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https://github.com/mod-playerbots/mod-playerbots.git
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4 Commits
52c3e96641
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bb569b4d39
| Author | SHA1 | Date | |
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bb569b4d39 | ||
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dde16674c3 | ||
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e5b2791053 | ||
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353c29dfc4 |
@@ -0,0 +1,255 @@
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DELETE FROM ai_playerbot_texts WHERE name IN (
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'pet_usage_error',
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'pet_no_pet_error',
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'pet_stance_report',
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'pet_no_target_error',
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'pet_target_dead_error',
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'pet_invalid_target_error',
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'pet_pvp_prohibited_error',
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'pet_attack_success',
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'pet_attack_failed',
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'pet_follow_success',
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'pet_stay_success',
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'pet_unknown_command_error',
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'pet_stance_set_success',
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'pet_type_pet',
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'pet_type_guardian',
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'pet_stance_aggressive',
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'pet_stance_defensive',
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'pet_stance_passive',
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'pet_stance_unknown'
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);
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DELETE FROM ai_playerbot_texts_chance WHERE name IN (
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'pet_usage_error',
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'pet_no_pet_error',
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'pet_stance_report',
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'pet_no_target_error',
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'pet_target_dead_error',
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'pet_invalid_target_error',
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'pet_pvp_prohibited_error',
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'pet_attack_success',
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'pet_attack_failed',
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'pet_follow_success',
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'pet_stay_success',
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'pet_unknown_command_error',
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'pet_stance_set_success',
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'pet_type_pet',
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'pet_type_guardian',
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'pet_stance_aggressive',
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'pet_stance_defensive',
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'pet_stance_passive',
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'pet_stance_unknown'
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);
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INSERT INTO ai_playerbot_texts (id, name, text, say_type, reply_type, text_loc1, text_loc2, text_loc3, text_loc4, text_loc5, text_loc6, text_loc7, text_loc8) VALUES
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(1717, 'pet_usage_error', "Usage: pet <aggressive|defensive|passive|stance|attack|follow|stay>", 0, 0,
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"사용법: pet <aggressive|defensive|passive|stance|attack|follow|stay>",
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"Utilisation: pet <aggressive|defensive|passive|stance|attack|follow|stay>",
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"Verwendung: pet <aggressive|defensive|passive|stance|attack|follow|stay>",
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"用法: pet <aggressive|defensive|passive|stance|attack|follow|stay>",
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"用法: pet <aggressive|defensive|passive|stance|attack|follow|stay>",
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"Uso: pet <aggressive|defensive|passive|stance|attack|follow|stay>",
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"Uso: pet <aggressive|defensive|passive|stance|attack|follow|stay>",
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"Использование: pet <aggressive|defensive|passive|stance|attack|follow|stay>"),
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(1718, 'pet_no_pet_error', "You have no pet or guardian pet.", 0, 0,
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"펫이나 수호자 펫이 없습니다.",
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"Vous n'avez pas de familier ou gardien.",
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"Du hast kein Tier oder Wächter.",
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"你没有宠物或守护者宠物。",
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"你沒有寵物或守護者寵物。",
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"No tienes mascota o mascota guardián.",
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"No tienes mascota o mascota guardián.",
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"У вас нет питомца или защитника."),
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(1719, 'pet_stance_report', "Current stance of %type \"%name\": %stance.", 0, 0,
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"%type \"%name\"의 현재 태세: %stance.",
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"Position actuelle du %type \"%name\": %stance.",
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"Aktuelle Haltung des %type \"%name\": %stance.",
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"%type \"%name\" 的当前姿态: %stance。",
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"%type \"%name\" 的當前姿態: %stance。",
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"Postura actual del %type \"%name\": %stance.",
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"Postura actual del %type \"%name\": %stance.",
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"Текущая позиция %type \"%name\": %stance."),
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(1720, 'pet_no_target_error', "No valid target selected by master.", 0, 0,
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"주인이 유효한 대상을 선택하지 않았습니다.",
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"Aucune cible valide sélectionnée par le maître.",
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"Kein gültiges Ziel vom Meister ausgewählt.",
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"主人未选择有效目标。",
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"主人未選擇有效目標。",
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"No hay objetivo válido seleccionado por el maestro.",
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"No hay objetivo válido seleccionado por el maestro.",
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"Хозяин не выбрал действительную цель."),
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(1721, 'pet_target_dead_error', "Target is not alive.", 0, 0,
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"대상이 살아있지 않습니다.",
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"La cible n'est pas vivante.",
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"Das Ziel ist nicht am Leben.",
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"目标未存活。",
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"目標未存活。",
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"El objetivo no está vivo.",
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"El objetivo no está vivo.",
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"Цель не жива."),
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(1722, 'pet_invalid_target_error', "Target is not a valid attack target for the bot.", 0, 0,
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"대상이 봇에게 유효한 공격 대상이 아닙니다.",
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"La cible n'est pas une cible d'attaque valide pour le bot.",
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"Das Ziel ist kein gültiges Angriffsziel für den Bot.",
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"目标不是机器人的有效攻击目标。",
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"目標不是機器人的有效攻擊目標。",
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"El objetivo no es un objetivo de ataque válido para el bot.",
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"El objetivo no es un objetivo de ataque válido para el bot.",
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"Цель не является допустимой целью атаки для бота."),
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(1723, 'pet_pvp_prohibited_error', "I cannot command my pet to attack players in PvP prohibited areas.", 0, 0,
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"PvP 금지 지역에서는 펫에게 플레이어 공격 명령을 내릴 수 없습니다.",
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"Je ne peux pas commander à mon familier d'attaquer des joueurs dans les zones où le PvP est interdit.",
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"Ich kann meinem Tier nicht befehlen, Spieler in PvP-verbotenen Gebieten anzugreifen.",
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"我不能命令我的宠物在禁止PvP的区域攻击玩家。",
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"我不能命令我的寵物在禁止PvP的區域攻擊玩家。",
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"No puedo ordenar a mi mascota atacar jugadores en áreas donde el PvP está prohibido.",
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"No puedo ordenar a mi mascota atacar jugadores en áreas donde el PvP está prohibido.",
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"Я не могу приказать своему питомцу атаковать игроков в зонах, где PvP запрещено."),
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(1724, 'pet_attack_success', "Pet commanded to attack your target.", 0, 0,
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"펫이 당신의 대상을 공격하도록 명령했습니다.",
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"Le familier a reçu l'ordre d'attaquer votre cible.",
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"Tier wurde befohlen, dein Ziel anzugreifen.",
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"宠物已命令攻击你的目标。",
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"寵物已命令攻擊你的目標。",
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"Mascota ordenada a atacar tu objetivo.",
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"Mascota ordenada a atacar tu objetivo.",
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"Питомцу приказано атаковать вашу цель."),
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(1725, 'pet_attack_failed', "Pet did not attack. (Already attacking or unable to attack target)", 0, 0,
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"펫이 공격하지 않았습니다. (이미 공격 중이거나 대상 공격 불가)",
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"Le familier n'a pas attaqué. (Attaque déjà en cours ou impossible d'attaquer la cible)",
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"Tier hat nicht angegriffen. (Greift bereits an oder kann Ziel nicht angreifen)",
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"宠物未攻击。(已在攻击或无法攻击目标)",
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"寵物未攻擊。(已在攻擊或無法攻擊目標)",
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"La mascota no atacó. (Ya está atacando o no puede atacar al objetivo)",
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"La mascota no atacó. (Ya está atacando o no puede atacar al objetivo)",
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"Питомец не атаковал. (Уже атакует или не может атаковать цель)"),
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(1726, 'pet_follow_success', "Pet commanded to follow.", 0, 0,
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"펫이 따라오도록 명령했습니다.",
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"Le familier a reçu l'ordre de suivre.",
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"Tier wurde befohlen zu folgen.",
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"宠物已命令跟随。",
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"寵物已命令跟隨。",
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"Mascota ordenada a seguir.",
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"Mascota ordenada a seguir.",
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"Питомцу приказано следовать."),
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(1727, 'pet_stay_success', "Pet commanded to stay.", 0, 0,
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"펫이 머물도록 명령했습니다.",
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"Le familier a reçu l'ordre de rester.",
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"Tier wurde befohlen zu bleiben.",
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"宠物已命令停留。",
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"寵物已命令停留。",
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"Mascota ordenada a quedarse.",
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"Mascota ordenada a quedarse.",
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"Питомцу приказано остаться."),
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(1728, 'pet_unknown_command_error', "Unknown pet command: %param. Use: pet <aggressive|defensive|passive|stance|attack|follow|stay>", 0, 0,
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"알 수 없는 펫 명령: %param. 사용법: pet <aggressive|defensive|passive|stance|attack|follow|stay>",
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"Commande de familier inconnue: %param. Utilisation: pet <aggressive|defensive|passive|stance|attack|follow|stay>",
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"Unbekannter Tierbefehl: %param. Verwendung: pet <aggressive|defensive|passive|stance|attack|follow|stay>",
