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Update rpg status probability
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@@ -24,7 +24,7 @@ protected:
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// const int32 setGrindInterval = 5 * 60 * 1000;
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// const int32 setNpcInterval = 1 * 60 * 1000;
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const int32 statusNearNpcDuration = 5 * 60 * 1000;
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const int32 statusNearRandomDuration = 3 * 60 * 1000;
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const int32 statusNearRandomDuration = 5 * 60 * 1000;
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const int32 statusRestDuration = 2 * 60 * 1000;
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WorldPosition SelectRandomGrindPos();
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WorldPosition SelectRandomInnKeeperPos();
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