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[Combat formation] Combat formation set up
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@@ -28,4 +28,12 @@ public:
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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};
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class CombatFormationStrategy : public Strategy
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{
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public:
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CombatFormationStrategy(PlayerbotAI* ai): Strategy(ai) {}
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const std::string getName() override { return "combat formation"; }
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NextAction** getDefaultActions() override;
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};
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#endif
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