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Enchant paladin divine sacrifice
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@@ -170,13 +170,13 @@ class CastHolyLightAction : public CastHealingSpellAction
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class CastHolyShockOnPartyAction : public HealPartyMemberAction
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{
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public:
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CastHolyShockOnPartyAction(PlayerbotAI* botAI) : HealPartyMemberAction(botAI, "holy shock", 25.0f, HealingManaEfficiency::MEDIUM) { }
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CastHolyShockOnPartyAction(PlayerbotAI* botAI) : HealPartyMemberAction(botAI, "holy shock", 25.0f, HealingManaEfficiency::LOW) { }
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};
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class CastHolyLightOnPartyAction : public HealPartyMemberAction
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{
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public:
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CastHolyLightOnPartyAction(PlayerbotAI* botAI) : HealPartyMemberAction(botAI, "holy light", 50.0f, HealingManaEfficiency::HIGH) { }
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CastHolyLightOnPartyAction(PlayerbotAI* botAI) : HealPartyMemberAction(botAI, "holy light", 50.0f, HealingManaEfficiency::MEDIUM) { }
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};
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class CastFlashOfLightAction : public CastHealingSpellAction
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@@ -188,7 +188,7 @@ class CastFlashOfLightAction : public CastHealingSpellAction
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class CastFlashOfLightOnPartyAction : public HealPartyMemberAction
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{
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public:
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CastFlashOfLightOnPartyAction(PlayerbotAI* botAI) : HealPartyMemberAction(botAI, "flash of light", 15.0f, HealingManaEfficiency::LOW) { }
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CastFlashOfLightOnPartyAction(PlayerbotAI* botAI) : HealPartyMemberAction(botAI, "flash of light", 15.0f, HealingManaEfficiency::HIGH) { }
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};
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class CastLayOnHandsAction : public CastHealingSpellAction
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@@ -393,4 +393,25 @@ class CastAvengingWrathAction : public CastBuffSpellAction
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public:
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CastAvengingWrathAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "avenging wrath") {}
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};
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class CastDivineIlluminationAction : public CastBuffSpellAction
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{
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public:
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CastDivineIlluminationAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "divine illumination") {}
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};
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class CastDivineSacrificeAction : public CastBuffSpellAction
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{
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public:
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CastDivineSacrificeAction(PlayerbotAI* botAI) : CastBuffSpellAction(botAI, "divine sacrifice") {}
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bool isUseful() override;
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};
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class CastCancelDivineSacrificeAction : public Action
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{
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public:
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CastCancelDivineSacrificeAction(PlayerbotAI* botAI) : Action(botAI, "cancel divine sacrifice") {}
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bool Execute(Event event) override;
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bool isUseful() override;
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};
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#endif
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