)); // Extra 50ms fixed delay for safety.
}
}
// Checks if randomBotAccountCount is set, otherwise calculate it dynamically. // Checks if randomBotAccountCount is set, otherwise calculate it dynamically.
if (sPlayerbotAIConfig->randomBotAccountCount > 0) if (sPlayerbotAIConfig->randomBotAccountCount > 0)
return sPlayerbotAIConfig->randomBotAccountCount; return sPlayerbotAIConfig->randomBotAccountCount;
// Check existing account types // Avoid creating accounts if both maxRandom & ClassBots are set to zero.
uint32 existingRndBotAccounts = 0; if (sPlayerbotAIConfig->maxRandomBots == 0 &&
uint32 existingAddClassAccounts = 0; sPlayerbotAIConfig->addClassAccountPoolSize == 0)
uint32 existingUnassignedAccounts = 0; return 0;
QueryResult typeCheck = PlayerbotsDatabase.Query("SELECT account_type, COUNT(*) FROM playerbots_account_type GROUP BY account_type"); //bool isWOTLK = sWorld->getIntConfig(CONFIG_EXPANSION) == EXPANSION_WRATH_OF_THE_LICH_KING; //not used, line marked for removal.
if (typeCheck)
{
do
{
Field* fields = typeCheck->Fetch();
uint8 accountType = fields[0].Get<uint8>();
uint32 count = fields[1].Get<uint32>();
if (accountType == 0) existingUnassignedAccounts = count; // Determine divisor based on WOTLK condition
else if (accountType == 1) existingRndBotAccounts = count;
else if (accountType == 2) existingAddClassAccounts = count;
} while (typeCheck->NextRow());
}
// Determine divisor based on Death Knight login eligibility and requested A&H faction ratio
int divisor = CalculateAvailableCharsPerAccount(); int divisor = CalculateAvailableCharsPerAccount();
// Calculate max bots // Calculate max bots
int maxBots = sPlayerbotAIConfig->maxRandomBots; int maxBots = sPlayerbotAIConfig->maxRandomBots;
// Take periodic online - offline into account // Take perodic online - offline into account
if (sPlayerbotAIConfig->enablePeriodicOnlineOffline) if (sPlayerbotAIConfig->enablePeriodicOnlineOffline)
{ {
maxBots *= sPlayerbotAIConfig->periodicOnlineOfflineRatio; maxBots *= sPlayerbotAIConfig->periodicOnlineOfflineRatio;
} }
// Calculate number of accounts needed for RNDbots // Calculate base accounts, add class account pool size, and add 1 as a fixed offset
// Result is rounded up for maxBots not cleanly divisible by the divisor uint32 baseAccounts = maxBots / divisor;
uint32 neededRndBotAccounts = (maxBots + divisor - 1) / divisor; return baseAccounts + sPlayerbotAIConfig->addClassAccountPoolSize + 1;
uint32 neededAddClassAccounts = sPlayerbotAIConfig->addClassAccountPoolSize;
// Start with existing total
uint32 existingTotal = existingRndBotAccounts + existingAddClassAccounts + existingUnassignedAccounts;
// Calculate shortfalls after using unassigned accounts
uint32 availableUnassigned = existingUnassignedAccounts;
uint32 additionalAccountsNeeded = 0;
// Check RNDbot needs
if (neededRndBotAccounts > existingRndBotAccounts)
{
uint32 rndBotShortfall = neededRndBotAccounts - existingRndBotAccounts;
if (rndBotShortfall <= availableUnassigned)
availableUnassigned -= rndBotShortfall;
else
{
additionalAccountsNeeded += (rndBotShortfall - availableUnassigned);
availableUnassigned = 0;
}
}
// Check AddClass needs
if (neededAddClassAccounts > existingAddClassAccounts)
{
uint32 addClassShortfall = neededAddClassAccounts - existingAddClassAccounts;
if (addClassShortfall <= availableUnassigned)
availableUnassigned -= addClassShortfall;
else
{
additionalAccountsNeeded += (addClassShortfall - availableUnassigned);
availableUnassigned = 0;
}
}
// Return existing total plus any additional accounts needed
return existingTotal + additionalAccountsNeeded;
} }
uint32 RandomPlayerbotFactory::CalculateAvailableCharsPerAccount() uint32 RandomPlayerbotFactory::CalculateAvailableCharsPerAccount()
@@ -559,9 +475,8 @@ void RandomPlayerbotFactory::CreateRandomBots()
LOG_INFO("playerbots", "Deleting all random bot characters and accounts..."); LOG_INFO("playerbots", "Deleting all random bot characters and accounts...");
// First execute all the cleanup SQL commands // First execute all the cleanup SQL commands
// Clear playerbots_random_bots and playerbots_account_type // Clear playerbots_random_bots table
PlayerbotsDatabase.Execute("DELETE FROM playerbots_random_bots"); PlayerbotsDatabase.Execute("DELETE FROM playerbots_random_bots");
PlayerbotsDatabase.Execute("DELETE FROM playerbots_account_type");
// Get the database names dynamically // Get the database names dynamically
std::string loginDBName = LoginDatabase.GetConnectionInfo()->database; std::string loginDBName = LoginDatabase.GetConnectionInfo()->database;
@@ -571,13 +486,6 @@ void RandomPlayerbotFactory::CreateRandomBots()
CharacterDatabase.Execute("DELETE FROM characters WHERE account IN (SELECT id FROM " + loginDBName + ".account WHERE username LIKE '{}%%')", CharacterDatabase.Execute("DELETE FROM characters WHERE account IN (SELECT id FROM " + loginDBName + ".account WHERE username LIKE '{}%%')",
sPlayerbotAIConfig->randomBotAccountPrefix.c_str()); sPlayerbotAIConfig->randomBotAccountPrefix.c_str());
// Wait for the characters to be deleted before proceeding to dependent deletes
while (CharacterDatabase.QueueSize())
{
std::this_thread::sleep_for(1s);
}
std::this_thread::sleep_for(std::chrono::milliseconds(100)); // Extra 100ms fixed delay for safety.
// Clean up orphaned entries in playerbots_guild_tasks // Clean up orphaned entries in playerbots_guild_tasks
PlayerbotsDatabase.Execute("DELETE FROM playerbots_guild_tasks WHERE owner NOT IN (SELECT guid FROM " + characterDBName + ".characters)"); PlayerbotsDatabase.Execute("DELETE FROM playerbots_guild_tasks WHERE owner NOT IN (SELECT guid FROM " + characterDBName + ".characters)");
@@ -592,13 +500,11 @@ void RandomPlayerbotFactory::CreateRandomBots()
CharacterDatabase.Execute("DELETE FROM character_achievement WHERE guid NOT IN (SELECT guid FROM characters)"); CharacterDatabase.Execute("DELETE FROM character_achievement WHERE guid NOT IN (SELECT guid FROM characters)");
CharacterDatabase.Execute("DELETE FROM character_achievement_progress WHERE guid NOT IN (SELECT guid FROM characters)"); CharacterDatabase.Execute("DELETE FROM character_achievement_progress WHERE guid NOT IN (SELECT guid FROM characters)");
CharacterDatabase.Execute("DELETE FROM character_action WHERE guid NOT IN (SELECT guid FROM characters)"); CharacterDatabase.Execute("DELETE FROM character_action WHERE guid NOT IN (SELECT guid FROM characters)");
CharacterDatabase.Execute("DELETE FROM character_arena_stats WHERE guid NOT IN (SELECT guid FROM characters)");
CharacterDatabase.Execute("DELETE FROM character_aura WHERE guid NOT IN (SELECT guid FROM characters)"); CharacterDatabase.Execute("DELETE FROM character_aura WHERE guid NOT IN (SELECT guid FROM characters)");
CharacterDatabase.Execute("DELETE FROM character_entry_point WHERE guid NOT IN (SELECT guid FROM characters)");
CharacterDatabase.Execute("DELETE FROM character_glyphs WHERE guid NOT IN (SELECT guid FROM characters)"); CharacterDatabase.Execute("DELETE FROM character_glyphs WHERE guid NOT IN (SELECT guid FROM characters)");
CharacterDatabase.Execute("DELETE FROM character_homebind WHERE guid NOT IN (SELECT guid FROM characters)"); CharacterDatabase.Execute("DELETE FROM character_homebind WHERE guid NOT IN (SELECT guid FROM characters)");
