Refactor instance suggestions

This commit is contained in:
qudzy
2022-05-03 23:48:07 +02:00
parent fe59158e7d
commit ed35a2ae67
17 changed files with 772 additions and 73 deletions

View File

@@ -53,6 +53,7 @@
#include "SayAction.h"
#include "StayActions.h"
#include "SuggestWhatToDoAction.h"
#include "SuggestDungeonAction.h"
#include "TravelAction.h"
#include "XpGainAction.h"
#include "VehicleActions.h"
@@ -117,6 +118,7 @@ class ActionContext : public NamedObjectContext<Action>
creators["emote"] = &ActionContext::emote;
creators["talk"] = &ActionContext::talk;
creators["suggest what to do"] = &ActionContext::suggest_what_to_do;
creators["suggest dungeon"] = &ActionContext::suggest_dungeon;
creators["suggest trade"] = &ActionContext::suggest_trade;
creators["return"] = &ActionContext::_return;
creators["move to loot"] = &ActionContext::move_to_loot;
@@ -264,6 +266,7 @@ class ActionContext : public NamedObjectContext<Action>
static Action* emote(PlayerbotAI* botAI) { return new EmoteAction(botAI); }
static Action* talk(PlayerbotAI* botAI) { return new TalkAction(botAI); }
static Action* suggest_what_to_do(PlayerbotAI* botAI) { return new SuggestWhatToDoAction(botAI); }
static Action* suggest_dungeon(PlayerbotAI* botAI) { return new SuggestDungeonAction(botAI); }
static Action* suggest_trade(PlayerbotAI* botAI) { return new SuggestTradeAction(botAI); }
static Action* attack_anything(PlayerbotAI* botAI) { return new AttackAnythingAction(botAI); }
static Action* attack_least_hp_target(PlayerbotAI* botAI) { return new AttackLeastHpTargetAction(botAI); }

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@@ -0,0 +1,95 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "SuggestDungeonAction.h"
#include "AiFactory.h"
#include "Player.h"
#include "Playerbots.h"
#include "PlayerbotTextMgr.h"
#include "PlayerbotDungeonSuggestionMgr.h"
DungeonSuggestions SuggestDungeonAction::m_dungeonSuggestions;
SuggestDungeonAction::SuggestDungeonAction(PlayerbotAI* botAI) :
SuggestWhatToDoAction(botAI, "suggest instance")
{
if (m_dungeonSuggestions.empty())
{
m_dungeonSuggestions = sPlayerbotDungeonSuggestionMgr->GetDungeonSuggestions();
}
}
bool SuggestDungeonAction::Execute(Event event)
{
bool const isRealPlayer = !sRandomPlayerbotMgr->IsRandomBot(bot);
bool const isInGroup = bot->GetGroup();
bool const isInInstance = bot->GetInstanceId();
if (isRealPlayer || isInGroup || isInInstance)
{
return false;
}
DungeonSuggestions const dungeonSuggestions = GetDungeonSuggestionsEligibleFor(bot);
if (dungeonSuggestions.empty())
{
return false;
}
uint32 const randomDungeonIndex = urand(0, dungeonSuggestions.size() - 1);
DungeonSuggestion const* dungeonSuggestion = &dungeonSuggestions[randomDungeonIndex];
PlaceholderMap const placeholders = MapPlaceholders(bot, dungeonSuggestion);
std::string playerbotsTextKey = PlayerbotsTextKeyByMapKey(placeholders);
std::string message = sPlayerbotTextMgr->Format(playerbotsTextKey, placeholders);
bool isRandomlyLowerCase = sPlayerbotAIConfig->suggestDungeonsInLowerCaseRandomly
? urand(0, 1)
: false;
spam(message, 1, isRandomlyLowerCase);
return true;
}
DungeonSuggestions const SuggestDungeonAction::GetDungeonSuggestionsEligibleFor(Player* bot)
{
DungeonSuggestions dungeonSuggestionsEligibleFor;
for (DungeonSuggestions::const_iterator i = m_dungeonSuggestions.begin();
i != m_dungeonSuggestions.end(); ++i)
{
uint8 const level = bot->getLevel();
bool const isEligible = level >= i->min_level && level <= i->max_level;
if (isEligible)
{
dungeonSuggestionsEligibleFor.push_back(*i);
}
}
return dungeonSuggestionsEligibleFor;
}
PlaceholderMap SuggestDungeonAction::MapPlaceholders(
Player* bot,
DungeonSuggestion const* dungeonSuggestion
)
{
PlaceholderMap placeholders;
bool const isRandomlyMappingRole = urand(0, 1);
if (isRandomlyMappingRole)
{
PlaceholderHelper::MapRole(placeholders, bot);
}
PlaceholderHelper::MapDungeon(placeholders, dungeonSuggestion, bot);
return placeholders;
}
std::string SuggestDungeonAction::PlayerbotsTextKeyByMapKey(PlaceholderMap const& placeholders)
{
bool const isRoleMapped = placeholders.find("%role") != placeholders.end();
std::string playerbotsTextKey = "suggest_dungeon";
if (isRoleMapped)
{
playerbotsTextKey = "suggest_dungeon_role";
}
return playerbotsTextKey;
}