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"未知宠物命令: %param。用法: pet <aggressive|defensive|passive|stance|attack|follow|stay>",
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"未知寵物命令: %param。用法: pet <aggressive|defensive|passive|stance|attack|follow|stay>",
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"Comando de mascota desconocido: %param. Uso: pet <aggressive|defensive|passive|stance|attack|follow|stay>",
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"Comando de mascota desconocido: %param. Uso: pet <aggressive|defensive|passive|stance|attack|follow|stay>",
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"Неизвестная команда питомца: %param. Использование: pet <aggressive|defensive|passive|stance|attack|follow|stay>"),
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(1729, 'pet_stance_set_success', "Pet stance set to %stance.", 0, 0,
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"펫 태세가 %stance(으)로 설정되었습니다.",
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"Position du familier définie sur %stance.",
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"Tierhaltung auf %stance gesetzt.",
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"宠物姿态设置为 %stance。",
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"寵物姿態設置為 %stance。",
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"Postura de mascota establecida en %stance.",
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"Postura de mascota establecida en %stance.",
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"Позиция питомца установлена на %stance."),
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(1730, 'pet_type_pet', "pet", 0, 0,
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"펫",
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"familier",
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"Tier",
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"宠物",
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"寵物",
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"mascota",
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"mascota",
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"питомец"),
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(1731, 'pet_type_guardian', "guardian", 0, 0,
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"수호자",
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"gardien",
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"Wächter",
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"守护者",
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"守護者",
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"guardián",
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"guardián",
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"защитник"),
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(1732, 'pet_stance_aggressive', "aggressive", 0, 0,
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"공격적",
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"agressif",
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"aggressiv",
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"进攻",
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"進攻",
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"agresivo",
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"agresivo",
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"агрессивная"),
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(1733, 'pet_stance_defensive', "defensive", 0, 0,
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"방어적",
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"défensif",
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"defensiv",
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"防御",
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"防禦",
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"defensivo",
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"defensivo",
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"защитная"),
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(1734, 'pet_stance_passive', "passive", 0, 0,
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"수동적",
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"passif",
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"passiv",
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"被动",
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"被動",
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"pasivo",
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"pasivo",
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"пассивная"),
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(1735, 'pet_stance_unknown', "unknown", 0, 0,
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"알 수 없음",
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"inconnu",
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"unbekannt",
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"未知",
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"未知",
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"desconocido",
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"desconocido",
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"неизвестная");
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INSERT INTO ai_playerbot_texts_chance (name, probability) VALUES
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('pet_usage_error', 100),
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('pet_no_pet_error', 100),
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('pet_stance_report', 100),
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('pet_no_target_error', 100),
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('pet_target_dead_error', 100),
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('pet_invalid_target_error', 100),
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('pet_pvp_prohibited_error', 100),
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('pet_attack_success', 100),
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('pet_attack_failed', 100),
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('pet_follow_success', 100),
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('pet_stay_success', 100),
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('pet_unknown_command_error', 100),
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('pet_stance_set_success', 100),
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('pet_type_pet', 100),
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('pet_type_guardian', 100),
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('pet_stance_aggressive', 100),
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('pet_stance_defensive', 100),
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('pet_stance_passive', 100),
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('pet_stance_unknown', 100);
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@@ -365,7 +365,7 @@ void PlayerbotAI::UpdateAI(uint32 elapsed, bool minimal)
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}
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// Update the bot's group status (moved to helper function)
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UpdateAIGroupAndMaster();
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UpdateAIGroupMaster();
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// Update internal AI
|
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UpdateAIInternal(elapsed, minimal);
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@@ -373,7 +373,7 @@ void PlayerbotAI::UpdateAI(uint32 elapsed, bool minimal)
|
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}
|
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|
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// Helper function for UpdateAI to check group membership and handle removal if necessary
|
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void PlayerbotAI::UpdateAIGroupAndMaster()
|
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void PlayerbotAI::UpdateAIGroupMaster()
|
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{
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if (!bot)
|
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return;
|
||||
@@ -431,8 +431,6 @@ void PlayerbotAI::UpdateAIGroupAndMaster()
|
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botAI->ChangeStrategy("-follow", BOT_STATE_NON_COMBAT);
|
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}
|
||||
}
|
||||
else if (!newMaster && !bot->InBattleground())
|
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LeaveOrDisbandGroup();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1461,7 +1459,7 @@ void PlayerbotAI::ApplyInstanceStrategies(uint32 mapId, bool tellMaster)
|
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strategyName = "onyxia"; // Onyxia's Lair
|
||||
break;
|
||||
case 409:
|
||||
strategyName = "mc"; // Molten Core
|
||||
strategyName = "moltencore"; // Molten Core
|
||||
break;
|
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case 469:
|
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strategyName = "bwl"; // Blackwing Lair
|
||||
@@ -2249,7 +2247,7 @@ uint32 PlayerbotAI::GetGroupTankNum(Player* player)
|
||||
|
||||
bool PlayerbotAI::IsAssistTank(Player* player) { return IsTank(player) && !IsMainTank(player); }
|
||||
|
||||
bool PlayerbotAI::IsAssistTankOfIndex(Player* player, int index)
|
||||
bool PlayerbotAI::IsAssistTankOfIndex(Player* player, int index, bool ignoreDeadPlayers)
|
||||
{
|
||||
Group* group = player->GetGroup();
|
||||
if (!group)
|
||||
@@ -2266,6 +2264,9 @@ bool PlayerbotAI::IsAssistTankOfIndex(Player* player, int index)
|
||||
continue;
|
||||
}
|
||||
|
||||
if (ignoreDeadPlayers && !member->IsAlive())
|
||||
continue;
|
||||
|
||||
if (group->IsAssistant(member->GetGUID()) && IsAssistTank(member))
|
||||
{
|
||||
if (index == counter)
|
||||
@@ -2285,6 +2286,9 @@ bool PlayerbotAI::IsAssistTankOfIndex(Player* player, int index)
|
||||
continue;
|
||||
}
|
||||
|
||||
if (ignoreDeadPlayers && !member->IsAlive())
|
||||
continue;
|
||||
|
||||
if (!group->IsAssistant(member->GetGUID()) && IsAssistTank(member))
|
||||
{
|
||||
if (index == counter)
|
||||
|
||||
@@ -428,7 +428,7 @@ public:
|
||||
static bool IsMainTank(Player* player);
|
||||
static uint32 GetGroupTankNum(Player* player);
|
||||
static bool IsAssistTank(Player* player);
|
||||
static bool IsAssistTankOfIndex(Player* player, int index);
|
||||
static bool IsAssistTankOfIndex(Player* player, int index, bool ignoreDeadPlayers = false);
|
||||
static bool IsHealAssistantOfIndex(Player* player, int index);
|
||||
static bool IsRangedDpsAssistantOfIndex(Player* player, int index);
|
||||
bool HasAggro(Unit* unit);
|
||||
@@ -612,7 +612,7 @@ private:
|
||||
static void _fillGearScoreData(Player* player, Item* item, std::vector<uint32>* gearScore, uint32& twoHandScore,
|
||||
bool mixed = false);
|
||||
bool IsTellAllowed(PlayerbotSecurityLevel securityLevel = PLAYERBOT_SECURITY_ALLOW_ALL);
|
||||
void UpdateAIGroupAndMaster();
|
||||
void UpdateAIGroupMaster();
|
||||
Item* FindItemInInventory(std::function<bool(ItemTemplate const*)> checkItem) const;
|
||||
void HandleCommands();
|
||||
void HandleCommand(uint32 type, const std::string& text, Player& fromPlayer, const uint32 lang = LANG_UNIVERSAL);
|
||||
|
||||
@@ -4099,6 +4099,7 @@ void PlayerbotFactory::InitImmersive()
|
||||
|
||||
void PlayerbotFactory::InitArenaTeam()
|
||||
{
|
||||
|
||||
if (!sPlayerbotAIConfig->IsInRandomAccountList(bot->GetSession()->GetAccountId()))
|
||||
return;
|
||||
|
||||
@@ -4185,10 +4186,34 @@ void PlayerbotFactory::InitArenaTeam()
|
||||
|
||||
if (botcaptain && botcaptain->GetTeamId() == bot->GetTeamId()) // need?
|
||||
{
|
||||
// Add bot to arena team
|
||||
arenateam->AddMember(bot->GetGUID());
|
||||
arenateam->SaveToDB();
|
||||
|
||||
// Only synchronize ratings once the team is full (avoid redundant work)
|
||||
// The captain was added with incorrect ratings when the team was created,
|
||||
// so we fix everyone's ratings once the roster is complete
|
||||
if (arenateam->GetMembersSize() >= (uint32)arenateam->GetType())
|
||||
{
|
||||
uint32 teamRating = arenateam->GetRating();
|
||||
|
||||
// Use SetRatingForAll to align all members with team rating
|
||||
arenateam->SetRatingForAll(teamRating);
|
||||
|
||||
// For bot-only teams, keep MMR synchronized with team rating
|
||||
// This ensures matchmaking reflects the artificial team strength (1000-2000 range)
|
||||
// instead of being influenced by the global CONFIG_ARENA_START_MATCHMAKER_RATING
|
||||
for (auto& member : arenateam->GetMembers())
|
||||
{
|
||||
// Set MMR to match personal rating (which already matches team rating)
|
||||
member.MatchMakerRating = member.PersonalRating;
|
||||
member.MaxMMR = std::max(member.MaxMMR, member.PersonalRating);
|
||||
}
|
||||
// Force save all member data to database
|
||||
arenateam->SaveToDB(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
arenateams.erase(arenateams.begin() + index);
|
||||
}
|
||||
|
||||
|
||||
@@ -84,9 +84,10 @@ bool AttackAction::Attack(Unit* target, bool with_pet /*true*/)
|
||||
return false;
|
||||
}
|
||||
|
||||
if ((sPlayerbotAIConfig->IsInPvpProhibitedZone(bot->GetZoneId()) ||
|
||||
sPlayerbotAIConfig->IsInPvpProhibitedArea(bot->GetAreaId()))
|
||||
&& (target->IsPlayer() || target->IsPet()))
|
||||
// Check if bot OR target is in prohibited zone/area
|
||||
if ((target->IsPlayer() || target->IsPet()) &&
|
||||
(sPlayerbotAIConfig->IsPvpProhibited(bot->GetZoneId(), bot->GetAreaId()) ||
|
||||
sPlayerbotAIConfig->IsPvpProhibited(target->GetZoneId(), target->GetAreaId())))
|
||||
{
|
||||
if (verbose)
|
||||
botAI->TellError("I cannot attack other players in PvP prohibited areas.");
|
||||
|
||||
@@ -25,7 +25,9 @@ bool PetsAction::Execute(Event event)
|
||||
if (param.empty())
|
||||
{
|
||||
// If no parameter is provided, show usage instructions and return.
|
||||
botAI->TellError("Usage: pet <aggressive|defensive|passive|stance|attack|follow|stay>");
|
||||
std::string text = sPlayerbotTextMgr->GetBotTextOrDefault(
|
||||
"pet_usage_error", "Usage: pet <aggressive|defensive|passive|stance|attack|follow|stay>", {});
|
||||
botAI->TellError(text);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -52,7 +54,9 @@ bool PetsAction::Execute(Event event)
|
||||
// If no pets or guardians are found, notify and return.
