mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-17 10:45:43 +00:00
Unholy dk
This commit is contained in:
@@ -42,7 +42,7 @@ private:
|
||||
static ActionNode* ghoul_frenzy([[maybe_unused]] PlayerbotAI* botAI)
|
||||
{
|
||||
return new ActionNode("ghoul frenzy",
|
||||
/*P*/ nullptr,
|
||||
/*P*/ NextAction::array(0, new NextAction("blood presence"), nullptr),
|
||||
/*A*/ nullptr,
|
||||
/*C*/ nullptr);
|
||||
}
|
||||
@@ -78,11 +78,11 @@ UnholyDKStrategy::UnholyDKStrategy(PlayerbotAI* botAI) : GenericDKStrategy(botAI
|
||||
NextAction** UnholyDKStrategy::getDefaultActions()
|
||||
{
|
||||
return NextAction::array(
|
||||
0, new NextAction("death and decay", ACTION_DEFAULT + 1.0f),
|
||||
0, new NextAction("death and decay", ACTION_HIGH + 5),
|
||||
new NextAction("summon gargoyle", ACTION_DEFAULT + 0.4f),
|
||||
new NextAction("empower rune weapon", ACTION_DEFAULT + 0.3f),
|
||||
new NextAction("death coil", ACTION_DEFAULT + 0.2f),
|
||||
new NextAction("horn of winter", ACTION_DEFAULT + 0.1f),
|
||||
new NextAction("horn of winter", ACTION_DEFAULT + 0.2f),
|
||||
new NextAction("death coil", ACTION_DEFAULT + 0.1f),
|
||||
new NextAction("melee", ACTION_DEFAULT), nullptr);
|
||||
}
|
||||
|
||||
@@ -95,24 +95,38 @@ void UnholyDKStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
new NextAction("scourge strike", ACTION_DEFAULT + 0.8f),
|
||||
new NextAction("blood boil", ACTION_DEFAULT + 0.7f),
|
||||
new NextAction("icy touch", ACTION_DEFAULT + 0.6f),
|
||||
new NextAction("plague strike", ACTION_DEFAULT + 0.5f),
|
||||
nullptr)));
|
||||
|
||||
triggers.push_back(new TriggerNode("dd cd and no desolation",
|
||||
NextAction::array(0, new NextAction("blood strike", ACTION_DEFAULT + 0.75f), nullptr)));
|
||||
|
||||
triggers.push_back(
|
||||
new TriggerNode("icy touch", NextAction::array(0, new NextAction("icy touch", ACTION_HIGH + 2), nullptr)));
|
||||
triggers.push_back(new TriggerNode(
|
||||
"high frost rune", NextAction::array(0, new NextAction("icy touch", ACTION_DEFAULT + 0.6f), nullptr)));
|
||||
"plague strike", NextAction::array(0, new NextAction("plague strike", ACTION_HIGH + 1), nullptr)));
|
||||
|
||||
triggers.push_back(new TriggerNode(
|
||||
"high unholy rune", NextAction::array(0,
|
||||
new NextAction("ghoul frenzy", ACTION_DEFAULT + 0.9f),
|
||||
new NextAction("plague strike", ACTION_DEFAULT + 0.5f), nullptr)));
|
||||
"high frost rune", NextAction::array(0,
|
||||
new NextAction("icy touch", ACTION_NORMAL + 3), nullptr)));
|
||||
|
||||
triggers.push_back(new TriggerNode(
|
||||
"high blood rune", NextAction::array(0, new NextAction("blood boil", ACTION_DEFAULT + 0.7f), nullptr)));
|
||||
"high unholy rune", NextAction::array(0,
|
||||
new NextAction("plague strike", ACTION_NORMAL + 2), nullptr)));
|
||||
|
||||
triggers.push_back(new TriggerNode(
|
||||
"high blood rune", NextAction::array(0, new NextAction("blood strike", ACTION_NORMAL + 1), nullptr)));
|
||||
|
||||
// triggers.push_back(
|
||||
// new TriggerNode("dd cd and plague strike 8s", NextAction::array(0, new NextAction("plague strike", ACTION_HIGH + 2), nullptr)));
|
||||
|
||||
// triggers.push_back(
|
||||
// new TriggerNode("dd cd and icy touch 8s", NextAction::array(0, new NextAction("icy touch", ACTION_HIGH + 1), nullptr)));
|
||||
|
||||
|
||||
// triggers.push_back(new TriggerNode("often", NextAction::array(0, new NextAction(, ACTION_NORMAL + 2), nullptr)));
|
||||
triggers.push_back(new TriggerNode(
|
||||
"army of the dead", NextAction::array(0, new NextAction("army of the dead", ACTION_HIGH + 6), nullptr)));
|
||||
triggers.push_back(new TriggerNode("no desolation",
|
||||
NextAction::array(0, new NextAction("blood strike", ACTION_HIGH + 4), nullptr)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("bone shield", NextAction::array(0, new NextAction("bone shield", ACTION_HIGH + 1), nullptr)));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user