* Fixed a typo in filename and renamed table for consistency
* Added update file to rename the tables
* Drop old tables if they exist and create new ones if they don't exist already
* Add table to store the security keys for accounts.
* Add table to store relationships between accounts.
* Add a new configuration option to enable or disable trusted account bots.
* add checks for linked accounts
* Handle account linking and chat commands
* fix uppercase typo
* change query & fix chatcommandtable
* add missing functions to header
* move account linking to updates dir
* moved table creation to correct updates folder
* use playerbots db instead of character db
* fix db
* fix install?
* remove duplicated logic and add hashing to stored securityKey
* add object before call
* change chat variable
* rename SQL file for correct execution order
* add header include for ubuntu compatibility
* remove old sql
A simple RAII mechanism with std::unordered_set<ObjectGuid> to track GUIDs of init bots.
Ensures that multiple threads or calls do not execute PlayerbotFactory::Randomize() logic at the same time for the same bot.
* Add RandomBotMinLevelChance
* Save mana only for healer
* Disable addclass dk for low level player
* Target selection and debuff cast with less players in group
* Change default rpg strategy and bots count in config
* Logs clean up
* Improve init=auto
* Remove login logs after initialization
* Rndbots stats for quest
* Prediction chase in reach combat
* Poor & Normal items ensurence for init=auto
* add ability to add or remove character with same name as account
* seperate bot add and bot addacount so that characters with same name as an account doesn't add all toons from that account but adds the character instead if so desired
1. Improvements in error handling: Added detailed logs for cases where botAI or master are null, allowing better failure tracking.
2. Additional null pointer checks: Added checks to ensure that the botAI and master are valid before performing actions dependent on these objects, preventing potential crashes.
3. Optimization in bot login logic: Revised the bot input flow to ensure it is added to the group appropriately depending on its relationship to the master.
Added logic for handling different types of groups (raid, LFG, etc.), including the possibility of automatic conversion to raid if necessary.