|
||||
if (targets.empty())
|
||||
{
|
||||
botAI->TellError("You have no pet or guardian pet.");
|
||||
std::string text = sPlayerbotTextMgr->GetBotTextOrDefault(
|
||||
"pet_no_pet_error", "You have no pet or guardian pet.", {});
|
||||
botAI->TellError(text);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -63,42 +67,54 @@ bool PetsAction::Execute(Event event)
|
||||
if (param == "aggressive")
|
||||
{
|
||||
react = REACT_AGGRESSIVE;
|
||||
stanceText = "aggressive";
|
||||
stanceText = sPlayerbotTextMgr->GetBotTextOrDefault(
|
||||
"pet_stance_aggressive", "aggressive", {});
|
||||
}
|
||||
else if (param == "defensive")
|
||||
{
|
||||
react = REACT_DEFENSIVE;
|
||||
stanceText = "defensive";
|
||||
stanceText = sPlayerbotTextMgr->GetBotTextOrDefault(
|
||||
"pet_stance_defensive", "defensive", {});
|
||||
}
|
||||
else if (param == "passive")
|
||||
{
|
||||
react = REACT_PASSIVE;
|
||||
stanceText = "passive";
|
||||
stanceText = sPlayerbotTextMgr->GetBotTextOrDefault(
|
||||
"pet_stance_passive", "passive", {});
|
||||
}
|
||||
// The "stance" command simply reports the current stance of each pet/guardian.
|
||||
else if (param == "stance")
|
||||
{
|
||||
for (Creature* target : targets)
|
||||
{
|
||||
std::string type = target->IsPet() ? "pet" : "guardian";
|
||||
std::string type = target->IsPet() ?
|
||||
sPlayerbotTextMgr->GetBotTextOrDefault("pet_type_pet", "pet", {}) :
|
||||
sPlayerbotTextMgr->GetBotTextOrDefault("pet_type_guardian", "guardian", {});
|
||||
std::string name = target->GetName();
|
||||
std::string stance;
|
||||
switch (target->GetReactState())
|
||||
{
|
||||
case REACT_AGGRESSIVE:
|
||||
stance = "aggressive";
|
||||
stance = sPlayerbotTextMgr->GetBotTextOrDefault(
|
||||
"pet_stance_aggressive", "aggressive", {});
|
||||
break;
|
||||
case REACT_DEFENSIVE:
|
||||
stance = "defensive";
|
||||
stance = sPlayerbotTextMgr->GetBotTextOrDefault(
|
||||
"pet_stance_defensive", "defensive", {});
|
||||
break;
|
||||
case REACT_PASSIVE:
|
||||
stance = "passive";
|
||||
stance = sPlayerbotTextMgr->GetBotTextOrDefault(
|
||||
"pet_stance_passive", "passive", {});
|
||||
break;
|
||||
default:
|
||||
stance = "unknown";
|
||||
stance = sPlayerbotTextMgr->GetBotTextOrDefault(
|
||||
"pet_stance_unknown", "unknown", {});
|
||||
break;
|
||||
}
|
||||
botAI->TellMaster("Current stance of " + type + " \"" + name + "\": " + stance + ".");
|
||||
std::string text = sPlayerbotTextMgr->GetBotTextOrDefault(
|
||||
"pet_stance_report", "Current stance of %type \"%name\": %stance.",
|
||||
{{"type", type}, {"name", name}, {"stance", stance}});
|
||||
botAI->TellMaster(text);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -121,17 +137,31 @@ bool PetsAction::Execute(Event event)
|
||||
// If no valid target is selected, show an error and return.
|
||||
if (!targetUnit)
|
||||
{
|
||||
botAI->TellError("No valid target selected by master.");
|
||||
std::string text = sPlayerbotTextMgr->GetBotTextOrDefault(
|
||||
"pet_no_target_error", "No valid target selected by master.", {});
|
||||
botAI->TellError(text);
|
||||
return false;
|
||||
}
|
||||
if (!targetUnit->IsAlive())
|
||||
{
|
||||
botAI->TellError("Target is not alive.");
|
||||
std::string text = sPlayerbotTextMgr->GetBotTextOrDefault(
|
||||
"pet_target_dead_error", "Target is not alive.", {});
|
||||
botAI->TellError(text);
|
||||
return false;
|
||||
}
|
||||
if (!bot->IsValidAttackTarget(targetUnit))
|
||||
{
|
||||
botAI->TellError("Target is not a valid attack target for the bot.");
|
||||
std::string text = sPlayerbotTextMgr->GetBotTextOrDefault(
|
||||
"pet_invalid_target_error", "Target is not a valid attack target for the bot.", {});
|
||||
botAI->TellError(text);
|
||||
return false;
|
||||
}
|
||||
if (sPlayerbotAIConfig->IsPvpProhibited(bot->GetZoneId(), bot->GetAreaId())
|
||||
&& (targetUnit->IsPlayer() || targetUnit->IsPet()))
|
||||
{
|
||||
std::string text = sPlayerbotTextMgr->GetBotTextOrDefault(
|
||||
"pet_pvp_prohibited_error", "I cannot command my pet to attack players in PvP prohibited areas.", {});
|
||||
botAI->TellError(text);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -182,9 +212,17 @@ bool PetsAction::Execute(Event event)
|
||||
}
|
||||
// Inform the master if the command succeeded or failed.
|
||||
if (didAttack && sPlayerbotAIConfig->petChatCommandDebug == 1)
|
||||
botAI->TellMaster("Pet commanded to attack your target.");
|
||||
{
|
||||
std::string text = sPlayerbotTextMgr->GetBotTextOrDefault(
|
||||
"pet_attack_success", "Pet commanded to attack your target.", {});
|
||||
botAI->TellMaster(text);
|
||||
}
|
||||
else if (!didAttack)
|
||||
botAI->TellError("Pet did not attack. (Already attacking or unable to attack target)");
|
||||
{
|
||||
std::string text = sPlayerbotTextMgr->GetBotTextOrDefault(
|
||||
"pet_attack_failed", "Pet did not attack. (Already attacking or unable to attack target)", {});
|
||||
botAI->TellError(text);
|
||||
}
|
||||
return didAttack;
|
||||
}
|
||||
// The "follow" command makes all pets/guardians follow the bot.
|
||||
@@ -192,7 +230,11 @@ bool PetsAction::Execute(Event event)
|
||||
{
|
||||
botAI->PetFollow();
|
||||
if (sPlayerbotAIConfig->petChatCommandDebug == 1)
|
||||
botAI->TellMaster("Pet commanded to follow.");
|
||||
{
|
||||
std::string text = sPlayerbotTextMgr->GetBotTextOrDefault(
|
||||
"pet_follow_success", "Pet commanded to follow.", {});
|
||||
botAI->TellMaster(text);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
// The "stay" command causes all pets/guardians to stop and stay in place.
|
||||
@@ -229,14 +271,20 @@ bool PetsAction::Execute(Event event)
|
||||
}
|
||||
}
|
||||
if (sPlayerbotAIConfig->petChatCommandDebug == 1)
|
||||
botAI->TellMaster("Pet commanded to stay.");
|
||||
{
|
||||
std::string text = sPlayerbotTextMgr->GetBotTextOrDefault(
|
||||
"pet_stay_success", "Pet commanded to stay.", {});
|
||||
botAI->TellMaster(text);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
// Unknown command: show usage instructions and return.
|
||||
else
|
||||
{
|
||||
botAI->TellError("Unknown pet command: " + param +
|
||||
". Use: pet <aggressive|defensive|passive|stance|attack|follow|stay>");
|
||||
std::string text = sPlayerbotTextMgr->GetBotTextOrDefault(
|
||||
"pet_unknown_command_error", "Unknown pet command: %param. Use: pet <aggressive|defensive|passive|stance|attack|follow|stay>",
|
||||
{{"param", param}});
|
||||
botAI->TellError(text);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -251,7 +299,12 @@ bool PetsAction::Execute(Event event)
|
||||
|
||||
// Inform the master of the new stance if debug is enabled.
