mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-14 17:39:09 +00:00
Rogue stealth spell & Target selection for combo class
This commit is contained in:
@@ -177,6 +177,64 @@ class NonCasterFindTargetSmartStrategy : public FindTargetStrategy
|
||||
float targetExpectedLifeTime;
|
||||
};
|
||||
|
||||
// combo
|
||||
class ComboFindTargetSmartStrategy : public FindTargetStrategy
|
||||
{
|
||||
public:
|
||||
ComboFindTargetSmartStrategy(PlayerbotAI* botAI, float dps) : FindTargetStrategy(botAI), dps_(dps), targetExpectedLifeTime(1000000) { }
|
||||
|
||||
void CheckAttacker(Unit* attacker, ThreatMgr* threatMgr) override
|
||||
{
|
||||
if (Group* group = botAI->GetBot()->GetGroup())
|
||||
{
|
||||
ObjectGuid guid = group->GetTargetIcon(4);
|
||||
if (guid && attacker->GetGUID() == guid)
|
||||
return;
|
||||
}
|
||||
if (!attacker->IsAlive()) {
|
||||
return;
|
||||
}
|
||||
float expectedLifeTime = attacker->GetHealth() / dps_;
|
||||
// Unit* victim = attacker->GetVictim();
|
||||
if (!result || IsBetter(attacker, result)) {
|
||||
targetExpectedLifeTime = expectedLifeTime;
|
||||
result = attacker;
|
||||
}
|
||||
}
|
||||
bool IsBetter(Unit* new_unit, Unit* old_unit) {
|
||||
float new_time = new_unit->GetHealth() / dps_;
|
||||
float old_time = old_unit->GetHealth() / dps_;
|
||||
// [5-20] > (5-0] > (20-inf)
|
||||
if (GetIntervalLevel(new_unit) > GetIntervalLevel(old_unit)) {
|
||||
return true;
|
||||
}
|
||||
// attack enemy in range and with lowest health
|
||||
int level = GetIntervalLevel(new_unit);
|
||||
Player* bot = botAI->GetBot();
|
||||
if (level == 10) {
|
||||
Unit* combo_unit = bot->GetComboTarget();
|
||||
if (new_unit == combo_unit) {
|
||||
return true;
|
||||
}
|
||||
return new_time < old_time;
|
||||
}
|
||||
// all targets are far away, choose the closest one
|
||||
return bot->GetDistance(new_unit) < bot->GetDistance(old_unit);
|
||||
}
|
||||
int32_t GetIntervalLevel(Unit* unit) {
|
||||
float time = unit->GetHealth() / dps_;
|
||||
float dis = unit->GetDistance(botAI->GetBot());
|
||||
float attackRange = botAI->IsRanged(botAI->GetBot()) ? sPlayerbotAIConfig->spellDistance : sPlayerbotAIConfig->meleeDistance;
|
||||
attackRange += 5.0f;
|
||||
int level = dis < attackRange ? 10 : 0;
|
||||
return level;
|
||||
}
|
||||
|
||||
protected:
|
||||
float dps_;
|
||||
float targetExpectedLifeTime;
|
||||
};
|
||||
|
||||
Unit* DpsTargetValue::Calculate()
|
||||
{
|
||||
Unit* rti = RtiTargetValue::Calculate();
|
||||
@@ -188,6 +246,9 @@ Unit* DpsTargetValue::Calculate()
|
||||
if (botAI->IsCaster(bot)) {
|
||||
CasterFindTargetSmartStrategy strategy(botAI, dps);
|
||||
return TargetValue::FindTarget(&strategy);
|
||||
} else if (botAI->IsCombo(bot)) {
|
||||
ComboFindTargetSmartStrategy strategy(botAI, dps);
|
||||
return TargetValue::FindTarget(&strategy);
|
||||
}
|
||||
NonCasterFindTargetSmartStrategy strategy(botAI, dps);
|
||||
return TargetValue::FindTarget(&strategy);
|
||||
|
||||
Reference in New Issue
Block a user