CharacterDatabase.Execute("DELETE FROM character_inventory WHERE guid NOT IN (SELECT guid FROM characters)");
CharacterDatabase.Execute("DELETE FROM item_instance WHERE owner_guid NOT IN (SELECT guid FROM characters) AND owner_guid > 0"); CharacterDatabase.Execute("DELETE FROM item_instance WHERE owner_guid NOT IN (SELECT guid FROM characters) AND owner_guid > 0");
CharacterDatabase.Execute("DELETE FROM character_inventory WHERE guid NOT IN (SELECT guid FROM characters)");
// Clean up pet data // Clean up pet data
CharacterDatabase.Execute("DELETE FROM character_pet WHERE owner NOT IN (SELECT guid FROM characters)"); CharacterDatabase.Execute("DELETE FROM character_pet WHERE owner NOT IN (SELECT guid FROM characters)");
@@ -653,23 +559,11 @@ void RandomPlayerbotFactory::CreateRandomBots()
uint32 timer = getMSTime(); uint32 timer = getMSTime();
// After ALL deletions, make sure data is commited to DB
LoginDatabase.Execute("COMMIT");
CharacterDatabase.Execute("COMMIT");
PlayerbotsDatabase.Execute("COMMIT");
// Wait for all pending database operations to complete // Wait for all pending database operations to complete
while (LoginDatabase.QueueSize() || CharacterDatabase.QueueSize() || PlayerbotsDatabase.QueueSize()) while (LoginDatabase.QueueSize() || CharacterDatabase.QueueSize() || PlayerbotsDatabase.QueueSize())
{ {
std::this_thread::sleep_for(1s); std::this_thread::sleep_for(1s);
} }
std::this_thread::sleep_for(std::chrono::milliseconds(100)); // Extra 100ms fixed delay for safety.
// Flush tables to ensure all data in memory are written to disk
LoginDatabase.Execute("FLUSH TABLES");
CharacterDatabase.Execute("FLUSH TABLES");
PlayerbotsDatabase.Execute("FLUSH TABLES");
LOG_INFO("playerbots", ">> Random bot accounts and data deleted in {} ms", GetMSTimeDiffToNow(timer)); LOG_INFO("playerbots", ">> Random bot accounts and data deleted in {} ms", GetMSTimeDiffToNow(timer));
LOG_INFO("playerbots", "Please reset the AiPlayerbot.DeleteRandomBotAccounts to 0 and restart the server..."); LOG_INFO("playerbots", "Please reset the AiPlayerbot.DeleteRandomBotAccounts to 0 and restart the server...");
World::StopNow(SHUTDOWN_EXIT_CODE); World::StopNow(SHUTDOWN_EXIT_CODE);
@@ -788,7 +682,7 @@ void RandomPlayerbotFactory::CreateRandomBots()
LOG_DEBUG("playerbots", "Creating random bot characters for account: [{}/{}]", accountNumber + 1, totalAccountCount); LOG_DEBUG("playerbots", "Creating random bot characters for account: [{}/{}]", accountNumber + 1, totalAccountCount);
RandomPlayerbotFactory factory(accountId); RandomPlayerbotFactory factory(accountId);
WorldSession* session = new WorldSession(accountId, "", 0x0, nullptr, SEC_PLAYER, EXPANSION_WRATH_OF_THE_LICH_KING, WorldSession* session = new WorldSession(accountId, "", nullptr, SEC_PLAYER, EXPANSION_WRATH_OF_THE_LICH_KING,
time_t(0), LOCALE_enUS, 0, false, false, 0, true); time_t(0), LOCALE_enUS, 0, false, false, 0, true);
sessionBots.push_back(session); sessionBots.push_back(session);
@@ -893,9 +787,7 @@ void RandomPlayerbotFactory::CreateRandomGuilds()
} }
} }
// Create up to randomBotGuildCount by counting only EFFECTIVE creations for (; guildNumber < sPlayerbotAIConfig->randomBotGuildCount; ++guildNumber)
uint32 createdThisRun = 0;
for (; guildNumber < sPlayerbotAIConfig->randomBotGuildCount; /* ++guildNumber -> done only if creation */)
{ {
std::string const guildName = CreateRandomGuildName(); std::string const guildName = CreateRandomGuildName();
if (guildName.empty()) if (guildName.empty())
@@ -907,29 +799,21 @@ void RandomPlayerbotFactory::CreateRandomGuilds()
if (availableLeaders.empty()) if (availableLeaders.empty())
{ {
LOG_ERROR("playerbots", "No leaders for random guilds available"); LOG_ERROR("playerbots", "No leaders for random guilds available");
break; // no more leaders: we can no longer progress without distorting the counter continue;
} }
uint32 index = urand(0, availableLeaders.size() - 1); uint32 index = urand(0, availableLeaders.size() - 1);
ObjectGuid leader = availableLeaders[index]; ObjectGuid leader = availableLeaders[index];
availableLeaders.erase(availableLeaders.begin() + index); // Removes the chosen leader to avoid re-selecting it repeatedly
Player* player = ObjectAccessor::FindPlayer(leader); Player* player = ObjectAccessor::FindPlayer(leader);
if (!player) if (!player)
{ {
LOG_ERROR("playerbots", "ObjectAccessor Cannot find player to set leader for guild {} . Skipped...", LOG_ERROR("playerbots", "ObjectAccessor Cannot find player to set leader for guild {} . Skipped...",
guildName.c_str()); guildName.c_str());
// we will try with other leaders in the next round (guildNumber is not incremented)
continue; continue;
} }
if (player->GetGuildId()) if (player->GetGuildId())
{
// leader already in guild -> we don't advance the counter, we move on to the next one
continue; continue;
}
LOG_DEBUG("playerbots", "Creating guild name='{}' leader='{}'...", guildName.c_str(), player->GetName().c_str());
Guild* guild = new Guild(); Guild* guild = new Guild();
if (!guild->Create(player, guildName)) if (!guild->Create(player, guildName))
@@ -942,8 +826,6 @@ void RandomPlayerbotFactory::CreateRandomGuilds()
sGuildMgr->AddGuild(guild); sGuildMgr->AddGuild(guild);
LOG_DEBUG("playerbots", "Guild created: id={} name='{}'", guild->GetId(), guildName.c_str());
// create random emblem // create random emblem
uint32 st, cl, br, bc, bg; uint32 st, cl, br, bc, bg;
bg = urand(0, 51); bg = urand(0, 51);
@@ -951,38 +833,13 @@ void RandomPlayerbotFactory::CreateRandomGuilds()
cl = urand(0, 17); cl = urand(0, 17);
br = urand(0, 7); br = urand(0, 7);
st = urand(0, 180); st = urand(0, 180);
EmblemInfo emblemInfo(st, cl, br, bc, bg);
LOG_DEBUG("playerbots", guild->HandleSetEmblem(emblemInfo);
"[TABARD] new guild id={} random -> style={}, color={}, borderStyle={}, borderColor={}, bgColor={}",
guild->GetId(), st, cl, br, bc, bg);
// populate guild table with a random tabard design
CharacterDatabase.Execute(
"UPDATE guild SET EmblemStyle={}, EmblemColor={}, BorderStyle={}, BorderColor={}, BackgroundColor={} "
"WHERE guildid={}",
st, cl, br, bc, bg, guild->GetId());
LOG_DEBUG("playerbots", "[TABARD] UPDATE done for guild id={}", guild->GetId());
// Immediate reading for log
if (QueryResult qr = CharacterDatabase.Query(
"SELECT EmblemStyle,EmblemColor,BorderStyle,BorderColor,BackgroundColor FROM guild WHERE guildid={}",
guild->GetId()))
{
Field* f = qr->Fetch();
LOG_DEBUG("playerbots",
"[TABARD] DB check guild id={} => style={}, color={}, borderStyle={}, borderColor={}, bgColor={}",
guild->GetId(), f[0].Get<uint8>(), f[1].Get<uint8>(), f[2].Get<uint8>(), f[3].Get<uint8>(), f[4].Get<uint8>());
}
sPlayerbotAIConfig->randomBotGuilds.push_back(guild->GetId()); sPlayerbotAIConfig->randomBotGuilds.push_back(guild->GetId());
// The guild is only counted if it is actually created
++guildNumber;
++createdThisRun;
} }
// Shows the true total and how many were created during this run LOG_INFO("playerbots", "{} random bot guilds available", guildNumber);
LOG_INFO("playerbots", "{} random bot guilds available (created this run: {})",
uint32(sPlayerbotAIConfig->randomBotGuilds.size()), createdThisRun);
} }
std::string const RandomPlayerbotFactory::CreateRandomGuildName() std::string const RandomPlayerbotFactory::CreateRandomGuildName()

