fix strategies conflict for rndbot

This commit is contained in:
Yunfan Li
2023-07-30 14:33:52 +08:00
parent 944e0fa1ed
commit e93b1edcd5
17 changed files with 82 additions and 79 deletions

View File

@@ -150,6 +150,7 @@ bool AttackersValue::IsPossibleTarget(Unit* attacker, Player* bot, float range)
!attacker->HasAuraType(SPELL_AURA_SPIRIT_OF_REDEMPTION) &&
// !(attacker->GetGUID().IsPet() && enemy) &&
!(attacker->GetCreatureType() == CREATURE_TYPE_CRITTER && !attacker->IsInCombat()) && !(sPlayerbotAIConfig->IsInPvpProhibitedZone(attacker->GetAreaId()) &&
bot->CanSeeOrDetect(attacker) &&
(attacker->GetGUID().IsPlayer() || attacker->GetGUID().IsPet())) && (!c || (!c->IsInEvadeMode() && ((!isMemberBotGroup && botAI->HasStrategy("attack tagged", BOT_STATE_NON_COMBAT)) ||
leaderHasThreat || (!c->hasLootRecipient() && (!c->GetVictim() || (c->GetVictim() && ((!c->GetVictim()->IsPlayer() || bot->IsInSameGroupWith(c->GetVictim()->ToPlayer())) ||
(botAI->GetMaster() && c->GetVictim() == botAI->GetMaster()))))) || c->isTappedBy(bot))));

View File

@@ -53,7 +53,7 @@ Unit* GrindTargetValue::FindTargetForGrinding(uint32 assistCount)
if (!unit)
continue;
if (!bot->IsHostileTo(unit) && unit->GetNpcFlags() != UNIT_NPC_FLAG_NONE) {
continue;
}