|
||||
if (sPlayerbotAIConfig->petChatCommandDebug == 1)
|
||||
botAI->TellMaster("Pet stance set to " + stanceText + ".");
|
||||
{
|
||||
std::string text = sPlayerbotTextMgr->GetBotTextOrDefault(
|
||||
"pet_stance_set_success", "Pet stance set to %stance.",
|
||||
{{"stance", stanceText}});
|
||||
botAI->TellMaster(text);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -11,7 +11,6 @@ void GroupStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
{
|
||||
triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("invite nearby", 4.0f), nullptr)));
|
||||
triggers.push_back(new TriggerNode("random", NextAction::array(0, new NextAction("invite guild", 4.0f), nullptr)));
|
||||
triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("leave far away", 4.0f), nullptr)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("seldom", NextAction::array(0, new NextAction("reset instances", 1.0f), nullptr)));
|
||||
triggers.push_back(new TriggerNode("random", NextAction::array(0, new NextAction("leave far away", 4.0f), nullptr)));
|
||||
triggers.push_back(new TriggerNode("seldom", NextAction::array(0, new NextAction("reset instances", 1.0f), nullptr)));
|
||||
}
|
||||
|
||||
@@ -22,7 +22,7 @@ public:
|
||||
RaidStrategyContext() : NamedObjectContext<Strategy>(false, true)
|
||||
{
|
||||
creators["aq20"] = &RaidStrategyContext::aq20;
|
||||
creators["mc"] = &RaidStrategyContext::mc;
|
||||
creators["moltencore"] = &RaidStrategyContext::moltencore;
|
||||
creators["bwl"] = &RaidStrategyContext::bwl;
|
||||
creators["karazhan"] = &RaidStrategyContext::karazhan;
|
||||
creators["magtheridon"] = &RaidStrategyContext::magtheridon;
|
||||
@@ -38,7 +38,7 @@ public:
|
||||
|
||||
private:
|
||||
static Strategy* aq20(PlayerbotAI* botAI) { return new RaidAq20Strategy(botAI); }
|
||||
static Strategy* mc(PlayerbotAI* botAI) { return new RaidMcStrategy(botAI); }
|
||||
static Strategy* moltencore(PlayerbotAI* botAI) { return new RaidMcStrategy(botAI); }
|
||||
static Strategy* bwl(PlayerbotAI* botAI) { return new RaidBwlStrategy(botAI); }
|
||||
static Strategy* karazhan(PlayerbotAI* botAI) { return new RaidKarazhanStrategy(botAI); }
|
||||
static Strategy* magtheridon(PlayerbotAI* botAI) { return new RaidMagtheridonStrategy(botAI); }
|
||||
|
||||
@@ -10,13 +10,39 @@ class RaidMcActionContext : public NamedObjectContext<Action>
|
||||
public:
|
||||
RaidMcActionContext()
|
||||
{
|
||||
creators["mc check should move from group"] = &RaidMcActionContext::check_should_move_from_group;
|
||||
creators["mc lucifron shadow resistance"] = &RaidMcActionContext::lucifron_shadow_resistance;
|
||||
creators["mc magmadar fire resistance"] = &RaidMcActionContext::magmadar_fire_resistance;
|
||||
creators["mc gehennas shadow resistance"] = &RaidMcActionContext::gehennas_shadow_resistance;
|
||||
creators["mc garr fire resistance"] = &RaidMcActionContext::garr_fire_resistance;
|
||||
creators["mc baron geddon fire resistance"] = &RaidMcActionContext::baron_geddon_fire_resistance;
|
||||
creators["mc move from group"] = &RaidMcActionContext::check_should_move_from_group;
|
||||
creators["mc move from baron geddon"] = &RaidMcActionContext::move_from_baron_geddon;
|
||||
creators["mc shazzrah move away"] = &RaidMcActionContext::shazzrah_move_away;
|
||||
creators["mc sulfuron harbinger fire resistance"] = &RaidMcActionContext::sulfuron_harbinger_fire_resistance;
|
||||
creators["mc golemagg fire resistance"] = &RaidMcActionContext::golemagg_fire_resistance;
|
||||
creators["mc golemagg mark boss"] = &RaidMcActionContext::golemagg_mark_boss;
|
||||
creators["mc golemagg main tank attack golemagg"] = &RaidMcActionContext::golemagg_main_tank_attack_golemagg;
|
||||
creators["mc golemagg assist tank attack core rager"] = &RaidMcActionContext::golemagg_assist_tank_attack_core_rager;
|
||||
creators["mc majordomo shadow resistance"] = &RaidMcActionContext::majordomo_shadow_resistance;
|
||||
creators["mc ragnaros fire resistance"] = &RaidMcActionContext::ragnaros_fire_resistance;
|
||||
}
|
||||
|
||||
private:
|
||||
static Action* check_should_move_from_group(PlayerbotAI* ai) { return new McCheckShouldMoveFromGroupAction(ai); }
|
||||
static Action* move_from_baron_geddon(PlayerbotAI* ai) { return new McMoveFromBaronGeddonAction(ai); }
|
||||
static Action* lucifron_shadow_resistance(PlayerbotAI* botAI) { return new BossShadowResistanceAction(botAI, "lucifron"); }
|
||||
static Action* magmadar_fire_resistance(PlayerbotAI* botAI) { return new BossFireResistanceAction(botAI, "magmadar"); }
|
||||
static Action* gehennas_shadow_resistance(PlayerbotAI* botAI) { return new BossShadowResistanceAction(botAI, "gehennas"); }
|
||||
static Action* garr_fire_resistance(PlayerbotAI* botAI) { return new BossFireResistanceAction(botAI, "garr"); }
|
||||
static Action* baron_geddon_fire_resistance(PlayerbotAI* botAI) { return new BossFireResistanceAction(botAI, "baron geddon"); }
|
||||
static Action* check_should_move_from_group(PlayerbotAI* botAI) { return new McMoveFromGroupAction(botAI); }
|
||||
static Action* move_from_baron_geddon(PlayerbotAI* botAI) { return new McMoveFromBaronGeddonAction(botAI); }
|
||||
static Action* shazzrah_move_away(PlayerbotAI* botAI) { return new McShazzrahMoveAwayAction(botAI); }
|
||||
static Action* sulfuron_harbinger_fire_resistance(PlayerbotAI* botAI) { return new BossFireResistanceAction(botAI, "sulfuron harbinger"); }
|
||||
static Action* golemagg_fire_resistance(PlayerbotAI* botAI) { return new BossFireResistanceAction(botAI, "golemagg the incinerator"); }
|
||||
static Action* golemagg_mark_boss(PlayerbotAI* botAI) { return new McGolemaggMarkBossAction(botAI); }
|
||||
static Action* golemagg_main_tank_attack_golemagg(PlayerbotAI* botAI) { return new McGolemaggMainTankAttackGolemaggAction(botAI); }
|
||||
static Action* golemagg_assist_tank_attack_core_rager(PlayerbotAI* botAI) { return new McGolemaggAssistTankAttackCoreRagerAction(botAI); }
|
||||
static Action* majordomo_shadow_resistance(PlayerbotAI* botAI) { return new BossShadowResistanceAction(botAI, "majordomo executus"); }
|
||||
static Action* ragnaros_fire_resistance(PlayerbotAI* botAI) { return new BossFireResistanceAction(botAI, "ragnaros"); }
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,43 +1,215 @@
|
||||
#include "RaidMcActions.h"
|
||||
|
||||
#include "Playerbots.h"
|
||||
#include "RtiTargetValue.h"
|
||||
#include "RaidMcTriggers.h"
|
||||
#include "RaidMcHelpers.h"
|
||||
|
||||
bool McCheckShouldMoveFromGroupAction::Execute(Event event)
|
||||
static constexpr float LIVING_BOMB_DISTANCE = 20.0f;
|
||||
static constexpr float INFERNO_DISTANCE = 20.0f;
|
||||
|
||||
// don't get hit by Arcane Explosion but still be in casting range
|
||||
static constexpr float ARCANE_EXPLOSION_DISTANCE = 26.0f;
|
||||
|
||||
// dedicated tank positions; prevents assist tanks from positioning Core Ragers on steep walls on pull
|
||||
static const Position GOLEMAGG_TANK_POSITION{795.7308, -994.8848, -207.18661};
|
||||
static const Position CORE_RAGER_TANK_POSITION{846.6453, -1019.0639, -198.9819};
|
||||
|
||||
static constexpr float GOLEMAGGS_TRUST_DISTANCE = 30.0f;
|
||||
static constexpr float CORE_RAGER_STEP_DISTANCE = 5.0f;
|
||||
|
||||
using namespace MoltenCoreHelpers;
|
||||
|
||||
bool McMoveFromGroupAction::Execute(Event event)
|
||||
{
|
||||
if (bot->HasAura(20475)) // barron geddon's living bomb
|
||||
{
|
||||
if (!botAI->HasStrategy("move from group", BotState::BOT_STATE_COMBAT))
|
||||
{
|
||||
// add/remove from both for now as it will make it more obvious to
|
||||
// player if this strat remains on after fight somehow
|
||||
botAI->ChangeStrategy("+move from group", BOT_STATE_NON_COMBAT);
|
||||
botAI->ChangeStrategy("+move from group", BOT_STATE_COMBAT);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else if (botAI->HasStrategy("move from group", BotState::BOT_STATE_COMBAT))
|
||||
{
|
||||
// add/remove from both for now as it will make it more obvious to
|
||||
// player if this strat remains on after fight somehow
|
||||
botAI->ChangeStrategy("-move from group", BOT_STATE_NON_COMBAT);
|
||||
botAI->ChangeStrategy("-move from group", BOT_STATE_COMBAT);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
return MoveFromGroup(LIVING_BOMB_DISTANCE);
|
||||
}
|
||||
|
||||
bool McMoveFromBaronGeddonAction::Execute(Event event)
|
||||
{
|
||||
const float radius = 25.0f; // more than should be needed but bots keep trying to run back in
|
||||
if (Unit* boss = AI_VALUE2(Unit*, "find target", "baron geddon"))
|
||||
{
|
||||
long distToTravel = radius - bot->GetDistance(boss);
|
||||
float distToTravel = INFERNO_DISTANCE - bot->GetDistance2d(boss);
|
||||
if (distToTravel > 0)
|
||||
{
|
||||
// float angle = bot->GetAngle(boss) + M_PI;
|
||||
// return Move(angle, distToTravel);
|
||||
// Stop current spell first
|
||||
bot->AttackStop();
|
||||
bot->InterruptNonMeleeSpells(false);
|
||||
|
||||
return MoveAway(boss, distToTravel);
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool McShazzrahMoveAwayAction::Execute(Event event)
|
||||
{
|
||||
if (Unit* boss = AI_VALUE2(Unit*, "find target", "shazzrah"))
|
||||
{
|
||||
float distToTravel = ARCANE_EXPLOSION_DISTANCE - bot->GetDistance2d(boss);
|
||||
if (distToTravel > 0)
|
||||
return MoveAway(boss, distToTravel);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool McGolemaggMarkBossAction::Execute(Event event)
|
||||
{
|
||||
if (Unit* boss = AI_VALUE2(Unit*, "find target", "golemagg the incinerator"))
|
||||
{
|
||||
if (Group* group = bot->GetGroup())
|
||||
{
|
||||
ObjectGuid currentSkullGuid = group->GetTargetIcon(RtiTargetValue::skullIndex);
|
||||
if (currentSkullGuid.IsEmpty() || currentSkullGuid != boss->GetGUID())
|
||||
{
|
||||
group->SetTargetIcon(RtiTargetValue::skullIndex, bot->GetGUID(), boss->GetGUID());
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool McGolemaggTankAction::MoveUnitToPosition(Unit* target, const Position& tankPosition, float maxDistance,
|
||||
float stepDistance)
|
||||
{
|
||||
if (bot->GetVictim() != target)
|
||||
return Attack(target);
|
||||
if (target->GetVictim() == bot)
|
||||
{
|
||||
float distanceToTankPosition = bot->GetExactDist2d(tankPosition.GetPositionX(), tankPosition.GetPositionY());
|
||||
if (distanceToTankPosition > maxDistance)
|
||||
{
|
||||
float dX = tankPosition.GetPositionX() - bot->GetPositionX();
|
||||
float dY = tankPosition.GetPositionY() - bot->GetPositionY();
|
||||
float dist = sqrt(dX * dX + dY * dY);
|
||||
float moveX = bot->GetPositionX() + (dX / dist) * stepDistance;
|
||||
float moveY = bot->GetPositionY() + (dY / dist) * stepDistance;
|
||||
return MoveTo(bot->GetMapId(), moveX, moveY, bot->GetPositionZ(), false, false,
|
||||
false, false, MovementPriority::MOVEMENT_COMBAT, true,
|
||||
true);
|
||||
}
|
||||
}
|
||||
else if (botAI->DoSpecificAction("taunt spell", Event(), true))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool McGolemaggTankAction::FindCoreRagers(Unit*& coreRager1, Unit*& coreRager2) const
|
||||
{
|
||||
coreRager1 = coreRager2 = nullptr;
|
||||
for (auto const& target : AI_VALUE(GuidVector, "possible targets no los"))
|
||||
{
|
||||
Unit* unit = botAI->GetUnit(target);
|
||||
if (unit && unit->IsAlive() && unit->GetEntry() == NPC_CORE_RAGER)
|
||||
{
|
||||
if (coreRager1 == nullptr)
|
||||
coreRager1 = unit;
|
||||
else if (coreRager2 == nullptr)
|
||||
{
|
||||
coreRager2 = unit;
|
||||
break; // There should be no third Core Rager.
