mirror of
https://github.com/mod-playerbots/mod-playerbots.git
synced 2026-01-28 16:06:25 +00:00
Modify file structure
This commit is contained in:
@@ -1,57 +0,0 @@
|
||||
/*
|
||||
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
|
||||
* and/or modify it under version 2 of the License, or (at your option), any later version.
|
||||
*/
|
||||
|
||||
#include "ShamanNonCombatStrategy.h"
|
||||
|
||||
#include "Playerbots.h"
|
||||
|
||||
void ShamanNonCombatStrategy::InitTriggers(std::vector<TriggerNode*>& triggers)
|
||||
{
|
||||
NonCombatStrategy::InitTriggers(triggers);
|
||||
|
||||
triggers.push_back(
|
||||
new TriggerNode("party member dead",
|
||||
NextAction::array(0, new NextAction("ancestral spirit", ACTION_CRITICAL_HEAL + 10), nullptr)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("water breathing", NextAction::array(0, new NextAction("water breathing", 12.0f), nullptr)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("water walking", NextAction::array(0, new NextAction("water walking", 12.0f), nullptr)));
|
||||
triggers.push_back(new TriggerNode(
|
||||
"water breathing on party", NextAction::array(0, new NextAction("water breathing on party", 11.0f), nullptr)));
|
||||
triggers.push_back(new TriggerNode("water walking on party",
|
||||
NextAction::array(0, new NextAction("water walking on party", 11.0f), nullptr)));
|
||||
triggers.push_back(new TriggerNode("party member critical health",
|
||||
NextAction::array(0, new NextAction("riptide on party", 31.0f),
|
||||
new NextAction("healing wave on party", 30.0f), NULL)));
|
||||
|
||||
triggers.push_back(new TriggerNode("party member low health",
|
||||
NextAction::array(0, new NextAction("riptide on party", 29.0f),
|
||||
new NextAction("healing wave on party", 28.0f), NULL)));
|
||||
|
||||
triggers.push_back(new TriggerNode("party member medium health",
|
||||
NextAction::array(0, new NextAction("riptide on party", 27.0f),
|
||||
new NextAction("healing wave on party", 26.0f), NULL)));
|
||||
|
||||
triggers.push_back(new TriggerNode("party member almost full health",
|
||||
NextAction::array(0, new NextAction("riptide on party", 25.0f),
|
||||
new NextAction("lesser healing wave on party", 24.0f), NULL)));
|
||||
|
||||
triggers.push_back(
|
||||
new TriggerNode("group heal setting", NextAction::array(0, new NextAction("chain heal on party", 27.0f), NULL)));
|
||||
|
||||
triggers.push_back(
|
||||
new TriggerNode("cure poison", NextAction::array(0, new NextAction("cure poison", 21.0f), nullptr)));
|
||||
triggers.push_back(new TriggerNode("party member cure poison",
|
||||
NextAction::array(0, new NextAction("cure poison on party", 21.0f), nullptr)));
|
||||
triggers.push_back(
|
||||
new TriggerNode("cure disease", NextAction::array(0, new NextAction("cure disease", 31.0f), nullptr)));
|
||||
triggers.push_back(new TriggerNode("party member cure disease",
|
||||
NextAction::array(0, new NextAction("cure disease on party", 30.0f), nullptr)));
|
||||
}
|
||||
|
||||
void ShamanNonCombatStrategy::InitMultipliers(std::vector<Multiplier*>& multipliers)
|
||||
{
|
||||
NonCombatStrategy::InitMultipliers(multipliers);
|
||||
}
|
||||
Reference in New Issue
Block a user