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@@ -0,0 +1,33 @@
/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#ifndef _PLAYERBOT_SUGGESTINSTANCEACTION_H
#define _PLAYERBOT_SUGGESTINSTANCEACTION_H
#include "SuggestWhatToDoAction.h"
#include "PlayerbotDungeonSuggestionMgr.h"
#include "PlaceholderHelper.h"
typedef std::vector<DungeonSuggestion> DungeonSuggestions;
class SuggestDungeonAction : public SuggestWhatToDoAction
{
public:
SuggestDungeonAction(PlayerbotAI* botAI);
bool Execute(Event event) override;
bool isUseful() override { return true; }
private:
static DungeonSuggestions m_dungeonSuggestions;
DungeonSuggestions const GetDungeonSuggestionsEligibleFor(Player* bot);
PlaceholderMap MapPlaceholders(
Player* bot,
DungeonSuggestion const* dungeonSuggestion
);
std::string PlayerbotsTextKeyByMapKey(PlaceholderMap const& placeholders);
};
#endif

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@@ -11,12 +11,10 @@
#include "Playerbots.h"
#include "PlayerbotTextMgr.h"
std::map<std::string, uint8> SuggestWhatToDoAction::instances;
std::map<std::string, uint8> SuggestWhatToDoAction::factions;
SuggestWhatToDoAction::SuggestWhatToDoAction(PlayerbotAI* botAI, std::string const name) : InventoryAction(botAI, name)
{
suggestions.push_back(&SuggestWhatToDoAction::instance);
suggestions.push_back(&SuggestWhatToDoAction::specificQuest);
suggestions.push_back(&SuggestWhatToDoAction::grindReputation);
suggestions.push_back(&SuggestWhatToDoAction::something);
@@ -37,74 +35,6 @@ bool SuggestWhatToDoAction::Execute(Event event)
return true;
}
void SuggestWhatToDoAction::instance()
{
if (instances.empty())
{
instances["Ragefire Chasm"] = 15;
instances["Deadmines"] = 18;
instances["Wailing Caverns"] = 18;
instances["Shadowfang Keep"] = 25;
instances["Blackfathom Deeps"] = 20;
instances["Stockade"] = 20;
instances["Gnomeregan"] = 35;
instances["Razorfen Kraul"] = 35;
instances["Maraudon"] = 50;
instances["Scarlet Monastery"] = 40;
instances["Uldaman"] = 45;
instances["Dire Maul"] = 58;
instances["Scholomance"] = 59;
instances["Razorfen Downs"] = 40;
instances["Stratholme"] = 59;
instances["Zul'Farrak"] = 45;
instances["Blackrock Depths"] = 55;
instances["Temple of Atal'Hakkar"] = 55;
instances["Lower Blackrock Spire"] = 57;
instances["Hellfire Citadel"] = 65;
instances["Coilfang Reservoir"] = 65;
instances["Auchindoun"] = 65;
instances["Cavens of Time"] = 68;
instances["Tempest Keep"] = 69;
instances["Magister's Terrace"] = 70;
instances["Utgarde Keep"] = 75;
instances["The Nexus"] = 75;
instances["Ahn'kahet: The Old Kingdom"] = 75;
instances["Azjol-Nerub"] = 75;
instances["Drak'Tharon Keep"] = 75;
instances["Violet Hold"] = 80;
instances["Gundrak"] = 77;
instances["Halls of Stone"] = 77;
instances["Halls of Lightning"] = 77;
instances["Oculus"] = 77;