|
||||
}
|
||||
}
|
||||
}
|
||||
return coreRager1 != nullptr && coreRager2 != nullptr;
|
||||
}
|
||||
|
||||
bool McGolemaggMainTankAttackGolemaggAction::Execute(Event event)
|
||||
{
|
||||
// At this point, we know we are not the last living tank in the group.
|
||||
if (Unit* boss = AI_VALUE2(Unit*, "find target", "golemagg the incinerator"))
|
||||
{
|
||||
Unit* coreRager1;
|
||||
Unit* coreRager2;
|
||||
if (!FindCoreRagers(coreRager1, coreRager2))
|
||||
return false; // safety check
|
||||
|
||||
// We only need to move if the Core Ragers still have Golemagg's Trust
|
||||
if (coreRager1->HasAura(SPELL_GOLEMAGGS_TRUST) || coreRager2->HasAura(SPELL_GOLEMAGGS_TRUST))
|
||||
return MoveUnitToPosition(boss, GOLEMAGG_TANK_POSITION, boss->GetCombatReach());
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool McGolemaggAssistTankAttackCoreRagerAction::Execute(Event event)
|
||||
{
|
||||
Unit* boss = AI_VALUE2(Unit*, "find target", "golemagg the incinerator");
|
||||
if (!boss)
|
||||
return false;
|
||||
|
||||
// Step 0: Filter additional assist tanks. We only need 2.
|
||||
bool isFirstAssistTank = PlayerbotAI::IsAssistTankOfIndex(bot, 0, true);
|
||||
bool isSecondAssistTank = PlayerbotAI::IsAssistTankOfIndex(bot, 1, true);
|
||||
if (!isFirstAssistTank && !isSecondAssistTank)
|
||||
return Attack(boss);
|
||||
|
||||
// Step 1: Find both Core Ragers
|
||||
Unit* coreRager1;
|
||||
Unit* coreRager2;
|
||||
if (!FindCoreRagers(coreRager1, coreRager2))
|
||||
return false; // safety check
|
||||
|
||||
// Step 2: Assign Core Rager to bot
|
||||
Unit* myCoreRager = nullptr;
|
||||
Unit* otherCoreRager = nullptr;
|
||||
if (isFirstAssistTank)
|
||||
{
|
||||
myCoreRager = coreRager1;
|
||||
otherCoreRager = coreRager2;
|
||||
}
|
||||
else // isSecondAssistTank is always true here
|
||||
{
|
||||
myCoreRager = coreRager2;
|
||||
otherCoreRager = coreRager1;
|
||||
}
|
||||
|
||||
// Step 3: Select the right target
|
||||
if (myCoreRager->GetVictim() != bot)
|
||||
{
|
||||
// Step 3.1: My Core Rager isn't attacking me. Attack until it does.
|
||||
if (bot->GetVictim() != myCoreRager)
|
||||
return Attack(myCoreRager);
|
||||
return botAI->DoSpecificAction("taunt spell", event, true);
|
||||
}
|
||||
|
||||
Unit* otherCoreRagerVictim = otherCoreRager->GetVictim();
|
||||
if (otherCoreRagerVictim) // Core Rager victim can be NULL
|
||||
{
|
||||
// Step 3.2: Check if the other Core Rager isn't attacking its assist tank.
|
||||
Player* otherCoreRagerPlayerVictim = otherCoreRagerVictim->ToPlayer();
|
||||
if (otherCoreRagerPlayerVictim &&
|
||||
!PlayerbotAI::IsAssistTankOfIndex(otherCoreRagerPlayerVictim, 0, true) &&
|
||||
!PlayerbotAI::IsAssistTankOfIndex(otherCoreRagerPlayerVictim, 1, true))
|
||||
{
|
||||
// Assume we are the only assist tank or the other assist tank is dead => pick up other Core Rager!
|
||||
if (bot->GetVictim() != otherCoreRager)
|
||||
return Attack(otherCoreRager);
|
||||
return botAI->DoSpecificAction("taunt spell", event, true);
|
||||
}
|
||||
}
|
||||
|
||||
if (bot->GetVictim() != myCoreRager)
|
||||
return Attack(myCoreRager); // Step 3.3: Attack our Core Rager in case we previously switched in 3.2.
|
||||
|
||||
// Step 4: Prevent Golemagg's Trust on Core Ragers
|
||||
if (myCoreRager->HasAura(SPELL_GOLEMAGGS_TRUST) ||
|
||||
(otherCoreRagerVictim == bot && otherCoreRager->HasAura(SPELL_GOLEMAGGS_TRUST)))
|
||||
{
|
||||
// Step 4.1: Move Core Ragers to dedicated tank position (only if Golemagg is far enough away from said position)
|
||||
float bossDistanceToCoreRagerTankPosition = boss->GetExactDist2d(
|
||||
CORE_RAGER_TANK_POSITION.GetPositionX(), CORE_RAGER_TANK_POSITION.GetPositionY());
|
||||
if (bossDistanceToCoreRagerTankPosition > GOLEMAGGS_TRUST_DISTANCE)
|
||||
{
|
||||
float distanceToTankPosition = bot->GetExactDist2d(CORE_RAGER_TANK_POSITION.GetPositionX(),
|
||||
CORE_RAGER_TANK_POSITION.GetPositionY());
|
||||
if (distanceToTankPosition > CORE_RAGER_STEP_DISTANCE)
|
||||
return MoveUnitToPosition(myCoreRager, CORE_RAGER_TANK_POSITION, CORE_RAGER_STEP_DISTANCE);
|
||||
}
|
||||
|
||||
// Step 4.2: if boss is too close to tank position, or we are already there, move away from Golemagg to try to out-range Golemagg's Trust
|
||||
return MoveAway(boss, CORE_RAGER_STEP_DISTANCE, true);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -1,15 +1,16 @@
|
||||
#ifndef _PLAYERBOT_RAIDMCACTIONS_H
|
||||
#define _PLAYERBOT_RAIDMCACTIONS_H
|
||||
|
||||
#include "AttackAction.h"
|
||||
#include "MovementActions.h"
|
||||
#include "PlayerbotAI.h"
|
||||
#include "Playerbots.h"
|
||||
|
||||
class McCheckShouldMoveFromGroupAction : public Action
|
||||
class McMoveFromGroupAction : public MovementAction
|
||||
{
|
||||
public:
|
||||
McCheckShouldMoveFromGroupAction(PlayerbotAI* botAI, std::string const name = "mc check should move from group")
|
||||
: Action(botAI, name) {}
|
||||
McMoveFromGroupAction(PlayerbotAI* botAI, std::string const name = "mc move from group")
|
||||
: MovementAction(botAI, name) {}
|
||||
bool Execute(Event event) override;
|
||||
};
|
||||
|
||||
@@ -21,4 +22,46 @@ public:
|
||||
bool Execute(Event event) override;
|
||||
};
|
||||
|
||||
class McShazzrahMoveAwayAction : public MovementAction
|
||||
{
|
||||
public:
|
||||
McShazzrahMoveAwayAction(PlayerbotAI* botAI, std::string const name = "mc shazzrah move away")
|
||||
: MovementAction(botAI, name) {}
|
||||
bool Execute(Event event) override;
|
||||
};
|
||||
|
||||
class McGolemaggMarkBossAction : public Action
|
||||
{
|
||||
public:
|
||||
McGolemaggMarkBossAction(PlayerbotAI* botAI, std::string const name = "mc golemagg mark boss")
|
||||
: Action(botAI, name) {};
|
||||
bool Execute(Event event) override;
|
||||
};
|
||||
|
||||
class McGolemaggTankAction : public AttackAction
|
||||
{
|
||||
public:
|
||||
McGolemaggTankAction(PlayerbotAI* botAI, std::string const name)
|
||||
: AttackAction(botAI, name) {}
|
||||
protected:
|
||||
bool MoveUnitToPosition(Unit* target, const Position& tankPosition, float maxDistance, float stepDistance = 3.0f);
|
||||
bool FindCoreRagers(Unit*& coreRager1, Unit*& coreRager2) const;
|
||||
};
|
||||
|
||||
class McGolemaggMainTankAttackGolemaggAction : public McGolemaggTankAction
|
||||
{
|
||||
public:
|
||||
McGolemaggMainTankAttackGolemaggAction(PlayerbotAI* botAI, std::string const name = "mc golemagg main tank attack golemagg")
|
||||
: McGolemaggTankAction(botAI, name) {};
|
||||
bool Execute(Event event) override;
|
||||
};
|
||||
|
||||
class McGolemaggAssistTankAttackCoreRagerAction : public McGolemaggTankAction
|
||||
{
|
||||
public:
|
||||
McGolemaggAssistTankAttackCoreRagerAction(PlayerbotAI* botAI, std::string const name = "mc golemagg assist tank attack core rager")
|
||||
: McGolemaggTankAction(botAI, name) {};
|
||||
bool Execute(Event event) override;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
22
src/strategy/raids/moltencore/RaidMcHelpers.h
Normal file
22
src/strategy/raids/moltencore/RaidMcHelpers.h
Normal file
@@ -0,0 +1,22 @@
|
||||
#ifndef _PLAYERBOT_RAIDMCHELPERS_H
|
||||
#define _PLAYERBOT_RAIDMCHELPERS_H
|
||||
|
||||
namespace MoltenCoreHelpers
|
||||
{
|
||||
enum MoltenCoreNPCs
|
||||
{
|
||||
// Golemagg
|
||||
NPC_CORE_RAGER = 11672,
