Optimize the check for PvP flag

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Revision
2024-07-22 04:17:28 +02:00
parent dfa0bcc9ab
commit f1104d5315
2 changed files with 1 additions and 10 deletions

View File

@@ -180,6 +180,7 @@ bool AttackersValue::IsPossibleTarget(Unit* attacker, Player* bot, float range)
!attacker->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE) &&
bot->CanSeeOrDetect(attacker) &&
!(sPlayerbotAIConfig->IsPvpProhibited(attacker->GetZoneId(), attacker->GetAreaId()) && (attacker->GetGUID().IsPlayer() || attacker->GetGUID().IsPet())) &&
!(attacker->IsPlayer() && !attacker->IsPvP() && !attacker->IsFFAPvP() && (!bot->duel || bot->duel->Opponent != attacker || bot->duel->StartTime)) &&
(!c || (!c->IsInEvadeMode() && ((!isMemberBotGroup && botAI->HasStrategy("attack tagged", BOT_STATE_NON_COMBAT)) ||
leaderHasThreat || (!c->hasLootRecipient() && (!c->GetVictim() || (c->GetVictim() && ((!c->GetVictim()->IsPlayer() || bot->IsInSameGroupWith(c->GetVictim()->ToPlayer())) ||
(botAI->GetMaster() && c->GetVictim() == botAI->GetMaster()))))) || c->isTappedBy(bot))));