* New rpg startup speed up and refactor
* New rpg do quest
* Fix invalid height in quest poi
* Add quest accept and reward limitation
* New rpg quest improvement
* Organize quest log, reward quests and fix grind target
* Quest dropped statistic and remove redundant code
* Decrease grind relevance lower than loot
* Fix new rpg drop quest
* Go to reward quest instead of innkeeper when quest completed
* Fix incorrect logic in do quest reward
* Fix reset quests in factory
* Fix crash on grind target value
Co-authored-by: SaW <swerkhoven@outlook.com>
* Fix a minor error in DoCompletedQuest
* Let bots get rid of impossible quests faster
* Increase loot fluency (especially for caster)
* Remove seasonal quests from auto accept
* Enhance quest accept condition check
* Add questgiver check (limit acceptation of quest 7946)
* Questgiver check and localization
* Near npc fix
* Fix quest item report
* Add lowPriorityQuest set for quests can not be done
* Improve gameobjects loot
* Do complete quest
* FIx move far to teleport check
* Accept or reward quest from game objects
* Fix possible crash in rpg game objects
* Fix ChooseNpcOrGameObjectToInteract crash
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Co-authored-by: SaW <swerkhoven@outlook.com>
* Enraged regen at critial health
* Enraged regen action context
* Enraged regen on critical health trigger
* Enraged regen on critical health trigger
* Added logic for Arms to use Retaliation
* Added logic for Arms to use Retaliation
* Used correct class enums for !players
* Retaliation on medium health
* Removed temp line
* Added check for attacker->GetVictim() != bot
* Adjusted triggers for emergency actions
* Added Shattering Throw logic
* Added Shattering Throw logic
* Added Shattering Throw logic
* Added Shattering Throw logic
* Added Shattering Throw logic
* Added Shattering Throw logic
* Fixed ActionNode for Shattering Throw
* Added debug logging
* More debug logs
* Better debug logs
* Adjusted range on action
* Adjusted priorities
* More logging
* Update WarriorActions.cpp
* Update WarriorActions.h
* Changed trigger name for differentiation
* Updated to new shattering throw trigger name
* Update WarriorTriggers.h with new ST name
* Update ArmsWarriorStrategy.cpp
* Changed priority
* Shattering Throw and Retaliation stance reqs
Battlestance needed for Shattering Throw and Retaliation
* Created isUseful for Shattering Throw
* Created isUseful for Shattering Throw
* GetTarget instead of GetTargetValue
* Changed to GetTarget instead of GetTargetValue
* Commented out Execute function
* Commented out Execute function
* isPossible was failing, created basic isPossible
IsImmuneToSpell was returning true for Shattering Throw
2 DAYS! :(
* isPossible was failing, created basic isPossible
* Added some more isPossible checks
* Update WarriorActions.cpp
* Missing )
* Missing !
* Removed logging
* Removed logging
* Clean up
* Cleanup
* Corrected logic for Rogue's Expose Armor trigger
Logic was checking the Rogue, not the Rogue's target, for Sunder Armor before casting Expose Armor.