|
||||
};
|
||||
enum MoltenCoreSpells
|
||||
{
|
||||
// Baron Geddon
|
||||
SPELL_INFERNO = 19695,
|
||||
SPELL_LIVING_BOMB = 20475,
|
||||
|
||||
// Golemagg
|
||||
SPELL_GOLEMAGGS_TRUST = 20553,
|
||||
};
|
||||
}
|
||||
|
||||
#endif
|
||||
117
src/strategy/raids/moltencore/RaidMcMultipliers.cpp
Normal file
117
src/strategy/raids/moltencore/RaidMcMultipliers.cpp
Normal file
@@ -0,0 +1,117 @@
|
||||
#include "RaidMcMultipliers.h"
|
||||
|
||||
#include "Playerbots.h"
|
||||
#include "ChooseTargetActions.h"
|
||||
#include "GenericSpellActions.h"
|
||||
#include "DruidActions.h"
|
||||
#include "HunterActions.h"
|
||||
#include "PaladinActions.h"
|
||||
#include "ShamanActions.h"
|
||||
#include "WarriorActions.h"
|
||||
#include "DKActions.h"
|
||||
#include "RaidMcActions.h"
|
||||
#include "RaidMcHelpers.h"
|
||||
|
||||
using namespace MoltenCoreHelpers;
|
||||
|
||||
static bool IsDpsBotWithAoeAction(Player* bot, Action* action)
|
||||
{
|
||||
if (PlayerbotAI::IsDps(bot))
|
||||
{
|
||||
if (dynamic_cast<DpsAoeAction*>(action) || dynamic_cast<CastConsecrationAction*>(action) ||
|
||||
dynamic_cast<CastStarfallAction*>(action) || dynamic_cast<CastWhirlwindAction*>(action) ||
|
||||
dynamic_cast<CastMagmaTotemAction*>(action) || dynamic_cast<CastExplosiveTrapAction*>(action) ||
|
||||
dynamic_cast<CastDeathAndDecayAction*>(action))
|
||||
return true;
|
||||
|
||||
if (auto castSpellAction = dynamic_cast<CastSpellAction*>(action))
|
||||
{
|
||||
if (castSpellAction->getThreatType() == Action::ActionThreatType::Aoe)
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
float GarrDisableDpsAoeMultiplier::GetValue(Action* action)
|
||||
{
|
||||
if (AI_VALUE2(Unit*, "find target", "garr"))
|
||||
{
|
||||
if (IsDpsBotWithAoeAction(bot, action))
|
||||
return 0.0f;
|
||||
}
|
||||
return 1.0f;
|
||||
}
|
||||
|
||||
static bool IsAllowedGeddonMovementAction(Action* action)
|
||||
{
|
||||
if (dynamic_cast<MovementAction*>(action) &&
|
||||
!dynamic_cast<McMoveFromGroupAction*>(action) &&
|
||||
!dynamic_cast<McMoveFromBaronGeddonAction*>(action))
|
||||
return false;
|
||||
|
||||
if (dynamic_cast<CastReachTargetSpellAction*>(action))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
float BaronGeddonAbilityMultiplier::GetValue(Action* action)
|
||||
{
|
||||
if (Unit* boss = AI_VALUE2(Unit*, "find target", "baron geddon"))
|
||||
{
|
||||
if (boss->HasAura(SPELL_INFERNO))
|
||||
{
|
||||
if (!IsAllowedGeddonMovementAction(action))
|
||||
return 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
// No check for Baron Geddon, because bots may have the bomb even after Geddon died.
|
||||
if (bot->HasAura(SPELL_LIVING_BOMB))
|
||||
{
|
||||
if (!IsAllowedGeddonMovementAction(action))
|
||||
return 0.0f;
|
||||
}
|
||||
|
||||
return 1.0f;
|
||||
}
|
||||
|
||||
static bool IsSingleLivingTankInGroup(Player* bot)
|
||||
{
|
||||
if (Group* group = bot->GetGroup())
|
||||
{
|
||||
for (GroupReference* itr = group->GetFirstMember(); itr != nullptr; itr = itr->next())
|
||||
{
|
||||
Player* member = itr->GetSource();
|
||||
if (!member || !member->IsAlive() || member == bot)
|
||||
continue;
|
||||
if (PlayerbotAI::IsTank(member))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
float GolemaggMultiplier::GetValue(Action* action)
|
||||
{
|
||||
if (AI_VALUE2(Unit*, "find target", "golemagg the incinerator"))
|
||||
{
|
||||
if (PlayerbotAI::IsTank(bot) && IsSingleLivingTankInGroup(bot))
|
||||
{
|
||||
// Only one tank => Pick up Golemagg and the two Core Ragers
|
||||
if (dynamic_cast<McGolemaggMainTankAttackGolemaggAction*>(action) ||
|
||||
dynamic_cast<McGolemaggAssistTankAttackCoreRagerAction*>(action))
|
||||
return 0.0f;
|
||||
}
|
||||
if (PlayerbotAI::IsAssistTank(bot))
|
||||
{
|
||||
// The first two assist tanks manage the Core Ragers. The remaining assist tanks attack the boss.
|
||||
if (dynamic_cast<TankAssistAction*>(action))
|
||||
return 0.0f;
|
||||
}
|
||||
if (IsDpsBotWithAoeAction(bot, action))
|
||||
return 0.0f;
|
||||
}
|
||||
return 1.0f;
|
||||
}
|
||||
27
src/strategy/raids/moltencore/RaidMcMultipliers.h
Normal file
27
src/strategy/raids/moltencore/RaidMcMultipliers.h
Normal file
@@ -0,0 +1,27 @@
|
||||
#ifndef _PLAYERBOT_RAIDMCMULTIPLIERS_H
|
||||
#define _PLAYERBOT_RAIDMCMULTIPLIERS_H
|
||||
|
||||
#include "Multiplier.h"
|
||||
|
||||
class GarrDisableDpsAoeMultiplier : public Multiplier
|
||||
{
|
||||
public:
|
||||
GarrDisableDpsAoeMultiplier(PlayerbotAI* botAI) : Multiplier(botAI, "garr disable dps aoe multiplier") {}
|
||||
float GetValue(Action* action) override;
|
||||
};
|
||||
|
||||
class BaronGeddonAbilityMultiplier : public Multiplier
|
||||
{
|
||||
public:
|
||||
BaronGeddonAbilityMultiplier(PlayerbotAI* botAI) : Multiplier(botAI, "baron geddon ability multiplier") {}
|
||||
float GetValue(Action* action) override;
|
||||
};
|
||||
|
||||
class GolemaggMultiplier : public Multiplier
|
||||
{
|
||||
public:
|
||||
GolemaggMultiplier(PlayerbotAI* botAI) : Multiplier(botAI, "golemagg multiplier") {}
|
||||
float GetValue(Action* action) override;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -1,13 +1,81 @@
|
||||
#include "RaidMcStrategy.h"
|
||||
|
||||
#include "RaidMcMultipliers.h"
|
||||
#include "Strategy.h"
|
||||
|
||||
void RaidMcStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
{
|
||||
// Lucifron
|
||||
triggers.push_back(
|
||||
new TriggerNode("mc lucifron shadow resistance",
|
||||
NextAction::array(0, new NextAction("mc lucifron shadow resistance", ACTION_RAID), nullptr)));
|
||||
|
||||
// Magmadar
|
||||
// TODO: Fear ward / tremor totem, or general anti-fear strat development. Same as King Dred (Drak'Tharon) and faction commander (Nexus).
|
||||
triggers.push_back(
|
||||
new TriggerNode("mc magmadar fire resistance",
|
||||
NextAction::array(0, new NextAction("mc magmadar fire resistance", ACTION_RAID), nullptr)));
|
||||
|
||||
// Gehennas
|
||||
triggers.push_back(
|
||||
new TriggerNode("mc gehennas shadow resistance",
|
||||
NextAction::array(0, new NextAction("mc gehennas shadow resistance", ACTION_RAID), nullptr)));
|
||||
|
||||
// Garr
|
||||
triggers.push_back(
|
||||
new TriggerNode("mc garr fire resistance",
|
||||
NextAction::array(0, new NextAction("mc garr fire resistance", ACTION_RAID), nullptr)));
|
||||
|
||||
// Baron Geddon
|
||||
triggers.push_back(
|
||||
new TriggerNode("mc baron geddon fire resistance",
|
||||
NextAction::array(0, new NextAction("mc baron geddon fire resistance", ACTION_RAID), nullptr)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("mc living bomb debuff",
|
||||
NextAction::array(0, new NextAction("mc check should move from group", ACTION_RAID), nullptr)));
|
||||
NextAction::array(0, new NextAction("mc move from group", ACTION_RAID), nullptr)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("mc baron geddon inferno",
|
||||
NextAction::array(0, new NextAction("mc move from baron geddon", ACTION_RAID), nullptr)));
|
||||
|
||||
// Shazzrah
|
||||
triggers.push_back(
|
||||
new TriggerNode("mc shazzrah ranged",
|
||||
NextAction::array(0, new NextAction("mc shazzrah move away", ACTION_RAID), nullptr)));
|
||||
|
||||
// Sulfuron Harbinger
|
||||
// Alternatively, shadow resistance is also possible.
