Rogue poison

This commit is contained in:
Yunfan Li
2024-03-05 17:52:30 +08:00
parent 2c17ac1442
commit fdf1e2ec1c
8 changed files with 79 additions and 12 deletions

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@@ -2125,7 +2125,7 @@ bool PlayerbotAI::CanCastSpell(std::string const name, Unit* target, Item* itemT
return CanCastSpell(aiObjectContext->GetValue<uint32>("spell id", name)->Get(), target, true, itemTarget); return CanCastSpell(aiObjectContext->GetValue<uint32>("spell id", name)->Get(), target, true, itemTarget);
} }
bool PlayerbotAI::CanCastSpell(uint32 spellid, Unit* target, bool checkHasSpell, Item* itemTarget) bool PlayerbotAI::CanCastSpell(uint32 spellid, Unit* target, bool checkHasSpell, Item* itemTarget, Item* castItem)
{ {
if (!spellid) { if (!spellid) {
if (!sPlayerbotAIConfig->logInGroupOnly || (bot->GetGroup() && HasRealPlayerMaster())) { if (!sPlayerbotAIConfig->logInGroupOnly || (bot->GetGroup() && HasRealPlayerMaster())) {
@@ -2249,9 +2249,11 @@ bool PlayerbotAI::CanCastSpell(uint32 spellid, Unit* target, bool checkHasSpell,
Spell* spell = new Spell(bot, spellInfo, TRIGGERED_NONE); Spell* spell = new Spell(bot, spellInfo, TRIGGERED_NONE);
spell->m_targets.SetUnitTarget(target); spell->m_targets.SetUnitTarget(target);
spell->m_CastItem = castItem;
spell->m_CastItem = itemTarget ? itemTarget : aiObjectContext->GetValue<Item*>("item for spell", spellid)->Get(); if (itemTarget == nullptr) {
spell->m_targets.SetItemTarget(spell->m_CastItem); itemTarget = aiObjectContext->GetValue<Item*>("item for spell", spellid)->Get();;
}
spell->m_targets.SetItemTarget(itemTarget);
SpellCastResult result = spell->CheckCast(true); SpellCastResult result = spell->CheckCast(true);
delete spell; delete spell;

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@@ -387,7 +387,7 @@ class PlayerbotAI : public PlayerbotAIBase
virtual bool IsInterruptableSpellCasting(Unit* player, std::string const spell); virtual bool IsInterruptableSpellCasting(Unit* player, std::string const spell);
virtual bool HasAuraToDispel(Unit* player, uint32 dispelType); virtual bool HasAuraToDispel(Unit* player, uint32 dispelType);
bool CanCastSpell(uint32 spellid, Unit* target, bool checkHasSpell = true, Item* itemTarget = nullptr); bool CanCastSpell(uint32 spellid, Unit* target, bool checkHasSpell = true, Item* itemTarget = nullptr, Item* castItem = nullptr);
bool CanCastSpell(uint32 spellid, GameObject* goTarget, uint8 effectMask, bool checkHasSpell = true); bool CanCastSpell(uint32 spellid, GameObject* goTarget, uint8 effectMask, bool checkHasSpell = true);
bool CanCastSpell(uint32 spellid, float x, float y, float z, uint8 effectMask, bool checkHasSpell = true, Item* itemTarget = nullptr); bool CanCastSpell(uint32 spellid, float x, float y, float z, uint8 effectMask, bool checkHasSpell = true, Item* itemTarget = nullptr);

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@@ -86,7 +86,7 @@ bool UseItemAction::UseItem(Item* item, ObjectGuid goGuid, Item* itemTarget, Uni
if (item->GetTemplate()->Spells[i].SpellId > 0) if (item->GetTemplate()->Spells[i].SpellId > 0)
{ {
spellId = item->GetTemplate()->Spells[i].SpellId; spellId = item->GetTemplate()->Spells[i].SpellId;
if (!botAI->CanCastSpell(spellId, bot, false, item)) { if (!botAI->CanCastSpell(spellId, bot, false, itemTarget, item)) {
return false; return false;
} }
} }