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@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#ifndef _PLAYERBOT_RANDOMPLAYERBOTFACTORY_H #ifndef _PLAYERBOT_RANDOMPLAYERBOTFACTORY_H

File diff suppressed because it is too large Load Diff

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@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#ifndef _PLAYERBOT_RANDOMPLAYERBOTMGR_H #ifndef _PLAYERBOT_RANDOMPLAYERBOTMGR_H
@@ -60,6 +60,7 @@ public:
bool IsEmpty() { return !lastChangeTime; } bool IsEmpty() { return !lastChangeTime; }
public:
uint32 value; uint32 value;
uint32 lastChangeTime; uint32 lastChangeTime;
uint32 validIn; uint32 validIn;
@@ -103,6 +104,10 @@ public:
void LogPlayerLocation(); void LogPlayerLocation();
void UpdateAIInternal(uint32 elapsed, bool minimal = false) override; void UpdateAIInternal(uint32 elapsed, bool minimal = false) override;
private:
//void ScaleBotActivity();
public:
uint32 activeBots = 0; uint32 activeBots = 0;
static bool HandlePlayerbotConsoleCommand(ChatHandler* handler, char const* args); static bool HandlePlayerbotConsoleCommand(ChatHandler* handler, char const* args);
bool IsRandomBot(Player* bot); bool IsRandomBot(Player* bot);
@@ -175,24 +180,13 @@ public:
std::map<uint8, std::vector<WorldLocation>> locsPerLevelCache; std::map<uint8, std::vector<WorldLocation>> locsPerLevelCache;
std::map<uint8, std::vector<WorldLocation>> allianceStarterPerLevelCache; std::map<uint8, std::vector<WorldLocation>> allianceStarterPerLevelCache;
std::map<uint8, std::vector<WorldLocation>> hordeStarterPerLevelCache; std::map<uint8, std::vector<WorldLocation>> hordeStarterPerLevelCache;
std::vector<uint32> allianceFlightMasterCache;
std::vector<uint32> hordeFlightMasterCache;
struct LevelBracket { struct LevelBracket {
uint32 low; uint32 low;
uint32 high; uint32 high;
bool InsideBracket(uint32 val) { return val >= low && val <= high; } bool InsideBracket(uint32 val) { return val >= low && val <= high; }
}; };
std::map<uint32, LevelBracket> zone2LevelBracket; std::map<uint32, LevelBracket> zone2LevelBracket;
struct BankerLocation { std::map<uint8, std::vector<WorldLocation>> bankerLocsPerLevelCache;
WorldLocation loc;
uint32 entry;
};
std::map<uint8, std::vector<BankerLocation>> bankerLocsPerLevelCache;
// Account type management
void AssignAccountTypes();
bool IsAccountType(uint32 accountId, uint8 accountType);
protected: protected:
void OnBotLoginInternal(Player* const bot) override; void OnBotLoginInternal(Player* const bot) override;
@@ -222,9 +216,11 @@ private:
void RandomTeleport(Player* bot, std::vector<WorldLocation>& locs, bool hearth = false); void RandomTeleport(Player* bot, std::vector<WorldLocation>& locs, bool hearth = false);
uint32 GetZoneLevel(uint16 mapId, float teleX, float teleY, float teleZ); uint32 GetZoneLevel(uint16 mapId, float teleX, float teleY, float teleZ);
typedef void (RandomPlayerbotMgr::*ConsoleCommandHandler)(Player*); typedef void (RandomPlayerbotMgr::*ConsoleCommandHandler)(Player*);
std::vector<Player*> players; std::vector<Player*> players;
uint32 processTicks; uint32 processTicks;
// std::map<uint32, std::vector<WorldLocation>> rpgLocsCache; // std::map<uint32, std::vector<WorldLocation>> rpgLocsCache;
std::map<uint32, std::map<uint32, std::vector<WorldLocation>>> rpgLocsCacheLevel; std::map<uint32, std::map<uint32, std::vector<WorldLocation>>> rpgLocsCacheLevel;
std::map<TeamId, std::map<BattlegroundTypeId, std::vector<uint32>>> BattleMastersCache; std::map<TeamId, std::map<BattlegroundTypeId, std::vector<uint32>>> BattleMastersCache;
@@ -232,12 +228,6 @@ private:
std::list<uint32> currentBots; std::list<uint32> currentBots;
uint32 bgBotsCount; uint32 bgBotsCount;
uint32 playersLevel; uint32 playersLevel;
// Account lists
std::vector<uint32> rndBotTypeAccounts; // Accounts marked as RNDbot (type 1)
std::vector<uint32> addClassTypeAccounts; // Accounts marked as AddClass (type 2)
//void ScaleBotActivity(); // Deprecated function
}; };
#define sRandomPlayerbotMgr RandomPlayerbotMgr::instance() #define sRandomPlayerbotMgr RandomPlayerbotMgr::instance()

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@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#include "ServerFacade.h" #include "ServerFacade.h"

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@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#ifndef _PLAYERBOT_SERVERFACADE_H #ifndef _PLAYERBOT_SERVERFACADE_H

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@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#include "Talentspec.h" #include "Talentspec.h"

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@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#ifndef _PLAYERBOT_TALENTSPEC_H #ifndef _PLAYERBOT_TALENTSPEC_H

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@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#include "TravelMgr.h" #include "TravelMgr.h"
@@ -3336,7 +3336,7 @@ void TravelMgr::LoadQuestTravelTable()
uint32 accountId = fields[0].Get<uint32>(); uint32 accountId = fields[0].Get<uint32>();
WorldSession* session = WorldSession* session =
new WorldSession(accountId, "", 0x0, nullptr, SEC_PLAYER, EXPANSION_WRATH_OF_THE_LICH_KING, time_t(0), new WorldSession(accountId, "", nullptr, SEC_PLAYER, EXPANSION_WRATH_OF_THE_LICH_KING, time_t(0),
LOCALE_enUS, 0, false, false, 0, true); LOCALE_enUS, 0, false, false, 0, true);
std::vector<std::pair<std::pair<uint32, uint32>, uint32>> classSpecLevel; std::vector<std::pair<std::pair<uint32, uint32>, uint32>> classSpecLevel;

View File

@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#ifndef _PLAYERBOT_TRAVELMGR_H #ifndef _PLAYERBOT_TRAVELMGR_H

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@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#include "TravelNode.h" #include "TravelNode.h"

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@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#ifndef _PLAYERBOT_TRAVELNODE_H #ifndef _PLAYERBOT_TRAVELNODE_H