|
||||
triggers.push_back(
|
||||
new TriggerNode("mc sulfuron harbinger fire resistance",
|
||||
NextAction::array(0, new NextAction("mc sulfuron harbinger fire resistance", ACTION_RAID), nullptr)));
|
||||
|
||||
// Golemagg the Incinerator
|
||||
triggers.push_back(
|
||||
new TriggerNode("mc golemagg fire resistance",
|
||||
NextAction::array(0, new NextAction("mc golemagg fire resistance", ACTION_RAID), nullptr)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("mc golemagg mark boss",
|
||||
NextAction::array(0, new NextAction("mc golemagg mark boss", ACTION_RAID), nullptr)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("mc golemagg is main tank",
|
||||
NextAction::array(0, new NextAction("mc golemagg main tank attack golemagg", ACTION_RAID), nullptr)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("mc golemagg is assist tank",
|
||||
NextAction::array(0, new NextAction("mc golemagg assist tank attack core rager", ACTION_RAID), nullptr)));
|
||||
|
||||
// Majordomo Executus
|
||||
triggers.push_back(
|
||||
new TriggerNode("mc majordomo shadow resistance",
|
||||
NextAction::array(0, new NextAction("mc majordomo shadow resistance", ACTION_RAID), nullptr)));
|
||||
|
||||
// Ragnaros
|
||||
triggers.push_back(
|
||||
new TriggerNode("mc ragnaros fire resistance",
|
||||
NextAction::array(0, new NextAction("mc ragnaros fire resistance", ACTION_RAID), nullptr)));
|
||||
}
|
||||
|
||||
void RaidMcStrategy::InitMultipliers(std::vector<Multiplier*>& multipliers)
|
||||
{
|
||||
multipliers.push_back(new GarrDisableDpsAoeMultiplier(botAI));
|
||||
multipliers.push_back(new BaronGeddonAbilityMultiplier(botAI));
|
||||
multipliers.push_back(new GolemaggMultiplier(botAI));
|
||||
}
|
||||
|
||||
@@ -8,10 +8,10 @@
|
||||
class RaidMcStrategy : public Strategy
|
||||
{
|
||||
public:
|
||||
RaidMcStrategy(PlayerbotAI* ai) : Strategy(ai) {}
|
||||
virtual std::string const getName() override { return "mc"; }
|
||||
virtual void InitTriggers(std::vector<TriggerNode*>& triggers) override;
|
||||
// virtual void InitMultipliers(std::vector<Multiplier*> &multipliers) override;
|
||||
RaidMcStrategy(PlayerbotAI* botAI) : Strategy(botAI) {}
|
||||
std::string const getName() override { return "moltencore"; }
|
||||
void InitTriggers(std::vector<TriggerNode*>& triggers) override;
|
||||
void InitMultipliers(std::vector<Multiplier*> &multipliers) override;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -10,13 +10,39 @@ class RaidMcTriggerContext : public NamedObjectContext<Trigger>
|
||||
public:
|
||||
RaidMcTriggerContext()
|
||||
{
|
||||
creators["mc lucifron shadow resistance"] = &RaidMcTriggerContext::lucifron_shadow_resistance;
|
||||
creators["mc magmadar fire resistance"] = &RaidMcTriggerContext::magmadar_fire_resistance;
|
||||
creators["mc gehennas shadow resistance"] = &RaidMcTriggerContext::gehennas_shadow_resistance;
|
||||
creators["mc garr fire resistance"] = &RaidMcTriggerContext::garr_fire_resistance;
|
||||
creators["mc baron geddon fire resistance"] = &RaidMcTriggerContext::baron_geddon_fire_resistance;
|
||||
creators["mc living bomb debuff"] = &RaidMcTriggerContext::living_bomb_debuff;
|
||||
creators["mc baron geddon inferno"] = &RaidMcTriggerContext::baron_geddon_inferno;
|
||||
creators["mc shazzrah ranged"] = &RaidMcTriggerContext::shazzrah_ranged;
|
||||
creators["mc sulfuron harbinger fire resistance"] = &RaidMcTriggerContext::sulfuron_harbinger_fire_resistance;
|
||||
creators["mc golemagg fire resistance"] = &RaidMcTriggerContext::golemagg_fire_resistance;
|
||||
creators["mc golemagg mark boss"] = &RaidMcTriggerContext::golemagg_mark_boss;
|
||||
creators["mc golemagg is main tank"] = &RaidMcTriggerContext::golemagg_is_main_tank;
|
||||
creators["mc golemagg is assist tank"] = &RaidMcTriggerContext::golemagg_is_assist_tank;
|
||||
creators["mc majordomo shadow resistance"] = &RaidMcTriggerContext::majordomo_shadow_resistance;
|
||||
creators["mc ragnaros fire resistance"] = &RaidMcTriggerContext::ragnaros_fire_resistance;
|
||||
}
|
||||
|
||||
private:
|
||||
static Trigger* living_bomb_debuff(PlayerbotAI* ai) { return new McLivingBombDebuffTrigger(ai); }
|
||||
static Trigger* baron_geddon_inferno(PlayerbotAI* ai) { return new McBaronGeddonInfernoTrigger(ai); }
|
||||
static Trigger* lucifron_shadow_resistance(PlayerbotAI* botAI) { return new BossShadowResistanceTrigger(botAI, "lucifron"); }
|
||||
static Trigger* magmadar_fire_resistance(PlayerbotAI* botAI) { return new BossFireResistanceTrigger(botAI, "magmadar"); }
|
||||
static Trigger* gehennas_shadow_resistance(PlayerbotAI* botAI) { return new BossShadowResistanceTrigger(botAI, "gehennas"); }
|
||||
static Trigger* garr_fire_resistance(PlayerbotAI* botAI) { return new BossFireResistanceTrigger(botAI, "garr"); }
|
||||
static Trigger* baron_geddon_fire_resistance(PlayerbotAI* botAI) { return new BossFireResistanceTrigger(botAI, "baron geddon"); }
|
||||
static Trigger* living_bomb_debuff(PlayerbotAI* botAI) { return new McLivingBombDebuffTrigger(botAI); }
|
||||
static Trigger* baron_geddon_inferno(PlayerbotAI* botAI) { return new McBaronGeddonInfernoTrigger(botAI); }
|
||||
static Trigger* shazzrah_ranged(PlayerbotAI* botAI) { return new McShazzrahRangedTrigger(botAI); }
|
||||
static Trigger* sulfuron_harbinger_fire_resistance(PlayerbotAI* botAI) { return new BossFireResistanceTrigger(botAI, "sulfuron harbinger"); }
|
||||
static Trigger* golemagg_fire_resistance(PlayerbotAI* botAI) { return new BossFireResistanceTrigger(botAI, "golemagg the incinerator"); }
|
||||
static Trigger* golemagg_mark_boss(PlayerbotAI* botAI) { return new McGolemaggMarkBossTrigger(botAI); }
|
||||
static Trigger* golemagg_is_main_tank(PlayerbotAI* botAI) { return new McGolemaggIsMainTankTrigger(botAI); }
|
||||
static Trigger* golemagg_is_assist_tank(PlayerbotAI* botAI) { return new McGolemaggIsAssistTankTrigger(botAI); }
|
||||
static Trigger* majordomo_shadow_resistance(PlayerbotAI* botAI) { return new BossShadowResistanceTrigger(botAI, "majordomo executus"); }
|
||||
static Trigger* ragnaros_fire_resistance(PlayerbotAI* botAI) { return new BossFireResistanceTrigger(botAI, "ragnaros"); }
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -1,22 +1,40 @@
|
||||
#include "RaidMcTriggers.h"
|
||||
|
||||
#include "SharedDefines.h"
|
||||
#include "RaidMcHelpers.h"
|
||||
|
||||
using namespace MoltenCoreHelpers;
|
||||
|
||||
bool McLivingBombDebuffTrigger::IsActive()
|
||||
{
|
||||
// if bot has barron geddon's living bomb, we need to add strat, otherwise we need to remove
|
||||
// only do when fighting baron geddon (to avoid modifying strat set by player outside this fight)
|
||||
if (Unit* boss = AI_VALUE2(Unit*, "find target", "baron geddon"))
|
||||
{
|
||||
if (boss->IsInCombat())
|
||||
return bot->HasAura(20475) != botAI->HasStrategy("move from group", BotState::BOT_STATE_COMBAT);
|
||||
}
|
||||
return false;
|
||||
// No check for Baron Geddon, because bots may have the bomb even after Geddon died.
