mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-13 09:07:19 +00:00
Rework in progress crash chat botgroup
This commit is contained in:
@@ -38,6 +38,7 @@
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#include "Vehicle.h"
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#include "GuildMgr.h"
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#include "SayAction.h"
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#include "ChannelMgr.h"
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#include <cmath>
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#include <sstream>
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#include <string>
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@@ -336,66 +337,9 @@ void PlayerbotAI::UpdateAIInternal([[maybe_unused]] uint32 elapsed, bool minimal
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return;
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std::string const mapString = WorldPosition(bot).isOverworld() ? std::to_string(bot->GetMapId()) : "I";
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PerformanceMonitorOperation* pmo = sPerformanceMonitor->start(PERF_MON_TOTAL, "PlayerbotAI::UpdateAIInternal " + mapString);
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ExternalEventHelper helper(aiObjectContext);
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std::vector<ChatCommandHolder> delayed;
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while (!chatCommands.empty())
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{
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ChatCommandHolder holder = chatCommands.front();
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time_t checkTime = holder.GetTime();
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if (checkTime && time(nullptr) < checkTime)
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{
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delayed.push_back(holder);
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chatCommands.pop();
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continue;
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}
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std::string const command = holder.GetCommand();
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Player* owner = holder.GetOwner();
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if (!helper.ParseChatCommand(command, owner) && holder.GetType() == CHAT_MSG_WHISPER)
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{
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// To prevent spam caused by WIM
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if (!(command.rfind("WIM", 0) == 0) &&
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!(command.rfind("QHpr", 0) == 0)
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)
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{
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std::ostringstream out;
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out << "Unknown command " << command;
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TellMaster(out);
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helper.ParseChatCommand("help");
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}
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}
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chatCommands.pop();
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}
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for (std::vector<ChatCommandHolder>::iterator i = delayed.begin(); i != delayed.end(); ++i)
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{
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chatCommands.push(*i);
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}
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// chat replies
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std::list<ChatQueuedReply> delayedResponses;
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while (!chatReplies.empty())
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{
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ChatQueuedReply holder = chatReplies.front();
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time_t checkTime = holder.m_time;
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if (checkTime && time(0) < checkTime)
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{
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delayedResponses.push_back(holder);
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chatReplies.pop();
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continue;
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}
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ChatReplyAction::ChatReplyDo(bot, holder.m_type, holder.m_guid1, holder.m_guid2, holder.m_msg, holder.m_chanName, holder.m_name);
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chatReplies.pop();
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}
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for (std::list<ChatQueuedReply>::iterator i = delayedResponses.begin(); i != delayedResponses.end(); ++i)
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{
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chatReplies.push(*i);
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}
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// logout if logout timer is ready or if instant logout is possible
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if (bot->GetSession()->isLogingOut())
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@@ -1898,6 +1842,197 @@ WorldObject* PlayerbotAI::GetWorldObject(ObjectGuid guid)
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return ObjectAccessor::GetWorldObject(*bot, guid);
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}
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const AreaTableEntry* PlayerbotAI::GetCurrentArea()
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{
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if (const auto map = bot->GetMap())
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return sAreaTableStore.LookupEntry(bot->GetMap()->GetAreaId(bot->GetPhaseMask(), bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ()));
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return nullptr;
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}
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const AreaTableEntry* PlayerbotAI::GetCurrentZone()
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{
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if (const auto map = bot->GetMap())
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return GetAreaEntryByAreaID(map->GetZoneId(bot->GetMapId(), bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ()));
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return nullptr;
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}
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std::string PlayerbotAI::GetLocalizedAreaName(const AreaTableEntry* entry)
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{
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if (entry)
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return entry->area_name[sWorld->GetDefaultDbcLocale()];
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return "";
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}
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std::vector<Player*> PlayerbotAI::GetPlayersInGroup()
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{
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std::vector<Player*> members;
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Group* group = bot->GetGroup();
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if (!group)
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return members;
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for (GroupReference* ref = group->GetFirstMember(); ref; ref = ref->next())
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{
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Player* member = ref->GetSource();
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if (GET_PLAYERBOT_AI(member) && !GET_PLAYERBOT_AI(member)->IsRealPlayer())
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continue;
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members.push_back(ref->GetSource());
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}
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return members;
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}
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bool PlayerbotAI::SayToGuild(const std::string& msg)
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{
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if (msg.empty())
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{
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return false;
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}
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if (bot->GetGuildId())
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{
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if (Guild* guild = sGuildMgr->GetGuildById(bot->GetGuildId()))
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{
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if (!guild->HasRankRight(bot, GR_RIGHT_GCHATSPEAK))
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{
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return false;
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}
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guild->BroadcastToGuild(bot->GetSession(), false, msg.c_str(), LANG_UNIVERSAL);
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return true;
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}
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}
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return false;
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}