File diff suppressed because it is too large Load Diff

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@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#ifndef _PLAYERBOT_PLAYERBOTFACTORY_H #ifndef _PLAYERBOT_PLAYERBOTFACTORY_H
@@ -45,6 +45,63 @@ enum spec : uint8
ROLE_CDPS = 3 ROLE_CDPS = 3
};*/ };*/
enum PriorizedConsumables
{
CONSUM_ID_ROUGH_WEIGHTSTONE = 3239,
CONSUM_ID_COARSE_WEIGHTSTONE = 3239,
CONSUM_ID_HEAVY_WEIGHTSTONE = 3241,
CONSUM_ID_SOLID_WEIGHTSTONE = 7965,
CONSUM_ID_DENSE_WEIGHTSTONE = 12643,
CONSUM_ID_FEL_WEIGHTSTONE = 28420,
CONSUM_ID_ADAMANTITE_WEIGHTSTONE = 28421,
CONSUM_ID_ROUGH_SHARPENING_STONE = 2862,
CONSUM_ID_COARSE_SHARPENING_STONE = 2863,
CONSUM_ID_HEAVY_SHARPENING_STONE = 2871,
CONSUM_ID_SOL_SHARPENING_STONE = 7964,
CONSUM_ID_DENSE_SHARPENING_STONE = 12404,
CONSUM_ID_ELEMENTAL_SHARPENING_STONE = 18262,
CONSUM_ID_CONSECRATED_SHARPENING_STONE = 23122,
CONSUM_ID_FEL_SHARPENING_STONE = 23528,
CONSUM_ID_ADAMANTITE_SHARPENING_STONE = 23529,
CONSUM_ID_LINEN_BANDAGE = 1251,
CONSUM_ID_HEAVY_LINEN_BANDAGE = 2581,
CONSUM_ID_WOOL_BANDAGE = 3530,
CONSUM_ID_HEAVY_WOOL_BANDAGE = 3531,
CONSUM_ID_SILK_BANDAGE = 6450,
CONSUM_ID_HEAVY_SILK_BANDAGE = 6451,
CONSUM_ID_MAGEWEAVE_BANDAGE = 8544,
CONSUM_ID_HEAVY_MAGEWEAVE_BANDAGE = 8545,
CONSUM_ID_RUNECLOTH_BANDAGE = 14529,
CONSUM_ID_HEAVY_RUNECLOTH_BANDAGE = 14530,
CONSUM_ID_NETHERWEAVE_BANDAGE = 21990,
CONSUM_ID_HEAVY_NETHERWEAVE_BANDAGE = 21991,
CONSUM_ID_BRILLIANT_MANA_OIL = 20748,
CONSUM_ID_MINOR_MANA_OIL = 20745,
CONSUM_ID_SUPERIOR_MANA_OIL = 22521,
CONSUM_ID_LESSER_MANA_OIL = 20747,
CONSUM_ID_BRILLIANT_WIZARD_OIL = 20749,
CONSUM_ID_MINOR_WIZARD_OIL = 20744,
CONSUM_ID_SUPERIOR_WIZARD_OIL = 22522,
CONSUM_ID_WIZARD_OIL = 20750,
CONSUM_ID_LESSER_WIZARD_OIL = 20746,
CONSUM_ID_INSTANT_POISON = 6947,
CONSUM_ID_INSTANT_POISON_II = 6949,
CONSUM_ID_INSTANT_POISON_III = 6950,
CONSUM_ID_INSTANT_POISON_IV = 8926,
CONSUM_ID_INSTANT_POISON_V = 8927,
CONSUM_ID_INSTANT_POISON_VI = 8928,
CONSUM_ID_INSTANT_POISON_VII = 21927,
CONSUM_ID_DEADLY_POISON = 2892,
CONSUM_ID_DEADLY_POISON_II = 2893,
CONSUM_ID_DEADLY_POISON_III = 8984,
CONSUM_ID_DEADLY_POISON_IV = 8985,
CONSUM_ID_DEADLY_POISON_V = 20844,
CONSUM_ID_DEADLY_POISON_VI = 22053,
CONSUM_ID_DEADLY_POISON_VII = 22054
};
#define MAX_CONSUM_ID 28
class PlayerbotFactory class PlayerbotFactory
{ {
public: public:
@@ -71,10 +128,8 @@ public:
void InitAmmo(); void InitAmmo();
static uint32 CalcMixedGearScore(uint32 gs, uint32 quality); static uint32 CalcMixedGearScore(uint32 gs, uint32 quality);
void InitPetTalents(); void InitPetTalents();
void CleanupConsumables();
void InitReagents(); void InitReagents();
void InitConsumables();
void InitPotions();
void InitGlyphs(bool increment = false); void InitGlyphs(bool increment = false);
void InitFood(); void InitFood();
void InitMounts(); void InitMounts();
@@ -85,6 +140,7 @@ public:
void InitKeyring(); void InitKeyring();
void InitReputation(); void InitReputation();
void InitAttunementQuests(); void InitAttunementQuests();
void InitPotions();
private: private:
void Prepare(); void Prepare();
@@ -121,6 +177,7 @@ private:
void InitGuild(); void InitGuild();
void InitArenaTeam(); void InitArenaTeam();
void InitImmersive(); void InitImmersive();
void AddConsumables();
static void AddPrevQuests(uint32 questId, std::list<uint32>& questIds); static void AddPrevQuests(uint32 questId, std::list<uint32>& questIds);
void LoadEnchantContainer(); void LoadEnchantContainer();
void ApplyEnchantTemplate(); void ApplyEnchantTemplate();

View File

@@ -29,12 +29,12 @@ void StatsCollector::CollectItemStats(ItemTemplate const* proto)
{ {
if (proto->IsRangedWeapon()) if (proto->IsRangedWeapon())
{ {
float val = (proto->Damage[0].DamageMin + proto->Damage[0].DamageMax) * 1000 / 2 / proto->Delay; uint32 val = (proto->Damage[0].DamageMin + proto->Damage[0].DamageMax) * 1000 / 2 / proto->Delay;
stats[STATS_TYPE_RANGED_DPS] += val; stats[STATS_TYPE_RANGED_DPS] += val;
} }
else if (proto->IsWeapon()) else if (proto->IsWeapon())
{ {
float val = (proto->Damage[0].DamageMin + proto->Damage[0].DamageMax) * 1000 / 2 / proto->Delay; uint32 val = (proto->Damage[0].DamageMin + proto->Damage[0].DamageMax) * 1000 / 2 / proto->Delay;
stats[STATS_TYPE_MELEE_DPS] += val; stats[STATS_TYPE_MELEE_DPS] += val;
} }
stats[STATS_TYPE_ARMOR] += proto->Armor; stats[STATS_TYPE_ARMOR] += proto->Armor;
@@ -436,10 +436,10 @@ void StatsCollector::CollectByItemStatType(uint32 itemStatType, int32 val)
switch (itemStatType) switch (itemStatType)
{ {
case ITEM_MOD_MANA: case ITEM_MOD_MANA:
stats[STATS_TYPE_MANA_REGENERATION] += (float)val / 10; stats[STATS_TYPE_MANA_REGENERATION] += val / 10;
break; break;
case ITEM_MOD_HEALTH: case ITEM_MOD_HEALTH:
stats[STATS_TYPE_STAMINA] += (float)val / 15; stats[STATS_TYPE_STAMINA] += val / 15;
break; break;
case ITEM_MOD_AGILITY: case ITEM_MOD_AGILITY:
stats[STATS_TYPE_AGILITY] += val; stats[STATS_TYPE_AGILITY] += val;
@@ -747,11 +747,11 @@ void StatsCollector::HandleApplyAura(const SpellEffectInfo& effectInfo, float mu
} }
} }
float StatsCollector::AverageValue(const SpellEffectInfo& effectInfo) int32 StatsCollector::AverageValue(const SpellEffectInfo& effectInfo)
{ {
// float basePointsPerLevel = effectInfo.RealPointsPerLevel; //not used, line marked for removal. // float basePointsPerLevel = effectInfo.RealPointsPerLevel; //not used, line marked for removal.
float basePoints = effectInfo.BasePoints; int32 basePoints = effectInfo.BasePoints;
int32 randomPoints = effectInfo.DieSides; int32 randomPoints = int32(effectInfo.DieSides);
switch (randomPoints) switch (randomPoints)
{ {
@@ -761,7 +761,7 @@ float StatsCollector::AverageValue(const SpellEffectInfo& effectInfo)
basePoints += 1; basePoints += 1;
break; break;
default: default:
float randvalue = (1 + randomPoints) / 2.0f; int32 randvalue = (1 + randomPoints) / 2;
basePoints += randvalue; basePoints += randvalue;
break; break;
} }