|
||||
return bot->HasAura(SPELL_LIVING_BOMB);
|
||||
}
|
||||
|
||||
bool McBaronGeddonInfernoTrigger::IsActive()
|
||||
{
|
||||
if (Unit* boss = AI_VALUE2(Unit*, "find target", "baron geddon"))
|
||||
return boss->HasAura(19695);
|
||||
return boss->HasAura(SPELL_INFERNO);
|
||||
return false;
|
||||
}
|
||||
|
||||
bool McShazzrahRangedTrigger::IsActive()
|
||||
{
|
||||
return AI_VALUE2(Unit*, "find target", "shazzrah") && PlayerbotAI::IsRanged(bot);
|
||||
}
|
||||
|
||||
bool McGolemaggMarkBossTrigger::IsActive()
|
||||
{
|
||||
// any tank may mark the boss
|
||||
return AI_VALUE2(Unit*, "find target", "golemagg the incinerator") && PlayerbotAI::IsTank(bot);
|
||||
}
|
||||
|
||||
bool McGolemaggIsMainTankTrigger::IsActive()
|
||||
{
|
||||
return AI_VALUE2(Unit*, "find target", "golemagg the incinerator") && PlayerbotAI::IsMainTank(bot);
|
||||
}
|
||||
|
||||
bool McGolemaggIsAssistTankTrigger::IsActive()
|
||||
{
|
||||
return AI_VALUE2(Unit*, "find target", "golemagg the incinerator") && PlayerbotAI::IsAssistTank(bot);
|
||||
}
|
||||
|
||||
@@ -19,4 +19,32 @@ public:
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
class McShazzrahRangedTrigger : public Trigger
|
||||
{
|
||||
public:
|
||||
McShazzrahRangedTrigger(PlayerbotAI* botAI) : Trigger(botAI, "mc shazzrah ranged") {}
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
class McGolemaggMarkBossTrigger : public Trigger
|
||||
{
|
||||
public:
|
||||
McGolemaggMarkBossTrigger(PlayerbotAI* botAI) : Trigger(botAI, "mc golemagg mark boss") {}
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
class McGolemaggIsMainTankTrigger : public Trigger
|
||||
{
|
||||
public:
|
||||
McGolemaggIsMainTankTrigger(PlayerbotAI* botAI) : Trigger(botAI, "mc golemagg is main tank") {}
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
class McGolemaggIsAssistTankTrigger : public Trigger
|
||||
{
|
||||
public:
|
||||
McGolemaggIsAssistTankTrigger(PlayerbotAI* botAI) : Trigger(botAI, "mc golemagg is assist tank") {}
|
||||
bool IsActive() override;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
@@ -107,7 +107,6 @@ void AttackersValue::AddAttackersOf(Player* player, std::unordered_set<Unit*>& t
|
||||
{
|
||||
ThreatMgr* threatMgr = ref->GetSource();
|
||||
Unit* attacker = threatMgr->GetOwner();
|
||||
Unit* victim = attacker->GetVictim();
|
||||
|
||||
if (player->IsValidAttackTarget(attacker) &&
|
||||
player->GetDistance2d(attacker) < sPlayerbotAIConfig->sightDistance)
|
||||
@@ -142,57 +141,107 @@ bool AttackersValue::hasRealThreat(Unit* attacker)
|
||||
(attacker->GetThreatMgr().getCurrentVictim() || dynamic_cast<Player*>(attacker));
|
||||
}
|
||||
|
||||
bool AttackersValue::IsPossibleTarget(Unit* attacker, Player* bot, float range)
|
||||
bool AttackersValue::IsPossibleTarget(Unit* attacker, Player* bot, float /*range*/)
|
||||
{
|
||||
Creature* c = attacker->ToCreature();
|
||||
bool rti = false;
|
||||
if (attacker && bot->GetGroup())
|
||||
rti = bot->GetGroup()->GetTargetIcon(7) == attacker->GetGUID();
|
||||
|
||||
PlayerbotAI* botAI = GET_PLAYERBOT_AI(bot);
|
||||
if (!botAI)
|
||||
return false;
|
||||
|
||||
bool leaderHasThreat = false;
|
||||
if (attacker && bot->GetGroup() && botAI->GetMaster())
|
||||
leaderHasThreat = attacker->GetThreatMgr().GetThreat(botAI->GetMaster());
|
||||
|
||||
bool isMemberBotGroup = false;
|
||||
if (bot->GetGroup() && botAI->GetMaster())
|
||||
{
|
||||
PlayerbotAI* masterBotAI = GET_PLAYERBOT_AI(botAI->GetMaster());
|
||||
if (masterBotAI && !masterBotAI->IsRealPlayer())
|
||||
isMemberBotGroup = true;
|
||||
}
|
||||
// Basic check
|
||||
if (!attacker)
|
||||
return false;
|
||||
|
||||
// bool inCannon = botAI->IsInVehicle(false, true);
|
||||
// bool enemy = botAI->GetAiObjectContext()->GetValue<Unit*>("enemy player target")->Get();
|
||||
|
||||
return attacker && attacker->IsVisible() && attacker->IsInWorld() && attacker->GetMapId() == bot->GetMapId() &&
|
||||
!attacker->isDead() &&
|
||||
!attacker->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NON_ATTACKABLE_2) &&
|
||||
// (inCannon || !attacker->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE)) &&
|
||||
// attacker->CanSeeOrDetect(bot) &&
|
||||
// !(attacker->HasUnitState(UNIT_STATE_STUNNED) && botAI->HasAura("shackle undead", attacker)) &&
|
||||
// !((attacker->IsPolymorphed() || botAI->HasAura("sap", attacker) || /*attacker->IsCharmed() ||*/
|
||||
// attacker->isFeared()) && !rti) &&
|
||||
/*!sServerFacade->IsInRoots(attacker) &&*/
|
||||
!attacker->IsFriendlyTo(bot) && !attacker->HasSpiritOfRedemptionAura() &&
|
||||
// !(attacker->GetGUID().IsPet() && enemy) &&
|
||||
!(attacker->GetCreatureType() == CREATURE_TYPE_CRITTER && !attacker->IsInCombat()) &&
|
||||
!attacker->HasUnitFlag(UNIT_FLAG_IMMUNE_TO_PC) && !attacker->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE) &&
|
||||
bot->CanSeeOrDetect(attacker) &&
|
||||
!(sPlayerbotAIConfig->IsPvpProhibited(attacker->GetZoneId(), attacker->GetAreaId()) &&
|
||||
(attacker->GetGUID().IsPlayer() || attacker->GetGUID().IsPet())) &&
|
||||
!(attacker->IsPlayer() && !attacker->IsPvP() && !attacker->IsFFAPvP() &&
|
||||
(!bot->duel || bot->duel->Opponent != attacker)) &&
|
||||
(!c ||
|
||||
(!c->IsInEvadeMode() &&
|
||||
((!isMemberBotGroup && botAI->HasStrategy("attack tagged", BOT_STATE_NON_COMBAT)) || leaderHasThreat ||
|
||||
(!c->hasLootRecipient() &&
|
||||
(!c->GetVictim() ||
|
||||
(c->GetVictim() &&
|
||||
((!c->GetVictim()->IsPlayer() || bot->IsInSameGroupWith(c->GetVictim()->ToPlayer())) ||
|
||||
(botAI->GetMaster() && c->GetVictim() == botAI->GetMaster()))))) ||
|
||||
c->isTappedBy(bot))));
|
||||
// Validity checks
|
||||
if (!attacker->IsVisible() || !attacker->IsInWorld() || attacker->GetMapId() != bot->GetMapId())
|
||||
return false;
|
||||
|
||||
if (attacker->isDead() || attacker->HasSpiritOfRedemptionAura())
|
||||
return false;
|
||||
|
||||
// Flag checks
|
||||
if (attacker->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NON_ATTACKABLE_2))
|
||||
return false;
|
||||
|
||||
if (attacker->HasUnitFlag(UNIT_FLAG_IMMUNE_TO_PC) || attacker->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE))
|
||||
return false;
|
||||
|
||||
// Relationship checks
|
||||
if (attacker->IsFriendlyTo(bot))
|
||||
return false;
|
||||
|
||||
// Critter exception
|
||||
if (attacker->GetCreatureType() == CREATURE_TYPE_CRITTER && !attacker->IsInCombat())
|
||||
return false;
|
||||
|
||||
// Visibility check
|
||||
if (!bot->CanSeeOrDetect(attacker))
|
||||
return false;
|
||||
|
||||
// PvP prohibition checks
|
||||
if ((attacker->GetGUID().IsPlayer() || attacker->GetGUID().IsPet()) &&
|
||||
(sPlayerbotAIConfig->IsPvpProhibited(attacker->GetZoneId(), attacker->GetAreaId()) ||
|
||||
sPlayerbotAIConfig->IsPvpProhibited(bot->GetZoneId(), bot->GetAreaId())))
|
||||
{
|
||||
// This will stop aggresive pets from starting an attack.
|
||||
// This will stop currently attacking pets from continuing their attack.
|
||||
// This will first require the bot to change from a combat strat. It will
|
||||
// not be reached if the bot only switches targets, including NPC targets.
|
||||
for (Unit::ControlSet::const_iterator itr = bot->m_Controlled.begin();
|
||||
itr != bot->m_Controlled.end(); ++itr)
|
||||
{
|
||||
Creature* creature = dynamic_cast<Creature*>(*itr);
|
||||
if (creature && creature->GetVictim() == attacker)
|
||||
{
|
||||
creature->AttackStop();
|
||||
if (CharmInfo* charmInfo = creature->GetCharmInfo())
|
||||
charmInfo->SetIsCommandAttack(false);
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// Unflagged player check
|
||||
if (attacker->IsPlayer() && !attacker->IsPvP() && !attacker->IsFFAPvP() &&
|
||||
(!bot->duel || bot->duel->Opponent != attacker))
|
||||
return false;
|
||||
|
||||
// Creature-specific checks
|
||||
Creature* c = attacker->ToCreature();
|
||||
if (c)
|
||||
{
|
||||
if (c->IsInEvadeMode())
|
||||
return false;
|
||||
|
||||
bool leaderHasThreat = false;
|
||||
if (bot->GetGroup() && botAI->GetMaster())
|
||||
leaderHasThreat = attacker->GetThreatMgr().GetThreat(botAI->GetMaster());
|
||||
|
||||
bool isMemberBotGroup = false;
|
||||
if (bot->GetGroup() && botAI->GetMaster())
|
||||
{
|
||||
PlayerbotAI* masterBotAI = GET_PLAYERBOT_AI(botAI->GetMaster());
|
||||
if (masterBotAI && !masterBotAI->IsRealPlayer())
|
||||
isMemberBotGroup = true;
|
||||
}
|
||||
|
||||
bool canAttack = (!isMemberBotGroup && botAI->HasStrategy("attack tagged", BOT_STATE_NON_COMBAT)) ||
|
||||
leaderHasThreat ||
|
||||
(!c->hasLootRecipient() &&
|
||||
(!c->GetVictim() ||
|
||||
(c->GetVictim() &&
|
||||
((!c->GetVictim()->IsPlayer() || bot->IsInSameGroupWith(c->GetVictim()->ToPlayer())) ||
|
||||
(botAI->GetMaster() && c->GetVictim() == botAI->GetMaster()))))) ||
|
||||
c->isTappedBy(bot);
|
||||
|
||||
if (!canAttack)
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool AttackersValue::IsValidTarget(Unit* attacker, Player* bot)
|
||||
|
||||
Reference in New Issue
Block a user