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test: ms_time
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@@ -16,7 +16,7 @@ class Unit;
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class AttackersValue : public ObjectGuidListCalculatedValue
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{
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public:
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AttackersValue(PlayerbotAI* botAI) : ObjectGuidListCalculatedValue(botAI, "attackers", 2) { }
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AttackersValue(PlayerbotAI* botAI) : ObjectGuidListCalculatedValue(botAI, "attackers", 2 * 1000) { }
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GuidVector Calculate();
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static bool IsPossibleTarget(Unit* attacker, Player* bot, float range = sPlayerbotAIConfig->sightDistance);
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