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@@ -5,6 +5,29 @@
#include "GenericRogueNonCombatStrategy.h" #include "GenericRogueNonCombatStrategy.h"
#include "Playerbots.h" #include "Playerbots.h"
class GenericRogueNonCombatStrategyActionNodeFactory : public NamedObjectFactory<ActionNode>
{
public:
GenericRogueNonCombatStrategyActionNodeFactory()
{
creators["use deadly poison on off hand"] = &use_deadly_poison_on_off_hand;
}
private:
static ActionNode* use_deadly_poison_on_off_hand(PlayerbotAI* botAI)
{
return new ActionNode ("use deadly poison on off hand",
/*P*/ nullptr,
/*A*/ NextAction::array(0, new NextAction("use instant poison on off hand"), nullptr),
/*C*/ nullptr);
}
};
GenericRogueNonCombatStrategy::GenericRogueNonCombatStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI) {
actionNodeFactories.Add(new GenericRogueNonCombatStrategyActionNodeFactory());
}
void GenericRogueNonCombatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers) void GenericRogueNonCombatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
{ {
NonCombatStrategy::InitTriggers(triggers); NonCombatStrategy::InitTriggers(triggers);

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@@ -12,7 +12,7 @@ class PlayerbotAI;
class GenericRogueNonCombatStrategy : public NonCombatStrategy class GenericRogueNonCombatStrategy : public NonCombatStrategy
{ {
public: public:
GenericRogueNonCombatStrategy(PlayerbotAI* botAI) : NonCombatStrategy(botAI) { } GenericRogueNonCombatStrategy(PlayerbotAI* botAI);
std::string const getName() override { return "nc"; } std::string const getName() override { return "nc"; }
void InitTriggers(std::vector<TriggerNode*>& triggers) override; void InitTriggers(std::vector<TriggerNode*>& triggers) override;

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@@ -51,7 +51,7 @@ bool UseDeadlyPoisonAction::Execute(Event event) {
std::vector<Item*> items; std::vector<Item*> items;
std::string poison_name; std::string poison_name;
for (std::string& suffix: poison_suffixs) { for (std::string& suffix: poison_suffixs) {
poison_name = getName() + suffix; poison_name = "Deadly Poison" + suffix;
items = AI_VALUE2(std::vector<Item*>, "inventory items", poison_name); items = AI_VALUE2(std::vector<Item*>, "inventory items", poison_name);
if (!items.empty()) { if (!items.empty()) {
break; break;
@@ -70,7 +70,7 @@ bool UseDeadlyPoisonAction::isPossible() {
std::vector<Item*> items; std::vector<Item*> items;
std::string poison_name; std::string poison_name;
for (std::string& suffix: poison_suffixs) { for (std::string& suffix: poison_suffixs) {
poison_name = getName() + suffix; poison_name = "Deadly Poison" + suffix;
items = AI_VALUE2(std::vector<Item*>, "inventory items", poison_name); items = AI_VALUE2(std::vector<Item*>, "inventory items", poison_name);
if (!items.empty()) { if (!items.empty()) {
break; break;
@@ -84,7 +84,7 @@ bool UseInstantPoisonAction::Execute(Event event) {
std::vector<Item*> items; std::vector<Item*> items;
std::string poison_name; std::string poison_name;
for (std::string& suffix: poison_suffixs) { for (std::string& suffix: poison_suffixs) {
poison_name = getName() + suffix; poison_name = "Instant Poison" + suffix;
items = AI_VALUE2(std::vector<Item*>, "inventory items", poison_name); items = AI_VALUE2(std::vector<Item*>, "inventory items", poison_name);
if (!items.empty()) { if (!items.empty()) {
break; break;
@@ -102,11 +102,43 @@ bool UseInstantPoisonAction::isPossible() {
std::vector<Item*> items; std::vector<Item*> items;
std::string poison_name; std::string poison_name;
for (std::string& suffix: poison_suffixs) { for (std::string& suffix: poison_suffixs) {
poison_name = getName() + suffix; poison_name = "Instant Poison" + suffix;
items = AI_VALUE2(std::vector<Item*>, "inventory items", poison_name); items = AI_VALUE2(std::vector<Item*>, "inventory items", poison_name);
if (!items.empty()) { if (!items.empty()) {
break; break;
} }
} }
return !items.empty(); return !items.empty();
} }
bool UseInstantPoisonOffHandAction::Execute(Event event) {
std::vector<std::string> poison_suffixs = {" IX", " VIII", " VII", " VI", " V", " IV", " III", " II", ""};
std::vector<Item*> items;
std::string poison_name;
for (std::string& suffix: poison_suffixs) {
poison_name = "Instant Poison" + suffix;
items = AI_VALUE2(std::vector<Item*>, "inventory items", poison_name);
if (!items.empty()) {
break;
}
}
if (items.empty()) {
return false;
}
Item* const itemForSpell = bot->GetItemByPos( INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND );
return UseItem(*items.begin(), ObjectGuid::Empty, itemForSpell);
}
bool UseInstantPoisonOffHandAction::isPossible() {
std::vector<std::string> poison_suffixs = {" IX", " VIII", " VII", " VI", " V", " IV", " III", " II", ""};
std::vector<Item*> items;
std::string poison_name;
for (std::string& suffix: poison_suffixs) {
poison_name = "Instant Poison" + suffix;
items = AI_VALUE2(std::vector<Item*>, "inventory items", poison_name);
if (!items.empty()) {
break;
}
}
return !items.empty();
}

