# Pull Request
- Applies the clean and corrected singletons, Meyer pattern. (cherry
picked from @SmashingQuasar )
Testing by just playing the game in various ways. Been tested by myself
@Celandriel and @SmashingQuasar
---
## Complexity & Impact
- Does this change add new decision branches?
- [x] No
- [ ] Yes (**explain below**)
- Does this change increase per-bot or per-tick processing?
- [x] No
- [ ] Yes (**describe and justify impact**)
- Could this logic scale poorly under load?
- [x] No
- [ ] Yes (**explain why**)
---
## Defaults & Configuration
- Does this change modify default bot behavior?
- [x] No
- [ ] Yes (**explain why**)
---
## AI Assistance
- Was AI assistance (e.g. ChatGPT or similar tools) used while working
on this change?
- [x] No
- [ ] Yes (**explain below**)
---
## Final Checklist
- [x] Stability is not compromised
- [x] Performance impact is understood, tested, and acceptable
- [x] Added logic complexity is justified and explained
- [x] Documentation updated if needed
---
## Notes for Reviewers
Anything that significantly improves realism at the cost of stability or
performance should be carefully discussed
before merging.
---------
Co-authored-by: Nicolas Lebacq <nicolas.cordier@outlook.com>
Co-authored-by: Keleborn <22352763+Celandriel@users.noreply.github.com>
Solve these two problems #2043#1981
@Regrad is the main contributor of the code, while I was just helping to
submit the pull request. Express my gratitude to him.
After testing, the code is proven to be effective.
IsHealAssistantOfIndex() and IsRangedDpsAssistantOfIndex() are supposed
to iterate through the group and first return members with the
applicable role that have the assistant flag, and then iterate through
non-assistants only if there are not enough assistants for the
designated index. They are not written properly and actually completely
ignore the assistant flag.
I rely on these functions for significant roles in SSC and TK (which I
have decided I'll PR in the same way as SSC, as a long-term draft). I
have them fixed on my own fork, but it is problematic for testers if
these functions do not work.
So I've done three things here:
1. Fixed the functions to prefer members with the assistant flag.
2. Added a third parameter for ignoreDeadPlayers, like
IsAssistTankOfIndex() has. Note that the parameter is by default false
for IsAssistTankOfIndex(), meaning dead players are _not_ ignored. This
is not my preferred design choice--I think the default should be to
ignore dead players, but I have not changed the default and have made
the default the same for IsAssistHealOfIndex() and
IsAssistRangedDpsOfIndex(), since I don't know the intent of the
pre-existing boss strats that use the functions.
3. Changed the names to IsAssistHealOfIndex() and
IsAssistRangedDpsOfIndex() so they parallel IsAssistTankOfIndex(), and
made corresponding changes in the few boss strats that use the
functions.
Also, note that the functions _do _not_ exclude real players. I think
there are arguments for and against excluding real players. A fourth
parameter for this could be useful, but I've not made any change in that
regard.
Needs second pair of eyes, they appear in crash logs here and there. Its
merely a patch on a open wound.
----
As in aslong there multithreads in mapupdate, which we need for decent
performance and core calls are not done correctly due various reasons.
These type of issues remain.
Although i am planning to experiment a little with threadsafe execution
of our strategies vs performance.
The most effective thing we could do is check every single action and
check its stateless and where it does effect the state or read the state
of a core object its done in the safest way. flags, worldthread where
possible and/ot simply taking into account the state might be invalid.