Commit Graph

615 Commits

Author SHA1 Message Date
kadeshar
c0aa55416b Added configuration on excluded prefixes for trade action (#1401)
* - Added configuration on excluded prefixes for trade action

* - LoadListString usage reference specified

* - Code refactoring
2025-07-04 23:13:19 +08:00
ThePenguinMan96
3f7814abb4 PVP Talents and InitGlyph changes
PVP Talents and InitGlyph changes

This PR adds 3 pvp specs for each class, as well as their glyphs. It also adds exceptions to the Initglyph function, based on pvp-based talents for each class.

conf\playerbots.conf.dist - Adds 3 pvp specs/glyphs for each class.

src\factory\PlayerbotFactory.cpp - InitGlyph in its current form is unable to correctly assign glyphs on specindexes (or tab) over 2 without an exception. That is why this exception already exists in the code:

if (bot->getClass() == CLASS_DRUID && tab == DRUID_TAB_FERAL && bot->GetLevel() >= 20 && !bot->HasAura(16931))
        tab = 3;

This checks if the class is a Druid, if the tab is feral, if they are equal to or above level 20, and they don't have the Thick Hide talent. If all of these are true, then it manually sets the tab = 3. I first discovered this when I noticed that my frostfire mage would never be assigned the correct glyphs in the config - aka glyph of frosfire. It is because the frostfire spec is tab = 3, and no such logic exists. When I started adding the additional pvp specs, I noticed that they never would assign the correct glyphs. I had to add an exception to all pvp specs, and have them check for certain pvp related talents to correlate the tab manually. This is because tab is derived from the AiFactory::GetPlayerSpecTab(bot); function. The only possible tab values from this function are 0, 1, and 2.
**TLDR: Added code to support Frostfire Mage, dual-aura Blood DK, and all the PvP specs for correct glyph assignment.**

src\strategy\actions\ChangeTalentsAction.cpp: When you pick a spec with "talents spec" function, such as "talents spec arms pve", it will now correctly assign glyphs without the player having to execute the maintenance command. Setting the InitGlyphs to false removes prior glyphs.

src\strategy\actions\TrainerAction.cpp - Changed factory.InitGlyphs(true); to factory.InitGlyphs(false);. This makes it so all prior glyphs that were assigned are correctly deleted. I first noticed this when switching between specs and using the maintenance command - I had to login to the bot and manually delete the old glyphs, in order for the maintenance command to assign the new, correct glyphs.
2025-07-01 14:35:16 -07:00
ThePenguinMan96
00cc2468f1 Warlock overhaul (#1397)
This is a complete overhaul of the warlock class, making 3 new strategies (affliction, demonology, and destruction), as well as finishing the warlock tank strategy (shadow ward and searing pain). It also includes a soulstone fix, where the bots can change who they soulstone based on the non-combat strategies you set for them. It also includes a self-resurrect action and trigger that allows the bots to resurrect using a soulstone or reincarnation. Many other skills were added to finish out the warlock skillset.
2025-06-27 20:00:38 +02:00
Jelly
2000c06167 Fix various hunter bugs (Amended w/ Nullptr check) (#1389)
* Fixes #1093 (Hunter's stuck in Autoshoot and Can't equip gear)

* Fixes #1093 (Hunter's stuck in Autoshoot and Can't equip gear)
2025-06-22 12:55:35 +08:00
Veit F.
453925153f [URGENT Fix] Trinket proc effects are getting cast even if they are not onUse - Leads to big server lags (#1385)
* fix: 🚑 Add spellProcFlag check for flag 2 at UseTrinket Context-Action

Bots will "learn" the trinket proc, so CanCastSpell() will be true e.g. on Item https://www.wowhead.com/wotlk/item=44074/oracle-talisman-of-ablution leading to constant casting of the proc spell onto themselfes https://www.wowhead.com/wotlk/spell=59787/oracle-ablutions. This will lead to multiple hundreds of entries in m_appliedAuras -> Once killing an enemy -> Big diff time spikes. See diagnosis

* perf:  Should futher reduce the problems, hindering trinkets with other proc flags of being used, see https://www.azerothcore.org/wiki/spell_proc_event

I have tested bots with active trinkets and they are still using them, as well as onhit trinkets are still being triggered like they should. Could also fix some other weird behavior.
2025-06-22 00:08:47 +02:00
Jelly
9a10f07c74 Fixes #1093 (Hunter's stuck in Auto shot pose and Can't equip gear) (#1377)
* Fixes #1093 (Hunter's stuck in Autoshoot and Can't equip gear)