View File

@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#ifndef _PLAYERBOT_STATSCOLLECTOR_H #ifndef _PLAYERBOT_STATSCOLLECTOR_H
@@ -71,7 +71,7 @@ public:
bool CheckSpellValidation(uint32 spellFamilyName, flag96 spelFalimyFlags, bool strict = true); bool CheckSpellValidation(uint32 spellFamilyName, flag96 spelFalimyFlags, bool strict = true);
public: public:
float stats[STATS_TYPE_MAX]; int32 stats[STATS_TYPE_MAX];
private: private:
void CollectByItemStatType(uint32 itemStatType, int32 val); void CollectByItemStatType(uint32 itemStatType, int32 val);
@@ -80,7 +80,7 @@ private:
void HandleApplyAura(const SpellEffectInfo& effectInfo, float multiplier, bool canNextTrigger, void HandleApplyAura(const SpellEffectInfo& effectInfo, float multiplier, bool canNextTrigger,
uint32 triggerCooldown); uint32 triggerCooldown);
float AverageValue(const SpellEffectInfo& effectInfo); int32 AverageValue(const SpellEffectInfo& effectInfo);
private: private:
CollectorType type_; CollectorType type_;

View File

@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#include "StatsWeightCalculator.h" #include "StatsWeightCalculator.h"
@@ -33,7 +33,6 @@ StatsWeightCalculator::StatsWeightCalculator(Player* player) : player_(player)
else else
type_ = CollectorType::RANGED; type_ = CollectorType::RANGED;
cls = player->getClass(); cls = player->getClass();
lvl = player->GetLevel();
tab = AiFactory::GetPlayerSpecTab(player); tab = AiFactory::GetPlayerSpecTab(player);
collector_ = std::make_unique<StatsCollector>(type_, cls); collector_ = std::make_unique<StatsCollector>(type_, cls);
@@ -182,9 +181,8 @@ void StatsWeightCalculator::GenerateBasicWeights(Player* player)
stats_weights_[STATS_TYPE_ARMOR] += 0.001f; stats_weights_[STATS_TYPE_ARMOR] += 0.001f;
stats_weights_[STATS_TYPE_BONUS] += 1.0f; stats_weights_[STATS_TYPE_BONUS] += 1.0f;
stats_weights_[STATS_TYPE_MELEE_DPS] += 0.01f; stats_weights_[STATS_TYPE_MELEE_DPS] += 0.01f;
stats_weights_[STATS_TYPE_RANGED_DPS] += 0.01f;
if (cls == CLASS_HUNTER && (tab == HUNTER_TAB_BEASTMASTERY || tab == HUNTER_TAB_SURVIVAL)) if (cls == CLASS_HUNTER && (tab == HUNTER_TAB_BEASTMASTER || tab == HUNTER_TAB_SURVIVAL))
{ {
stats_weights_[STATS_TYPE_AGILITY] += 2.5f; stats_weights_[STATS_TYPE_AGILITY] += 2.5f;
stats_weights_[STATS_TYPE_ATTACK_POWER] += 1.0f; stats_weights_[STATS_TYPE_ATTACK_POWER] += 1.0f;
@@ -531,13 +529,13 @@ void StatsWeightCalculator::CalculateItemTypePenalty(ItemTemplate const* proto)
// enhancement, rogue, ice dk, unholy dk, shield tank, fury warrior without titan's grip but with duel wield // enhancement, rogue, ice dk, unholy dk, shield tank, fury warrior without titan's grip but with duel wield
if (((cls == CLASS_SHAMAN && tab == SHAMAN_TAB_ENHANCEMENT && player_->CanDualWield()) || if (((cls == CLASS_SHAMAN && tab == SHAMAN_TAB_ENHANCEMENT && player_->CanDualWield()) ||
(cls == CLASS_ROGUE) || (cls == CLASS_DEATH_KNIGHT && tab == DEATHKNIGHT_TAB_FROST) || (cls == CLASS_ROGUE) || (cls == CLASS_DEATH_KNIGHT && tab == DEATHKNIGHT_TAB_FROST) ||
(cls == CLASS_WARRIOR && tab == WARRIOR_TAB_FURY && !player_->CanTitanGrip() && (cls == CLASS_WARRIOR && tab == WARRIOR_TAB_FURY && !player_->CanTitanGrip() && player_->CanDualWield()) ||
player_->CanDualWield()) ||
(cls == CLASS_WARRIOR && tab == WARRIOR_TAB_PROTECTION) || (cls == CLASS_WARRIOR && tab == WARRIOR_TAB_PROTECTION) ||
(cls == CLASS_PALADIN && tab == PALADIN_TAB_PROTECTION))) (cls == CLASS_PALADIN && tab == PALADIN_TAB_PROTECTION)))
{ {
weight_ *= 0.1; weight_ *= 0.1;
} }
} }
// spec with double hand // spec with double hand
// fury without duel wield, arms, bear, retribution, blood dk // fury without duel wield, arms, bear, retribution, blood dk
@@ -553,11 +551,15 @@ void StatsWeightCalculator::CalculateItemTypePenalty(ItemTemplate const* proto)
weight_ *= 0.1; weight_ *= 0.1;
} }
// caster's main hand (cannot duel weapon but can equip two-hands stuff) // caster's main hand (cannot duel weapon but can equip two-hands stuff)
if (cls == CLASS_MAGE || cls == CLASS_PRIEST || cls == CLASS_WARLOCK || cls == CLASS_DRUID || if (cls == CLASS_MAGE ||
cls == CLASS_PRIEST ||
cls == CLASS_WARLOCK ||
cls == CLASS_DRUID ||
(cls == CLASS_SHAMAN && !player_->CanDualWield())) (cls == CLASS_SHAMAN && !player_->CanDualWield()))
{ {
weight_ *= 0.65; weight_ *= 0.65;
} }
} }
// fury with titan's grip // fury with titan's grip
if ((!isDoubleHand || proto->SubClass == ITEM_SUBCLASS_WEAPON_POLEARM || if ((!isDoubleHand || proto->SubClass == ITEM_SUBCLASS_WEAPON_POLEARM ||
@@ -572,10 +574,10 @@ void StatsWeightCalculator::CalculateItemTypePenalty(ItemTemplate const* proto)
weight_ *= 0.1; weight_ *= 0.1;
} }
if (lvl >= 10 && cls == CLASS_ROGUE && (tab == ROGUE_TAB_ASSASSINATION || tab == ROGUE_TAB_SUBTLETY) && if (cls == CLASS_ROGUE && (tab == ROGUE_TAB_ASSASSINATION || tab == ROGUE_TAB_SUBTLETY) &&
proto->SubClass == ITEM_SUBCLASS_WEAPON_DAGGER) proto->SubClass != ITEM_SUBCLASS_WEAPON_DAGGER)
{ {
weight_ *= 1.5; weight_ *= 0.5;
} }
if (cls == CLASS_ROGUE && player_->HasAura(13964) && if (cls == CLASS_ROGUE && player_->HasAura(13964) &&
@@ -658,7 +660,7 @@ void StatsWeightCalculator::ApplyOverflowPenalty(Player* player)
else else
validPoints = 0; validPoints = 0;
} }
collector_->stats[STATS_TYPE_HIT] = std::min(collector_->stats[STATS_TYPE_HIT], validPoints); collector_->stats[STATS_TYPE_HIT] = std::min(collector_->stats[STATS_TYPE_HIT], (int)validPoints);
} }
{ {
@@ -675,7 +677,8 @@ void StatsWeightCalculator::ApplyOverflowPenalty(Player* player)
else else
validPoints = 0; validPoints = 0;
collector_->stats[STATS_TYPE_EXPERTISE] = std::min(collector_->stats[STATS_TYPE_EXPERTISE], validPoints); collector_->stats[STATS_TYPE_EXPERTISE] =
std::min(collector_->stats[STATS_TYPE_EXPERTISE], (int)validPoints);
} }
} }
@@ -692,7 +695,7 @@ void StatsWeightCalculator::ApplyOverflowPenalty(Player* player)
else else
validPoints = 0; validPoints = 0;
collector_->stats[STATS_TYPE_DEFENSE] = std::min(collector_->stats[STATS_TYPE_DEFENSE], validPoints); collector_->stats[STATS_TYPE_DEFENSE] = std::min(collector_->stats[STATS_TYPE_DEFENSE], (int)validPoints);
} }
} }
@@ -711,7 +714,7 @@ void StatsWeightCalculator::ApplyOverflowPenalty(Player* player)
validPoints = 0; validPoints = 0;
collector_->stats[STATS_TYPE_ARMOR_PENETRATION] = collector_->stats[STATS_TYPE_ARMOR_PENETRATION] =
std::min(collector_->stats[STATS_TYPE_ARMOR_PENETRATION], validPoints); std::min(collector_->stats[STATS_TYPE_ARMOR_PENETRATION], (int)validPoints);
} }
} }
} }

