Hello everyone,
This is a small change to warlocks that accomplishes 2 things:
1. Changes the firestone and spellstone weapon enchants so only one of them can be active - players reported to me that both strategies could be present before, resulting in a bug where the bot repeatedly applied the enchant.
2. Changes the soul shard deletion cap from 6 or more to 26 or more - players will now be able to stockpile soul shards up to 25 in a bot's inventory before the bot starts deleting them one at a time back down 25. I chose 25 because if it was higher, drain soul would get multiple shards above the 32 unique cap, and spam the player "I can't carry any more of those". It was super annoying, and with testing, I have not seen this error at 25. This aims to address issue #1502 .
Hello everyone,
This PR is to address #1489, where the warlock summons a pet when they dismount.
A tester found that the cause was the "wrong pet" triggering "summon (pet)". I looked into the "wrong pet" trigger, and noticed that there was not a clause if there was no active pet. It was inadvertently casting "summon (pet)" because for a brief second after dismounting, the warlock didn't technically have a pet.
I was able to recreate the issue based on tester feedback (dismounting with a warlock bot that has a pet). I tested this fix locally - it seems to work as intended. The warlock no longer attempts to summon a pet when dismounting. I tested it with nc +debug, and noticed that the "wrong pet" trigger was no longer firing. I also checked the logs - nothing.
Thank y'all for the testing and feedback!
Hello everyone,
I liked the channel cancel I did on mage recently, where they cancel blizzard if there is only 1 enemy left. I decided to do the same for the following classes:
Druid: Hurricane
Hunter: Volley
Priest: Mind Sear
Warlock: Rain of Fire
I moved the "ChannelCancel" action to it's own file, so other classes could benefit from it. I removed it from the mageactions.
Hello everyone,
This PR addresses issue #1464 - Now, when you change a strategy, the new pet will be summoned accordingly - as long as the warlock knows the pet. I tested this myself with level 80 warlocks, then moved to lower level warlocks. It was nice to see that when my affliction warlock went from level 29 to 30, it automatically summoned the felhunter (while having the succubus out prior).
List of changes per file:
src\AiFactory.cpp: Set default level 1 spec to demonology for altbots - it was affliction prior. This will allow them to use Curse of agony, corruption, and immolate between levels 1-10.
src\strategy\warlock\GenericWarlockNonCombatStrategy.cpp: Added the "wrong pet" trigger to each of the 5 pet strategies, coupled with the appropriate summon action.
src\strategy\warlock\WarlockAiObjectContext.cpp: Registered the "wrong pet" trigger and moved the unstable affliction static trigger all to 1 line, cleaning it up a bit.
src\strategy\warlock\WarlockTriggers.cpp: Added the logic for the wrong pet trigger here. I tried to leave detailed comments as much as possible explaining it's thought process.
src\strategy\warlock\WarlockTriggers.h: Added the WrongPetTrigger.
Hello everyone,
I'm still working on fixing issue #1439 , and I have a theory - it could be because the clients that are having the issue are not english, and the code currently checks for strings "soul shard" and "soulstone". This PR converts the check over to the item IDs, so it should work regardless of what client is being used. I tested it myself with the english client and there is functionally no difference than before - but I hope it solves the issue #1439 for the non-english clients and community.
This PR aims to achieve 4 main things:
1. Manual Curse Strategies - Each curse has it's own toggleable combat strategy, with curse of agony being the default for affliction and demonology, and curse of the elements being default for destro. The other curses that are available are curse of exhaustion (if specced for it), curse of doom, curse of weakness, and curse of tongues (6 total). You can add these by typing "co +curse of weakness", or similar. Note: Curses are part of the WarlockCurseStrategyFactoryInternal(), so there can only be one active.
2. Firestone/Spellstone Non-Combat Strategies - Players requested to me that they can decide if they want to use a spellstone or firestone for their weapon enchant, so I added them as non-combat strategies. Spellstone is the default for affliction and demonology, firestone is the default for destro. To add these, type "nc +firestone" or similar.
3. Soul Shard Replenishment - I noticed after hours of running a server (15+ hours) that altbots and rndbots would only cast imp and not use their soul shards. This is because they were actually running out of soul shards, without the ability to maintain themselves accordingly. I added a trigger (no soul shard) and action (create soul shard) that triggers if they are out of soul shards, creating only 1 soul shard (to not clog up the inventory). This way, you should never have a warlock using the wrong pet, or failing to cast shadowburn, failing to create soulstone/spellstone/firestone/healthstone, or failing to cast soul shatter.
4. Tidying up the code -
I removed the built-in curse code from the DPS strategies, and migrated it to the manual curse strategies.
I clumped the curse triggers and actions together in the associated files.
I added logic for Curse of Weakness to check for conflicting debuffs.
I moved the summoning strategies and curse strategies to their own strategy factories - WarlockPetStrategyFactoryInternal, and WarlockCurseStrategyFactoryInternal. This way they can only have one curse and one pet strategy active at once. I also renamed the "NonCombatBuffStrategyFactoryInternal" to "WarlockSoulstoneStrategyFactoryInternal", which was more accurate.
I changed a single talent point in the Affliction Warlock PVE spec, taking one from destructive reach and adding it into nightfall for those sweet, sweet free shadowbolts.
I added "ss self" as the default non-combat soulstone strategy, as before, they didn't have one assigned. The player can still of course remove that NC strategy and apply another, such as "ss master", "ss tank", or "ss healer".
This is a complete overhaul of the warlock class, making 3 new strategies (affliction, demonology, and destruction), as well as finishing the warlock tank strategy (shadow ward and searing pain). It also includes a soulstone fix, where the bots can change who they soulstone based on the non-combat strategies you set for them. It also includes a self-resurrect action and trigger that allows the bots to resurrect using a soulstone or reincarnation. Many other skills were added to finish out the warlock skillset.