fix strategies conflict for rndbot

This commit is contained in:
Yunfan Li
2023-07-30 14:33:52 +08:00
parent 944e0fa1ed
commit e93b1edcd5
17 changed files with 82 additions and 79 deletions

View File

@@ -39,7 +39,7 @@ void RpgStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
triggers.push_back(new TriggerNode("rpg", NextAction::array(0, new NextAction("rpg work", 1.001f), nullptr)));
triggers.push_back(new TriggerNode("rpg", NextAction::array(0, new NextAction("rpg emote", 1.001f), nullptr)));
triggers.push_back(new TriggerNode("has rpg target", NextAction::array(0, new NextAction("rpg cancel", 1.001f), nullptr)));
triggers.push_back(new TriggerNode("rpg taxi", NextAction::array(0, new NextAction("rpg taxi", 1.005f), nullptr)));
// triggers.push_back(new TriggerNode("rpg taxi", NextAction::array(0, new NextAction("rpg taxi", 1.005f), nullptr)));
triggers.push_back(new TriggerNode("rpg discover", NextAction::array(0, new NextAction("rpg discover", 1.110f), nullptr)));
triggers.push_back(new TriggerNode("rpg start quest", NextAction::array(0, new NextAction("rpg start quest", 1.080f), nullptr)));
triggers.push_back(new TriggerNode("rpg end quest", NextAction::array(0, new NextAction("rpg end quest", 1.090f), nullptr)));