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https://github.com/mod-playerbots/mod-playerbots.git
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test: ms_time
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@@ -12,7 +12,7 @@ class PlayerbotAI;
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class CanMoveAroundValue : public BoolCalculatedValue
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{
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public:
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CanMoveAroundValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "can move around", 2) { }
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CanMoveAroundValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "can move around", 2 * 2000) { }
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bool Calculate() override;
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};
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@@ -20,7 +20,7 @@ class CanMoveAroundValue : public BoolCalculatedValue
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class ShouldHomeBindValue : public BoolCalculatedValue
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{
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public:
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ShouldHomeBindValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "should home bind", 2) { }
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ShouldHomeBindValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "should home bind", 2 * 2000) { }
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bool Calculate() override;
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};
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@@ -28,7 +28,7 @@ class ShouldHomeBindValue : public BoolCalculatedValue
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class ShouldRepairValue : public BoolCalculatedValue
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{
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public:
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ShouldRepairValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI,"should repair",2) { }
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ShouldRepairValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI,"should repair",2 * 2000) { }
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bool Calculate() override;
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};
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@@ -36,7 +36,7 @@ class ShouldRepairValue : public BoolCalculatedValue
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class CanRepairValue : public BoolCalculatedValue
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{
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public:
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CanRepairValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "can repair",2) { }
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CanRepairValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "can repair",2 * 2000) { }
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bool Calculate() override;
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};
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@@ -44,7 +44,7 @@ class CanRepairValue : public BoolCalculatedValue
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class ShouldSellValue : public BoolCalculatedValue
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{
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public:
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ShouldSellValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "should sell",2) { }
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ShouldSellValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "should sell",2 * 2000) { }
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bool Calculate() override;
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};
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@@ -52,7 +52,7 @@ class ShouldSellValue : public BoolCalculatedValue
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class CanSellValue : public BoolCalculatedValue
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{
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public:
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CanSellValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "can sell",2) { }
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CanSellValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "can sell",2 * 2000) { }
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bool Calculate() override;
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};
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@@ -60,7 +60,7 @@ class CanSellValue : public BoolCalculatedValue
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class CanFightEqualValue: public BoolCalculatedValue
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{
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public:
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CanFightEqualValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "can fight equal",2) { }
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CanFightEqualValue(PlayerbotAI* botAI) : BoolCalculatedValue(botAI, "can fight equal",2 * 2000) { }
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bool Calculate() override;
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};
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