* Fixes #1093 (Hunter's stuck in Autoshoot and Can't equip gear)
2025-06-21 16:09:19 +08:00
bash
6fbaf6510b Revert "Fixed opening trade window while using DBM or Questie addon (#1363)" (#1367)
This reverts commit dfa87faf5e.
2025-06-09 01:53:17 +02:00
kadeshar
dfa87faf5e Fixed opening trade window while using DBM or Questie addon (#1363)
* - Fixed opening trade window while using DBM or Questie addon

* - Added excluded prefixes for trade actions to config

* -Fixed config description
2025-06-08 16:23:51 +02:00
Jelly
d15ec79252 Addresses #1110 - Add a system to blacklist GameObject GUID's (#1365)
* Addresses #1110

* Addresses #1110
2025-06-08 16:22:06 +02:00
Jelly
9986469042 Addresses #1360 (#1361)
* Addresses #1360

* Additional check, If item exists in bags, don't roll.
2025-06-06 08:55:03 +02:00
Brian
3c05e47cb2 CMaNGOS Playerbots "lfg" command implemented (#1291)
* CMaNGOS Playerbots "lfg" command implemented

* Remove logging, fix warning, add suggestion

- Remove LOG_INFO's console clutter, since 'lfg' command is working correctly now.
- Warning C26813 fixed for: placeholders["%role"] = (role == BOT_ROLE_TANK ? "tank" : (role == BOT_ROLE_HEALER ? "healer" : "dps"));
- Added suggestion to let bots do autogear & maintenance, so players can instantly start their dungeon or raid activities without manually having to configure the playerbots gear. It could save a lot of time. This is up to discussion for playerbots maintainers.
2025-06-01 15:31:29 +08:00
Yunfan Li
b726f3dfcb Active loot roll (#1338) 2025-05-25 21:24:25 +08:00
Brian
d87d5a46c7 Typo fix in AcceptBgInvitationAction (#1332) 2025-05-24 17:11:34 +08:00
kadeshar
c34617e133 - Reverted arena join queue changes (#1333) 2025-05-24 17:11:19 +08:00
kadeshar
a4ff66f12a - [Bugfix] Fixed bug with unequip and item in bags (#1327) 2025-05-22 22:10:53 +02:00
Yunfan Li
5910866362 Calculation of the power of items with random properties (#1312)
* Score calculation of item random property

* Equip auto repair on repop

* Item random property calculation

* Random Property calculation
2025-05-20 23:24:33 +08:00
Yunfan Li
c5b185455c Convert PlayerbotsXPRate to RandomBotXPRate (#1313) 2025-05-18 19:34:17 +02:00
kadeshar
f7bd9ae5c1 - Added skipping messages from AdvancedWotLKCombatLog addon in trade action (#1310) 2025-05-18 19:31:57 +08:00
SaW
9641092078 Revert "fix(#1276) Prevent bots from equipping relics intended for other clas…" (#1303)
This reverts commit f365b79e96.
2025-05-16 13:39:04 +02:00
Type1Error
97f582b9b1 Fix bot chest looting exploits in ICC and Halls of Stone (#1280)
- Prevent bots from looting Gunship Armory chest in ICC before the event ends (#1162)
- Fix bots being able to loot Tribunal Cache in Halls of Stone multiple times (#1200)
- Ensure bots do not attempt to loot Deathbringer's Cache in ICC before it is available

Three chests (Gunship Armory, Tribunal Cache, Deathbringer's Cache) were tested and now behave as expected: bots will not approach or attempt to loot chests while they are unlootable, even if players move close to them.

Closes #1162, #1200
2025-05-10 13:45:58 +02:00
Type1Error
95c572bf48 feat(playerbots): staggered taxi take-off for bots (#1281)
* feat(playerbots): staggered taxi take-off for bots

Adds four new configurable settings to playerbots.conf:

- AiPlayerbot.BotTaxiDelayMinMs:   Min random delay before the 1st follower bot clicks the flight-master
- AiPlayerbot.BotTaxiDelayMaxMs:   Upper bound for the overall taxi delay window – larger spreads big raids
- AiPlayerbot.BotTaxiGapMs:        Fixed gap added per group-slot so bots never take off together
- AiPlayerbot.BotTaxiGapJitterMs:  Extra small randomness added to each gap so launches don’t look robotic

These options allow server owners to fine-tune how bots queue up and take off from flight masters, making their behavior appear more natural.

Closes #1017 : Bots use Flight master nearly the same time.

