* Updated IsItemUsefulForQuest to handle items that create required quest items
* Debug output
* Removed unneeded botAI->
* Debug output in Calculate
* -> not .
* Comprehensive debug output for quest usage
* Corrected logic for lootable items when sync quest is enabled
* #include "LootObjectStack.h"
* Corrected call to IsItem
* Removed debug statements
* Reimplement ItemCount >= RequiredItemCount
* Modified CanLoot to loot all items when loot source is an item in their bags
* Set loot target when sending Open packet