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ammo init
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@@ -2406,7 +2406,11 @@ void PlayerbotFactory::InitReagents()
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}
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break;
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case CLASS_SHAMAN:
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items.push_back({46978, 1}); // Totem
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// items.push_back({46978, 1}); // Totem
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items.push_back({5175, 1}); // Earth Totem
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items.push_back({5176, 1}); // Flame Totem
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items.push_back({5177, 1}); // Water Totem
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items.push_back({5178, 1}); // Air Totem
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if (bot->getLevel() >= 30)
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items.push_back({17030, 40}); // Ankh
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break;
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