test: ms_time

This commit is contained in:
Yunfan Li
2023-08-02 03:46:15 +08:00
parent b35b8ad997
commit fca4d17c97
26 changed files with 91 additions and 82 deletions

View File

@@ -12,7 +12,7 @@ class PlayerbotAI;
class CanMoveAroundValue : public BoolCalculatedValue
{
public:
CanMoveAroundValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "can move around", 2) { }
CanMoveAroundValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "can move around", 2 * 2000) { }
bool Calculate() override;
};
@@ -20,7 +20,7 @@ class CanMoveAroundValue : public BoolCalculatedValue
class ShouldHomeBindValue : public BoolCalculatedValue
{
public:
ShouldHomeBindValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "should home bind", 2) { }
ShouldHomeBindValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "should home bind", 2 * 2000) { }
bool Calculate() override;
};
@@ -28,7 +28,7 @@ class ShouldHomeBindValue : public BoolCalculatedValue
class ShouldRepairValue : public BoolCalculatedValue
{
public:
ShouldRepairValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI,"should repair",2) { }
ShouldRepairValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI,"should repair",2 * 2000) { }
bool Calculate() override;
};
@@ -36,7 +36,7 @@ class ShouldRepairValue : public BoolCalculatedValue
class CanRepairValue : public BoolCalculatedValue
{
public:
CanRepairValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "can repair",2) { }
CanRepairValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "can repair",2 * 2000) { }
bool Calculate() override;
};
@@ -44,7 +44,7 @@ class CanRepairValue : public BoolCalculatedValue
class ShouldSellValue : public BoolCalculatedValue
{
public:
ShouldSellValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "should sell",2) { }
ShouldSellValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "should sell",2 * 2000) { }
bool Calculate() override;
};
@@ -52,7 +52,7 @@ class ShouldSellValue : public BoolCalculatedValue
class CanSellValue : public BoolCalculatedValue
{
public:
CanSellValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "can sell",2) { }
CanSellValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "can sell",2 * 2000) { }
bool Calculate() override;
};
@@ -60,7 +60,7 @@ class CanSellValue : public BoolCalculatedValue
class CanFightEqualValue: public BoolCalculatedValue
{
public:
CanFightEqualValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "can fight equal",2) { }
CanFightEqualValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "can fight equal",2 * 2000) { }
bool Calculate() override;
};