View File

@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#ifndef _PLAYERBOT_GEARSCORECALCULATOR_H #ifndef _PLAYERBOT_GEARSCORECALCULATOR_H
@@ -57,7 +57,6 @@ private:
CollectorType hitOverflowType_; CollectorType hitOverflowType_;
std::unique_ptr<StatsCollector> collector_; std::unique_ptr<StatsCollector> collector_;
uint8 cls; uint8 cls;
uint8 lvl;
int tab; int tab;
bool enable_overflow_penalty_; bool enable_overflow_penalty_;
bool enable_item_set_bonus_; bool enable_item_set_bonus_;

View File

@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#include "Action.h" #include "Action.h"

View File

@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#ifndef _PLAYERBOT_ACTION_H #ifndef _PLAYERBOT_ACTION_H

View File

@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#include "AiObject.h" #include "AiObject.h"

View File

@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#ifndef _PLAYERBOT_AIOBJECT_H #ifndef _PLAYERBOT_AIOBJECT_H

View File

@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#include "AiObjectContext.h" #include "AiObjectContext.h"
@@ -8,115 +8,59 @@
#include "ActionContext.h" #include "ActionContext.h"
#include "ChatActionContext.h" #include "ChatActionContext.h"
#include "ChatTriggerContext.h" #include "ChatTriggerContext.h"
#include "DKAiObjectContext.h"
#include "DruidAiObjectContext.h"
#include "HunterAiObjectContext.h"
#include "MageAiObjectContext.h"
#include "PaladinAiObjectContext.h"
#include "Playerbots.h" #include "Playerbots.h"
#include "PriestAiObjectContext.h"
#include "RaidUlduarActionContext.h"
#include "RaidUlduarTriggerContext.h" #include "RaidUlduarTriggerContext.h"
#include "RogueAiObjectContext.h" #include "RaidUlduarActionContext.h"
#include "ShamanAiObjectContext.h"
#include "SharedValueContext.h" #include "SharedValueContext.h"
#include "StrategyContext.h" #include "StrategyContext.h"
#include "TriggerContext.h" #include "TriggerContext.h"
#include "ValueContext.h" #include "ValueContext.h"
#include "WarlockAiObjectContext.h"
#include "WarriorAiObjectContext.h"
#include "WorldPacketActionContext.h" #include "WorldPacketActionContext.h"
#include "WorldPacketTriggerContext.h" #include "WorldPacketTriggerContext.h"
#include "raids/RaidStrategyContext.h"
#include "raids/blackwinglair/RaidBwlActionContext.h"
#include "raids/blackwinglair/RaidBwlTriggerContext.h"
#include "raids/naxxramas/RaidNaxxActionContext.h"
#include "raids/naxxramas/RaidNaxxTriggerContext.h"
#include "raids/icecrown/RaidIccActionContext.h"
#include "raids/icecrown/RaidIccTriggerContext.h"
#include "raids/obsidiansanctum/RaidOsActionContext.h"
#include "raids/obsidiansanctum/RaidOsTriggerContext.h"
#include "raids/eyeofeternity/RaidEoEActionContext.h"
#include "raids/vaultofarchavon/RaidVoATriggerContext.h"
#include "raids/onyxia/RaidOnyxiaActionContext.h"
#include "raids/onyxia/RaidOnyxiaTriggerContext.h"
#include "raids/vaultofarchavon/RaidVoAActionContext.h"
#include "raids/eyeofeternity/RaidEoETriggerContext.h"
#include "raids/moltencore/RaidMcActionContext.h"
#include "raids/moltencore/RaidMcTriggerContext.h"
#include "raids/aq20/RaidAq20ActionContext.h"
#include "raids/aq20/RaidAq20TriggerContext.h"
#include "dungeons/DungeonStrategyContext.h" #include "dungeons/DungeonStrategyContext.h"
#include "dungeons/wotlk/WotlkDungeonActionContext.h" #include "dungeons/wotlk/WotlkDungeonActionContext.h"
#include "dungeons/wotlk/WotlkDungeonTriggerContext.h" #include "dungeons/wotlk/WotlkDungeonTriggerContext.h"
#include "raids/RaidStrategyContext.h"
#include "raids/aq20/RaidAq20ActionContext.h"
#include "raids/aq20/RaidAq20TriggerContext.h"
#include "raids/moltencore/RaidMcActionContext.h"
#include "raids/moltencore/RaidMcTriggerContext.h"
#include "raids/blackwinglair/RaidBwlActionContext.h"
#include "raids/blackwinglair/RaidBwlTriggerContext.h"
#include "raids/karazhan/RaidKarazhanActionContext.h"
#include "raids/karazhan/RaidKarazhanTriggerContext.h"
#include "raids/naxxramas/RaidNaxxActionContext.h"
#include "raids/naxxramas/RaidNaxxTriggerContext.h"
#include "raids/eyeofeternity/RaidEoEActionContext.h"
#include "raids/eyeofeternity/RaidEoETriggerContext.h"
#include "raids/vaultofarchavon/RaidVoAActionContext.h"
#include "raids/vaultofarchavon/RaidVoATriggerContext.h"
#include "raids/obsidiansanctum/RaidOsActionContext.h"
#include "raids/obsidiansanctum/RaidOsTriggerContext.h"
#include "raids/onyxia/RaidOnyxiaActionContext.h"
#include "raids/onyxia/RaidOnyxiaTriggerContext.h"
#include "raids/icecrown/RaidIccActionContext.h"
#include "raids/icecrown/RaidIccTriggerContext.h"
SharedNamedObjectContextList<Strategy> AiObjectContext::sharedStrategyContexts; AiObjectContext::AiObjectContext(PlayerbotAI* botAI) : PlayerbotAIAware(botAI)
SharedNamedObjectContextList<Action> AiObjectContext::sharedActionContexts;
SharedNamedObjectContextList<Trigger> AiObjectContext::sharedTriggerContexts;
SharedNamedObjectContextList<UntypedValue> AiObjectContext::sharedValueContexts;
AiObjectContext::AiObjectContext(PlayerbotAI* botAI, SharedNamedObjectContextList<Strategy>& sharedStrategyContext,
SharedNamedObjectContextList<Action>& sharedActionContext,
SharedNamedObjectContextList<Trigger>& sharedTriggerContext,
SharedNamedObjectContextList<UntypedValue>& sharedValueContext)
: PlayerbotAIAware(botAI),
strategyContexts(sharedStrategyContext),
actionContexts(sharedActionContext),
triggerContexts(sharedTriggerContext),
valueContexts(sharedValueContext)
{
}
void AiObjectContext::BuildAllSharedContexts()
{
AiObjectContext::BuildSharedContexts();
PriestAiObjectContext::BuildSharedContexts();
MageAiObjectContext::BuildSharedContexts();
WarlockAiObjectContext::BuildSharedContexts();
WarriorAiObjectContext::BuildSharedContexts();
ShamanAiObjectContext::BuildSharedContexts();
PaladinAiObjectContext::BuildSharedContexts();
DruidAiObjectContext::BuildSharedContexts();
HunterAiObjectContext::BuildSharedContexts();
RogueAiObjectContext::BuildSharedContexts();
DKAiObjectContext::BuildSharedContexts();
