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https://github.com/mod-playerbots/mod-playerbots.git
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Unholy dk
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@@ -184,24 +184,6 @@ void GenericDKStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
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triggers.push_back(
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new TriggerNode("low health", NextAction::array(0, new NextAction("icebound fortitude", ACTION_HIGH + 5),
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new NextAction("rune tap", ACTION_HIGH + 4), nullptr)));
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// triggers.push_back(new TriggerNode("medium health",
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// NextAction::array(0, new NextAction("rune tap", ACTION_NORMAL + 4),
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// new NextAction("death strike", ACTION_NORMAL + 3), nullptr)));
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triggers.push_back(
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new TriggerNode("icy touch", NextAction::array(0, new NextAction("icy touch", ACTION_HIGH + 2), nullptr)));
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triggers.push_back(
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new TriggerNode("icy touch on attacker",
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NextAction::array(0, new NextAction("icy touch on attacker", ACTION_HIGH + 1), nullptr)));
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triggers.push_back(new TriggerNode(
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"plague strike", NextAction::array(0, new NextAction("plague strike", ACTION_HIGH + 2), nullptr)));
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triggers.push_back(
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new TriggerNode("plague strike on attacker",
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NextAction::array(0, new NextAction("plague strike on attacker", ACTION_HIGH + 1), nullptr)));
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// triggers.push_back(new TriggerNode("high aoe",
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// NextAction::array(0,
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// new NextAction("death and decay", ACTION_NORMAL + 5),
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// new NextAction("pestilence", ACTION_NORMAL + 4),
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// new NextAction("blood boil", ACTION_NORMAL + 3), nullptr)));
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triggers.push_back(
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new TriggerNode("medium aoe", NextAction::array(0, new NextAction("death and decay", ACTION_HIGH + 9),
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new NextAction("pestilence", ACTION_NORMAL + 4),
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