Add config to disable hunters from generating specified pet families (#1485)

* Add config to disable hunters from generating specified pet families

* Fixed unrelated typo in config
This commit is contained in:
brighton-chi
2025-08-01 12:29:51 -05:00
committed by GitHub
parent 938872564a
commit e950f65a83
4 changed files with 17 additions and 1 deletions

View File

@@ -895,6 +895,7 @@ void PlayerbotFactory::InitPet()
std::vector<uint32> ids;
CreatureTemplateContainer const* creatures = sObjectMgr->GetCreatureTemplates();
for (CreatureTemplateContainer::const_iterator itr = creatures->begin(); itr != creatures->end(); ++itr)
{
if (!itr->second.IsTameable(bot->CanTameExoticPets()))
@@ -910,6 +911,12 @@ void PlayerbotFactory::InitPet()
if (onlyWolf && itr->second.family != CREATURE_FAMILY_WOLF)
continue;
// Exclude configured pet families
if (std::find(sPlayerbotAIConfig->excludedHunterPetFamilies.begin(),
sPlayerbotAIConfig->excludedHunterPetFamilies.end(),
itr->second.family) != sPlayerbotAIConfig->excludedHunterPetFamilies.end())
continue;
ids.push_back(itr->first);
}