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Random bots gear related enhancements
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@@ -187,7 +187,8 @@ void EquipAction::EquipItem(Item* item)
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// Priority 1: Replace main hand if the new weapon is strictly better
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// and if conditions allow (e.g. no conflicting 2H logic)
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bool betterThanMH = (newItemScore > mainHandScore);
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bool mhConditionOK = ((invType != INVTYPE_2HWEAPON && !have2HWeaponEquipped) ||
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// If a one-handed weapon is better, we can still use it instead of a two-handed weapon
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bool mhConditionOK = (invType != INVTYPE_2HWEAPON ||
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(isTwoHander && !canTitanGrip) ||
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(canTitanGrip && isValidTGWeapon));
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