There are two related PVP components in this PR. First is the simple yet
fundamental change to bot behaviour when they are in party. Right now
bots with a master will go into PVP when there's a nearby PVP target,
even if master is not in PVP. This absolutely should not happen. Bots
should not consider PVP at all if master is not in PVP. The fix is only
3 lines in EnemyPlayerValue
The second component is introducing PVP probabilities, to make decisions
more realistic. Right now even a level 1 bot will 100% go into PVP if it
sees a level 80 PVP target. They can't help themselves. So the change
here addresses that insanity. Several thresholds (subject to community
review) are introduced:
1. Bots will not fight a target 5 or more levels higher than them
2. Bots have a 25% chance starting a fight with a target +/- 4 levels
from them.
3. Bots have a 50% chance starting a fight with a target +/- 3 levels
from them.
4. Bots have a 75% chance starting a fight with a target +/- 2 levels
from them.
5. Bots have a 100% chance starting a fight with a target +/- 1 level
from them.
6. Bots have a 25% chance starting a fight with a target 5 or more
levels below them (ganking. thought it would be funny, and technically
realistic of player behaviour)
Exception of course exist for BG/Arena/Duel, and in capitals where bots
will always PVP. Also bots will always defend themselves if attacked.
Few notes:
1. The if/ else if logic can be further simplified, but only if we use
thresholds that are different by one. So current logic allows for
flexibility of using values like 10/7/5/3 instead of 5/4/3/2.
2. The caching system is per-bot basis. So for some target X, if some
bot decides to attack it, another bot will make its own decision. At
first I used a simplified global system (thinking there might be
performance concerns) where if one bot decides to attack a target then
they all do, but when I switched to the more realistic per-bot basis, I
didn't see an effect on performance.
3. Variables are obviously not configurable right now. I'm starting to
see Bash's POV that maybe we have too many configs 😬 Still,
they can be easily exposed in the future, and if someone is reading this
then, remember to change constexpr to const.