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Engine optimization for better performance and mem usage (#1462)
* Optimize loot * World channel talk * General improvement * Engine rebuild for performance and memory usage * Fix crash with AutoDoQuest = 0
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@@ -78,7 +78,7 @@ public:
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LootObject GetLoot(float maxDistance = 0);
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private:
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std::vector<LootObject> OrderByDistance(float maxDistance = 0);
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LootObject GetNearest(float maxDistance = 0);
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Player* bot;
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LootTargetList availableLoot;
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