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Ported cmangos of allowAcitity and prority, removed autoscaled based on latency
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@@ -1108,6 +1108,9 @@ bool RandomPlayerbotMgr::ProcessBot(uint32 bot)
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bool RandomPlayerbotMgr::ProcessBot(Player* player)
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{
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if (!player || !player->IsInWorld() || player->IsBeingTeleported() || player->GetSession()->isLogingOut())
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return false;
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uint32 bot = player->GetGUID().GetCounter();
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if (player->InBattleground())
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