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Discipline priest shield
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@@ -24,12 +24,12 @@ void HealPriestStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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"enemy out of spell",
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NextAction::array(0, new NextAction("reach spell", ACTION_NORMAL + 9), NULL)));
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triggers.push_back(new TriggerNode(
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"medium aoe heal",
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NextAction::array(0,
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new NextAction("circle of healing", ACTION_MEDIUM_HEAL + 8),
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// new NextAction("power word: shield on almost full health below", ACTION_MEDIUM_HEAL + 7),
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NULL)));
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// triggers.push_back(new TriggerNode(
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// "medium aoe heal",
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// NextAction::array(0,
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// new NextAction("circle of healing", ACTION_MEDIUM_HEAL + 8),
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// // new NextAction("power word: shield on almost full health below", ACTION_MEDIUM_HEAL + 7),
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// NULL)));
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triggers.push_back(new TriggerNode(
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"group heal occasion",
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