}
void AiObjectContext::BuildSharedContexts()
{
BuildSharedStrategyContexts(sharedStrategyContexts);
BuildSharedActionContexts(sharedActionContexts);
BuildSharedTriggerContexts(sharedTriggerContexts);
BuildSharedValueContexts(sharedValueContexts);
}
void AiObjectContext::BuildSharedStrategyContexts(SharedNamedObjectContextList<Strategy>& strategyContexts)
{ {
strategyContexts.Add(new StrategyContext()); strategyContexts.Add(new StrategyContext());
strategyContexts.Add(new MovementStrategyContext()); strategyContexts.Add(new MovementStrategyContext());
strategyContexts.Add(new AssistStrategyContext()); strategyContexts.Add(new AssistStrategyContext());
strategyContexts.Add(new QuestStrategyContext()); strategyContexts.Add(new QuestStrategyContext());
strategyContexts.Add(new DungeonStrategyContext());
strategyContexts.Add(new RaidStrategyContext()); strategyContexts.Add(new RaidStrategyContext());
} strategyContexts.Add(new DungeonStrategyContext());
void AiObjectContext::BuildSharedActionContexts(SharedNamedObjectContextList<Action>& actionContexts)
{
actionContexts.Add(new ActionContext()); actionContexts.Add(new ActionContext());
actionContexts.Add(new ChatActionContext()); actionContexts.Add(new ChatActionContext());
actionContexts.Add(new WorldPacketActionContext()); actionContexts.Add(new WorldPacketActionContext());
actionContexts.Add(new RaidAq20ActionContext());
actionContexts.Add(new RaidMcActionContext()); actionContexts.Add(new RaidMcActionContext());
actionContexts.Add(new RaidBwlActionContext()); actionContexts.Add(new RaidBwlActionContext());
actionContexts.Add(new RaidKarazhanActionContext()); actionContexts.Add(new RaidOnyxiaActionContext());
actionContexts.Add(new RaidAq20ActionContext());
actionContexts.Add(new RaidNaxxActionContext()); actionContexts.Add(new RaidNaxxActionContext());
actionContexts.Add(new RaidOsActionContext()); actionContexts.Add(new RaidOsActionContext());
actionContexts.Add(new RaidEoEActionContext()); actionContexts.Add(new RaidEoEActionContext());
actionContexts.Add(new RaidVoAActionContext()); actionContexts.Add(new RaidVoAActionContext());
actionContexts.Add(new RaidUlduarActionContext()); actionContexts.Add(new RaidUlduarActionContext());
actionContexts.Add(new RaidOnyxiaActionContext());
actionContexts.Add(new RaidIccActionContext()); actionContexts.Add(new RaidIccActionContext());
actionContexts.Add(new WotlkDungeonUKActionContext()); actionContexts.Add(new WotlkDungeonUKActionContext());
actionContexts.Add(new WotlkDungeonNexActionContext()); actionContexts.Add(new WotlkDungeonNexActionContext());
@@ -133,23 +77,19 @@ void AiObjectContext::BuildSharedActionContexts(SharedNamedObjectContextList<Act
actionContexts.Add(new WotlkDungeonFoSActionContext()); actionContexts.Add(new WotlkDungeonFoSActionContext());
actionContexts.Add(new WotlkDungeonPoSActionContext()); actionContexts.Add(new WotlkDungeonPoSActionContext());
actionContexts.Add(new WotlkDungeonToCActionContext()); actionContexts.Add(new WotlkDungeonToCActionContext());
}
void AiObjectContext::BuildSharedTriggerContexts(SharedNamedObjectContextList<Trigger>& triggerContexts)
{
triggerContexts.Add(new TriggerContext()); triggerContexts.Add(new TriggerContext());
triggerContexts.Add(new ChatTriggerContext()); triggerContexts.Add(new ChatTriggerContext());
triggerContexts.Add(new WorldPacketTriggerContext()); triggerContexts.Add(new WorldPacketTriggerContext());
triggerContexts.Add(new RaidAq20TriggerContext());
triggerContexts.Add(new RaidMcTriggerContext()); triggerContexts.Add(new RaidMcTriggerContext());
triggerContexts.Add(new RaidBwlTriggerContext()); triggerContexts.Add(new RaidBwlTriggerContext());
triggerContexts.Add(new RaidKarazhanTriggerContext()); triggerContexts.Add(new RaidOnyxiaTriggerContext());
triggerContexts.Add(new RaidAq20TriggerContext());
triggerContexts.Add(new RaidNaxxTriggerContext()); triggerContexts.Add(new RaidNaxxTriggerContext());
triggerContexts.Add(new RaidOsTriggerContext()); triggerContexts.Add(new RaidOsTriggerContext());
triggerContexts.Add(new RaidEoETriggerContext()); triggerContexts.Add(new RaidEoETriggerContext());
triggerContexts.Add(new RaidVoATriggerContext()); triggerContexts.Add(new RaidVoATriggerContext());
triggerContexts.Add(new RaidUlduarTriggerContext()); triggerContexts.Add(new RaidUlduarTriggerContext());
triggerContexts.Add(new RaidOnyxiaTriggerContext());
triggerContexts.Add(new RaidIccTriggerContext()); triggerContexts.Add(new RaidIccTriggerContext());
triggerContexts.Add(new WotlkDungeonUKTriggerContext()); triggerContexts.Add(new WotlkDungeonUKTriggerContext());
triggerContexts.Add(new WotlkDungeonNexTriggerContext()); triggerContexts.Add(new WotlkDungeonNexTriggerContext());
@@ -166,11 +106,26 @@ void AiObjectContext::BuildSharedTriggerContexts(SharedNamedObjectContextList<Tr
triggerContexts.Add(new WotlkDungeonFoSTriggerContext()); triggerContexts.Add(new WotlkDungeonFoSTriggerContext());
triggerContexts.Add(new WotlkDungeonPoSTriggerContext()); triggerContexts.Add(new WotlkDungeonPoSTriggerContext());
triggerContexts.Add(new WotlkDungeonToCTriggerContext()); triggerContexts.Add(new WotlkDungeonToCTriggerContext());
valueContexts.Add(new ValueContext());
valueContexts.Add(sSharedValueContext);
} }
void AiObjectContext::BuildSharedValueContexts(SharedNamedObjectContextList<UntypedValue>& valueContexts) void AiObjectContext::Update()
{ {
valueContexts.Add(new ValueContext()); strategyContexts.Update();
triggerContexts.Update();
actionContexts.Update();
valueContexts.Update();
}
void AiObjectContext::Reset()
{
strategyContexts.Reset();
triggerContexts.Reset();
actionContexts.Reset();
valueContexts.Reset();
} }
std::vector<std::string> AiObjectContext::Save() std::vector<std::string> AiObjectContext::Save()
@@ -263,3 +218,5 @@ std::string const AiObjectContext::FormatValues()
return out.str(); return out.str();
} }
void AiObjectContext::AddShared(NamedObjectContext<UntypedValue>* sharedValues) { valueContexts.Add(sharedValues); }

