mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-13 09:07:19 +00:00
Removed unnecessary spaces
This commit is contained in:
@@ -2903,7 +2903,7 @@ bool BGTactics::selectObjective(bool reset)
|
||||
{
|
||||
// just make bot stay where it is if already close
|
||||
// (stops them shifting around between the random spots)
|
||||
if (bot->GetDistance(IC_GATE_ATTACK_POS_HORDE) < 8.0f)
|
||||
if (bot->GetDistance(IC_GATE_ATTACK_POS_HORDE) < 8.0f)
|
||||
pos.Set(bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ(), bot->GetMapId());
|
||||
else
|
||||
pos.Set(IC_GATE_ATTACK_POS_HORDE.GetPositionX() + frand(-5.0f, +5.0f),
|
||||
@@ -3213,7 +3213,7 @@ bool BGTactics::moveToObjective(bool ignoreDist)
|
||||
// sServerFacade->GetDistance2d(bot, pos.x, pos.y); bot->Say(out.str(), LANG_UNIVERSAL);
|
||||
|
||||
// dont increase from 1.5 will cause bugs with horde capping AV towers
|
||||
return MoveNear(bot->GetMapId(), pos.x, pos.y, pos.z, 1.5f);
|
||||
return MoveNear(bot->GetMapId(), pos.x, pos.y, pos.z, 1.5f);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
@@ -3549,14 +3549,14 @@ bool BGTactics::startNewPathFree(std::vector<BattleBotPath*> const& vPaths)
|
||||
|
||||
/**
|
||||
* @brief Handles flag/base capturing gameplay in battlegrounds
|
||||
*
|
||||
*
|
||||
* This function manages the logic for capturing flags and bases in various battlegrounds.
|
||||
* It handles:
|
||||
* - Enemy detection and combat near objectives
|
||||
* - Coordination with friendly players who are capturing
|
||||
* - Different capture mechanics for each battleground type
|
||||
* - Proper positioning and movement
|
||||
*
|
||||
*
|
||||
* @param vPaths Vector of possible paths the bot can take
|
||||
* @param vFlagIds Vector of flag/base GameObjects that can be captured
|
||||
* @return true if handling a flag/base action, false otherwise
|
||||
@@ -3687,7 +3687,7 @@ bool BGTactics::atFlag(std::vector<BattleBotPath*> const& vPaths, std::vector<ui
|
||||
float y = bot->GetPositionY() + 5.0f * sin(angle);
|
||||
MoveTo(bot->GetMapId(), x, y, bot->GetPositionZ());
|
||||
}
|
||||
|
||||
|
||||
// Reset objective and take new path for defending
|
||||
resetObjective();
|
||||
if (!startNewPathBegin(vPaths))
|
||||
@@ -3895,7 +3895,7 @@ bool BGTactics::protectFC()
|
||||
float fcY = teamFC->GetPositionY();
|
||||
float fcZ = teamFC->GetPositionZ();
|
||||
uint32 mapId = bot->GetMapId();
|
||||
|
||||
|
||||
return MoveNear(mapId, fcX, fcY, fcZ, 5.0f, MovementPriority::MOVEMENT_NORMAL);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user