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bool PlayerbotAI::SayToWorld(const std::string& msg)
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{
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if (msg.empty())
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{
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return false;
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}
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ChannelMgr* cMgr = ChannelMgr::forTeam(bot->GetTeamId());
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if (!cMgr)
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{
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return false;
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}
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//no zone
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if (Channel* worldChannel = cMgr->GetChannel("World", bot))
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{
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worldChannel->Say(bot->GetGUID(), msg.c_str(), LANG_UNIVERSAL);
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return true;
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}
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return false;
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}
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bool PlayerbotAI::SayToChannel(const std::string& msg, const ChatChannelId& chanId)
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{
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ChannelMgr* cMgr = ChannelMgr::forTeam(bot->GetTeamId());
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if (!cMgr || msg.empty())
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return false;
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AreaTableEntry const* current_zone = sAreaTableStore.LookupEntry(bot->GetMap()->GetZoneId(bot->GetPhaseMask(), bot->GetPositionX(), bot->GetPositionY(), bot->GetPositionZ()));
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if (!current_zone)
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return false;
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for (auto const& [key, channel] : cMgr->GetChannels())
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{
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//check for current zone
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if (channel && channel->GetChannelId() == chanId)
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{
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const auto does_contains = channel->GetName().find(GetLocalizedAreaName(current_zone)) != std::string::npos;
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if ((chanId != ChatChannelId::LOOKING_FOR_GROUP && chanId != ChatChannelId::WORLD_DEFENSE) && !does_contains)
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return false;
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channel->Say(bot->GetGUID(), msg.c_str(), LANG_UNIVERSAL);
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return true;
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}
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}
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return false;
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}
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bool PlayerbotAI::SayToParty(const std::string& msg)
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{
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if (!bot->GetGroup())
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return false;
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WorldPacket data;
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ChatHandler::BuildChatPacket(data, CHAT_MSG_PARTY, msg.c_str(), LANG_UNIVERSAL, CHAT_TAG_NONE, bot->GetGUID(), bot->GetName());
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for (auto reciever : GetPlayersInGroup())
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{
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sServerFacade->SendPacket(reciever, &data);
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}
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return true;
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}
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bool PlayerbotAI::SayToRaid(const std::string& msg)
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{
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if (!bot->GetGroup() || bot->GetGroup()->isRaidGroup())
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return false;
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WorldPacket data;
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ChatHandler::BuildChatPacket(data, CHAT_MSG_RAID, msg.c_str(), LANG_UNIVERSAL, CHAT_TAG_NONE, bot->GetGUID(), bot->GetName());
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for (auto reciever : GetPlayersInGroup())
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{
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sServerFacade->SendPacket(reciever, &data);
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}
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return true;
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}
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bool PlayerbotAI::Yell(const std::string& msg)
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{
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if (bot->GetTeamId() == TeamId::TEAM_ALLIANCE)
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{
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bot->Yell(msg, LANG_COMMON);
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}
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else
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{
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bot->Yell(msg, LANG_ORCISH);
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}
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return true;
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}
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bool PlayerbotAI::Say(const std::string& msg)
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{
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if (bot->GetTeamId() == TeamId::TEAM_ALLIANCE)
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{
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bot->Say(msg, LANG_COMMON);
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}
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else
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{
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bot->Say(msg, LANG_ORCISH);
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}
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return true;
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}
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bool PlayerbotAI::Whisper(const std::string& msg, const std::string& receiverName)
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{
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const auto receiver = ObjectAccessor::FindPlayerByName(receiverName);
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if (!receiver)
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{
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return false;
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}
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if (bot->GetTeamId() == TeamId::TEAM_ALLIANCE)
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{
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bot->Whisper(msg, LANG_COMMON, receiver);
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}
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else
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{
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bot->Whisper(msg, LANG_ORCISH, receiver);
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}
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return true;
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}
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bool PlayerbotAI::TellMasterNoFacing(std::ostringstream& stream, PlayerbotSecurityLevel securityLevel)
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{
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return TellMasterNoFacing(stream.str(), securityLevel);
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@@ -4749,3 +4884,171 @@ bool PlayerbotAI::IsSafe(WorldObject* obj)
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{
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return obj && obj->GetMapId() == bot->GetMapId() && obj->GetInstanceId() == bot->GetInstanceId() && (!obj->IsPlayer() || !((Player*)obj)->IsBeingTeleported());
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}
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ChatChannelSource PlayerbotAI::GetChatChannelSource(Player* bot, uint32 type, std::string channelName)
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{
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if (type == CHAT_MSG_CHANNEL)
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{
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if (channelName == "World")
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return ChatChannelSource::SRC_WORLD;
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else
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{
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ChannelMgr* cMgr = ChannelMgr::forTeam(bot->GetTeamId());
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if (!cMgr)
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return ChatChannelSource::SRC_UNDEFINED;
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const Channel* channel = cMgr->GetChannel(channelName, bot);
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if (channel)
