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test: ms_time
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@@ -15,7 +15,7 @@ class NearestUnitsValue : public ObjectGuidListCalculatedValue
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{
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public:
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NearestUnitsValue(PlayerbotAI* botAI, std::string const name = "nearest units", float range = sPlayerbotAIConfig->sightDistance, bool ignoreLos = false) :
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ObjectGuidListCalculatedValue(botAI, name, 2), range(range), ignoreLos(ignoreLos) { }
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ObjectGuidListCalculatedValue(botAI, name, 2 * 1000), range(range), ignoreLos(ignoreLos) { }
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GuidVector Calculate() override;
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