Discipline priest shield

This commit is contained in:
Yunfan Li
2023-07-24 14:42:40 +08:00
parent f3a0a53457
commit f8cc3810b6
4 changed files with 65 additions and 6 deletions

View File

@@ -24,12 +24,12 @@ void HealPriestStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
"enemy out of spell",
NextAction::array(0, new NextAction("reach spell", ACTION_NORMAL + 9), NULL)));
triggers.push_back(new TriggerNode(
"medium aoe heal",
NextAction::array(0,
new NextAction("circle of healing", ACTION_MEDIUM_HEAL + 8),
// new NextAction("power word: shield on almost full health below", ACTION_MEDIUM_HEAL + 7),
NULL)));
// triggers.push_back(new TriggerNode(
// "medium aoe heal",
// NextAction::array(0,
// new NextAction("circle of healing", ACTION_MEDIUM_HEAL + 8),
// // new NextAction("power word: shield on almost full health below", ACTION_MEDIUM_HEAL + 7),
// NULL)));
triggers.push_back(new TriggerNode(
"group heal occasion",