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https://github.com/mod-playerbots/mod-playerbots.git
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[Combat formation] Combat formation set up
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@@ -61,6 +61,7 @@ void ChatCommandHandlerStrategy::InitTriggers(std::vector<TriggerNode*>& trigger
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triggers.push_back(new TriggerNode("naxx", NextAction::array(0, new NextAction("naxx chat shortcut", relevance), NULL)));
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triggers.push_back(new TriggerNode("bwl", NextAction::array(0, new NextAction("bwl chat shortcut", relevance), NULL)));
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triggers.push_back(new TriggerNode("dps", NextAction::array(0, new NextAction("tell expected dps", relevance), NULL)));
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triggers.push_back(new TriggerNode("disperse", NextAction::array(0, new NextAction("disperse set", relevance), NULL)));
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}
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ChatCommandHandlerStrategy::ChatCommandHandlerStrategy(PlayerbotAI* botAI) : PassTroughStrategy(botAI)
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@@ -81,4 +81,11 @@ void AvoidAoeStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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void AvoidAoeStrategy::InitMultipliers(std::vector<Multiplier*>& multipliers)
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{
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// multipliers.push_back(new AvoidAoeStrategyMultiplier(botAI));
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}
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}
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NextAction** CombatFormationStrategy::getDefaultActions()
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{
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return NextAction::array(0,
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new NextAction("combat formation move", ACTION_EMERGENCY),
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nullptr);
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}
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@@ -28,4 +28,12 @@ public:
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void InitTriggers(std::vector<TriggerNode*>& triggers) override;
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};
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class CombatFormationStrategy : public Strategy
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{
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public:
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CombatFormationStrategy(PlayerbotAI* ai): Strategy(ai) {}
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const std::string getName() override { return "combat formation"; }
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NextAction** getDefaultActions() override;
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};
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#endif
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