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{
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switch (channel->GetChannelId())
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{
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case ChatChannelId::GENERAL:
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{
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return ChatChannelSource::SRC_GENERAL;
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}
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case ChatChannelId::TRADE:
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{
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return ChatChannelSource::SRC_TRADE;
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}
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case ChatChannelId::LOCAL_DEFENSE:
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{
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return ChatChannelSource::SRC_LOCAL_DEFENSE;
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}
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case ChatChannelId::WORLD_DEFENSE:
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{
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return ChatChannelSource::SRC_WORLD_DEFENSE;
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}
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case ChatChannelId::LOOKING_FOR_GROUP:
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{
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return ChatChannelSource::SRC_LOOKING_FOR_GROUP;
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}
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case ChatChannelId::GUILD_RECRUITMENT:
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{
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return ChatChannelSource::SRC_GUILD_RECRUITMENT;
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}
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default:
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return ChatChannelSource::SRC_UNDEFINED;
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}
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}
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}
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}
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else
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{
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switch (type)
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{
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case CHAT_MSG_WHISPER:
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{
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return ChatChannelSource::SRC_WHISPER;
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}
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case CHAT_MSG_SAY:
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{
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return ChatChannelSource::SRC_SAY;
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}
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case CHAT_MSG_YELL:
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{
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return ChatChannelSource::SRC_YELL;
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}
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case CHAT_MSG_GUILD:
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{
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return ChatChannelSource::SRC_GUILD;
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}
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case CHAT_MSG_PARTY:
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{
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return ChatChannelSource::SRC_PARTY;
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}
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case CHAT_MSG_RAID:
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{
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return ChatChannelSource::SRC_RAID;
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}
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case CHAT_MSG_EMOTE:
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{
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return ChatChannelSource::SRC_EMOTE;
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}
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case CHAT_MSG_TEXT_EMOTE:
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{
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return ChatChannelSource::SRC_TEXT_EMOTE;
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}
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default:
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return ChatChannelSource::SRC_UNDEFINED;
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}
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}
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return ChatChannelSource::SRC_UNDEFINED;
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}
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std::vector<const Quest*> PlayerbotAI::GetAllCurrentQuests()
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{
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std::vector<const Quest*> result;
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for (uint16 slot = 0; slot < MAX_QUEST_LOG_SIZE; ++slot)
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{
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uint32 questId = bot->GetQuestSlotQuestId(slot);
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if (!questId)
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{
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continue;
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}
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result.push_back(sObjectMgr->GetQuestTemplate(questId));
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}
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return result;
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}
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std::vector<const Quest*> PlayerbotAI::GetCurrentIncompleteQuests()
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{
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std::vector<const Quest*> result;
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for (uint16 slot = 0; slot < MAX_QUEST_LOG_SIZE; ++slot)
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{
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uint32 questId = bot->GetQuestSlotQuestId(slot);
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if (!questId)
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{
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continue;
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}
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QuestStatus status = bot->GetQuestStatus(questId);
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if (status == QUEST_STATUS_INCOMPLETE || status == QUEST_STATUS_NONE)
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{
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result.push_back(sObjectMgr->GetQuestTemplate(questId));
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}
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}
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return result;
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}
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std::set<uint32> PlayerbotAI::GetAllCurrentQuestIds()
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{
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std::set<uint32> result;
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for (uint16 slot = 0; slot < MAX_QUEST_LOG_SIZE; ++slot)
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{
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uint32 questId = bot->GetQuestSlotQuestId(slot);
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if (!questId)
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{
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continue;
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}
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result.insert(questId);
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}
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return result;
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}
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std::set<uint32> PlayerbotAI::GetCurrentIncompleteQuestIds()
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{
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std::set<uint32> result;
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for (uint16 slot = 0; slot < MAX_QUEST_LOG_SIZE; ++slot)
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{
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uint32 questId = bot->GetQuestSlotQuestId(slot);
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if (!questId)
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{
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continue;
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}
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QuestStatus status = bot->GetQuestStatus(questId);
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if (status == QUEST_STATUS_INCOMPLETE || status == QUEST_STATUS_NONE)
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{
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result.insert(questId);
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}
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}
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return result;
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}
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Reference in New Issue
Block a user