diff --git a/src/PlayerbotMgr.cpp b/src/PlayerbotMgr.cpp index e00ab29e..027e2bab 100644 --- a/src/PlayerbotMgr.cpp +++ b/src/PlayerbotMgr.cpp @@ -168,7 +168,7 @@ void PlayerbotHolder::HandlePlayerBotLoginCallback(PlayerbotLoginQueryHolder con uint32 botAccountId = holder.GetAccountId(); // At login DBC locale should be what the server is set to use by default (as spells etc are hardcoded to ENUS this // allows channels to work as intended) - WorldSession* botSession = new WorldSession(botAccountId, "", nullptr, SEC_PLAYER, EXPANSION_WRATH_OF_THE_LICH_KING, + WorldSession* botSession = new WorldSession(botAccountId, "", 0x0, nullptr, SEC_PLAYER, EXPANSION_WRATH_OF_THE_LICH_KING, time_t(0), sWorld->GetDefaultDbcLocale(), 0, false, false, 0, true); botSession->HandlePlayerLoginFromDB(holder); // will delete lqh diff --git a/src/RandomPlayerbotFactory.cpp b/src/RandomPlayerbotFactory.cpp index a3d6a2c7..291d6825 100644 --- a/src/RandomPlayerbotFactory.cpp +++ b/src/RandomPlayerbotFactory.cpp @@ -785,7 +785,7 @@ void RandomPlayerbotFactory::CreateRandomBots() LOG_DEBUG("playerbots", "Creating random bot characters for account: [{}/{}]", accountNumber + 1, totalAccountCount); RandomPlayerbotFactory factory(accountId); - WorldSession* session = new WorldSession(accountId, "", nullptr, SEC_PLAYER, EXPANSION_WRATH_OF_THE_LICH_KING, + WorldSession* session = new WorldSession(accountId, "", 0x0, nullptr, SEC_PLAYER, EXPANSION_WRATH_OF_THE_LICH_KING, time_t(0), LOCALE_enUS, 0, false, false, 0, true); sessionBots.push_back(session); diff --git a/src/TravelMgr.cpp b/src/TravelMgr.cpp index def180ee..69d510b9 100644 --- a/src/TravelMgr.cpp +++ b/src/TravelMgr.cpp @@ -3336,7 +3336,7 @@ void TravelMgr::LoadQuestTravelTable() uint32 accountId = fields[0].Get(); WorldSession* session = - new WorldSession(accountId, "", nullptr, SEC_PLAYER, EXPANSION_WRATH_OF_THE_LICH_KING, time_t(0), + new WorldSession(accountId, "", 0x0, nullptr, SEC_PLAYER, EXPANSION_WRATH_OF_THE_LICH_KING, time_t(0), LOCALE_enUS, 0, false, false, 0, true); std::vector, uint32>> classSpecLevel;