Commit Graph

6 Commits

Author SHA1 Message Date
Yunfan Li
53611c9040 Run clang-format 2024-08-04 10:23:36 +08:00
Fuzz
0e129f315e [Battlegrounds] EOTS - improved path selection, bots no longer just hide near spawn when they have flag but no objective (they try to take to neutral or enemy point with to capture both point then flag), bots now defend points on their side of map more aggressively 2024-07-29 13:03:01 +10:00
Fuzz
9a3f513cc8 [Battlegrounds] bots now jump down from starting platforms in EOTS, fixed assymetric flag cap strategy between teams 2024-07-26 15:17:16 +10:00
Fuzz
d1f8b2f9dd [BattleGrounds] fix for mac/linux build failing 2024-07-22 16:03:12 +10:00
Fuzz
6417e836e1 [BattleGrounds] Bots no longer needlessly dismount in BG's when near a creature (eg: AV rams). AV: attacking bots now concentrate on final GY and boss when all enemy towers are down (prevents them running back to previous GY's when they should just down the boss), attacking bots now try to get first enemy GY before first tower (helps alliance), bots respawning in cave starting area's now leave cave before selecting path (they were making bad selections due to all paths starting too far away from spawn point, defending horde bots would try to clip through walls and go directly to horde base GY), new path to get from horde cave to horde base (prevents horde defenders trying to scale the hills/walls to get in), overall balance between teams much improved. new playerbots debug bg commands (that I used to develop/test these changes) 2024-07-22 09:02:00 +10:00
UltraNix
b952636f0d Big update. 2022-03-12 22:27:09 +01:00