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https://github.com/mod-playerbots/mod-playerbots.git
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Fix compiler errors and switch to using available helpers
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@@ -175,7 +175,7 @@ bool AttackersValue::IsPossibleTarget(Unit* attacker, Player* bot, float range)
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// !((attacker->IsPolymorphed() || botAI->HasAura("sap", attacker) || /*attacker->IsCharmed() ||*/
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// attacker->isFeared()) && !rti) &&
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/*!sServerFacade->IsInRoots(attacker) &&*/
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!attacker->IsFriendlyTo(bot) && !attacker->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION) &&
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!attacker->IsFriendlyTo(bot) && !attacker->HasSpiritOfRedemptionAura() &&
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// !(attacker->GetGUID().IsPet() && enemy) &&
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!(attacker->GetCreatureType() == CREATURE_TYPE_CRITTER && !attacker->IsInCombat()) &&
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!attacker->HasUnitFlag(UNIT_FLAG_IMMUNE_TO_PC) && !attacker->HasUnitFlag(UNIT_FLAG_NOT_SELECTABLE) &&
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@@ -18,7 +18,7 @@ bool NearestEnemyPlayersValue::AcceptUnit(Unit* unit)
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!enemy->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NON_ATTACKABLE_2) &&
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((inCannon || !enemy->HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE))) &&
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/*!enemy->HasStealthAura() && !enemy->HasInvisibilityAura()*/ enemy->CanSeeOrDetect(bot) &&
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!(enemy->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION)))
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!(enemy->HasSpiritOfRedemptionAura()))
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return true;
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return false;
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