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https://github.com/mod-playerbots/mod-playerbots.git
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[Combat formation] Avoid flee repeatly
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@@ -13,6 +13,7 @@ class Player;
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class PlayerbotAI;
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class Unit;
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class WorldObject;
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class Position;
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class MovementAction : public Action
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{
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@@ -44,7 +45,7 @@ class MovementAction : public Action
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Position BestPositionForMeleeToFlee(Position pos, float radius);
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Position BestPositionForRangedToFlee(Position pos, float radius);
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bool FleePosition(Position pos, float radius);
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bool CheckLastFlee(float curAngle, float lastAngle, uint32 lastTS);
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bool CheckLastFlee(float curAngle, std::list<FleeInfo>& infoList);
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protected:
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struct CheckAngle {
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float angle;
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