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test: ms_time
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@@ -14,7 +14,7 @@ class NearestGameObjects : public ObjectGuidListCalculatedValue
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{
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public:
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NearestGameObjects(PlayerbotAI* botAI, float range = sPlayerbotAIConfig->sightDistance, bool ignoreLos = false, std::string const name = "nearest game objects") :
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ObjectGuidListCalculatedValue(botAI, name), range(range) , ignoreLos(ignoreLos) { }
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ObjectGuidListCalculatedValue(botAI, name, 2 * 1000), range(range) , ignoreLos(ignoreLos) { }
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protected:
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GuidVector Calculate() override;
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