Commit Graph

8 Commits

Author SHA1 Message Date
ThePenguinMan96
393a65a15b Warlock Curse/Spellstone and Firestone Strategies, Soul Shard Replenish
This PR aims to achieve 4 main things:

1. Manual Curse Strategies - Each curse has it's own toggleable combat strategy, with curse of agony being the default for affliction and demonology, and curse of the elements being default for destro. The other curses that are available are curse of exhaustion (if specced for it), curse of doom, curse of weakness, and curse of tongues (6 total). You can add these by typing "co +curse of weakness", or similar. Note: Curses are part of the WarlockCurseStrategyFactoryInternal(), so there can only be one active.

2. Firestone/Spellstone Non-Combat Strategies - Players requested to me that they can decide if they want to use a spellstone or firestone for their weapon enchant, so I added them as non-combat strategies. Spellstone is the default for affliction and demonology, firestone is the default for destro. To add these, type "nc +firestone" or similar.

3. Soul Shard Replenishment - I noticed after hours of running a server (15+ hours) that altbots and rndbots would only cast imp and not use their soul shards. This is because they were actually running out of soul shards, without the ability to maintain themselves accordingly. I added a trigger (no soul shard) and action (create soul shard) that triggers if they are out of soul shards, creating only 1 soul shard (to not clog up the inventory). This way, you should never have a warlock using the wrong pet, or failing to cast shadowburn, failing to create soulstone/spellstone/firestone/healthstone, or failing to cast soul shatter.

4. Tidying up the code -

I removed the built-in curse code from the DPS strategies, and migrated it to the manual curse strategies.

I clumped the curse triggers and actions together in the associated files.

I added logic for Curse of Weakness to check for conflicting debuffs.

I moved the summoning strategies and curse strategies to their own strategy factories - WarlockPetStrategyFactoryInternal, and WarlockCurseStrategyFactoryInternal. This way they can only have one curse and one pet strategy active at once. I also renamed the "NonCombatBuffStrategyFactoryInternal" to "WarlockSoulstoneStrategyFactoryInternal", which was more accurate.

I changed a single talent point in the Affliction Warlock PVE spec, taking one from destructive reach and adding it into nightfall for those sweet, sweet free shadowbolts.

I added "ss self" as the default non-combat soulstone strategy, as before, they didn't have one assigned. The player can still of course remove that NC strategy and apply another, such as "ss master", "ss tank", or "ss healer".
2025-07-07 18:51:33 -07:00
ThePenguinMan96
59af34809c Warlock Ranged Designation/DPS Strategy Cleanup
Hello community,

This PR focuses on 4 things:

Recognizing the Warlock as a "ranged" bot, so they will follow ranged commands and strategies, in GenericWarlockStrategy.h:
uint32 GetType() const override { return CombatStrategy::GetType() | STRATEGY_TYPE_RANGED | STRATEGY_TYPE_DPS; }

Cleanup/deletion of the DpsWarlockStrategy.cpp and .h (no longer used or referenced anywhere)

Fixes soulstone logic so multiple Warlocks don't soulstone the same target, and don't try to soulstone a target that is too far away or out of line of sight (WarlockActions.cpp)

Moved summoning of pets to the main non-combat strategy inittriggers:

// Pet-summoning triggers based on spec
    if (tab == 0)  // Affliction
    {
        triggers.push_back(new TriggerNode("no pet", NextAction::array(0, new NextAction("summon felhunter", 29.0f), nullptr)));
    }
    else if (tab == 1)  // Demonology
    {
        triggers.push_back(new TriggerNode("no pet", NextAction::array(0, new NextAction("summon felguard", 29.0f), nullptr)));
    }
    else if (tab == 2)  // Destruction
    {
        triggers.push_back(new TriggerNode("no pet", NextAction::array(0, new NextAction("summon imp", 29.0f), nullptr)));
    }
2025-07-04 03:32:29 -07:00
ThePenguinMan96
00cc2468f1 Warlock overhaul (#1397)
This is a complete overhaul of the warlock class, making 3 new strategies (affliction, demonology, and destruction), as well as finishing the warlock tank strategy (shadow ward and searing pain). It also includes a soulstone fix, where the bots can change who they soulstone based on the non-combat strategies you set for them. It also includes a self-resurrect action and trigger that allows the bots to resurrect using a soulstone or reincarnation. Many other skills were added to finish out the warlock skillset.
2025-06-27 20:00:38 +02:00
Yunfan Li
3523a65ff8 Improvement on warlock life tap glyph 2025-01-19 17:10:10 +08:00
kadeshar
7291fae5b3 Warlock soulstone action (#753)
* - added warlock soulstone action

* - added master as soulstone target
2024-12-01 22:33:03 +01:00
Yunfan Li
53611c9040 Run clang-format 2024-08-04 10:23:36 +08:00
Yunfan Li
0f483047e5 warlock and dk strategy port 2023-06-03 14:01:20 +08:00
UltraNix
b952636f0d Big update. 2022-03-12 22:27:09 +01:00