View File

@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#ifndef _PLAYERBOT_AIOBJECTCONTEXT_H #ifndef _PLAYERBOT_AIOBJECTCONTEXT_H
@@ -19,20 +19,10 @@
class PlayerbotAI; class PlayerbotAI;
typedef Strategy* (*StrategyCreator)(PlayerbotAI* botAI);
typedef Action* (*ActionCreator)(PlayerbotAI* botAI);
typedef Trigger* (*TriggerCreator)(PlayerbotAI* botAI);
typedef UntypedValue* (*ValueCreator)(PlayerbotAI* botAI);
class AiObjectContext : public PlayerbotAIAware class AiObjectContext : public PlayerbotAIAware
{ {
public: public:
static BoolCalculatedValue* custom_glyphs(PlayerbotAI* ai); // Added for cutom glyphs AiObjectContext(PlayerbotAI* botAI);
AiObjectContext(PlayerbotAI* botAI,
SharedNamedObjectContextList<Strategy>& sharedStrategyContext = sharedStrategyContexts,
SharedNamedObjectContextList<Action>& sharedActionContext = sharedActionContexts,
SharedNamedObjectContextList<Trigger>& sharedTriggerContext = sharedTriggerContexts,
SharedNamedObjectContextList<UntypedValue>& sharedValueContext = sharedValueContexts);
virtual ~AiObjectContext() {} virtual ~AiObjectContext() {}
virtual Strategy* GetStrategy(std::string const name); virtual Strategy* GetStrategy(std::string const name);
@@ -66,30 +56,20 @@ public:
std::set<std::string> GetSupportedActions(); std::set<std::string> GetSupportedActions();
std::string const FormatValues(); std::string const FormatValues();
virtual void Update();
virtual void Reset();
virtual void AddShared(NamedObjectContext<UntypedValue>* sharedValues);
std::vector<std::string> Save(); std::vector<std::string> Save();
void Load(std::vector<std::string> data); void Load(std::vector<std::string> data);
std::vector<std::string> performanceStack; std::vector<std::string> performanceStack;
static void BuildAllSharedContexts();
static void BuildSharedContexts();
static void BuildSharedStrategyContexts(SharedNamedObjectContextList<Strategy>& strategyContexts);
static void BuildSharedActionContexts(SharedNamedObjectContextList<Action>& actionContexts);
static void BuildSharedTriggerContexts(SharedNamedObjectContextList<Trigger>& triggerContexts);
static void BuildSharedValueContexts(SharedNamedObjectContextList<UntypedValue>& valueContexts);
protected: protected:
NamedObjectContextList<Strategy> strategyContexts; NamedObjectContextList<Strategy> strategyContexts;
NamedObjectContextList<Action> actionContexts; NamedObjectContextList<Action> actionContexts;
NamedObjectContextList<Trigger> triggerContexts; NamedObjectContextList<Trigger> triggerContexts;
NamedObjectContextList<UntypedValue> valueContexts; NamedObjectContextList<UntypedValue> valueContexts;
private:
static SharedNamedObjectContextList<Strategy> sharedStrategyContexts;
static SharedNamedObjectContextList<Action> sharedActionContexts;
static SharedNamedObjectContextList<Trigger> sharedTriggerContexts;
static SharedNamedObjectContextList<UntypedValue> sharedValueContexts;
}; };
#endif #endif

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@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#include "CustomStrategy.h" #include "CustomStrategy.h"

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@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#ifndef _PLAYERBOT_CUSTOMSTRATEGY_H #ifndef _PLAYERBOT_CUSTOMSTRATEGY_H

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@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#include "Engine.h" #include "Engine.h"
@@ -11,7 +11,6 @@
#include "Playerbots.h" #include "Playerbots.h"
#include "Queue.h" #include "Queue.h"
#include "Strategy.h" #include "Strategy.h"
#include "Timer.h"
Engine::Engine(PlayerbotAI* botAI, AiObjectContext* factory) : PlayerbotAIAware(botAI), aiObjectContext(factory) Engine::Engine(PlayerbotAI* botAI, AiObjectContext* factory) : PlayerbotAIAware(botAI), aiObjectContext(factory)
{ {
@@ -109,8 +108,6 @@ void Engine::Reset()
} }
multipliers.clear(); multipliers.clear();
actionNodeFactories.creators.clear();
} }
void Engine::Init() void Engine::Init()
@@ -123,10 +120,9 @@ void Engine::Init()
strategyTypeMask |= strategy->GetType(); strategyTypeMask |= strategy->GetType();
strategy->InitMultipliers(multipliers); strategy->InitMultipliers(multipliers);
strategy->InitTriggers(triggers); strategy->InitTriggers(triggers);
for (auto &iter : strategy->actionNodeFactories.creators)
{ Event emptyEvent;
actionNodeFactories.creators[iter.first] = iter.second; MultiplyAndPush(strategy->getDefaultActions(), 0.0f, false, emptyEvent, "default");
}
} }
if (testMode) if (testMode)
@@ -252,9 +248,11 @@ bool Engine::DoNextAction(Unit* unit, uint32 depth, bool minimal)
ActionNode* Engine::CreateActionNode(std::string const name) ActionNode* Engine::CreateActionNode(std::string const name)
{ {
ActionNode* node = actionNodeFactories.GetContextObject(name, botAI); for (std::map<std::string, Strategy*>::iterator i = strategies.begin(); i != strategies.end(); i++)
if (node) {
if (ActionNode* node = i->second->GetAction(name))
return node; return node;
}
return new ActionNode(name, return new ActionNode(name,
/*P*/ nullptr, /*P*/ nullptr,
@@ -434,7 +432,6 @@ bool Engine::HasStrategy(std::string const name) { return strategies.find(name)
void Engine::ProcessTriggers(bool minimal) void Engine::ProcessTriggers(bool minimal)
{ {
std::unordered_map<Trigger*, Event> fires; std::unordered_map<Trigger*, Event> fires;
uint32 now = getMSTime();
for (std::vector<TriggerNode*>::iterator i = triggers.begin(); i != triggers.end(); i++) for (std::vector<TriggerNode*>::iterator i = triggers.begin(); i != triggers.end(); i++)
{ {
TriggerNode* node = *i; TriggerNode* node = *i;
@@ -454,7 +451,7 @@ void Engine::ProcessTriggers(bool minimal)
if (fires.find(trigger) != fires.end()) if (fires.find(trigger) != fires.end())
continue; continue;
if (testMode || trigger->needCheck(now)) if (testMode || trigger->needCheck())
{ {
if (minimal && node->getFirstRelevance() < 100) if (minimal && node->getFirstRelevance() < 100)
continue; continue;

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@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#ifndef _PLAYERBOT_ENGINE_H #ifndef _PLAYERBOT_ENGINE_H
@@ -114,7 +114,6 @@ protected:
float lastRelevance; float lastRelevance;
std::string lastAction; std::string lastAction;
uint32 strategyTypeMask; uint32 strategyTypeMask;
NamedObjectFactoryList<ActionNode> actionNodeFactories;
}; };
#endif #endif

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@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#include "Event.h" #include "Event.h"

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@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#ifndef _PLAYERBOT_EVENT_H #ifndef _PLAYERBOT_EVENT_H

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@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#include "ExternalEventHelper.h" #include "ExternalEventHelper.h"

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@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#ifndef _PLAYERBOT_EXTERNALEVENTHELPER_H #ifndef _PLAYERBOT_EXTERNALEVENTHELPER_H

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@@ -1,6 +1,6 @@
/* /*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU AGPL v3 license, you may redistribute it * Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 3 of the License, or (at your option), any later version. * and/or modify it under version 2 of the License, or (at your option), any later version.
*/ */
#include "ItemVisitors.h" #include "ItemVisitors.h"

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