instances["Utgarde Pinnacle"] = 77;
instances["Trial of the Champion"] = 80;
instances["Forge of Souls"] = 80;
instances["Pit of Saron"] = 80;
instances["Halls of Reflection"] = 80;
}
std::vector<std::string> allowedInstances;
for (std::map<std::string, uint8>::iterator i = instances.begin(); i != instances.end(); ++i)
{
if (bot->getLevel() >= i->second)
allowedInstances.push_back(i->first);
}
if (allowedInstances.empty())
return;
std::map<std::string, std::string> placeholders;
placeholders["%role"] = chat->FormatClass(bot, AiFactory::GetPlayerSpecTab(bot));
std::ostringstream itemout;
itemout << "|c00b000b0" << allowedInstances[urand(0, allowedInstances.size() - 1)] << "|r";
placeholders["%instance"] = itemout.str();
spam(sPlayerbotTextMgr->Format("suggest_instance", placeholders));
}
std::vector<uint32> SuggestWhatToDoAction::GetIncompletedQuests()
{
std::vector<uint32> result;
@@ -226,7 +156,11 @@ void SuggestWhatToDoAction::something()
spam(sPlayerbotTextMgr->Format("suggest_something", placeholders));
}
void SuggestWhatToDoAction::spam(std::string const msg, uint32 channelId)
void SuggestWhatToDoAction::spam(
std::string msg,
uint32 channelId,
bool const isLowerCase
)
{
std::set<std::string> said;
for (uint32 i = 0; i < sChatChannelsStore.GetNumRows(); ++i)
@@ -248,6 +182,10 @@ void SuggestWhatToDoAction::spam(std::string const msg, uint32 channelId)
if (Channel* chn = cMgr->GetJoinChannel(channelName, channel->ChannelID))
{
chn->JoinChannel(bot, "");
if (isLowerCase)
{
strToLower(msg);
}
chn->Say(bot->GetGUID(), msg.c_str(), LANG_UNIVERSAL);
}
}

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@@ -20,11 +20,14 @@ class SuggestWhatToDoAction : public InventoryAction
protected:
typedef void (SuggestWhatToDoAction::*Suggestion)();
std::vector<Suggestion> suggestions;
void instance();
void specificQuest();
void grindReputation();
void something();
void spam(std::string const msg, uint32 channelId = 1);
void spam(
std::string msg,
uint32 channelId = 1,
bool const isLowerCase = false
);
std::vector<uint32> GetIncompletedQuests();

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@@ -11,6 +11,11 @@ void EmoteStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
triggers.push_back(new TriggerNode("seldom", NextAction::array(0, new NextAction("suggest what to do", 1.0f), nullptr)));
triggers.push_back(new TriggerNode("seldom", NextAction::array(0, new NextAction("suggest trade", 1.0f), nullptr)));
if (sPlayerbotAIConfig->randomBotSuggestDungeons)
{
triggers.push_back(new TriggerNode("random", NextAction::array(0, new NextAction("suggest dungeon", 1.0f), nullptr)));
}
if (sPlayerbotAIConfig->enableGreet)
{
triggers.push_back(new TriggerNode("new player nearby", NextAction::array(0, new NextAction("greet", 1.0f), nullptr)));