From f4da95ef8ac3f25b11b5e081243149a751fe76f2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=E9=83=91=E4=BD=A9=E8=8C=B9?= Date: Thu, 22 Sep 2022 17:43:11 -0600 Subject: [PATCH] Do not give leader back in open world --- src/strategy/generic/NonCombatStrategy.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/src/strategy/generic/NonCombatStrategy.cpp b/src/strategy/generic/NonCombatStrategy.cpp index 41ac2b95..cf17f33e 100644 --- a/src/strategy/generic/NonCombatStrategy.cpp +++ b/src/strategy/generic/NonCombatStrategy.cpp @@ -8,7 +8,6 @@ void NonCombatStrategy::InitTriggers(std::vector& triggers) { triggers.push_back(new TriggerNode("timer", NextAction::array(0, new NextAction("check mount state", 1.0f), new NextAction("check values", 1.0f), nullptr))); - triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction("leader", 2.0f), nullptr))); triggers.push_back(new TriggerNode("near dark portal", NextAction::array(0, new NextAction("move to dark portal", 1.0f), nullptr))); triggers.push_back(new TriggerNode("at dark portal azeroth", NextAction::array(0, new NextAction("use dark portal azeroth", 1.0f), nullptr))); triggers.push_back(new TriggerNode("at dark portal outland", NextAction::array(0, new NextAction("move from dark portal", 1.0f), nullptr)));