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@@ -149,6 +149,14 @@ class UseInstantPoisonAction : public UseItemAction
virtual bool isPossible() override; virtual bool isPossible() override;
}; };
class UseInstantPoisonOffHandAction : public UseItemAction
{
public:
UseInstantPoisonOffHandAction(PlayerbotAI* ai) : UseItemAction(ai, "Instant Poison Off Hand") {}
virtual bool Execute(Event event) override;
virtual bool isPossible() override;
};
class FanOfKnivesAction : public CastMeleeSpellAction class FanOfKnivesAction : public CastMeleeSpellAction
{ {
public: public:

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@@ -133,6 +133,7 @@ class RogueAiObjectContextInternal : public NamedObjectContext<Action>
creators["tricks of the trade on main tank"] = &RogueAiObjectContextInternal::tricks_of_the_trade_on_main_tank; creators["tricks of the trade on main tank"] = &RogueAiObjectContextInternal::tricks_of_the_trade_on_main_tank;
creators["use instant poison on main hand"] = &RogueAiObjectContextInternal::use_instant_poison; creators["use instant poison on main hand"] = &RogueAiObjectContextInternal::use_instant_poison;
creators["use deadly poison on off hand"] = &RogueAiObjectContextInternal::use_deadly_poison; creators["use deadly poison on off hand"] = &RogueAiObjectContextInternal::use_deadly_poison;
creators["use instant poison on off hand"] = &RogueAiObjectContextInternal::use_instant_poison_off_hand;
creators["fan of knives"] = &RogueAiObjectContextInternal::fan_of_knives; creators["fan of knives"] = &RogueAiObjectContextInternal::fan_of_knives;
creators["killing spree"] = &RogueAiObjectContextInternal::killing_spree; creators["killing spree"] = &RogueAiObjectContextInternal::killing_spree;
} }
@@ -169,6 +170,7 @@ class RogueAiObjectContextInternal : public NamedObjectContext<Action>
static Action* tricks_of_the_trade_on_main_tank(PlayerbotAI* ai) { return new CastTricksOfTheTradeOnMainTankAction(ai); } static Action* tricks_of_the_trade_on_main_tank(PlayerbotAI* ai) { return new CastTricksOfTheTradeOnMainTankAction(ai); }
static Action* use_instant_poison(PlayerbotAI* ai) { return new UseInstantPoisonAction(ai); } static Action* use_instant_poison(PlayerbotAI* ai) { return new UseInstantPoisonAction(ai); }
static Action* use_deadly_poison(PlayerbotAI* ai) { return new UseDeadlyPoisonAction(ai); } static Action* use_deadly_poison(PlayerbotAI* ai) { return new UseDeadlyPoisonAction(ai); }
static Action* use_instant_poison_off_hand(PlayerbotAI* ai) { return new UseInstantPoisonOffHandAction(ai); }
static Action* fan_of_knives(PlayerbotAI* ai) { return new FanOfKnivesAction(ai); } static Action* fan_of_knives(PlayerbotAI* ai) { return new FanOfKnivesAction(ai); }
static Action* killing_spree(PlayerbotAI* ai) { return new CastKillingSpreeAction(ai); } static Action* killing_spree(PlayerbotAI* ai) { return new CastKillingSpreeAction(ai); }
}; };