mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-18 03:05:43 +00:00
Removed unnecessary spaces
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@@ -13,7 +13,7 @@ void RaidIccStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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triggers.push_back(new TriggerNode("icc dark reckoning",
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NextAction::array(0, new NextAction("icc dark reckoning", ACTION_MOVE + 5), nullptr)));
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triggers.push_back(new TriggerNode("icc lady deathwhisper",
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triggers.push_back(new TriggerNode("icc lady deathwhisper",
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NextAction::array(0, new NextAction("icc ranged position lady deathwhisper", ACTION_MOVE + 2),
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new NextAction("icc adds lady deathwhisper", ACTION_RAID + 3),
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new NextAction("icc shade lady deathwhisper", ACTION_RAID + 4), nullptr)));
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@@ -30,7 +30,7 @@ void RaidIccStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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triggers.push_back(new TriggerNode("icc gunship teleport ally",
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NextAction::array(0, new NextAction("icc gunship teleport ally", ACTION_RAID + 4), nullptr)));
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triggers.push_back(new TriggerNode("icc gunship teleport horde",
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NextAction::array(0, new NextAction("icc gunship teleport horde", ACTION_RAID + 4), nullptr)));
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@@ -38,24 +38,24 @@ void RaidIccStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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triggers.push_back(new TriggerNode("icc dbs",
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NextAction::array(0, new NextAction("icc dbs tank position", ACTION_RAID + 3),
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new NextAction("icc adds dbs", ACTION_RAID + 5), nullptr)));
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triggers.push_back(new TriggerNode("icc dbs main tank rune of blood",
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NextAction::array(0, new NextAction("taunt spell", ACTION_EMERGENCY + 4), nullptr)));
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//DOGS
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triggers.push_back(new TriggerNode("icc stinky precious main tank mortal wound",
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NextAction::array(0, new NextAction("taunt spell", ACTION_EMERGENCY + 4), nullptr)));
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//FESTERGUT
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triggers.push_back(new TriggerNode("icc festergut group position",
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NextAction::array(0, new NextAction("icc festergut group position", ACTION_MOVE + 4), nullptr)));
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triggers.push_back(new TriggerNode("icc festergut main tank gastric bloat",
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NextAction::array(0, new NextAction("taunt spell", ACTION_EMERGENCY + 6), nullptr)));
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triggers.push_back(new TriggerNode("icc festergut spore",
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NextAction::array(0, new NextAction("icc festergut spore", ACTION_MOVE + 5), nullptr)));
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//ROTFACE
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triggers.push_back(new TriggerNode("icc rotface tank position",
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NextAction::array(0, new NextAction("icc rotface tank position", ACTION_RAID + 5), nullptr)));
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@@ -97,7 +97,7 @@ void RaidIccStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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triggers.push_back(new TriggerNode("icc bpc ball of flame",
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NextAction::array(0, new NextAction("icc bpc ball of flame", ACTION_RAID + 7), nullptr)));
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//BQL
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triggers.push_back(new TriggerNode("icc bql group position",
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NextAction::array(0, new NextAction("icc bql group position", ACTION_RAID), nullptr)));
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@@ -123,7 +123,7 @@ void RaidIccStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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triggers.push_back(new TriggerNode("icc valithria portal",
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NextAction::array(0, new NextAction("icc valithria portal", ACTION_RAID + 5), nullptr)));
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triggers.push_back(new TriggerNode("icc valithria heal",
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triggers.push_back(new TriggerNode("icc valithria heal",
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NextAction::array(0, new NextAction("icc valithria heal", ACTION_RAID+2), nullptr)));
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triggers.push_back(new TriggerNode("icc valithria dream cloud",
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@@ -131,19 +131,19 @@ void RaidIccStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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//SINDRAGOSA
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triggers.push_back(new TriggerNode("icc sindragosa group position",
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NextAction::array(0, new NextAction("icc sindragosa group position", ACTION_RAID + 1), nullptr)));
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NextAction::array(0, new NextAction("icc sindragosa group position", ACTION_RAID + 1), nullptr)));
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triggers.push_back(new TriggerNode("icc sindragosa frost beacon",
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NextAction::array(0, new NextAction("icc sindragosa frost beacon", ACTION_RAID + 5), nullptr)));
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NextAction::array(0, new NextAction("icc sindragosa frost beacon", ACTION_RAID + 5), nullptr)));
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triggers.push_back(new TriggerNode("icc sindragosa blistering cold",
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NextAction::array(0, new NextAction("icc sindragosa blistering cold", ACTION_EMERGENCY + 4), nullptr)));
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NextAction::array(0, new NextAction("icc sindragosa blistering cold", ACTION_EMERGENCY + 4), nullptr)));
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triggers.push_back(new TriggerNode("icc sindragosa unchained magic",
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NextAction::array(0, new NextAction("icc sindragosa unchained magic", ACTION_RAID + 2), nullptr)));
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triggers.push_back(new TriggerNode("icc sindragosa chilled to the bone",
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NextAction::array(0, new NextAction("icc sindragosa chilled to the bone", ACTION_RAID + 2), nullptr)));
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NextAction::array(0, new NextAction("icc sindragosa chilled to the bone", ACTION_RAID + 2), nullptr)));
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triggers.push_back(new TriggerNode("icc sindragosa mystic buffet",
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NextAction::array(0, new NextAction("icc sindragosa mystic buffet", ACTION_RAID + 3), nullptr)));
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