* fixed build errors

Was missing a header and variable declarations.
2025-05-10 13:45:15 +02:00
Type1Error
f365b79e96 fix(#1276) Prevent bots from equipping relics intended for other classes (#1277)
Fixes #1276

This change adds logic to detect if an item is a relic and ensures it can only be equipped by bots of the corresponding class:

- Idols are restricted to druids
- Librams are restricted to paladins
- Sigils are restricted to death knights
- Totems are restricted to shamans

Fixes a bug where bots would attempt to equip relics regardless of class restrictions.

Additionally, this commit resolves two unrelated build warnings found in the same file.
2025-05-08 23:37:33 +02:00
Type1Error
e48c3351d3 fix (#1179): resolve bot stuttering in BGs after player death (#1269)
Fixes #1179

This update fixes several issues related to bot behavior in battlegrounds when the player dies and releases spirit:

- Removed conflicting strategies (+stay / +follow): Bots were being told to follow and stay simultaneously each tick, causing oscillating movement ("stuttering"). The +stay strategy is now skipped in BGs to allow bots to continue objectives normally.

- Disabled follow while in BG: When the player died, bots attempted to return to the player repeatedly, abandoning objective-based movement. PlayerbotAI now sets -follow while in BGs to keep bots engaged with the objectives.

- Prevented dead bots from following ghosts: Previously, dead bots would follow ghost players away from the graveyard and potentially miss Rez. Bots now wait at the spirit healer when dead in BGs.

- Removed redundant strategy changes and messages in ReleaseSpiritAction as they no longer apply in battleground contexts.
2025-05-06 21:09:32 +02:00
Type1Error
f55e95da9d fix(#1250): Fix movement animation desync after CC effects This fixes a bug where playerbots fail to display proper movement animations after crowd control effects wear off. When affected by movement-restricting abilities (e.g., Net-o-Matic Projector), bots would abruptly snap between positions instead of transitioning smoothly with walking or running animations. (#1264)
Fix: Better handling of CC state transitions in bot movement:
    - Added wasMovementRestricted to track CC status
    - Enhanced UpdateMovementState() to detect and react to CC ending
    - Triggered movement flag update to fix animation desync

This ensures proper client-server movement synchronization and resolves the visual bug where bots appeared to jump or skip positions. The fix restores the correct movement animation state, replicating the effect previously achieved with the reset or summon commands.
2025-05-05 15:07:16 +02:00
kadeshar
d8436b8270 - Added generic boss aura triggers and actions (#1242)
- Added Freya strategy
- Added or updated aura resistance strategies for ulduar
2025-04-27 12:48:16 +02:00
NotCronky
a5e0e6f5cf Update LfgActions.cpp (#1225) 2025-04-27 12:43:56 +02:00
kadeshar
96d9b346c1 Crash fix for teleport action (#1245)
* - Crash fix for teleport action

* - Revert logic
2025-04-27 12:39:14 +02:00
blinkysc
3d6f925cca Revert "Add possible crash fix when summoning an invalid bot (#1125)"
This reverts commit 495269bfa0.
2025-04-24 11:04:18 -05:00
Cryo81
07e4dec70d Warning fix + ilvl function fix (#1210)
* 1 variable order warning fixed
70 unused variable warning fixed

* Fixed GetEquipGearScore function

---------

Co-authored-by: Julien MAS <julien.mas81@gmail.com>
2025-04-20 14:26:42 +08:00
EricksOliveira
27e3b802b7 Fix: Prevents bots from learning spells twice (#1211)
* Fix: Prevents bots from learning spells twice

Added bot->HasSpell() check before calling bot->learnSpell() to ensure the bot does not learn spells it already has.

This avoids redundant behavior, possible unnecessary logging, and inconsistencies in learning spells trained with SPELL_EFFECT_LEARN_SPELL.

* Possible fix
2025-04-18 23:04:35 +02:00
Paolo
7737f9ab72 Add additional trading options (#1186)
* Add addclass bots to trading list, differentiate between buying and selling.

* typos

* Try calling playerguid

* point IsAddclassBot to IsRandomBot

* typo

* Fix through IsAddClassbot

* Working Version

* Minor typos.
2025-04-17 11:52:14 +08:00
EricksOliveira
6ae96f19b9 Big update InviteToGroupAction.cpp (#1154)
* Group improvement: Bots will no longer auto-invite players who have DND enabled.

* Group fix: Bots will no longer invite self-bots to groups with dnd enabled.

* Invite fix: Bots will no longer invite DnD players from their guild.

* Guild group invite improvement: Lower level guildmembers may now invite higher level players to help them out.

* Crash fix: Bots inviting players into a group that are being teleported.

* Invite fix: Bots will no longer automatically convert to raid when inviting real players.

* Group fix: Bots now properly group up automatically again.

