mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-21 12:37:05 +00:00
Eye of Eternity skeleton
This commit is contained in:
32
src/strategy/raids/eyeofeternity/RaidEoEStrategy.cpp
Normal file
32
src/strategy/raids/eyeofeternity/RaidEoEStrategy.cpp
Normal file
@@ -0,0 +1,32 @@
|
||||
#include "RaidEoEStrategy.h"
|
||||
#include "RaidEoEMultipliers.h"
|
||||
#include "Strategy.h"
|
||||
|
||||
void RaidEoEStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
{
|
||||
// triggers.push_back(
|
||||
// new TriggerNode("sartharion tank",
|
||||
// NextAction::array(0, new NextAction("sartharion tank position", ACTION_MOVE), nullptr)));
|
||||
// triggers.push_back(
|
||||
// new TriggerNode("twilight fissure",
|
||||
// NextAction::array(0, new NextAction("avoid twilight fissure", ACTION_RAID + 2), nullptr)));
|
||||
// triggers.push_back(
|
||||
// new TriggerNode("flame tsunami",
|
||||
// NextAction::array(0, new NextAction("avoid flame tsunami", ACTION_RAID + 1), nullptr)));
|
||||
// triggers.push_back(
|
||||
// new TriggerNode("sartharion dps",
|
||||
// NextAction::array(0, new NextAction("sartharion attack priority", ACTION_RAID), nullptr)));
|
||||
// // Flank dragon positioning
|
||||
// triggers.push_back(new TriggerNode("sartharion melee positioning",
|
||||
// NextAction::array(0, new NextAction("rear flank", ACTION_MOVE + 4), nullptr)));
|
||||
|
||||
// triggers.push_back(new TriggerNode("twilight portal enter",
|
||||
// NextAction::array(0, new NextAction("enter twilight portal", ACTION_RAID + 1), nullptr)));
|
||||
// triggers.push_back(new TriggerNode("twilight portal exit",
|
||||
// NextAction::array(0, new NextAction("exit twilight portal", ACTION_RAID + 1), nullptr)));
|
||||
}
|
||||
|
||||
void RaidEoEStrategy::InitMultipliers(std::vector<Multiplier*> &multipliers)
|
||||
{
|
||||
// multipliers.push_back(new SartharionMultiplier(botAI));
|
||||
}
|
||||
Reference in New Issue
Block a user