Removed unnecessary spaces

This commit is contained in:
Revision
2025-09-19 22:43:50 +02:00
parent ace813516d
commit fcb956ec1b
194 changed files with 100566 additions and 100566 deletions

View File

@@ -67,14 +67,14 @@ bool BuyAction::Execute(Event event)
calculator.SetOverflowPenalty(false);
std::sort(m_items_sorted.begin(), m_items_sorted.end(),
[&calculator](VendorItem* i, VendorItem* j)
[&calculator](VendorItem* i, VendorItem* j)
{
ItemTemplate const* item1 = sObjectMgr->GetItemTemplate(i->item);
ItemTemplate const* item2 = sObjectMgr->GetItemTemplate(j->item);
if (!item1 || !item2)
return false;
float score1 = calculator.CalculateItem(item1->ItemId);
float score2 = calculator.CalculateItem(item2->ItemId);
@@ -88,19 +88,19 @@ bool BuyAction::Execute(Event event)
});
std::unordered_map<uint32, float> bestPurchasedItemScore; // Track best item score per InventoryType
for (auto& tItem : m_items_sorted)
{
uint32 maxPurchases = 1; // Default to buying once
ItemTemplate const* proto = sObjectMgr->GetItemTemplate(tItem->item);
if (!proto)
continue;
if (proto->Class == ITEM_CLASS_CONSUMABLE || proto->Class == ITEM_CLASS_PROJECTILE)
{
maxPurchases = 10; // Allow up to 10 purchases if it's a consumable or projectile
}
for (uint32 i = 0; i < maxPurchases; i++)
{
ItemUsage usage = AI_VALUE2(ItemUsage, "item usage", tItem->item);