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Engine optimization for better performance and mem usage (#1462)
* Optimize loot * World channel talk * General improvement * Engine rebuild for performance and memory usage * Fix crash with AutoDoQuest = 0
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@@ -30,7 +30,7 @@ public:
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virtual Value<Unit*>* GetTargetValue();
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virtual std::string const GetTargetName() { return "self target"; }
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bool needCheck();
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bool needCheck(uint32 now);
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protected:
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int32 checkInterval;
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