* Group fix: Bots no longer invite themselves to groups from the guild.

* Fix

* Fix build

* New Fix

* .

* ..
2025-04-11 23:42:29 +02:00
Yunfan Li
19447c3914 Enable new rpg strategy by default (#1192)
* Add RandomBotMinLevelChance

* Save mana only for healer

* Disable addclass dk for low level player

* Target selection and debuff cast with less players in group

* Change default rpg strategy and bots count in config

* Logs clean up

* Improve init=auto

* Remove login logs after initialization

* Rndbots stats for quest

* Prediction chase in reach combat

* Poor & Normal items ensurence for init=auto
2025-04-11 20:31:38 +08:00
Yunfan Li
0d19f298da Loot packet fix (#1190) 2025-04-10 21:00:05 +08:00
kadeshar
fe519854a4 - Added skipping disperse tactic while bot is in stay stance (#1180) 2025-04-08 20:55:07 +08:00
Yunfan Li
3f52563ca7 Move LoadFromDB from player session to world session (#1173) 2025-04-08 20:54:51 +08:00
Yunfan Li
cd5b15ddc1 Fix keyring for low level bots (#1177) 2025-04-08 10:11:07 +08:00
Yunfan Li
2f3f8d565c Make battleground join / arena join / loot money session packet (#1178)
* Make battleground / arena join session packet

* Loot money

* Avoid aoe crash
2025-04-08 10:11:03 +08:00
EricksOliveira
3d743ccab3 Crash fix: Bots now properly turn their corpse into bones when resurrected so they don't have a second corpse after dying and releasing again. (#1165) 2025-04-04 21:56:56 +08:00
EricksOliveira
7446d0b1d4 Summon improvement: Selfbot no longer complains about being unable to… (#1166)
* Summon improvement: Selfbot no longer complains about being unable to summon to itself.

* Fix build

* .
2025-04-04 21:56:22 +08:00
Yunfan Li
7676fd6427 Fix multithread issue on LFG and group leave (#1143) 2025-03-31 22:46:27 +08:00
EricksOliveira
3faa3c639a This update adds null pointer checks and extra validations to the AttackAnythingAction::isUseful() method, preventing invalid accesses that could cause crashes. (#1135)
Checking bots and botAI before method calls.

Validating targets and confirming if they are still in the world (IsInWorld()).

Adding debug logs (LOG_DEBUG) to make it easier to identify issues.
2025-03-29 10:58:57 +01:00
EricksOliveira
ad8c42d81b Crash fix: Bots inviting teleported players. (#1142) 2025-03-29 10:57:24 +01:00
Paolo
917c96a281 Add config option for RND bot trading. (#1132)
* Add config option for RNDbot trading.
2025-03-28 16:10:49 +01:00
EricksOliveira
495269bfa0 Add possible crash fix when summoning an invalid bot (#1125) 2025-03-28 16:08:40 +01:00
EricksOliveira
d2204d41e2 Fix crash in trade status action (#1123)
* Fix crash in trade status action
2025-03-28 16:08:05 +01:00
mostlynick3
50200584d1 Correct UseMeetingStoneAction to only apply on meeting stone portals 2025-03-28 16:01:09 +01:00
EricksOliveira
08b77acd8d Chat: Fix index out of bounds crash in case verb_pos equals zero (#1115)
Prevents invalid accesses to the word[] array, preventing possible crashes.

Improves the message selection logic in bot chat.

Fixes an error in the switch-case structure, ensuring that all possible messages are used correctly.
2025-03-24 21:57:39 +08:00
avirar
c83cf0706a ItemUsageValue: Handle items that create required items (#1091)
* Updated IsItemUsefulForQuest to handle items that create required quest items

* Debug output

* Removed unneeded botAI->

* Debug output in Calculate

* -> not .

* Comprehensive debug output for quest usage

* Corrected logic for lootable items when sync quest is enabled

* #include "LootObjectStack.h"

* Corrected call to IsItem

* Removed debug statements

* Reimplement ItemCount >= RequiredItemCount

* Modified CanLoot to loot all items when loot source is an item in their bags

* Set loot target when sending Open packet
2025-03-24 21:47:25 +08:00
SaW
28be2b13c3 Optimize Mountaction: Movement Logic with Early Return for Matching F… (#1099)
* Optimize Mountaction: Movement Logic with Early Return for Matching Forms or Speed

Added a missing check, so if both master and bot are in matching forms or master is mounted with corresponding speed, early return as there is nothing to do.

This improves logic, actions, and prevents some strange movement behavior when both master and bot already are in travel form.
2025-03-20 19:53:56 +01:00